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 Post subject: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 2:46 pm 
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1.Look at the minimap/screen
2.Count players (+/- a few that are not included on the screen [kSRO is dead])
3.It took them approx 4h.
4.Think of iSRO, multiply players by 100, divide the time needed by 100
5.????
6.No epic battle for you. Sorry, but you'll have to wait for Roc.

http://igamelegit.com/forum/showthread.php?t=8888 - yea, right.

Had to post it, as i saw people going like: 'Wow, it'll take a week!1, 3 months of preparations! Legits get the kill!. No.

here we go again
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and again, and again...

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Last edited by Kubus on Thu Feb 26, 2009 3:34 pm, edited 1 time in total.

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 Post subject: Re: Medusa - conjuring doubts.
PostPosted: Thu Feb 26, 2009 2:53 pm 
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look @ the sp they get ö

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 Post subject: Re: Medusa - conjuring doubts.
PostPosted: Thu Feb 26, 2009 2:59 pm 
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there's a limited number of people in the room, you also have to wait for the gate to open & it closes after an ammount of time.
And who bots up a cleric anyway? So I believe legits will get the kill.(well, their party xD)

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 Post subject: Re: Medusa - conjuring doubts.
PostPosted: Thu Feb 26, 2009 3:00 pm 
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Thats awesome stuff xD


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 Post subject: Re: Medusa - conjuring doubts.
PostPosted: Thu Feb 26, 2009 3:02 pm 
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First we need to find a way to her, and kill all uniques on the way. Its gona take some time.
Edit: Doesnt she have any spawns?

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 3:46 pm 
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Look on chat message log Those guys are polsih.Polish guys created the KSSN generator so they playing.IN poland silkroad is verry popular

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 3:48 pm 
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Rival wrote:
Look on chat message log Those guys are polsih.Polish guys created the KSSN generator so they playing.IN poland silkroad is verry popular


Code:
Credits go to silkroad-online.pl


I think most people could have guess .pl stands for poland. xD

EDIT: btw, there are also polish people on vsro, and vietnamese guys dont like them :^p

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 3:53 pm 
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Kenderek is underfarmed :shock:
5k at lvl 94, ouch

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 3:55 pm 
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Three Questions:

1) Is that guy a STR Cleric / Bard?

2) What kind of items are these? (referring to yellow boxes)

3) What does this mean? (referring to white boxes)

*See Picture for Questions 1 & 2*

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Last edited by Messiah on Thu Feb 26, 2009 4:01 pm, edited 1 time in total.

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 Post subject: Re: Medusa - conjuring doubts.
PostPosted: Thu Feb 26, 2009 4:01 pm 
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Pfff wrote:
First we need to find a way to her, and kill all uniques on the way. Its gona take some time.
Edit: Doesnt she have any spawns?

I think she just spawn in one room but you'll need to kill the mini-bosses first.. not sure about this though.


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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:02 pm 
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Messiah wrote:

1) Is that guy a STR Cleric / Bard?



at 1st screen - warlock/cleric, second screen - warrior/bard ... and third - wizard/cleric

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:03 pm 
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Amro wrote:
Messiah wrote:

1) Is that guy a STR Cleric / Bard?



at 1st screen - warlock/cleric, second screen - warrior/bard ... and third - wizard/cleric


For some reason, i thought that weapon on his movable skill bar was a staff.

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Last edited by Messiah on Thu Feb 26, 2009 4:10 pm, edited 2 times in total.

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:06 pm 
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SHIFSTKO DOBRA.Nie zajebany moja:)

I know this guy Hes playing sro for a long time he is allready 100lvl

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:11 pm 
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the yellow quest is from lv95 quest, you also get blue zerk with that quest
the yellow names mean 'gun)general, rookie, ..."

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:14 pm 
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What if there was 2500 wizards in the background but they all went invisible right before the screenshot was taken so you don't see them in the minimap? Haha.. Just kidding. Awesome to know a nice pt can actually take her.

This obviously means that it's not a chinese char who's gonna get the first kill. Unless he has like 500 zerk scrolls and a whole bunch of reverse return scolls lol.


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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:20 pm 
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Sauron wrote:
What if there was 2500 wizards in the background but they all went invisible right before the screenshot was taken so you don't see them in the minimap? Haha.. Just kidding. Awesome to know a nice pt can actually take her.


Would be lulz. All of them just appear and zerking. Insta kill.

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:36 pm 
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Toshiharu wrote:
Sauron wrote:
What if there was 2500 wizards in the background but they all went invisible right before the screenshot was taken so you don't see them in the minimap? Haha.. Just kidding. Awesome to know a nice pt can actually take her.


Would be lulz. All of them just appear and zerking. Insta kill.

insta crash for the 90% players there, because of too big cpu memory usage...

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:40 pm 
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lopasas wrote:
Toshiharu wrote:
Sauron wrote:
What if there was 2500 wizards in the background but they all went invisible right before the screenshot was taken so you don't see them in the minimap? Haha.. Just kidding. Awesome to know a nice pt can actually take her.


Would be lulz. All of them just appear and zerking. Insta kill.

insta crash for the 90% players there, because of too big cpu memory usage...


OR you could just turn down your settings. BUT hey who doesn't like crashing?

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:46 pm 
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Medusa would still drop.

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 4:46 pm 
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Rival wrote:
Look on chat message log Those guys are polsih.Polish guys created the KSSN generator so they playing.IN poland silkroad is verry popular




Wooo, we have a new Sherlock.

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 6:59 pm 
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hey guys, nice pictures.

Can someone please confirm whether Medusa spawns elites/giants?

And do you have to kill other uniques first in order to kill her?

Thx :)

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Thu Feb 26, 2009 8:18 pm 
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Messiah wrote:
Three Questions:
2) What kind of items are these? (referring to yellow boxes)


repair invalid.


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 Post subject: _
PostPosted: Thu Feb 26, 2009 10:29 pm 
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Last edited by goyacracker on Sat Dec 04, 2010 3:32 pm, edited 1 time in total.

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Fri Feb 27, 2009 1:29 am 
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Lol this actually doesn't prove anything. For all we know, most of them are level 100 already. The guy taking the screenshot is their cleric. Any lvl 90's cleric is useful.


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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Fri Feb 27, 2009 1:45 am 
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Sauron wrote:
This obviously means that it's not a chinese char who's gonna get the first kill. Unless he has like 500 zerk scrolls and a whole bunch of reverse return scolls lol.

When will you people learn, once you go back to town damage resets, reverse scrolls are useless if you wanna get kill.
HejsaN wrote:
Pfff wrote:
First we need to find a way to her, and kill all uniques on the way. Its gona take some time.
Edit: Doesnt she have any spawns?

I think she just spawn in one room but you'll need to kill the mini-bosses first.. not sure about this though.

I think I saw one video when there are some snakes going around her.

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Fri Feb 27, 2009 3:07 am 
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Prophet Izaach wrote:
Messiah wrote:
Three Questions:
2) What kind of items are these? (referring to yellow boxes)


repair invalid.


Thank You.

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Fri Feb 27, 2009 3:14 am 
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either way you can't return once the gate is closed, and i don't think u can return with reverse scrolls

Also the gate is only open 10 minutes.
You can't reach B4 in that time, it took me like 30 mins with 100% speed, so the ones who want to kill Medusa must be on the room before the gates open(or just use reverse xD)

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Sat Feb 28, 2009 10:58 am 
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LaloHao wrote:
either way you can't return once the gate is closed, and i don't think u can return with reverse scrolls

Also the gate is only open 10 minutes.
You can't reach B4 in that time, it took me like 30 mins with 100% speed, so the ones who want to kill Medusa must be on the room before the gates open(or just use reverse xD)


**** YE Reverse FTW <333

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Sat Feb 28, 2009 11:11 am 
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somaro wrote:
LaloHao wrote:
either way you can't return once the gate is closed, and i don't think u can return with reverse scrolls

Also the gate is only open 10 minutes.
You can't reach B4 in that time, it took me like 30 mins with 100% speed, so the ones who want to kill Medusa must be on the room before the gates open(or just use reverse xD)


**** YE Reverse FTW <333


I'm almost sure that you'll be reversed outside of the teleport. Like revering into CTF or fortress war. lol

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 Post subject: Re: Medusa - conjuring doubts. [56k WARNING!]
PostPosted: Sat Feb 28, 2009 1:27 pm 
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Im so pissed off now..

1. KSSN generators dont work...
2.I need to marry korean


KSRO IS NOT DEAD DONT TELL ANY STUPID RUMORS

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