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BlackFox
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Post subject: Posted: Sun Feb 04, 2007 11:22 pm |
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Banned User |
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Joined: Jan 2007 Posts: 6588 Location: Oo Some where i dont know!!
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Ups .. Is Fine what it is now . you cant say is mass on evrything Kitty.. Is not true.
EDIT: I now what it means @ ogichi
_________________ mwahahahahaha !!
Last edited by BlackFox on Mon Feb 05, 2007 12:15 am, edited 2 times in total.
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ogichi
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Post subject: Posted: Sun Feb 04, 2007 11:26 pm |
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Joined: Jan 2007 Posts: 88 Location:
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BlackFox wrote: No Thx to p2p is fine what it is now . you cant say is mass on evrything Kitty.. Is not true.
You don't make sence  do u even know what p2p means?
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Kitty
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Post subject: Posted: Sun Feb 04, 2007 11:48 pm |
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Loyal Member |
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Joined: Oct 2006 Posts: 1818 Location: MA/PA
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Caio wrote: Rapture wrote: I think the reason SRO is so independent based as opposed to team based like other MMORPGs is because most other games of this genre ARE team based. If someone new were to decide to play a game, they would have to choose between 10 group based games with the exact same gameplay. Joymax's plan was probably to have the only MMORPG that did not require leveling in a group, and therefore stand out more. Not only that, there's the illusion of it being a f2p game. Their idea is pretty good in my opinion, but they screwed up a lot of key aspects which has really brought this game down.
Caio, what do you think costs you more money? $10 monthly fee, or $5 per astral? There would hardly be any players if it went F2P, I saw the same thing happen in MuOnline before the owner's of MU changed their plan, They announced P2P and all the userbase bolted. You don't NEED to buy astral's that's the point, You can play without them and play for free it aint necessary to waste money on them.
GT+Monkey cost more than a month worth of wow.
_________________ Facebook/Wii addict
ITG2 player
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Kitty
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Post subject: Posted: Sun Feb 04, 2007 11:59 pm |
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Joined: Oct 2006 Posts: 1818 Location: MA/PA
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Caio wrote: Hello_Kitty wrote: Caio wrote: Rapture wrote: I think the reason SRO is so independent based as opposed to team based like other MMORPGs is because most other games of this genre ARE team based. If someone new were to decide to play a game, they would have to choose between 10 group based games with the exact same gameplay. Joymax's plan was probably to have the only MMORPG that did not require leveling in a group, and therefore stand out more. Not only that, there's the illusion of it being a f2p game. Their idea is pretty good in my opinion, but they screwed up a lot of key aspects which has really brought this game down.
Caio, what do you think costs you more money? $10 monthly fee, or $5 per astral? There would hardly be any players if it went F2P, I saw the same thing happen in MuOnline before the owner's of MU changed their plan, They announced P2P and all the userbase bolted. You don't NEED to buy astral's that's the point, You can play without them and play for free it aint necessary to waste money on them. GT+Monkey cost more than a month worth of wow. You don't NEED them that's the point. That's because you bot. Caio wrote: I'll be honest, If i couldn't bot i would quit.
http://www.silkroadforums.com/viewtopic.php?t=25
I'll just wait for your ban...toodles
_________________ Facebook/Wii addict
ITG2 player
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zonas_jaf
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Post subject: Posted: Mon Feb 05, 2007 12:01 am |
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Joined: Jan 2007 Posts: 98
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satman83 wrote: Well like i and a few others said before me... pay to play, only way the game will get better. 
or joymax just admit they made a game where the point is to bot and make an offical bot.
funnily enough if it wasnt for sp farming bots wouldnt matter as much.
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Lemon
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Post subject: Posted: Mon Feb 05, 2007 12:03 am |
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Joined: Mar 2006 Posts: 1011
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i don't see a reason in leveling up anymore, if i do get to levle 80, none of us would be able to kill each other in 1v1 due to high level armors and weak levle 72 weapons. extra large pots are the ultimate gay as well.
I STRONGLY SUPPORT revamping the triangular conflict. 100k trade run = 300-400k gross profit. camels/pots/camelpots/HP.MP pots use money = around 50k profit. one hour of trading... for 50k that is definately not fun.
for a high level, 1-3 star just means losing money
_________________ <<banned from SRF for 0x33 support and bot admission. -SG>>
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Lemon
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Post subject: Posted: Mon Feb 05, 2007 1:36 am |
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Joined: Mar 2006 Posts: 1011
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i think a "union wars" system should be implemented
_________________ <<banned from SRF for 0x33 support and bot admission. -SG>>
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Rapture
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Post subject: Posted: Mon Feb 05, 2007 2:08 am |
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Joined: Nov 2006 Posts: 186 Location:
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yamataka wrote: Not to be rude Passion but have you ever considered that you are part of the problem with SRO?
And before you explode in a fury of retorts, please just step back and try and see another point of view for a bit.
Like was mentioned by someone else on this thread "not all of us are level 60" ... and the reply on that was that you are level 80. That means that you have gone up 10 levels in just over a month at most. That took lots of work sure and shows your dedication to SRO.
But I would guess that it was never the intention of the game designers for you to do that ... I doubt that the cap is going to be raised to 90 until some time this summer. You have months and months where you could have played for just a couple of hours a day, visited with friends on SRO, done a few trade or theiving runs, and spent the rest of your time playing other games or doing other things and been a whole lot less bored. Instead you chose to power level to 80 and now have done all there is to do on SRO in about a month.
That was your choice to do that but your doing it does not make SRO a "bad" game. I understand the advantages that you have in making that choice to level quickly like that but it was a choice you made and not something that is required of anyone.
Changes I would like to see would include putting the wind option back so that the tassels on garments, etc would move again ... that they would fix the guild war options, and that they would get rid of ALL the bots. I also think the triangular conflict needs to be worked on. Maybe only allow levels 20-40 to do one star trades?
Oh dear god are you seriously blaming SRO's faults on someone who legitimately leveled up to 80 in a month and for being "too dedicated"?
In every game there will be a few people who hardcore level themselves to the cap WAY before everyone else; every company expects it and if you don't, your company's retarded. What isn't expected is for 20 botters to hit the cap in half that time. Plus in grinding 24/7, there's a much higher probability of dropping a SOSun than if you were to grind only 3 hours per day on GT, which is what most people do.
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Passion
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Post subject: Posted: Mon Feb 05, 2007 3:43 am |
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Joined: Oct 2006 Posts: 236
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yamataka wrote: Not to be rude Passion but have you ever considered that you are part of the problem with SRO?
And before you explode in a fury of retorts, please just step back and try and see another point of view for a bit.
Like was mentioned by someone else on this thread "not all of us are level 60" ... and the reply on that was that you are level 80. That means that you have gone up 10 levels in just over a month at most. That took lots of work sure and shows your dedication to SRO.
But I would guess that it was never the intention of the game designers for you to do that ... I doubt that the cap is going to be raised to 90 until some time this summer. You have months and months where you could have played for just a couple of hours a day, visited with friends on SRO, done a few trade or theiving runs, and spent the rest of your time playing other games or doing other things and been a whole lot less bored. Instead you chose to power level to 80 and now have done all there is to do on SRO in about a month.
That was your choice to do that but your doing it does not make SRO a "bad" game. I understand the advantages that you have in making that choice to level quickly like that but it was a choice you made and not something that is required of anyone.
Changes I would like to see would include putting the wind option back so that the tassels on garments, etc would move again ... that they would fix the guild war options, and that they would get rid of ALL the bots. I also think the triangular conflict needs to be worked on. Maybe only allow levels 20-40 to do one star trades?
Korean gamers are the HQARDESTCORE lvlrs on the PLANET JM knows ecactly what they are doing they KNOW that people like me will lvl and lvl fast I'm a pvp'r strictly PVE is something i do in order to pvp and if there is a lvl to be had ima go git it just as fast as i can.
JM is a korean gaming company they know how there people play in Korea rich execs play sro at work all dam day.
Not to be rude but you point is completely mute.
And my "dedication" as you put it is rewarded how? I get to watch bots lvl next to me all dam day and night. I get to be forced to listen to some 12 year old who's nuts just dropped tell me how he would be the best lover i ever had . I get to lag out. I get to try 293749237498 times to login.
SRO is a GREAT game its the company behind it that suks. they have no forsight whatsoever .
Do you think it was there intention for us to beat on each other for 40 mins w/o anyone dead? No they were just too stupid to test there lil patch before they put it in.
Mark my words now over the next 4 months 70% of players lvl 70+ will sell delete or just leave.
If you are lvl 80 .... what now? pvp is a joke , trades are a joke, soooo what ya gonna do?
Oooh oooh i know oooh oooh ........play something else.
I knew this was the way it was gonna be when i realised 9th degree wasnt coming i lvl pass to 80 for just to say i left on top.
For the umpteenth time JM= incompetant, And the more i deal with other publishers the more i KNOW it to be true.
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[Raz0r]
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Post subject: Posted: Mon Feb 05, 2007 3:52 am |
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Common Member |
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Joined: Oct 2006 Posts: 135 Location: Miami, Florida
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What I learned about Korean mmo's is that lack of Customer Service a lot, like seriously even if it's p2p admins wouldn't know because of the fact most of the global versions are hosted in Korea and most of the Farking admins only know korean and a little english that's where trouble begins the language barrier and not only that but the fact where they to fix one mistake they cause several other problems which leads to horrible gameplay and disatisfaction to players. But no, money speaks, majority of people who buy silk is more likely to be botter cause of the fact you buy the bot and etc don't want to get into detail with it, the point is by the time JM realises they made mistakes it's going to be too late indeed...
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zphantom
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Post subject: Posted: Mon Feb 05, 2007 5:54 am |
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Joined: Jun 2006 Posts: 251
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Ciao wrote: There would hardly be any players if it went F2P, I saw the same thing happen in MuOnline before the owner's of MU changed their plan, They announced P2P and all the userbase bolted.
You don't NEED to buy astral's that's the point, You can play without them and play for free it aint necessary to waste money on them. Hello_Kitty wrote: GT+Monkey cost more than a month worth of wow. Ciao: If the population gets reduced it doesn't matter as long as they are the ones that are buying the silk NOW which fund JM. EVEN IF, say the population drops by 75%! That would leave 25% or 4 FULL SERVERS out of the what 15 servers? If ALL silk buyers went to those 4 servers, it's the same as if they stayed apart on 15 servers. Those SAME silk buyers would be the SAME P2P players and JM would receive the SAME $. Without low levels non-silkers, elements and elixirs will run out of stock FAST but as long as the gaming is FAIR without bots, there aren't any problems. You might not get fully decked out gear but if you utilize and dominate the economy and what not, a +5 weapon and +3 str +3 int 60% block parry may NOT seem GOOD by CURRENT STANDARDS, but if it was fair, it could be the best available on the server. Hello_Kitty: For many players SRO COSTS MORE than WOW yet SRO players receive NOOO support while WOW with their MERE $15 has 5000000000 GMs? Lemon wrote: I STRONGLY SUPPORT revamping the triangular conflict. 100k trade run = 300-400k gross profit. camels/pots/camelpots/HP.MP pots use money = around 50k profit. one hour of trading... for 50k that is definately not fun.
for a high level, 1-3 star just means losing money
Agreed. Grinding for one hour I can get 200k+ gold, 10% exp, 500+ SP with GT compared to two 1* trades in 1 hr profiting say 100k + 1000 exp + 3 SP + 1% trader exp. The current gold from gold farmers needs to be removed and gold needs to be controlled to make it balanced. Trade profits probably need a 10 fold increase to make it even worthwhile to trade, hunt, and thief.
I suggest wiping ALL GOLD and depositing set amounts of gold for each char level...that's the easiest way to make the game fair/competitive again. That is necessary for the game to focus on trading and trading profits otherwise people with 200m+ or 1 BILLION won't ever trade.
Last edited by zphantom on Mon Feb 05, 2007 5:58 am, edited 1 time in total.
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MrFudge
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Post subject: Posted: Mon Feb 05, 2007 5:57 am |
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Elite Member |
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Joined: Jan 2007 Posts: 5731 Location: None
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yea the only reason i play is because i dont have to pay sh1t.
if i had to pay i wouldnt play, imho
_________________
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zphantom
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Post subject: Posted: Mon Feb 05, 2007 8:09 pm |
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Joined: Jun 2006 Posts: 251
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yamataka wrote: Changes I would like to see would include putting the wind option back so that the tassels on garments, etc would move again ... It'd be "nice" but not a priority on the list. You'll survive. Quote: that they would fix the guild war options, It'd be "nice" but I've never found guild wars and union wars very useful because they're just too hard to organize. The exp loss is also quite painful. Just keeping "wars" at job wars is enough wars I think. Fixing the triangular conflict will make wars more meaningful. Quote: and that they would get rid of ALL the bots. Good one ^^ Quote: I also think the triangular conflict needs to be worked on. Maybe only allow levels 20-40 to do one star trades?
Instead of focusing on 1* trades, ask yourself this: How can I change the triangular conflict so that everyone can't wait to job?
1 - increase fun = wars
2 - increase profit = spoils of war
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TOloseGT
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Post subject: Posted: Mon Feb 05, 2007 8:20 pm |
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Forum Legend |
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Joined: Sep 2006 Posts: 7129 Location:
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nerf skills for sure. party grinding means nothing if pure ints can nuke+shout mobs.
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Corrupt
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Post subject: Posted: Mon Feb 05, 2007 9:15 pm |
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Active Member |
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Joined: Jan 2007 Posts: 548 Location:
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To bad these are all dreams  Should try to send in good suggestions to JM that would actualy help entire SRO community but the main site is full of the same exact stuff and most of it is for individual needs.
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zphantom
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Post subject: Posted: Mon Feb 05, 2007 10:44 pm |
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Joined: Jun 2006 Posts: 251
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...........need.......more..........input....from.....lvl 60+
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kreator
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Post subject: Posted: Tue Feb 06, 2007 5:26 am |
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Joined: May 2006 Posts: 81 Location:
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A "sell all" option when you go out trading/thiefing and you're about to sell the goods 
_________________ 7x Nuker
Fire/Light
[BlackHand]
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GodslayeR_MK
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Post subject: Posted: Tue Feb 06, 2007 9:51 am |
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Joined: Jan 2007 Posts: 25 Location:
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Passion, I take it your build is STR....
Well until you have lvl'ed up a spear/int dont talk to me about the pot system. You think grinding with a group of ppl will save you?..Nope it wont. Im sure if you started another char on your server and gave it full SOS the whole way to cap you would'nt see the problem. But try starting on a new server without a load of gold and in crap gear. You will find that some mobs can 1 HIT CRIT your FULL HP...Then come here and tell us how the party grinding system benifitted you.
If you want to calm the pot system down you might want to look towards your own build. I have yet to see a pot battle between 2 full ints but between 2 full str its a joke. And while im on the subject, Glaives have the easiest time of all. You wear full garms ( 20% speed increase & 20% less MP use ) which protect you from Ints + you get the 685 mag buff...What good stuff is there for a Int spear. We do big damage that is counter by 21k HP and....
_________________
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Passion
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Post subject: Posted: Tue Feb 06, 2007 5:40 pm |
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Joined: Oct 2006 Posts: 236
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GodslayeR_MK wrote: Passion, I take it your build is STR....
Well until you have lvl'ed up a spear/int dont talk to me about the pot system. You think grinding with a group of ppl will save you?..Nope it wont. Im sure if you started another char on your server and gave it full SOS the whole way to cap you would'nt see the problem. But try starting on a new server without a load of gold and in crap gear. You will find that some mobs can 1 HIT CRIT your FULL HP...Then come here and tell us how the party grinding system benifitted you.
If you want to calm the pot system down you might want to look towards your own build. I have yet to see a pot battle between 2 full ints but between 2 full str its a joke. And while im on the subject, Glaives have the easiest time of all. You wear full garms ( 20% speed increase & 20% less MP use ) which protect you from Ints + you get the 685 mag buff...What good stuff is there for a Int spear. We do big damage that is counter by 21k HP and....
You really shouldnt take 1 of my suggestions without looking at the others first.
If you read my post entirely you will notice the reason i want pots nerfed is to force group lvling.
An inexperianced or console gamer will react just like you did ....
A real gamer will lvl with a tank if he/she is a caster tanks take dmg casters deal dmg its a symbiotic relationship and it make for some really fun times.
_________________
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zonas_jaf
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Post subject: Posted: Tue Feb 06, 2007 6:53 pm |
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Joined: Jan 2007 Posts: 98
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Passion wrote: You really shouldnt take 1 of my suggestions without looking at the others first.
If you read my post entirely you will notice the reason i want pots nerfed is to force group lvling.
An inexperianced or console gamer will react just like you did ....
A real gamer will lvl with a tank if he/she is a caster tanks take dmg casters deal dmg its a symbiotic relationship and it make for some really fun times.
unfortunately the mob AI doesnt work like in most games. whoever does the highest damage is who the mob attacks. so typical tanks are useless
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zphantom
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Post subject: Posted: Tue Feb 06, 2007 9:39 pm |
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Joined: Jun 2006 Posts: 251
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Only way to make the game party focused is to make:
1 - Stronger monsters
2 - More aggressive monsters
3 - More concentrated monsters
4 - More economically advantageous (save gold on pots, repair, restocking time)
5 - Increase Pot prices
6 - Within radar party bonuses
7 - Nerf pots, increase pot delays, remove x-large pots, remove autopot (?)
8 - Limit Max Masteries (no jack of all trades)
9 - Make buffs for the whole party
10 - Give all the buffs to FORCE
------Fire Shield -> Force Shield
------Fire Protection -> Force Protection
------Piercing -> Force Magic
------Flame Body Wisdom -> Force Physical
------Grass Walk
------Problem with Phantom Walk...
Pretty simple, mostly modifying a few values or numbers here and there and we don't have to wait another two years for Euro to come along which is basically the same changes anyway.
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Ivanhaus
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Post subject: Posted: Tue Feb 06, 2007 11:23 pm |
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Joined: Sep 2006 Posts: 241 Location:
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If you wan't to even out the job triangle what JM would need to do is this: make 3 lvl 20 players as strong as 1 lvl 60 player. as it is 3 lvl 20 players would get owned by a lvl 60. there skill ratio is all messed up. I would be more apt to job if I thought there was a chance I could defend myself againgt a high lvl if I wasn't alone. would inprove guild relations / teamwork and more people would try 5* runs. they do need to make the profit ratio higher because you would certainly be hiring hunters if your a lower lvl.
as for eliminating stalls. JM wanted a barter system.but a market place would work if you could still put in offers.
just a thought.
_________________ If it isn't broke, mess with it till it is.
http://www.ultimasports.co.uk coolest car made.
BUILD:pure INT/S,S LVL80 GUILD: ViaZardZ WOLF: Monsoon
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GodslayeR_MK
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Post subject: Posted: Wed Feb 07, 2007 4:28 am |
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Joined: Jan 2007 Posts: 25 Location:
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Passion wrote: .
An inexperianced or console gamer will react just like you did ....
A real gamer will lvl with a tank if he/she is a caster tanks take dmg casters deal dmg its a symbiotic relationship and it make for some really fun times.
Clearly we must be playing a different game....The Game I play has lots Mobs spawning so while your " tank " is busy with 1...The other spawns behind the " caster " and kills him. But anyhoo what would a lvl 80 noob like me know..
_________________
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XuChu
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Post subject: Posted: Wed Feb 07, 2007 5:11 am |
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Advanced Member |
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Joined: Apr 2006 Posts: 2429 Location: here
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unless SRO changed companies i can say ur writing this is only for players discussing, joymax wont see and even if they see they will pretend they didnt.
if ur considering messaging them stop now cuz its gonna b like this.
You: hey i got some id...
JM: uh... ni
You: wtf u didnt even let me tal...
JM: uhh ....no.
You:wtf ppl are suppose 2 want 2 hear fro...
JM: uhh... no... ur annoying (give passion ???? error)
*passion disconnects*
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Naoto
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Post subject: Posted: Wed Feb 07, 2007 9:23 am |
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Joined: Jan 2007 Posts: 89 Location: South Africa
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I want to add my opinion as I like this game, and I want it to get better.
Please note, these are MY opinions, and are not intended to sway your own!
1) I think the Hunter/Thief/Merchant system is totally screwed. It isn't even worth the effort for such little profit. Anything over 1 star, you might as well give up, unless you a high level (or you happen to have a bunch of hunters with you). And even then, the profit isn't great enough for many to want to risk it.
I think, that making the profit greater, you will attract more hunters (because you can pay them) and more trades will happen in general.
This is turn, will raise the party co-operation.
Now one thing I have thought about, and I am not sure if anyone else has though about this. If they do decrease the amount of money and drops made from grinding, will this not drastically change prices in stalls? They will shoot sky high? Just a thought, because people will ALWAYS charge more.
2)Botting. Yes, the taboo. Botting happenes BECAUSE it takes an insane amount of patience to get to high levels (there are some other resons, but this seems to be the main one). As mentioned earlier in the topic, making it very difficult for a single player to play (stronger monsters) will force people to play in parties, i.e. killing off the botting problem.
I think this is a great idea, although they will have to work on party gain a little more. Maybe more bonus for beig in a party? As this would also help those higher levels gain more exp and level easier?
Anyway, these are just my thoughts, and I think if these 2 problems are solved, these 2 alone would make for a much smoother gaming experience. Less work for the GM's to think about, letting them think of more important tasks at hand.
Anyway, as I said at the top, these are just my ideas.
Keep cool guys!
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Jay
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Post subject: Posted: Wed Feb 07, 2007 10:03 am |
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Joined: Aug 2006 Posts: 679 Location: South West London
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They do allow group fighting, on the europe patch. In china, people fight solo, fighting without decent pots is rediculous. And we would have to upgrade force users to have different skills to make suited to what your suggest, and in the end that's what the cleric in europe does, so if you want something like that, wait for europe to come out for party fighting or go to ksro, but for now china is how it is, and it should stay that way.
It's hard for some people to find a party to grind with, people lvl up quicker then others leaving others behind. How is it fair cause you may have people to grind with while others coudln't find people.
I don't think chinese chars should have pots messed up, it just wouldn't be right.
_________________ Yarkan locations Updated 12th Feb
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Black_Mamba
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Post subject: Posted: Wed Feb 07, 2007 4:39 pm |
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Addicted Member |
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Joined: Jan 2006 Posts: 2888 Location:
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They just need to get rid of all the dumb bots, set up some kinda detector like they did with that no client one and wipe them all out over the space of a week.
It's crazy how many bots there are now, when you see someone using phantom run it's almost as rare as seeing a unique and those babysitters who you can tell are bots have the nerve to say "no ks", I just ks anyone who isn't using phantom run cuz there's that many bots you can't just sit there and figure out who's really there anymore.
If they figured out how to get rid of em all this game would be just fine, I don't have any other problems with it, it's just lame not being able to find a good spot, bone soldiers/niya guards is okay but try going to the snipers/hunters, there's hardly any real people at all there.
I wanted to hit 80 but now I'm not sure, it's maybe better to do a -9 at 77, farm about 50k then go for 80, soldiers/guards is the only place where you can have a decent grind.
_________________ [Red Sea] Level 80 Full Int.
"Your a pushy little bastard ain't ya, but I like that.. I like that!"
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