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 Post subject: TRADES?
PostPosted: Mon Dec 29, 2008 10:51 pm 
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I have a question on your server how many hunter does it take to make a trade because on troy it takes 35 hunter and outside ress to make a trade vs 15 thief without a outside buff


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 Post subject: Re: TRADES?
PostPosted: Mon Dec 29, 2008 10:52 pm 
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new number from my friend still fighting them its 44 now i gave up its pointless


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 Post subject: Re: TRADES?
PostPosted: Mon Dec 29, 2008 10:55 pm 
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Other way around on Zeus, 8 man trade, 2 transports, 1025801571 BlackCompany Farking cockhead camel merchant thieves jump down your throat, not to mention they start PK'ing each other too if someone from their union takes the goods and not someone from their guild.

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* Zeus: JKMD - lvl 77 INT S/S - PvP / inactive
Guild: UnitedLegion
* Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired
Guild: N/A

* Venus: JKMB - lvl 27 INT S/S - Grinding / inactive
Guild: PureEntity
* Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active
Guild: PureEntity


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 Post subject: Re: TRADES?
PostPosted: Mon Dec 29, 2008 10:56 pm 
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On Venice we can do 1:3 trader:hunter ratio for a 5* lvl 90 item mall trader no thieves


with player thieves, depending on the amount/lvl/skill we have 1 or 2 pts of hunters

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 Post subject: Re: TRADES?
PostPosted: Mon Dec 29, 2008 11:07 pm 
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Mm, when I go trade one trader lv20~40 with 5* and me (lv66 rogue/cleric) is enough.

Yes we trade when its night in china ^^"

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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 6:25 am 
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Imo its too hard for traders/hunters now, if they can not outnumber well. When reverse immolated,a glavier with devil spirit has 60k hp wihtout any int str and too hard to kill within a limited time. Few reversed thiefs and voile, too hard to protect transport. +outside buffers for thieves makes them almost impossible to stop. 15 hunter vs. 5 thieves (2 warior), mostly thieves win.


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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 6:51 am 
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Depending on what transport Traders use. On Babel, with lvl 90 trader and silk transport, you USUALLY only need a full party against a full thief party without non suited on both sides. Obviously, both sides have to be clever with what they are doing. With lvl 60 ox, the amount of hunters needed for a lvl 90 trader would go up to double or so with a good amount of builds like bladers, wizards, warriors etc to kb, kd thieves. These shitty lvl 60 ox can't even tank against lvl 85+ thieves in obligation for more than 10 sec or so. So thieves res each other, attack ox, ox down, trader comes back, summon ox, try to pick up loots, thieves attack ox, then it goes down again etc etc and it never ends. I don't even hunt for ox traders anymore. JM should upgrade stable transport level. One of the main issues along with non jobbed clerics that makes job activities go lower IMO at least is coz of it. If you go with ox there is a high chance to lose your loot like nothing in no time. Traders don't want to take such a high risk. I understand there should be some risk with jobbing. It applies the same to thieves with ox as well. Most of those fights end up whoever gave up in the end after like hours and the loots may not even move far away from where they would drop.


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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 6:56 am 
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I've given up on trading on Saturn after what happened this morning.

So I was on my trader character and joined this pt with 4 hunters lvl 64+ and 4 lvl 3x traders that were doing 5* (I was one of the traders)

We were going from Sam to Const, we made it to Punishers (lol) when suddenly all the Hunters "dc" and around 5-6 lvl 76+ theives appear out of nowhere (stealth/invis) and pwn us all.

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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 7:06 am 
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On Alps, a group of 5 level 90 hunters, including one cleric with no outside buffers (cos thats just gay), can take a 5* trade easily, and protect it well.

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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 9:36 am 
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Olympus:

Me: 90 rogue cleric
Trader: 73 Rogue/cleric

we make it...a lot.

And we have a glaiver that joins us now and then, also 90.


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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 1:59 pm 
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sparta: 2 parties of full lvl 90 hunter and 2/3 outside rezzer but they still lose it to a party of thiefs with no outside rez


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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 2:36 pm 
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Venus: 5x5* traders and 4hunters vs 4 thiefs and hunters won. Have been a while since i got robbed in a trade.

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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 2:59 pm 
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on sparta you can do a trade alone but not with hunters because that will attract attention....

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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 3:02 pm 
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i do alot of 5* with only 1 hunter.
And im lvl 90.

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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 3:26 pm 
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xXKINGSTONXx wrote:
new number from my friend still fighting them its 44 now i gave up its pointless


you must be referring to the trade right before inspection =.=....I was thieving in my euro...at first it was like 8 vs 8 or so...5 mins later it was like 15~ vs 35+ =.= ...Since it was right before inspection many players were "online" so they call the whole union or something :P

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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 3:28 pm 
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took 6*90
DrunkTank was kinda pwnd

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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 9:23 pm 
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Would have been funny to see there union chat constantly calling for help.

It was like that all day long not just one time.

I guess too many kids have the week off from school and have nothing better to do.

Being 1 of 2 lvl 6 thief's on troy I get allot of attention :)

Drunkens (DrunkTank)


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 Post subject: Re: TRADES?
PostPosted: Tue Dec 30, 2008 10:20 pm 
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JKMB wrote:
they start PK'ing each other too if someone from their union takes the goods and not someone from their guild.


What a friendly union!

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