Post subject: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 3:11 pm
Casual Member
Joined: Jan 2009 Posts: 79 Location:
I believe there is a solution for iSRO problems. When i see that the people i invite to play with me cannot get in and leave the idea to play silkroad, i try to think about the reasons and possible solutions.
It is not popular, but many other services that were abused by a fraction of users who exploited the services in extreme ways have moved to such harsh measures, stopped offering unlimited services and moved to limited services. I believe this is the only solution if we want a prosperous SRO service. ISRO cannot survive and prosper without such measures imho.
There are several ways how to do it. I believe that the most efficient way would be to allow free users to play lets say from one to three hours a day per account plus the rollover from last day, afer that would the client exit the game and could not log again till next day. The premium ticket user would be able to log in from five to eight or ten hours a day according to the premium ticket level.
Other way which takes in mind that people want to open their stalls to offer things is that the users would be able to stay logged in to pick up any things or gold, get points from grinding only at the times allowed as described above, in the way premium accounts work - afer the expiry you would not get exp/skillpoints. After that they would be able to open stall in their town and eventually to log off.
This would not offend any normal player, because i dont believe.
Since one party can have only eight people, it would make exping bots useless. It could not probably handle goldmining bots, but it would help.
My favourite measure would be not to ban bots, but instead of that, put a murderer status on them and weaken them in some way (like disabling weapons).
The hardest way how to remove botting would be to require some way of unique identification of each account, eg unique credit card number for each account, whereby only one char could be playable at the time, but that would put off many people that do not own credit cards.
I would like to hear your opionions and ideas on this.
_________________ 2H Sword / cleric on Pluto. Level 82 and stopped Wizzard / Cleric on Pluto. Level 46 and very slowly creeping towards the next level
Last edited by duhovnik on Thu Feb 26, 2009 3:26 pm, edited 1 time in total.
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 3:23 pm
Frequent Member
Joined: Mar 2007 Posts: 1485 Location:
restricting gamers makes the move to new games.
if i wanted to play for 10 hours and sro tells me i can only play for 3 i would not play sro and go to a game that allows me to play when i want.
i think they should cut all item mall prices in half and charge a fee to play after lvl 20.. a fee of like $5 or $10 per month(witch can be pied by paypal.. also have gms online to just go around banning bots.
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 3:28 pm
Casual Member
Joined: Jan 2009 Posts: 79 Location:
firefox6 wrote:
restricting gamers makes the move to new games.
if i wanted to play for 10 hours and sro tells me i can only play for 3 i would not play sro and go to a game that allows me to play when i want.
i think they should cut all item mall prices in half and charge a fee to play after lvl 20.. a fee of like $5 or $10 per month(witch can be pied by paypal.. also have gms online to just go around banning bots.
this is the only way i think sro will be great
thanks for the feedback, that sounds really good.
_________________ 2H Sword / cleric on Pluto. Level 82 and stopped Wizzard / Cleric on Pluto. Level 46 and very slowly creeping towards the next level
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 3:31 pm
Casual Member
Joined: Jan 2009 Posts: 79 Location:
borat2 wrote:
You want to change the game? start with yourself and the way you reply to people in the game
that is the easiest way how to change things, to behave normally, ie play one char by yourself, be friendly and helpful and so on.
however many people are not like this and therefore i do believe that some reasonable restrictions must be set, because people abuse the service (i mean 10 bots per one player running 24/7 are a threat that can ruin the server)
if things are not changed, all those crazy botguys simply do not give chance to those kind gamers who want to play the game in a way you would like to be
_________________ 2H Sword / cleric on Pluto. Level 82 and stopped Wizzard / Cleric on Pluto. Level 46 and very slowly creeping towards the next level
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 3:58 pm
Casual Member
Joined: Feb 2009 Posts: 61 Location: Argentine
i like the timelimit. lets say fre users can play 3 hours a day top. i like that.
another thing that could be greate to DC botters is to implement a FLAG or DEMAND system:
lets say i see a user that looks like a bot. I select him, ad flag them. The user seleced get prompted with a image verification window like the one u see when u log in. if the user dont complete it, it gets DC. You can have thouse kinds of windows 1 every 15 minutes, so ppl cant abuse.
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 4:17 pm
Senior Member
Joined: Feb 2008 Posts: 4222 Location: Nowhere
You fix it starting with users. If the users don't wanna work together then Joymax's developers should come up with an auto detector.. considering game guard is a piece of shit.
However.. doing that = all servers die.
_________________ If being a loser means not playing Silkroad all day.. lulwut?
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 4:20 pm
Banned User
Joined: Nov 2008 Posts: 733 Location:
it doesnt matter what did you think of joymax doesnt even know these forums exist, they dont read these posts so they wont do anything, they care about money, traffic makes them more money, maybye theyre not banning goldbots because gold companies are paying them money or something i dont know. suggest something that it possible to do by the players, not only by the joymax end of story.
_________________ << banned for proof of botting. -cin >>
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 4:41 pm
Senior Member
Joined: Dec 2008 Posts: 4714 Location:
A POSSIBLE SOLUTION:
1) Remove gold drops. If monsters stop dropping gold then there is no gold for gold bots to get
2)If no gold drops then where do players get gold? From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading
3)There is not that much gold from trading. How are players suppose to make gold from just selling items? Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.
4)Won't gold bots just bot for items if there is no gold drops? Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.
5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game? No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.
6)But what if gold bot companies made a bot trader that goes from city to city all day? Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.
_________________
_________________________________________________ BOWFull STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 4:52 pm
Frequent Member
Joined: Mar 2007 Posts: 1485 Location:
BuDo wrote:
A POSSIBLE SOLUTION:
1) Remove gold drops. If monsters stop dropping gold then there is no gold for gold bots to get
2)If no gold drops then where do players get gold? From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading
3)There is not that much gold from trading. How are players suppose to make gold from just selling items? Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.
4)Won't gold bots just bot for items if there is no gold drops? Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.
5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game? No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.
6)But what if gold bot companies made a bot trader that goes from city to city all day? Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.
GREAT IDEA.. i love it.. we should ask jm to do this.. or just have gold stop dropping after lvl 20 so people that are just starting can have some gold..
and it would be hard for gold bots as they would need to set up a new bot after lvl 20.. they will lvl so fast it would be pointless for them and they would need to stop..
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 4:59 pm
Banned User
Joined: Nov 2008 Posts: 733 Location:
BuDo wrote:
A POSSIBLE SOLUTION:
1) Remove gold drops. If monsters stop dropping gold then there is no gold for gold bots to get
2)If no gold drops then where do players get gold? From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading
3)There is not that much gold from trading. How are players suppose to make gold from just selling items? Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.
4)Won't gold bots just bot for items if there is no gold drops? Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.
5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game? No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.
6)But what if gold bot companies made a bot trader that goes from city to city all day? Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.
20x fire ox, im 77, i get 1* 200k 5* 1.3kk 1.3*20=26kk of goods cons> samar is 308%, i would get 52kk profit each 40~ minutes, each 25~minutes with a silk mount im not even talking about 40x, thats like 104kk profit, gold would be worthless tho i really like the trading idea, and no gold drops. i would agree on 2x or 4x max...
_________________ << banned for proof of botting. -cin >>
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 5:05 pm
Casual Member
Joined: Jan 2009 Posts: 79 Location:
lopasas wrote:
it doesnt matter what did you think of joymax doesnt even know these forums exist, they dont read these posts so they wont do anything, they care about money, traffic makes them more money, maybye theyre not banning goldbots because gold companies are paying them money or something i dont know. suggest something that it possible to do by the players, not only by the joymax end of story.
quite probably they dont know
i want to write them an email to support and give them the link to this thread and I will request an answer or at least suggest them to read these ideas. they may not answer but i cant do more at the moment
_________________ 2H Sword / cleric on Pluto. Level 82 and stopped Wizzard / Cleric on Pluto. Level 46 and very slowly creeping towards the next level
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 5:36 pm
Frequent Member
Joined: Mar 2007 Posts: 1485 Location:
duhovnik wrote:
lopasas wrote:
it doesnt matter what did you think of joymax doesnt even know these forums exist, they dont read these posts so they wont do anything, they care about money, traffic makes them more money, maybye theyre not banning goldbots because gold companies are paying them money or something i dont know. suggest something that it possible to do by the players, not only by the joymax end of story.
quite probably they dont know
i want to write them an email to support and give them the link to this thread and I will request an answer or at least suggest them to read these ideas. they may not answer but i cant do more at the moment
they already know we have had gms as members here before and this is one of the most well known sites for sro. i know they did at one time look at the forums but i don't think so anymore..
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 5:44 pm
Casual Member
Joined: Jan 2009 Posts: 79 Location:
Pfff wrote:
duhovnik wrote:
Pfff wrote:
Very stupid idea.
Which one idea is stupid and why? Your feedback is very appreciated. Thanks
This.
duhovnik wrote:
I believe that the most efficient way would be to allow free users to play lets say from one to three hours a day.
[/quote]
I know why it is corrupting for people running ten bots at once, but dont know why would it be bad for someone who plays one char and lives a reasonable life. Please explain
_________________ 2H Sword / cleric on Pluto. Level 82 and stopped Wizzard / Cleric on Pluto. Level 46 and very slowly creeping towards the next level
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 5:47 pm
Senior Member
Joined: Aug 2006 Posts: 4093 Location: Earth
BuDo wrote:
A POSSIBLE SOLUTION:
1) Remove gold drops. If monsters stop dropping gold then there is no gold for gold bots to get
2)If no gold drops then where do players get gold? From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading
3)There is not that much gold from trading. How are players suppose to make gold from just selling items? Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.
4)Won't gold bots just bot for items if there is no gold drops? Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.
5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game? No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.
6)But what if gold bot companies made a bot trader that goes from city to city all day? Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.
I actually like this idea. It'll stimulate the triangular conflict system, get more people to participate in it too.
_________________ Missing the good times in SRO...
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 5:52 pm
Active Member
Joined: Sep 2008 Posts: 601 Location:
Limiting the time you spend playing changes nothing for the worst part of the game : the goldbots. Why ? very simple, you can have one bot running 3h right ? Instead of one running 24h. Then what do you do ? you just run 8 bots for 3h making your 24h. Less money for goldselling companies? Yeah maybe. A problem for goldselling companies ? Not really.
_________________ IGN: SirSparhawk
Spoiler!
Level: 3x Guild: CosaNostra Build: Rogue/Bard Farming: 4gap FTW Questing all the way! Even if it screws with my SP. Rev6
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Thu Feb 26, 2009 6:07 pm
Casual Member
Joined: Jan 2009 Posts: 79 Location:
REBD wrote:
Limiting the time you spend playing changes nothing for the worst part of the game : the goldbots. Why ? very simple, you can have one bot running 3h right ? Instead of one running 24h. Then what do you do ? you just run 8 bots for 3h making your 24h. Less money for goldselling companies? Yeah maybe. A problem for goldselling companies ? Not really.
I was thinking whether these wont make them quadruple the amount of the bots and clog the system anyway. But for the normal botters, it would be a challenge. Imagine that, running 10 clients and changing chars in them every three hours, that would be a major drawback for most of the botters. They would probably get used to it that they can level only 3 hours a day and we would get more free slots for new people. Except of course, if there would be some workaround done.
_________________ 2H Sword / cleric on Pluto. Level 82 and stopped Wizzard / Cleric on Pluto. Level 46 and very slowly creeping towards the next level
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Sat Feb 28, 2009 6:39 pm
Frequent Member
Joined: May 2008 Posts: 1095 Location: PORTUGAL
duhovnik wrote:
The hardest way how to remove botting would be to require some way of unique identification of each account, eg unique credit card number for each account, whereby only one char could be playable at the time, but that would put off many people that do not own credit cards.
I would like to hear your opionions and ideas on this.
ksro had that, and they are now VERY active and not dead at all =D /sarcasm
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Sat Feb 28, 2009 7:04 pm
Active Member
Joined: Apr 2008 Posts: 749 Location: Guild Wars
FFS. Why do people always bring up this bullshit on the forums. You can daydream as much as you want, your not gonna change anything. I've been around since Silkroad BETA and i can tell you that Joymax are not gonna change because thats what you want etc. But if daydreaming about what would be better keeps you from comminiting suicide or whatever then keep going...
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Sat Feb 28, 2009 7:58 pm
Active Member
Joined: Jul 2008 Posts: 914 Location:
lopasas wrote:
BuDo wrote:
A POSSIBLE SOLUTION:
1) Remove gold drops. If monsters stop dropping gold then there is no gold for gold bots to get
2)If no gold drops then where do players get gold? From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading
3)There is not that much gold from trading. How are players suppose to make gold from just selling items? Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.
4)Won't gold bots just bot for items if there is no gold drops? Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.
5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game? No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.
6)But what if gold bot companies made a bot trader that goes from city to city all day? Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.
20x fire ox, im 77, i get 1* 200k 5* 1.3kk 1.3*20=26kk of goods cons> samar is 308%, i would get 52kk profit each 40~ minutes, each 25~minutes with a silk mount im not even talking about 40x, thats like 104kk profit, gold would be worthless tho i really like the trading idea, and no gold drops. i would agree on 2x or 4x max...
You just gave me a nice idea. Gold being worthless=good. If it was 40x...(assuming the no gold drop thing is implemented) Well gold bots aren't doing anything now. The economy would slowly return to normal....However, if it was something like 40x, that person that had billions from the gold buying days is screwed. They would have to raise the exchange thing for sure though.
But, gold botting 1*s would be super common I think. Like, lv40 light bladers or something.
Gimping NPC is totally lame though. You find a lv85 weapon with like 22% attack rating, 22% magical attack and the rest are 0s....No one is going to buy it. Especially if everyone else is stalling equally shitty gear. Maybe have it be that the NPC reduces what it will pay when you sell x amount of drops a day. They would have to change this based on level, but it could work. Legits don't get 40 mujgi drops a day.
Quote:
FFS. Why do people always bring up this bullshit on the forums. You can daydream as much as you want, your not gonna change anything. I've been around since Silkroad BETA and i can tell you that Joymax are not gonna change because thats what you want etc. But if daydreaming about what would be better keeps you from comminiting suicide or whatever then keep going...
FFS. Why do people always troll (especially what you called "bullshit") on the forums. You can troll as much as you want, your not gonna change anything. I've been around since Olympus opened and I can tell you that Joymax rarely changes things. But if trolling dreamers is what keeps you from committing suicide or whatever then keep going...
Last edited by Shadowfox542 on Sat Feb 28, 2009 10:05 pm, edited 1 time in total.
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Sat Feb 28, 2009 8:25 pm
Active Member
Joined: Apr 2008 Posts: 579 Location:
BuDo wrote:
A POSSIBLE SOLUTION:
1) Remove gold drops. If monsters stop dropping gold then there is no gold for gold bots to get
2)If no gold drops then where do players get gold? From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading
3)There is not that much gold from trading. How are players suppose to make gold from just selling items? Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.
4)Won't gold bots just bot for items if there is no gold drops? Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.
5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game? No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.
6)But what if gold bot companies made a bot trader that goes from city to city all day? Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.
Post subject: Re: An idea how to reduce some of the iSRO problems
Posted: Sun Mar 01, 2009 2:53 am
Casual Member
Joined: Oct 2008 Posts: 81 Location: Singapore
I pity the low lvls who just started the game if they implement the no gold rule although it would be pretty good for higher levels.
And a lower level trader without a good guild will probably never make it to the next town if the triangular trade really become very popular with a 2* and they'll stay poor lol.
Users browsing this forum: No registered users and 18 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum