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 Post subject: C/C++ coder, GFXer
PostPosted: Fri Jun 19, 2009 1:19 pm 
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Who should I contact? A friend is developing sroemu, he needs ppl to help him.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Fri Jun 19, 2009 1:47 pm 
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i know some c++ but not enough to help lolz

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Fri Jun 19, 2009 5:49 pm 
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im majoring in graphic design if thats what you mean by GFXer. you can PM me =]

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Fri Jun 19, 2009 5:54 pm 
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Just in time, lyzerk almost finished his silkroad pserver project

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Fri Jun 19, 2009 5:56 pm 
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its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Fri Jun 19, 2009 7:04 pm 
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Kori0129 wrote:
its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts


I LOL'ed.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Fri Jun 19, 2009 7:05 pm 
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From what i've heard, lyzerk's project is as shitty as his english, he only did the things u can see in his video's.


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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Fri Jun 19, 2009 8:26 pm 
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Jaapii wrote:
From what i've heard, lyzerk's project is as shitty as his english, he only did the things u can see in his video's.

Are u an idiot or just acting like one?
Exactly what he shows in the videos is that server is almost completed, not like SHITTY esro which dont have any shit done, or at least has 0 proofs about it
Please, dont talk shit if you dont know anything, and believe me, i do

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 2:32 am 
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Lol lyzer private server sux he doesnt have the half part of esro, and there are shit load of prove of whats the progress of the esro but if you to lazy to search dont tell things you arent so sure :banghead:

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 2:43 am 
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is him as good as Drew_Benton?

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 7:52 am 
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lopasas wrote:
Jaapii wrote:
From what i've heard, lyzerk's project is as shitty as his english, he only did the things u can see in his video's.

Are u an idiot or just acting like one?
Exactly what he shows in the videos is that server is almost completed, not like SHITTY esro which dont have any shit done, or at least has 0 proofs about it
Please, dont talk shit if you dont know anything, and believe me, i do


do you think that those nice looking pvp videos mean that lyzerk is almost done? Even sremu could do that.
The nice look is added into the pk2 files. alll you have to do is to sniff the packets sending the skill number. this is 0.1% of the whole work.

Yes.. we also saw walking penons.
Random rnd = new Random()
for (int x = 1 ; x<=penonnumber ; x++)
{

penonarray[x].newxcoordinate = rnd.Next(0,15);
penonarray[x].newycoordinate = rnd.Next(0,15);
SendWalkPacket(penonarray[x].type, x , penonspeed,penonarray[x].oldxcoordinate,penonarray[x].oldycoordinate,penonarray[x].newxcoordinate,penonarray[x].newycoordinate);

}

its something like this. I also started writing the SendWalkPacket procedure , but for that I would need the exact sniffed packet, to see how it is built up.

so overall... what we saw on the video of lyzerk is nothing. What esro showed is a LOT more . You just don't how how much exceptions can be thrown for a sipmle thing like ... jointoguild()


edit : Oh.. sorry nukesilo to spam your topic. I'm done now. :oops:

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 8:46 am 
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http://www.youtube.com/watch?v=50f_FS5D7r8 this is not bad i thought :P

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 9:34 am 
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wait a minute
am i missing something here?
might wanna show me a VIDEO from esro project, not some screenshots

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 11:22 am 
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Kori0129 wrote:
its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts


how is c# slower then c/c++? c# is from the c family and from my programming experience c# is no slower in performance then c++.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 11:39 am 
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lopasas wrote:
wait a minute
am i missing something here?
might wanna show me a VIDEO from esro project, not some screenshots

http://npcdoom.blogspot.com/ this is the progress that one guy from that team did, only one guy. There's a video of his progress at the bottom
& lyzerk is alone, there are 3 guys coding for esro
& I still think 3 coders can do more than one.
Lol and if u have a video that doesn't mean ur progress is further >.<
And becuz he's doing some skills in the video u think it's great? SREmu was even that far lol


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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 1:24 pm 
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Lady_Shadows wrote:
Kori0129 wrote:
its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts


how is c# slower then c/c++? c# is from the c family and from my programming experience c# is no slower in performance then c++.


C# is a much less complicated programming language. Actually.. I would recommend it as a start to anyone who want to start learning programming.
C and C++ are much more complicated. Especially the memory handling. (pointers , yuck :banghead: ) In C# a lot of things are premade for you, but this slows down the whole, because the premade things are ready for every case, even if you would need a few.
Let me tell you an example.
You want to add a RollDice() procedure for the basics of C#.
Everyone knows that the dice will roll from 1 to 6.
But maybe someone want a dice with max 5/4/3/2/1 point types on it too.
Because you have to be ready for every cause , then you make a procedure which asks for the amount of points, then with a switch(){case 1;case2 ;case3...} you make the random number given by a rnd.Next(1,maxpoints+1); .
Now your procedure is ready for everything maybe, and you add it to the C#.

Even though 99% of the people will use the six point dice only. The rest is a waste and slowing the entire process in 99% cases.

That's why C# is slower, while C/C++ are not. Things are just not simplifed for you.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 1:27 pm 
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i dont hav a clue what are u guys talkin about lol

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 1:39 pm 
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we are just going off-topic and messing up nukesilo's topic :roll:

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 1:49 pm 
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Hmm... Go ahead.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 1:54 pm 
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-.-

I asked this for D2A aka THC in SRA. I found Drew_Benton's contact. He is now back to SRO world.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 2:17 pm 
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NuclearSilo wrote:
-.-

I asked this for D2A aka THC in SRA. I found Drew_Benton's contact. He is now back to SRO world.


the rev6 guy?

Edit: Yeah, google is my friend.


Edit2: Whats the plan? Develop a new private sro server? If yes, count me as 1st costumer. iSro is pissin me off.

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Last edited by selenne on Sat Jun 20, 2009 2:41 pm, edited 2 times in total.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 2:36 pm 
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....im still here for gfx :?

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 3:17 pm 
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If you believe you have some skill in anything mentioned above, try to contact him.
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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 4:40 pm 
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Jaapii wrote:
lopasas wrote:
wait a minute
am i missing something here?
might wanna show me a VIDEO from esro project, not some screenshots

http://npcdoom.blogspot.com/ this is the progress that one guy from that team did, only one guy. There's a video of his progress at the bottom
& lyzerk is alone, there are 3 guys coding for esro
& I still think 3 coders can do more than one.
Lol and if u have a video that doesn't mean ur progress is further >.<
And becuz he's doing some skills in the video u think it's great? SREmu was even that far lol


Well on esro we only had 2 coders me and dracek, me working on the game server and dracek reversing the map files, the other guy named there just did some pk2 edits. The progress on my blog is kinda outdated and the video even more. Now we got 3 more coders and we hope to finish this soon. Still making a sro emulator is pretty hard task for any1 to do it alone.

About the THC question, wow he must be really good ^ ^...and i wanted to ask him about the damage formula but i guess he wont give it to me if he start working on server =,(.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 5:08 pm 
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NuclearSilo i tink you he should just join esro the got some good stuff already ;)

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 5:52 pm 
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He said that he wants it to be coded in asm so that it could hold more ppl and for fast computing. ESRO is coded in C#, a heavy language.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 6:06 pm 
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they should just freaking all work at 1 ;S

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 6:13 pm 
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Kori0129 wrote:
Lady_Shadows wrote:
Kori0129 wrote:
its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts


how is c# slower then c/c++? c# is from the c family and from my programming experience c# is no slower in performance then c++.


C# is a much less complicated programming language. Actually.. I would recommend it as a start to anyone who want to start learning programming.
C and C++ are much more complicated. Especially the memory handling. (pointers , yuck :banghead: ) In C# a lot of things are premade for you, but this slows down the whole, because the premade things are ready for every case, even if you would need a few.
Let me tell you an example.
You want to add a RollDice() procedure for the basics of C#.
Everyone knows that the dice will roll from 1 to 6.
But maybe someone want a dice with max 5/4/3/2/1 point types on it too.
Because you have to be ready for every cause , then you make a procedure which asks for the amount of points, then with a switch(){case 1;case2 ;case3...} you make the random number given by a rnd.Next(1,maxpoints+1); .
Now your procedure is ready for everything maybe, and you add it to the C#.

Even though 99% of the people will use the six point dice only. The rest is a waste and slowing the entire process in 99% cases.

That's why C# is slower, while C/C++ are not. Things are just not simplifed for you.


i guess this is true but even with what i have done with it i saw no difference in performance. could just be me because i use different ways to program something from what other people have done.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 6:26 pm 
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endymion wrote:
About the THC question, wow he must be really good ^ ^...and i wanted to ask him about the damage formula but i guess he wont give it to me if he start working on server =,(.


yeah the THC guy does sound like he knows what hes doin.

my opinion:
the reason the other sro emulator projects fail is because there teams are n00bs.

srEMU used Visual Basic, which is like one of the slowest language on the planet. thats why they failed.

eSRO using C# is slow also, its a JIT language so it compiles on runtime, so it's slow too and wont hold more than a few hundred people if it succeedd.


why cant people program it in assembly or C/C++? the correct way to do an emulator.

NS, you said THC aka D2A = Death2All? that name sounds familar. What are his accomplishments/portfolio in the game/outside the game?

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 6:30 pm 
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Ask on IGL, they have a couple of programmers working on that.


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