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 Post subject: No Traffic?
PostPosted: Tue Jul 28, 2009 7:39 pm 
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Damn no traffic? and no gold bots, could it finally be?


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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 7:44 pm 
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I'm willing to put money that it will be back to old sro within 2 days. not trying to be negative or anything, but unless it's a miracle then it should go back, like with all previous updates.


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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 7:47 pm 
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Yep.. only player bots in game, No goldcompany goldbots.. yet.

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 7:53 pm 
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Forgive me if im asking an obvious question, i just dont know the answer. But uh why aren't the gold bots back as quick as the player bots?

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 8:56 pm 
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Look like the only good time to play is during the GNGWC

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 8:59 pm 
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Rainigul wrote:
I'm willing to put money that it will be back to old sro within 2 days. not trying to be negative or anything, but unless it's a miracle then it should go back, like with all previous updates.


^^
this

It's sad but true

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 9:07 pm 
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Apollion wrote:
Forgive me if im asking an obvious question, i just dont know the answer. But uh why aren't the gold bots back as quick as the player bots?


i would guess they need Clientless to ba able to bot so many characters at once maybe the system stop them from doing this

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 9:39 pm 
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im not playing sro right now but is it really as good as it is..
however player bots should be next if gold bots are fixed.

im based in uranus (when i hav a pc) can i grind at niya mages..
and i said GRIND not take it in turns to kill a mob with 2900 bots.

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 9:59 pm 
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they only changed the packets of the client....so example SF35Y35 would be some skill now its FW945F54 that's all.

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 10:04 pm 
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I don't care what did they do, but it works.

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 10:05 pm 
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Amarisa wrote:
they only changed the packets of the client....so example SF35Y35 would be some skill now its FW945F54 that's all.


This is exactly what I said they should have done in a previous post, but keep it up every week, so by the time the clientless find out the packet subjects, Joymax have already changed it.

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 10:06 pm 
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JBerlyn wrote:
Amarisa wrote:
they only changed the packets of the client....so example SF35Y35 would be some skill now its FW945F54 that's all.


This is exactly what I said they should have done in a previous post, but keep it up every week, so by the time the clientless find out the packet subjects, Joymax have already changed it.


it probably takes them a week to change it

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 10:07 pm 
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Which by then, the new inspection will be in place so they can update with the new packet subjects.

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 11:24 pm 
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JBerlyn wrote:
Which by then, the new inspection will be in place so they can update with the new packet subjects.


A retarded idea since player bots are already botting away only a few hours after the inspection and this supposedly "packet subject" changes

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 11:28 pm 
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BuDo wrote:
JBerlyn wrote:
Which by then, the new inspection will be in place so they can update with the new packet subjects.


A retarded idea since player bots are already botting away only a few hours after the inspection and this supposedly "packet subject" changes


player bots use the client they only need to find out the skills and some other things then there done. clientless bots however need to figure out EVERY packet and it takes awhile.

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 11:29 pm 
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Yes. But the gold bots are what are really causing the server traffic. :)

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 11:31 pm 
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yeah i can stand player bots, what i cant stand is gold companies crowding the server, the server has been populated for 10 hours+ since inspection, its a new record, even if it stays like this only for 3 days after every weekly inspection, its a step forward! :D

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 Post subject: Re: No Traffic?
PostPosted: Tue Jul 28, 2009 11:42 pm 
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http://www.rev6.com/servercapacity/

the servers are full again

/topic

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 Post subject: Re: No Traffic?
PostPosted: Wed Jul 29, 2009 12:08 am 
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Disconn3cted wrote:
http://www.rev6.com/servercapacity/

the servers are full again

/topic


only 2 servers at max atm, login wouldn't take longer than 3 minutes.. so no, no /topic

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 Post subject: Re: No Traffic?
PostPosted: Wed Jul 29, 2009 12:47 am 
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zShared wrote:
Disconn3cted wrote:
http://www.rev6.com/servercapacity/

the servers are full again

/topic


only 2 servers at max atm, login wouldn't take longer than 3 minutes.. so no, no /topic
\\

It looks like 6-10 to me, the rest will be full soon :roll:

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 Post subject: Re: No Traffic?
PostPosted: Wed Jul 29, 2009 4:55 am 
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BuDo wrote:
JBerlyn wrote:
Which by then, the new inspection will be in place so they can update with the new packet subjects.


A retarded idea since player bots are already botting away only a few hours after the inspection and this supposedly "packet subject" changes


You honestly have no knowledge of programming whatsoever, so please refrain from joining intellectual conversations involving it.. :)

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 Post subject: Re: No Traffic?
PostPosted: Wed Jul 29, 2009 3:44 pm 
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JBerlyn wrote:
BuDo wrote:
JBerlyn wrote:
Which by then, the new inspection will be in place so they can update with the new packet subjects.


A retarded idea since player bots are already botting away only a few hours after the inspection and this supposedly "packet subject" changes


You honestly have no knowledge of programming whatsoever, so please refrain from joining intellectual conversations involving it.. :)


I'm not sure what BuDo's comment has anything to do with his expertise (or lack of) in programming. The whole packet change idea is a good start at least, but how helpful is it if the bots are back in a few hours or a day or two? I guess it will give us a day or so of peaceful grinding until they are back. Apparently if the bots are able to come back in a day or two after these "packet subject" changes, then Joymax needs to do more than just that.

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 Post subject: Re: No Traffic?
PostPosted: Wed Jul 29, 2009 3:45 pm 
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now the servers are back to normal again xD
We should wait til the next bot ban list... if they didn't ban any bot last time it means the next one would be a huge one... or that's what I'm thinking (which is probably wrong).

Remember the "BRAND NEW ANTI SUPER BOT """"RESTRICTION"""" SYSTEM" is running.

And I think you all are right, gold bots are clientless. That's why it took some time to fill the servers again... what a pity to ruin a game.

But I still think that's a problem of the community.
I bought some Silk with my credit card and one friend there told me if I want to start selling Silk... why? why I should do that? I've a work, I work for like 10 hours and why do I need more money?

He told me to buy gold too... why I should buy gold when I just could pick it from the mobs?

It's kinda weird. In fact, I'm thinking I was a dumbass (sorry for that word) because I've spent some money on it... legally.

Edit: I SPENT MONEY ON SILK, BUYING FROM JOYMAX PAGE

Lol at myself!

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 Post subject: Re: No Traffic?
PostPosted: Thu Jul 30, 2009 3:13 am 
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Well, seeing as all bots are clientless, they should just run a MD5 check on the client used, if an invalid MD5 is passed, or one isn't passed at all, just disconnect the user. Then salt the shit out of the MD5 value before sending it to the server from the official client. That would fix the problem of clientless bots, but Joymax don't seem to understand how to program security.

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 Post subject: Re: No Traffic?
PostPosted: Thu Jul 30, 2009 6:10 am 
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JBerlyn wrote:
Well, seeing as all bots are clientless, they should just run a MD5 check on the client used, if an invalid MD5 is passed, or one isn't passed at all, just disconnect the user. Then salt the shit out of the MD5 value before sending it to the server from the official client. That would fix the problem of clientless bots, but Joymax don't seem to understand how to program security.


well the thing is you can mimic the client no matter what they do.....the trick is to not announce a patch your doing to sro_client.exe. the patch could be like a small code generator that sends a code to the server then if its the right code you stay connected.

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