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BuDo
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Post subject: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 8:01 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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I've seen countless guild wars...and group duels that involved 20+ people since the european classes were added to SRO. These duels all share one thing in common. 99% of the time nobody dies. Even when 4 or even 5 people attack one guy he'll still survive it..even a Wizz. Why is this?......everyone is buffed up to their necks with all sorts of defence buffs. I hope Joymax recognizes this and do some modifications before the next level cap comes out because the euro's defencive abilities makes group fighting really boring.
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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THE_ZUL
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 8:03 pm |
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Joined: Nov 2006 Posts: 1031 Location:
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Islam is on their way to iSRO... Euro be warned 
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BloodyBlade
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 8:09 pm |
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Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
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THE_ZUL wrote: Islam is on their way to iSRO... Euro be warned  They've been saying that for over 1 year now.
_________________ My sig died
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Ragnorak
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 8:45 pm |
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back before the euro update, there were no ressers, so if you die you had to go back to town and rebuff ect...now if you die u wait for 10 sec max..and u are back in "god mode"...back then having full sun set DID make a difference in guild wars..now rofl....I don't know why sun gear is still expensive like before cuz if fails in job wars, fails in guild wars, fails in fortress, fails in everything except 1/1...ALSO you are "restricted" to pvping some1 else with a sun weapon.....sun weapon still smexy and helpful though.
_________________ << banned for proof of botting. -cin >>
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lopasas
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 9:05 pm |
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Joined: Nov 2008 Posts: 733 Location:
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just wait for the 100 cap, and the 6 arrow combo,im certainly not goin pvp with those annoying builds.... u wont be able to get to them, im not even talkin about pvps blader... pffft, already has bleed and division, and theyre gonna add fear dull and stun for the blader chain what the hell is blader a warlock or smth?theyre so freakin overpowered now...
_________________ << banned for proof of botting. -cin >>
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xKingpinx
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 9:18 pm |
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Joined: Aug 2007 Posts: 2153 Location:
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lopasas wrote: just wait for the 100 cap, and the 6 arrow combo,im certainly not goin pvp with those annoying builds.... u wont be able to get to them, im not even talkin about pvps blader... pffft, already has bleed and division, and theyre gonna add fear dull and stun for the blader chain what the hell is blader a warlock or smth?theyre so freakin overpowered now... rofl...bladers need that shit for their sucky ass damage no offense bladers 
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Bop
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 9:40 pm |
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Joined: Oct 2008 Posts: 1130 Location:
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lopasas wrote: just wait for the 100 cap, and the 6 arrow combo,im certainly not goin pvp with those annoying builds.... u wont be able to get to them, im not even talkin about pvps blader... pffft, already has bleed and division, and theyre gonna add fear dull and stun for the blader chain what the hell is blader a warlock or smth?theyre so freakin overpowered now... ppl fail to recognize almost everything fun in this game is based in group situations...bows, bladers still fail in those areas... OT: oblation/immolation are overkill...should be removed...but meh...deal with it...
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/Pi
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:06 pm |
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Joined: May 2007 Posts: 4592 Location:
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The entire Euro gameplay is fine as it is. There are just skills that need to be nerfed. Holy Word/Spell was taken down from 100% to 50% in kSRO. It's only a matter of time for other skills to be changed. Also, I believe outside job ressing was fixed (or is planned to be fixed under kSRO's 2009 preview) for kSRO.
As for these updates getting imported to iSRO. No idea.
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Ricooo
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:12 pm |
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lopasas wrote: just wait for the 100 cap, and the 6 arrow combo,im certainly not goin pvp with those annoying builds.... u wont be able to get to them, im not even talkin about pvps blader... pffft, already has bleed and division, and theyre gonna add fear dull and stun for the blader chain what the hell is blader a warlock or smth?theyre so freakin overpowered now... Bladers are OVERPOWERED? You have a 20% chance of hitting any of those debuffs, and back in the day nobody would make bladers because they were so UNDERPOWERED (and they still are), they were mainly for tanking reasons. Bladers still do some of the lowest damage, they are the slowest leveler.. Anyways, don't bitch about stuff like that because euro's will get good stuff too. Chinese used to be a load of crap back in the day, and now we're finally getting some attention. GET Farking OVER IT.
_________________ Madrigal Battle bard\Cleric Level 27 ATM.
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.curve
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:22 pm |
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Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
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BuDo wrote: I've seen countless guild wars...and group duels that involved 20+ people since the european classes were added to SRO. These duels all share one thing in common. 99% of the time nobody dies. Even when 4 or even 5 people attack one guy he'll still survive it..even a Wizz. Why is this?......everyone is buffed up to their necks with all sorts of defence buffs. I hope Joymax recognizes this and do some modifications before the next level cap comes out because the euro's defencive abilities makes group fighting really boring. Defense buffs mean nothing against absolute damage. Get some teamwork of your own and have a few bards/clerics cast Absolute Damage skills like Glut Healing, and boom.
_________________ Speak the truth, even if your voice shakes.
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/Pi
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:27 pm |
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.curve wrote: Defense buffs mean nothing against absolute damage. Get some teamwork of your own and have a few bards/clerics cast Absolute Damage skills like Glut Healing, and boom. Exactly. I've seen people with skins, screens, and blesses go down with absolutes. A well synchronized attack can bring down anyone. There's only one problem though, absolute damages shouldn't only be exclusive to Euros. The Chinese really need one.
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Toshiharu
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:28 pm |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Ragnorak wrote: back before the euro update, there were no ressers, so if you die you had to go back to town and rebuff ect...now if you die u wait for 10 sec max..and u are back in "god mode"...back then having full sun set DID make a difference in guild wars..now rofl....I don't know why sun gear is still expensive like before cuz if fails in job wars, fails in guild wars, fails in fortress, fails in everything except 1/1...ALSO you are "restricted" to pvping some1 else with a sun weapon.....sun weapon still smexy and helpful though. It wasn't the euro update that caused your idea of 'god mode'. The users caused it. What really needs to be changed is bless spell, reverse, invisible, and not allowed buffing to outside of suit/cape/war. Bless already as it is.. wtf butthax. It is an awesome skill, but over used and a party with lv 12/11 bless is.. c'mon. Honestly? They really need to make you have a 5minute cool down on the player itself rather than the skill. Reverse needs to be nerfed. I dunno.. instead of 55% dmg absorb it'd be 20% and half the time along with a looooonger cool down. Like a minute~3minutes(Shit is gay when you have the other side full party of reverse) or completely remove from the game. Invisible/stealth is another great skill, but yet.. the users need a way to see the person somewhat, because popping the invsi pots doesn't really help since expensive+short lasting+long cool down(Warcry+fire detect as well). I dunno.. let's say their buffs would show up or something. Of course out side buffing is the gayest shit ever. No need to explain this.
_________________

 If being a loser means not playing Silkroad all day.. lulwut?
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BuDo
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:30 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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I've just got back from a prime example of what I'm talking about. I was just participating in the CTF event. A warrior literally walked into our room and picked up our flag and stood around in our room fighting us. When it dropped he just picked it up again and continue fighting. Not even our high crit rogue could take him out. His entire team was sporting insane buffs.
Our team ended up with a bad mixture of player builds. We had buffers but it wasn't as good as theirs. Even if we had just as good buffers as they do, Think how retarded it would be as we all just beat on each other without anyone dying...or taking a full 10 min just to kill someone.
_________________
_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
Last edited by BuDo on Wed Feb 11, 2009 10:35 pm, edited 1 time in total.
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chickenfeather
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:31 pm |
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Joined: Aug 2006 Posts: 1497 Location: Origin Online
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Mmm maybe the islam chars will be able to ignore a euro's buffs when they attack a euro char. That would be pretty devastating on a euro I think.
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Origin Online EdgeworthScoundrels
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.curve
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:38 pm |
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Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
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BuDo wrote: I've just got back from a prime example of what I'm talking about. I was just participating in the CTF event. A warrior literally walked into our room and picked up our flag and stood around in our room fighting us. When it dropped he just picked it up again and continue fighting. Not even our high crit rogue could take him out. His entire team was sporting insane buffs.
Our team ended up with a bad mixture of player builds. We had buffers but it wasn't as good as theirs. Even if we had just as good buffers as they do, Think how retarded it would be as we all just beating on each other without anyone dying...or taking a full 10 min just to kill someone. Capture the Flag is tough to regulate since it's random teams. Next time, take charge and tell your buffers to use their absolute damage skills. Instead of panicking when you see a blessed/screened/buffed player, use your brains. Joymax gave clerics and bards absolute damage skills for a reason. Prophet Izaach wrote: There's only one problem though, absolute damages shouldn't only be exclusive to Euros. The Chinese really need one. It kind of makes sense that they don't though. I mean...clerics and bards are buffers, so they need something to defend themselves between heals. Whereas Chinese force users can use Soul Spear Emperor, cast a heal, and use Soul Spear Soul without having to change weapons. Plus, Chinese aren't meant for group pvp like Euros are. Hence the reason Chinese don't come with insane defense buffs either.
_________________ Speak the truth, even if your voice shakes.
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raphaell666
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:44 pm |
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Joined: Nov 2007 Posts: 1536 Location: Anywhere.
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chickenfeather wrote: Mmm maybe the islam chars will be able to ignore a euro's buffs when they attack a euro char. That would be pretty devastating on a euro I think. It would be worse if they could somehow remove buffs.
_________________ << banned for remaking a banned account. -cin >>
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the_wicked
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:51 pm |
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Joined: May 2007 Posts: 3820 Location: Whisperwind [US-PVE]
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only things that need to be gimped -> Holy Spell, Immolation/oblation, bless spell timers (i think that anyone that blesses in a party should trigger anyone with bless's bless timer too)
honestly, the rest is easy. bowers knockback, bladers bother the tanks while glaivers stun the healers. nukers bring the power.
with holy spell half the games chinese builds and the warlocks all get gimped.
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Barotix
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 10:53 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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Add an imbue to force that makes healing inflict damage (excluding potions, etc). GG. Imbue+Lightning Chain ~> Mysterious Hand ~> KD ~> Stab ~> Stab ~> Mysterious hand, etc.
SSE~>SSS~>WS~>Mysterious Hand~>WS~>Mysterious Hand ~>GSST
Imagine that~> Force Imbue their warrior, and the warrior has to remove Holy Recovery Division, Healing cycle, etc. The cleric has to stop healing the warrior or risk killing him. LOLOLOLOLOLOLOLOLOLOLOLOL. Can one say rape? It would even the playing field. Throw the Force Bladers and Glaivers (Close range Fighters) in and watch people start falling from Force Imbue. Use swords like snake storm to Aoe and Force Imbue their party. Chinese will become 1v1 gods again.
Oh, your warrior cleric? Force Imbue ~> Rape ~> Rape ~> Rape. It adds a whole nother level of thinking to the game. Add skills that penalize attacking like Empathy/Backfire from GW. PvP should involve more thinking and less "8/8 Euro == Win."
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Maddening
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endymion
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 11:10 pm |
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Well the game its kinda balanced on itself...maybe the bless spell should be 1 min more cooldown....about the oblation res...its nothing to complain about since a guy in oblation do shit damage really soo in the end u fail attaking in absolute.
Team work is the best skill in this game and some logic...if you dont have that get ready to get owned. Theres a counter for every char.
About the oblation alredy get passed by disease of the locks..and u can always get stun and bleed on them ^ ^
_________________ Venus Achillea - 92 - Warrior/Warlock - Born2Lure RETIRED Playm8 - 2x - Warlock/Cleric - Born2Zerk RETIRED Saturn Endymion - 83 - Wizard/Cleric - Born2Own RETIRED I MISS U MALECKA, VESPER, DRIZZ, AND ALL
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Shadowfox542
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 11:17 pm |
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Barotix wrote: Add an imbue to force that makes healing inflict damage (excluding potions, etc). GG. Imbue+Lightning Chain ~> Mysterious Hand ~> KD ~> Stab ~> Stab ~> Mysterious hand, etc.
SSE~>SSS~>WS~>Mysterious Hand~>WS~>Mysterious Hand ~>GSST
Imagine that~> Force Imbue their warrior, and the warrior has to remove Holy Recovery Division, Healing cycle, etc. The cleric has to stop healing the warrior or risk killing him. LOLOLOLOLOLOLOLOLOLOLOLOL. Can one say rape? It would even the playing field. Throw the Force Bladers and Glaivers (Close range Fighters) in and watch people start falling from Force Imbue. Use swords like snake storm to Aoe and Force Imbue their party. Chinese will become 1v1 gods again.
Oh, your warrior cleric? Force Imbue ~> Rape ~> Rape ~> Rape. It adds a whole nother level of thinking to the game. Add skills that penalize attacking like Empathy/Backfire from GW. PvP should involve more thinking and less "8/8 Euro == Win." I don't think that's anymore balanced XD. At least warriors still have skins though. If it was a removable status like burn/poision etc then maybe....nice thought though. Also, I agree with OP to an extent. However, I do not feel this is joymax's fault. So that wizard with all those buffs....well, two players with cleric sub and that wizard is dead in 1 synchronized cast. On Olympus, most 8/8 euro pts are like 6/8 cleric... If more people used absolute damage, buffs would matter less. Even a warrior with all his skins and 35k hp is just 4 people casting....with the warrior buffs gone, it all falls apart. Black ress needs to be massively gimped. Quote: Well the game its kinda balanced on itself...maybe the bless spell should be 1 min more cooldown....about the oblation res...its nothing to complain about since a guy in oblation do shit damage really soo in the end u fail attaking in absolute.
Team work is the best skill in this game and some logic...if you dont have that get ready to get owned. Theres a counter for every char.
About the oblation alredy get passed by disease of the locks..and u can always get stun and bleed on them ^ ^ Oblation ress: Warriors can buff and take a ton to kill Wizards can earth fence, KB spam Warlocks can status Rouges can scorn (I'm one of the few that uses it =D) Bards can tambour Clerics can ress, heal, buff, and do all that stuff. Bladers can status, and KD spam if rouges (or other bicheon people) are in the PT Glaviers can dull/stun/KB Archers can KB/Stun Ice skills Stealth detect skills Force debuffs Shit damage, but who cares if 1/8th of the party hits shit damage. Quote: Bladers are OVERPOWERED? You have a 20% chance of hitting any of those debuffs, and back in the day nobody would make bladers because they were so UNDERPOWERED (and they still are), they were mainly for tanking reasons. Bladers still do some of the lowest damage, they are the slowest leveler.. Anyways, don't bitch about stuff like that because euro's will get good stuff too. Chinese used to be a load of crap back in the day, and now we're finally getting some attention. GET Farking OVER IT. You have a 20% chance of landing 3 debuffs...that's a 60% chance to land SOMETHING. KD and you never die. KD until snow ends and you beat chinese ints. Things that beat bladers somewhat often (from what I see) Rouges Warriors with dare devil crits and no blocks Wizards that just get KD'd and stabbed 4x unless the blader is afk. Warlocks The only thing that I see beat a blader even close to 100% of the time is warlocks or force chinese.
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NuclearSilo
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 11:24 pm |
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It's fine. You should need to know what counter what, that's all. 8 men do absolute dmg + offering = lol
_________________ Playing Age of Wushu, dota IMBA
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BuDo
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 11:31 pm |
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There is a counter for every char yes...true... But its not that easy to coordinate what needs to be done in a chaotic and dynamic situation as group PVP. But maybe if one team were on Team Speak then perhaps it would work. Too many spells/buffs being cast around during group PVP....such a bore to fight...
Not saying the euros shouldn't have their buffs, I'm just saying it doesn't have to be so godly. Their 15 seconds pot delay is totally pointless as a defending argument for balance when their buffs buys them way more than 15 seconds to re-pot in a group scenario.
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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.curve
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 11:36 pm |
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Idk about you guys, but I prefer a huge battle that comes down to team skill rather than coordination. I'll fight guild v guild for hours as opposed to a 1v1 that will last maybe 45 seconds. Idk, I guess I prefer something longer than a minute of battle. Especially now with Euros.
_________________ Speak the truth, even if your voice shakes.
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BuDo
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Wed Feb 11, 2009 11:51 pm |
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.curve wrote: Idk about you guys, but I prefer a huge battle that comes down to team skill rather than coordination. I'll fight guild v guild for hours as opposed to a 1v1 that will last maybe 45 seconds. Idk, I guess I prefer something longer than a minute of battle. Especially now with Euros. So you saying you don't mind trying to kill the other team for what seems like an eternity? ..Almost nobody dying?....let me put it this way...What if Lord Yarkan took an hour to kill...would you even bother?...This is what I am getting at.. I've watch group duels that lasted 20 min and they all end in the same way. No winners or losers..The players got bored and then stopped. It kinda remind me of the old days of SRO when 2 full str bladers would duel...It was an eye sore...
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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.curve
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Thu Feb 12, 2009 12:23 am |
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Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
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BuDo wrote: .curve wrote: Idk about you guys, but I prefer a huge battle that comes down to team skill rather than coordination. I'll fight guild v guild for hours as opposed to a 1v1 that will last maybe 45 seconds. Idk, I guess I prefer something longer than a minute of battle. Especially now with Euros. So you saying you don't mind trying to kill the other team for what seems like an eternity? ..Almost nobody dying?....let me put it this way...What if Lord Yarkan took an hour to kill...would you even bother?...This is what I am getting at.. I've watch group duels that lasted 20 min and they all end in the same way. No winners or losers..The players got bored and then stopped. It kinda remind me of the old days of SRO when 2 full str bladers would duel...It was an eye sore... Yeah I'd go for Yarkan. I get my name splashed on everyone's screens if I get the kill. If there is a benefit to winning, then of course I'd fight for however long it takes. Guild wars, the benefit is the reward set by the guilds. Fortress wars, the reward is obviously the fortress. CTF, the reward is tickets. Sorry, but the days of mashing 1,2,3,4 in pvp are over. Skill, teamwork, and common sense now prevail.
_________________ Speak the truth, even if your voice shakes.
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BuDo
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Thu Feb 12, 2009 12:28 am |
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Ok I see.. I understand what you're saying... You'd kill Yarkan many times and you're willing to wait the hour each time.... You're willing to fight the long asss duels (however long). Too bad your fun is spoiled because you're team mates I'm sure don't share the same view. You're a first. Hats off to you sir..
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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.curve
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Thu Feb 12, 2009 12:42 am |
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BuDo wrote: Ok I see.. I understand what you're saying... You'd kill Yarkan many times and you're willing to wait the hour each time.... You're willing to fight the long asss duels (however long). Too bad your fun is spoiled because you're team mates I'm sure don't share the same view. You're a first. Hats off to you sir.. Um...they're called teammates for a reason. I'm in a guild with friends for a reason. Because we all share the same goal of wanting to win as a team. We all get in Vent to talk and coordinate. I can promise you I'm not the first person, nor will I be the last, to realize that teamwork is dominant more than ever in Silkroad. I can also promise that I'm not the first person, nor will I be the last, to have the drive to win, and not be another mediocre player. Also, you can't really tell me that my fun is spoiled because you know nothing about me. Fortress War is what...2 hours long? 3? Are you telling me that if you haven't gotten into the Fortress and busted the heart in the first 10 minutes, that you'll just quit?
_________________ Speak the truth, even if your voice shakes.
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Shadowfox542
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Thu Feb 12, 2009 2:29 am |
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.curve wrote: BuDo wrote: Ok I see.. I understand what you're saying... You'd kill Yarkan many times and you're willing to wait the hour each time.... You're willing to fight the long asss duels (however long). Too bad your fun is spoiled because you're team mates I'm sure don't share the same view. You're a first. Hats off to you sir.. Um...they're called teammates for a reason. I'm in a guild with friends for a reason. Because we all share the same goal of wanting to win as a team. We all get in Vent to talk and coordinate. I can promise you I'm not the first person, nor will I be the last, to realize that teamwork is dominant more than ever in Silkroad. I can also promise that I'm not the first person, nor will I be the last, to have the drive to win, and not be another mediocre player. Also, you can't really tell me that my fun is spoiled because you know nothing about me. Fortress War is what...2 hours long? 3? Are you telling me that if you haven't gotten into the Fortress and busted the heart in the first 10 minutes, that you'll just quit? I'd go for Yarkan more if he took 1 hour to kill, makes it all that much more satisfying. It is not hard to coordinate absolute damage if your team is at all worthwhile.
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BuDo
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Thu Feb 12, 2009 3:18 am |
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Joined: Dec 2008 Posts: 4714 Location:
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.curve wrote: BuDo wrote: Ok I see.. I understand what you're saying... You'd kill Yarkan many times and you're willing to wait the hour each time.... You're willing to fight the long asss duels (however long). Too bad your fun is spoiled because you're team mates I'm sure don't share the same view. You're a first. Hats off to you sir.. Um...they're called teammates for a reason. I'm in a guild with friends for a reason. Because we all share the same goal of wanting to win as a team. We all get in Vent to talk and coordinate. I can promise you I'm not the first person, nor will I be the last, to realize that teamwork is dominant more than ever in Silkroad. I can also promise that I'm not the first person, nor will I be the last, to have the drive to win, and not be another mediocre player. Also, you can't really tell me that my fun is spoiled because you know nothing about me. Fortress War is what...2 hours long? 3? Are you telling me that if you haven't gotten into the Fortress and busted the heart in the first 10 minutes, that you'll just quit? teammates are teammates for another important reason....and that is they disagree due to their individualities and experiences. You can sit there and spew garbage all you like but I ain't buying it. Your teammates aren't your exact copies. They have their own interpretation and threshold of whats boring or not. I'm sure you heard them tell you "No" before. And if they haven't yet you are in for a surprise.. Even when you all share the same goals of winning, there are different levels of expectations as to how and when the winning will come about..If it takes too long or is perceived to be pointless then some of them will abandon the battle. If not physically then mentally. And yes, some nights they wont join you in a fort war...as matter of fact they wont even log in to help out not just because of priorities but because..wait for it...."it gets boring"....
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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Post subject: Re: The Bordom Euros Bring to SRO Posted: Thu Feb 12, 2009 4:18 am |
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Joined: May 2007 Posts: 4592 Location:
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I have to agree with .curve. Group fights are much more fun than soloing - for me that is. It adds a whole new level of gameplay and player interactions. On top of that, what makes it more interesting is the uniqueness of each player in terms of personality. Every person in the group brings something unique other than their characters' classes, levels, gears. In these fights, they bring out social skills - communication, leadership, obedience, etc.
A higher degree of intelligence also comes into play: "If I'm a cleric, who should I prioritize? Should the tank be my primary target to heal? If he dies and his buffs go down, we're doomed. Or should it be the wizards, warlocks, and nukers? If they die, what will be the consequences? Or should I just keep watch my own HP so I can survive wipeouts to ress them all? What about that Chinese in our group? Is his low pot delay enough to keep him alive? Am I the only cler-
Oh shit! That wizard is about to get ganked. Do I have enough time to cast bless spell and save him? Or should I just ready oblation in case the warrior doesn't screen him in time?"
Of course, this is not to say that solo PvPs do not demand any degree of thinking. You still need to know what skills to use at what moment, whether you're specialized like the Euros or self-dependent like the Chinese. The only thing that it lacks is the social aspect. However, that should not be counted as a downside. Not everyone wants to socialize all the time. There are times where you just want to fight alone and not be bothered to form a group and deal with people.
I've also noticed that it is in group fights that friendship and trust is formed the most often. I even know certain players who would only party with certain people. Since they've been working together in teams through PvE, they stick together in job wars, guilds wars, fortress wars. They know each others roles and needs. It's a self-perfected killing machine.
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