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 Post subject: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 2:58 am 
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Copy & pasta from my Rev6 post XD

Today they updated their teaser site with a video, and explained info about the new dungeon and mobs.

Video:

http://www.youtube.com/watch?v=X-whjGwacow

Pics:

Dungeon:
Image
Image
Image
Image
Image
Image

Mobs:
Image
Image
Image
Image
Image

Enjoy ^^

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 3:02 am 
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@ 25 seconds , why couldnt they make 11d blade look like that , SOOO SICK!!!!

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 3:03 am 
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I wonder whats the Unique gonna b, if theres gonna b 1.

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 3:08 am 
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Karras wrote:
I wonder whats the Unique gonna b, if theres gonna b 1.

At the end of the video appears the unique lv 110. The pics just show common mobs I guess.

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 4:24 am 
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and actually new mobs. amazing.

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 4:57 am 
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Takes forever before that comes to iSro

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 4:59 am 
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TheKnight wrote:
Takes forever before that comes to iSro


We will have this in 2010 100% sure, or even in Winter. So don't worry ^^

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 5:01 am 
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kaperucito wrote:
TheKnight wrote:
Takes forever before that comes to iSro


We will have this in 2010 100% sure, or even in Winter. So don't worry ^^

Why the put High Level areas so early?
Im Only 42 Lvl ond takes forever to get 52, from there on, takes two forevers to get to 64 etc.

Anyway mobs look cool

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 5:25 am 
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Anyone from Korea could translate?Merci beaucoup.


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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 6:03 am 
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That last mob from video reminds me of this,


Attachments:
ff12belias.jpg
ff12belias.jpg [ 25.35 KiB | Viewed 11879 times ]

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 7:12 am 
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lucid4life wrote:
Anyone from Korea could translate?Merci beaucoup.


Image

The set items you exchange using gold and silver coins are obviously the Egyptian set:
Spoiler!


The socket stones you exchange using brass and steel coins are:
Silkroad Secrets wrote:
SP Stone
Increases the amount of SP obtained when killing mobs.

Gold Stone
Increases the amount of gold obtained when killing mobs.

Berserk Stone
Fills the berserk gage faster.

Damage Return Stone
When you block an attack, the damage will be reflected and hurt the enemy.

ER Stone
Unknown function.

Damage Absorb Stone
Absorbs a small amount of damage you get.

Cricital Ratio Stone
Increases Critial Ratio.

Action Stone
Releases you from restricted actions. (crappy translation, sorry)

Healing Stone
Used to heal yourself.

Mental Stone
Gives a chance to cast skill that does not consume mana.

HP Stone
Increases your HP.

MP Stone
Increases your MP.

ER Stone
Unknown function.

KB Stone
Increases radius around the character. (probably attack distance)

Source: http://silkroadsecrets.blogspot.com/200 ... tones.html


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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 7:18 am 
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@ Prophet Izaach, big thanks for constantly translating these things for us, looks rli interesting, lucky koreans :[

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 7:20 am 
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So the mobs at the bottom of that image, are they new uniques?

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 7:38 am 
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11 Deg Items? Set Items?
Aren't those 11 Deg for Euro n 11 Deg for Chn?
So... Euro 11Deg are drop from mobs while 11Deg Chn has to b exchanged using the coins?

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 7:42 am 
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Karras wrote:
11 Deg Items? Set Items?
Aren't those 11 Deg for Euro n 11 Deg for Chn?
So... Euro 11Deg are drop from mobs while 11Deg Chn has to b exchanged using the coins?


No. Joymax changed the system for 11th degree for some reason. The 11th Degree is the same for both Chinese and European characters, like the Roc Sets and the Egyptian Sets.

viewtopic.php?f=2&t=115318&p=1611884&hilit=regarding+sets+rough+translation#p1611884


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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 7:51 am 
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Prophet Izaach wrote:
No. Joymax changed the system for 11th degree for some reason. The 11th Degree is the same for both Chinese and European characters, like the Roc Sets and the Egyptian Sets.

viewtopic.php?f=2&t=115318&p=1611884&hilit=regarding+sets+rough+translation#p1611884


Ahr.. Thx =)
So its like both Euro and Chn share same set now.
N the Item set would b the SUN for both races.
Neat~

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 12:46 pm 
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*poof*
i think that was islam characters theory

my oppinion: only chinese and euro, no other races

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 1:08 pm 
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Quote:
Silkroad Online is a massively multiplayer online RPG that puts the player deep into ancient Chinese, Islamic, and European civilizations.


Source: Any site of games.. or Here

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 1:39 pm 
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Strwarrior wrote:
Quote:
Silkroad Online is a massively multiplayer online RPG that puts the player deep into ancient Chinese, Islamic, and European civilizations.


Source: Any site of games.. or Here

oh really, then why there are no signs of islam race
thing is, joymax would have to create about 30 more sets and like 30 more weapons, shitload of mobs and new areas for islam
so if this alexandria update took i dunno how long, think how long this so called "islam" will
i still say its bullshit, if islam was needed to be implemented, it should have happened on legend 9 update

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 1:43 pm 
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lopasas wrote:
Strwarrior wrote:
Quote:
Silkroad Online is a massively multiplayer online RPG that puts the player deep into ancient Chinese, Islamic, and European civilizations.


Source: Any site of games.. or Here

oh really, then why there are no signs of islam race
thing is, joymax would have to create about 30 more sets and like 30 more weapons, shitload of mobs and new areas for islam
so if this alexandria update took i dunno how long, think how long this so called "islam" will
i still say its bullshit, if islam was needed to be implemented, it should have happened on legend 9 update

did i say its true? i just copy pasted what its said there... u can go and say "Bullshit" "My opinion" etc etc there.. and who said Alexandria update took alot? u dont even know from when they are working in it.

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 1:50 pm 
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So, the strongest boss will be Osiris - God of Death.
Have anyone know about the exactly date this version will come out?

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 1:57 pm 
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lopasas wrote:
*poof*
i think that was islam characters theory

my oppinion: only chinese and euro, no other races


JM has confirmed the release of 3 races since SRO was launched back in 2006.
U're like one of those who says
Quote:
my oppinion: only chinese, no other races

back in the 60 CAP

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 1:57 pm 
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Karras wrote:
lopasas wrote:
*poof*
i think that was islam characters theory

my oppinion: only chinese and euro, no other races


JM has confirmed the release of 3 races since SRO was launched back in 2006.
U're like one of those who says
Quote:
my oppinion: only chinese, no other races

back in the 60 CAP

u win. 8) :wink:

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 2:12 pm 
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Where is the teleport for this dungeon? And i dont see anything about 11th degree

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 2:42 pm 
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Karras wrote:
lopasas wrote:
*poof*
i think that was islam characters theory

my oppinion: only chinese and euro, no other races


JM has confirmed the release of 3 races since SRO was launched back in 2006.
U're like one of those who says
Quote:
my oppinion: only chinese, no other races

back in the 60 CAP

clearly wrote only euro and chinese
why would you edit qoutes lol
u could have wrote BACK IN 80 CAP OOOOOUUUUUSHIIIIIUUUOOOOO
MATHERYAR

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 2:57 pm 
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At least lvl 100 to enter, You must be fcking kidding me.


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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 3:13 pm 
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Joymax is stretching out this thing too far. This update isn't that much different than Chin's Tomb. Why can't they focus on the more fun things like trying to revive the triangular conflict....People prefer to fight people rather than mindless uniques that takes 1 hour to kill.

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 3:37 pm 
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lopasas wrote:
i still say its bullshit, if islam was needed to be implemented, it should have happened on legend 9 update


Actually, Legend X for Islam makes much more sense than having it at Legend IX.

From kSRO's Legends:
Legend I - Chinese
Legend V - Europeans
Legend X - Islam (?)

Not so sure but it looks good to me.


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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 3:40 pm 
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LOL sockets.

wow much?

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 Post subject: Re: kSRO Legend IX | Heroes of Alexandria
PostPosted: Wed Sep 02, 2009 3:44 pm 
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the_wicked wrote:
LOL sockets.

wow much?


Yup. The new interface update, the instanced dungeon, the coin (emblems) you get and exchange for sets... But JM is pretty late to jump on the bandwagon. /fail


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