Post subject: Jobless buffers probably won`t be fixed... <.<
Posted: Mon Apr 06, 2009 3:34 pm
Valued Member
Joined: Jul 2007 Posts: 395 Location:
Ok when I wrote the following to joymax:
Dear Joymax Team,
could you please implentate the save command on Reverse Return Scrolls? I would be great to save a place where I normally grind and don`t have to scroll or die there just to return with that thing.
The second problem to fix are those jobless buffer and resser who totally destroy the gameplay, please do something against this as soon as possible.
Thanks in advance for patching these things...
Joymax answered me with this:
Hello. this is Silkroad Online.
Dear Valued Customer,
Greeting from Joymax Customer Support Team!
We have received your email regarding Reverse Return Scroll Save Point and jobless buffer and resser.
We are sorry for the inconvenience that this may have caused you. What we are going to do is submit this request to the Game Operations Team so that they could further study on the issue. We appreciate all your suggestions. Rest assured that we are doing our best to have fun and clean in-game environment.
Please be advised that hiring of out of job clerics is not limited to thieves alone. Hunters and merchants could also use the same strategy of hiring clerics to provide healing and resuscitation. What matters now is on how the players will use their resources and allies effectively in order to execute a successful trade run.
Thank you for your support and have a great day! ^_^v..
* Joymax will NEVER ask players about personal & account information, password, and credit card numbers, nor will they ever ask a player for a trade.
* To prevent the loss of accounts, we strongly recommend our users change password frequently.
Thank you for emailing Joymax Customer Support. For further details and support, kindly visit our website at http://www.joymax.com/silkroad.
Sincerely yours, Joymax Customer Support Team
well what do you expect from Joylesscare? >.>
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Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Mon Apr 06, 2009 3:36 pm
Common Member
Joined: Feb 2009 Posts: 143 Location: England/Birmingham
joymax for yaa...n how much do you wana bet the reverse return doesnt get fixed either? :/
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Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Mon Apr 06, 2009 4:00 pm
Common Member
Joined: Nov 2008 Posts: 155 Location:
Well when you think about it they do make sense. Sure, fighting against someone who has buffers not wearing job suits when you don't is rather unfair. But really, why the hell would a cleric suddenly lose his ability to buff and res someone simply because they are not wearing job suits? Because it's fair? I'm all for having at least some realism in my game so I hope they don't go too far in "fixing" anything.
Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Mon Apr 06, 2009 4:34 pm
Senior Member
Joined: Aug 2006 Posts: 4093 Location: Earth
Jekman wrote:
Well when you think about it they do make sense. Sure, fighting against someone who has buffers not wearing job suits when you don't is rather unfair. But really, why the hell would a cleric suddenly lose his ability to buff and res someone simply because they are not wearing job suits? Because it's fair? I'm all for having at least some realism in my game so I hope they don't go too far in "fixing" anything.
Good point. I don't think outside buffers and ressers in a job are really that bad. If the resser is pissing you off, can't you just murder them, assuming you can take them?
What about a situation where a thief kills a trader, the thief dies and teleports to town? The trader is laying dead on the ground with his ox standing there. Along comes a cleric. If Joymax fixes this 'bug' then the trader I guess just has to go back to town and start his trade over, instead of the cleric rescuing this poor abandoned trader? Or should the trader go back to town, suit up, join pt, come all the way out, and res?
_________________ Missing the good times in SRO...
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Mon Apr 06, 2009 6:26 pm
Advanced Member
Joined: Apr 2007 Posts: 2241 Location: The parents basement
PR0METHEUS wrote:
Good point. I don't think outside buffers and ressers in a job are really that bad. If the resser is pissing you off, can't you just murder them, assuming you can take them?
When your capped, with FB +5 or +6 set, its not a smart idea going around PKing everyone. If the resser does get PKed, then chances are he will just ask for a cleric thief to ress him.
Jekman wrote:
But really, why the hell would a cleric suddenly lose his ability to buff and res someone simply because they are not wearing job suits? Because it's fair? I'm all for having at least some realism in my game so I hope they don't go too far in "fixing" anything.
Its not about clerics being able to ress, its the Oblation/Immolation resses that makes it unfair/boring. It would take atleast 3 capped hunters to kill a capped thief with Immolation, even more if they had heals/buffs. So while the thief is unkillable, he can be hacking away at the trans until it dies. Any experienced hunter will know it takes about 10 hunters to defend a trade with 5 thieves attacking if they have an offjob resser (Providing the hunters arn't a l337 euro party).
Immolation is there for players to rebuff. If JM made a way for Immolation to last 10 or 15 seconds or make it so players can only buff and not attack would fix it. Or if they made it so Immolation has a 2 minute cooldown, so clerics have to choose who they ress with Immolation to be most efficient, instead of just ressing their entire team, making them unkillable.
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Last edited by Puma60 on Mon Apr 06, 2009 6:32 pm, edited 1 time in total.
Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Mon Apr 06, 2009 6:31 pm
Valued Member
Joined: Jul 2007 Posts: 395 Location:
PR0METHEUS wrote:
Jekman wrote:
Well when you think about it they do make sense. Sure, fighting against someone who has buffers not wearing job suits when you don't is rather unfair. But really, why the hell would a cleric suddenly lose his ability to buff and res someone simply because they are not wearing job suits? Because it's fair? I'm all for having at least some realism in my game so I hope they don't go too far in "fixing" anything.
Good point. I don't think outside buffers and ressers in a job are really that bad. If the resser is pissing you off, can't you just murder them, assuming you can take them?
What about a situation where a thief kills a trader, the thief dies and teleports to town? The trader is laying dead on the ground with his ox standing there. Along comes a cleric. If Joymax fixes this 'bug' then the trader I guess just has to go back to town and start his trade over, instead of the cleric rescuing this poor abandoned trader? Or should the trader go back to town, suit up, join pt, come all the way out, and res?
dude it`s normal nowadays to trade in partys and not alone lol... 1 or more ressers who are jobless and help that party give them an unfair advantage...you forgot..there is the option to get some resser in party or at least in the same job to help you out...but the way it is now is just stupid...imagine...1 whole thief pt comes up with their personal buffer/resser and attack a trade with like 2 hunter pts (just an example) who got no buffer/resser. who do you think will win? I can tell you...the thiefs will cause they will gang one after another until all are dead and no one is there to res them. If this hunter and this thief pts fight both with jobless resser/buffer it will be an almost neverending fight and end up killing each others transports, traders will dc b4 thiefs even touch them and ressing/buffing...this thing should really get fixed.
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Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Tue Apr 07, 2009 7:29 am
New Member
Joined: Feb 2008 Posts: 31 Location:
im so glad to have read this post, as to know where this issue stands with Joymax.
i think every experienced thief/hunter knows that defeating the cleric of the other party is a huge help in a tactical sense so how can it be fair that you cant kill this guy??? for me is just cowardly, not realistic at all, this guy is immolating the whole party and i can't touch him?!?! whatever... and dont forget to mention that getting pk by killing him is an unfair hassle in itself and could get risky if people around you want to have a chance at killing you for a drop... ive seen it happen one to many times. so, if you really want to go rob a trade and be resser with your party, put on the suit please... it is just the fair thing to do.
btw, in venice even two of the biggest hunter and thief union masters did come to an accord that the use of unsuited was not acceptable in their guilds, of course there is always some kid that doesnt give a shit and still does it. still it shows that thief and hunters alike, the experienced ones are not enjoying the unsuited fight... not to mention the traders that can come up to use up to 5-10 silk transports for completing a trade with half the cargo on board, nice lossess right? and the other half was just picked little by little by immolated thiefs with hidden bulls stuck away from the action... lol if you support unsuited, you have not experienced this...
I really hope that as our friend said the korean version has already fixed this, wich means the international version will follow suit sooner or later
Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Tue Apr 07, 2009 8:42 am
Valued Member
Joined: Jul 2007 Posts: 395 Location:
pff they won`t fix it I guess...I send them a second letter:
Dear Joymax Team,
you wrote the following to me when I asked about a fix with jobless buffer/resser:
Please be advised that hiring of out of job clerics is not limited to thieves alone. Hunters and merchants could also use the same strategy of hiring clerics to provide healing and resuscitation. What matters now is on how the players will use their resources and allies effectively in order to execute a successful trade run.
Now I don`t know if you read http://www.silkroadforums.com sometimes...it`s a fan site of your game. It also includes players who play korean silkroad and they wrote that in their game version resser and buffer aren`t allowed to buff or res someone in job as long as the buffer/resser is jobless.
I also will give you an example why your answer is destroying and discouraging players to job. You forgot there is the option to get some resser/buffer with same job in or at least near the party to help you out.
Example:
One thief party comes up with their personal jobless buffer/resser and attack a trade with like 2 hunter parties (just an example) who got no jobless buffer/resser. Who do you think will win? I can tell you...the thiefs will because they will gang one after another until all of the hunters and trader are dead. If this hunter and this thief parties fight both with jobless resser/buffer it will be an almost neverending fight and end up killing each others transports, traders will dc before thiefs even touch them and don`t forget the neverending ressing/buffing...this thing should really get fixed. It`s not funny anymore, my guild mates and me don`t even think about to do trades since there are so many thiefs who abuse their jobless buffer/resser.
In the name of all players who play this great game which I want to prevent to be deadly boring by soon I ask you to fix this problem.
Thank you in advance
and the answer..again lol o_O Hello. this is Silkroad Online.
Dear Valued Customer,
Greetings from Joymax Customer Support Team!
We've recently received your e-mail regarding the issue of thieves hiring out of job clerics to provide healing and resurrection for them, which made trade runs difficult for both hunters and merchants.
Sorry for the inconvenience that you're experiencing.
Please take note that hiring of out of job clerics is not limited to thieves alone. Hunters and merchants could also use the same strategy of hiring clerics to provide healing and resuscitation. What matters now is on how the players will use their resources and allies effectively in order to execute a successful trade run.
Have a nice day!
* Joymax will NEVER ask players about personal & account information, password, and credit card numbers, nor will they ever ask a player for a trade.
* To prevent the loss of accounts, we strongly recommend our users change password frequently.
Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Tue Apr 07, 2009 1:20 pm
Frequent Member
Joined: Oct 2007 Posts: 1427 Location:
xZhang_Liaox wrote:
pff they won`t fix it I guess...I send them a second letter:
Dear Joymax Team,
you wrote the following to me when I asked about a fix with jobless buffer/resser:
Please be advised that hiring of out of job clerics is not limited to thieves alone. Hunters and merchants could also use the same strategy of hiring clerics to provide healing and resuscitation. What matters now is on how the players will use their resources and allies effectively in order to execute a successful trade run.
Now I don`t know if you read http://www.silkroadforums.com sometimes...it`s a fan site of your game. It also includes players who play korean silkroad and they wrote that in their game version resser and buffer aren`t allowed to buff or res someone in job as long as the buffer/resser is jobless.
I also will give you an example why your answer is destroying and discouraging players to job. You forgot there is the option to get some resser/buffer with same job in or at least near the party to help you out.
Example:
One thief party comes up with their personal jobless buffer/resser and attack a trade with like 2 hunter parties (just an example) who got no jobless buffer/resser. Who do you think will win? I can tell you...the thiefs will because they will gang one after another until all of the hunters and trader are dead. If this hunter and this thief parties fight both with jobless resser/buffer it will be an almost neverending fight and end up killing each others transports, traders will dc before thiefs even touch them and don`t forget the neverending ressing/buffing...this thing should really get fixed. It`s not funny anymore, my guild mates and me don`t even think about to do trades since there are so many thiefs who abuse their jobless buffer/resser.
In the name of all players who play this great game which I want to prevent to be deadly boring by soon I ask you to fix this problem.
Thank you in advance
and the answer..again lol o_O Hello. this is Silkroad Online.
Dear Valued Customer,
Greetings from Joymax Customer Support Team!
We've recently received your e-mail regarding the issue of thieves hiring out of job clerics to provide healing and resurrection for them, which made trade runs difficult for both hunters and merchants.
Sorry for the inconvenience that you're experiencing.
Please take note that hiring of out of job clerics is not limited to thieves alone. Hunters and merchants could also use the same strategy of hiring clerics to provide healing and resuscitation. What matters now is on how the players will use their resources and allies effectively in order to execute a successful trade run.
Have a nice day!
* Joymax will NEVER ask players about personal & account information, password, and credit card numbers, nor will they ever ask a player for a trade.
* To prevent the loss of accounts, we strongly recommend our users change password frequently.
ok we are farked now...they don`t care that ksro got this problem fixed...<.<
...because kSRO and Joymax aren't the same thing...
Actually, I'm still a fan of unsuited ressing. I believe the pros outweigh the cons. I have seen thieves without any buffers coordinate a well thought out attack, when there were two jobless ressers. Just a reminder that immolation/oblation reduce the damage dealt by a player.
I've gone trades both unsuited and suited. Done quite a bit of trading, until we lost a lot of our union traders (quit the game). It's plenty challenging even with an unsuited buffer. I have seen thieves rob trades with or without a buffer. A well-organized trade CAN survive a rob attempt by a pack of thieves with an outside buffer. It may take a couple of hours though...
The biggest thing I wouldn't like is the inability to res traders killed by one-star spawns or by thieves, or even people out grinding...everyone recognizes a cleric (or if they don't know, they start asking for res anyway). I like to be able to help people out, that's why I went cleric in the first place.
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Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Tue Apr 07, 2009 1:22 pm
Loyal Member
Joined: Jan 2008 Posts: 1596 Location:
Well no shit. If people were asking me the same question over and over, you think im gonna sit there typing each individual response? Might as well copy and paste if the answer will be the same.
Post subject: Re: Jobless buffers probably won`t be fixed... <.<
Posted: Tue Apr 07, 2009 2:13 pm
Common Member
Joined: Nov 2008 Posts: 155 Location:
If this "problem", that might end up causing our "great game" to be "deadly boring" got "fixed" in KSRO, isn't it quite ironic then that KSRO is basically dead? Well, at least that's what I've read here.
Joymax probably intended the game to be as prone to abuse as it is. Maybe those damn cute but secretly evil Koreans really don't want their game to be all huggy and kissy where "fairness" is just a few whines away.
EDIT:
Puma60 wrote:
Its not about clerics being able to ress, its the Oblation/Immolation resses that makes it unfair/boring. It would take atleast 3 capped hunters to kill a capped thief with Immolation, even more if they had heals/buffs. So while the thief is unkillable, he can be hacking away at the trans until it dies. Any experienced hunter will know it takes about 10 hunters to defend a trade with 5 thieves attacking if they have an offjob resser (Providing the hunters arn't a l337 euro party).
Immolation is there for players to rebuff. If JM made a way for Immolation to last 10 or 15 seconds or make it so players can only buff and not attack would fix it. Or if they made it so Immolation has a 2 minute cooldown, so clerics have to choose who they ress with Immolation to be most efficient, instead of just ressing their entire team, making them unkillable.
Your points, as valid as they are, are really more for an Immolation fix and the obvious need for higher level transports.
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