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[ 16 posts ] |
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omier
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Post subject: Triangular Conflict Posted: Sat Nov 28, 2009 8:56 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Today i came up with an idea. Atm, when a player finishes/robs/protects a trade, then he will get gold and job exp. But i think, when a player goes jobbing, he should also get normal exp and maybe sp too. So when u finish a trade as a trader, u will get xp and sp after selling the goods. When u rob a trade as a thief, u will get xp and sp after selling the stolen goods. When u protect a trade as a hunter, u will get xp and sp after the protected trade is finished. Or... When a trader finishes trades, then he gets xp and sp weekly, when he talks to the merchant guild leader. When a thief robs trades, then he gets xp and sp weekly, when he talks to the thief guild leader. When a hunter protects trades, then he gets xp and sp weekly, just like he gets gold, when he talks to the hunter guild leader. Or maybe only the hunter should get exp weekly, like he gets gold atm. The amount of exp and sp should be enough to keep playerbots from botting, altough it will not work for goldbots. Also, when u are capped and unfarmed, then u can trade to get FF. This idea is meant to make the Triangular Conflict system More active. So what do u think about this idea?
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Last edited by omier on Sat Nov 28, 2009 9:16 pm, edited 1 time in total.
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BuDo
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Post subject: Re: Triangular Conflict Posted: Sat Nov 28, 2009 9:03 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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Anything that will breath life back into SRO's in game community I'm all for it. And this idea would do just that. I can definitely see the triangular conflict getting revitalized with this idea. It's too bad JM doesn't give a crap.
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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czx
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Post subject: Re: Triangular Conflict Posted: Sat Nov 28, 2009 10:03 pm |
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Common Member |
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Joined: Jul 2006 Posts: 184 Location:
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right... no offense but... (now im being cynical) why dont you send an email to joymax with this proposal and youll get answer back like "yeah its a good idea, on the next update." dont think about how to improve this game because joymax definitly dont give a dam. you know the song: "its all about the money... its all about the... ta ta tatata ta" ?
_________________ iSRO Server: Apollo Nick: SupremeR Level: 1x Build: Warrior [no sub atm]
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TheKnight
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Post subject: Re: Triangular Conflict Posted: Sat Nov 28, 2009 10:09 pm |
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Veteran Member |
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Joined: Apr 2009 Posts: 3067 Location:
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Sounds a good idea, but I fear of this: A Trader buys goods for 1 mil, and then sells him/herself for the thief to kill (For higher price for sure) so s/he could get easy exp. Or maybe its just my stupid thoughts 
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TillTheEnd
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Post subject: Re: Triangular Conflict Posted: Sat Nov 28, 2009 10:20 pm |
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Valued Member |
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Joined: Apr 2009 Posts: 458 Location: Valhalla
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Make a 5*, drop it outside gate, get on thief, use bug to get inside of town with loot and go to thief town, sell goods= win? "Free" gold, free pwling for 5* trade.
_________________ Are you so foolish as to not realize your own impotence? -Freya. This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
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Imagine
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Post subject: Re: Triangular Conflict Posted: Sat Nov 28, 2009 10:21 pm |
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Casual Member |
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Joined: Dec 2008 Posts: 79 Location: Rev6
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that looks like a nice idea  , they should give good SP rewards at least.. for being #1 on hunter,thief,trader list they should award you 10k SP for example, i dont think Xp is required since you can grind for it. I think this should be implemented 
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 Thanks to Mew Playing WoW
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TheKnight
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Post subject: Re: Triangular Conflict Posted: Sat Nov 28, 2009 10:57 pm |
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Veteran Member |
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Joined: Apr 2009 Posts: 3067 Location:
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Imagine wrote: that looks like a nice idea  , they should give good SP rewards at least.. for being #1 on hunter,thief,trader list they should award you 10k SP for example, i dont think Xp is required since you can grind for it. I think this should be implemented  Somkeind of Hunter/Thief/Trader of the Month would be nice
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FireWavezZ
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Post subject: Re: Triangular Conflict Posted: Sun Nov 29, 2009 12:19 am |
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Banned User |
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Joined: Nov 2009 Posts: 74 Location:
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send it to joymax... someday they open your email, btw, isro never get this updates, we only follow the updates from Ksro, so send it to ksro -.-
_________________ << banned from srf for proof of botting. -cin >>
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S3by
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Post subject: Re: Triangular Conflict Posted: Sun Nov 29, 2009 7:42 am |
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Active Member |
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Joined: Mar 2007 Posts: 519 Location:
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Everithink that coud prevent gold bots it's a good ideea .
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omier
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Post subject: Re: Triangular Conflict Posted: Sun Nov 29, 2009 8:59 am |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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FireWavezZ wrote: send it to joymax... someday they open your email, btw, isro never get this updates, we only follow the updates from Ksro, so send it to ksro -.- Not all updates. Isro usually gets those stupid login system updates, but ksro doesn't. And i don't know how to send it to ksro lol. But i'll send it to isro and look what i get. 
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[Orphen]
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Post subject: Re: Triangular Conflict Posted: Sun Nov 29, 2009 11:04 pm |
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Loyal Member |
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Joined: Feb 2009 Posts: 1751 Location: In your house, stealing your Dew.
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It's a good idea, would definitely promote PvP. Aion did this pretty well lol. And as for those of you saying that people would bug it as a thief, it's not easy to accomplish that bug, and the outcome would not be worth the time. Would be easier to just grind it out, then go thieving.
So def a great suggestion, problem is, as many already said; getting the company to actually see it and take the time to figure out how to implement it.
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chickenfeather
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Post subject: Re: Triangular Conflict Posted: Mon Nov 30, 2009 12:05 am |
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Frequent Member |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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TillTheEnd wrote: Make a 5*, drop it outside gate, get on thief, use bug to get inside of town with loot and go to thief town, sell goods= win? "Free" gold, free pwling for 5* trade. Thieving doesn't work like that. They don't get more than what the goods cost.
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Origin Online EdgeworthScoundrels
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PR0METHEUS
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Post subject: Re: Triangular Conflict Posted: Mon Nov 30, 2009 9:27 am |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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czx wrote: its all about the... ta ta tatata ta" ? Yes, it IS all about the ta-tas. Good idea with the triangular conflict though.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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[Orphen]
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Post subject: Re: Triangular Conflict Posted: Tue Dec 01, 2009 6:58 am |
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Loyal Member |
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Joined: Feb 2009 Posts: 1751 Location: In your house, stealing your Dew.
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HuNt3rMx wrote: Fixed. So negative, at least this thread started wants to start a nice conversation in regards to the game you are all still playing. If you want to be a troll, at least be a clever one. Stop trying to shoot down the hopes of those still willing to hope. I'll say it again, if you feel so neglected and think this game is such shit... FUCKING QUIT THE GAME ALREADY!
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PR0METHEUS
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Post subject: Re: Triangular Conflict Posted: Tue Dec 01, 2009 9:37 am |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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HuNt3rMx wrote: To all SRF members: Let it be known that from this point forward, ALL new SRF forum threads must be approved by HuNt3rMx before posting. PM HuNt3rMx for more information.  So if we're not allowed to discuss new ideas for SRO (according to YOU) and we're not allowed to ask questions in GD (that's what Q&A is for after all) then that doesn't leave much left for General Discussion. All that will be left of GD is a bunch of threads like... Person1: Here's an SRO fact Person2: NOOB you're wrong! Person1: no I'm not Person3: no yellow boxes!! BANHAMMER!!! Person1:  If you don't like the thread, just leave. Quite simple really.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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