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Progress
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Post subject: Re: The Dream Silkroad Online Game Posted: Wed Apr 22, 2009 7:53 pm |
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Joined: Jun 2006 Posts: 304 Location: Earth
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You already have 10x exp/sp rates on Fembria. And let me tell you, the game still sucks.
_________________ You will spend 99% of your time grinding, you just don't know it yet.
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.curve
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Post subject: Re: The Dream Silkroad Online Game Posted: Wed Apr 22, 2009 7:56 pm |
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Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
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Progress wrote: You already have 10x exp/sp rates on Fembria. And let me tell you, the game still sucks. Fembria is way behind though. Sure, it has 10x rates, but it doesn't have 80-100 skills, 10d?, or Chi'in Tomb You can buy Sun+9 sets and SP. Fembria is a joke of a SRO server honestly.
_________________ Speak the truth, even if your voice shakes.
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aznshadow
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Post subject: Re: The Dream Silkroad Online Game Posted: Wed Apr 22, 2009 8:36 pm |
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Joined: Apr 2006 Posts: 265 Location:
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Fembria is pretty much funded by a gold selling comp, who want money, just like Joymax. Except they do a better job with customer service.
10x does still suck, especially considering how the required XP for each level increases at an exponential rate. SP gained needs to be higher then 10x, like 10x exp, 15x sp. The xp required is the most ridiculous thing in SRO game wise
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TheDrop
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Post subject: Re: The Dream Silkroad Online Game Posted: Wed Apr 22, 2009 9:26 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Progress wrote: You already have 10x exp/sp rates on Fembria. And let me tell you, the game still sucks. Know why? You can buy sp/gold (not sure)/sun weapons from GMs. Fembria also doesn't have 100 cap w/ 100 cap skills. And just exp increase and sp increase isn't gonna make this game worth playing. They should add more quests/ better pvp systems/ events that aren't just the same uniques spawning over and over (like in ecSRO)/ no bots and goldbuyers/ more things to go at lower and higher level than just cape pvping/grinding/ FW in 2 weeks/ guildwars (which doesn't work out for lower levels) and something like making the game revolve around Triangular Conflict, not just grind to cap and quit.
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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RogueKiller
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Post subject: Re: The Dream Silkroad Online Game Posted: Wed Apr 22, 2009 9:53 pm |
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Joined: Jan 2008 Posts: 1893 Location:
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- Keep EXP Rates. It isn't hard to level. - Get rid of the SP Point system. Add Skill books that drop from various methods such as quests, uniques, instances etc... - In game GMs. Similar to what it used to be. Log in every once in a while. - Keep sun items but limit it. Breakable. - Bring back the old jobbing system. - Offline broker - Two connections per IP - Get rid of the forts. I liked it when SRO was split up into many guilds. Many small guilds, some big guilds etc... Now everyone wants to join the fort guilds/union. - Add an in-game roll system for drops in share party. A method to get into the roll or get out if drop isn't useful. - The ability to show items through the chat window. A way so you can just drag an item into the window, hit enter, and everyone who can read the chat can scroll over it to see stats. Avoids coming to town, showing the item and not having the person buy. Allow it in globals too so everyone can see stats of weapons from wherever they are. - Those orange bot killers. - Monster spawn scrolls. - Portal at B1 that teleports to any floor you want.
Wont happen but that's my dream SRO.
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Progress
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Post subject: Re: The Dream Silkroad Online Game Posted: Wed Apr 22, 2009 10:04 pm |
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Joined: Jun 2006 Posts: 304 Location: Earth
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UnbeatableDevil wrote: Progress wrote: You already have 10x exp/sp rates on Fembria. And let me tell you, the game still sucks. Know why? You can buy sp/gold (not sure)/sun weapons from GMs. Fembria also doesn't have 100 cap w/ 100 cap skills. And just exp increase and sp increase isn't gonna make this game worth playing. They should add more quests/ better pvp systems/ events that aren't just the same uniques spawning over and over (like in ecSRO)/ no bots and goldbuyers/ more things to go at lower and higher level than just cape pvping/grinding/ FW in 2 weeks/ guildwars (which doesn't work out for lower levels) and something like making the game revolve around Triangular Conflict, not just grind to cap and quit. Exactly. The game can't only be about leveling up or grinding to get a new skill. There must be actual content.
_________________ You will spend 99% of your time grinding, you just don't know it yet.
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Post subject: Re: The Dream Silkroad Online Game Posted: Wed Apr 22, 2009 10:08 pm |
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Joined: Jun 2006 Posts: 304 Location: Earth
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RogueKiller wrote: - Keep EXP Rates. It isn't hard to level. - Get rid of the SP Point system. Add Skill books that drop from various methods such as quests, uniques, instances etc... - In game GMs. Similar to what it used to be. Log in every once in a while. - Keep sun items but limit it. Breakable. - Bring back the old jobbing system. - Offline broker - Two connections per IP - Get rid of the forts. I liked it when SRO was split up into many guilds. Many small guilds, some big guilds etc... Now everyone wants to join the fort guilds/union. - Add an in-game roll system for drops in share party. A method to get into the roll or get out if drop isn't useful. - The ability to show items through the chat window. A way so you can just drag an item into the window, hit enter, and everyone who can read the chat can scroll over it to see stats. Avoids coming to town, showing the item and not having the person buy. Allow it in globals too so everyone can see stats of weapons from wherever they are. - Those orange bot killers. - Monster spawn scrolls. - Portal at B1 that teleports to any floor you want.
Wont happen but that's my dream SRO. Doesn't really change anything. Everything would still revolve around grinding.
_________________ You will spend 99% of your time grinding, you just don't know it yet.
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TheDrop
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Post subject: Re: The Dream Silkroad Online Game Posted: Wed Apr 22, 2009 11:53 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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RogueKiller wrote: - Keep EXP Rates. It isn't hard to level. - Get rid of the SP Point system. Add Skill books that drop from various methods such as quests, uniques, instances etc...
The thing about leveling is, its kinda repetitive. And there isn't much to do than grind in this game. Keeping the rates the same while increasing the sp rates a little would be nice. And they should increase the reward in quests, and make the quests like the European quests, where its just not killing xxx mobs and getting xxx quest items. That way less people will bot as they will realize that people doing quests get far better exp than the people who are botting. Just a dream though 
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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PR0METHEUS
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 11:06 am |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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slimshady wrote: - Next event - A Joymax "Now Hiring" Event where you apply online to become a GM and 10 or so from each server get picked and you have the ability to 1 click report goldbots. Sign me up  They should give these GMs a little silk each month too. UnbeatableDevil wrote: RogueKiller wrote: - Keep EXP Rates. It isn't hard to level. - Get rid of the SP Point system. Add Skill books that drop from various methods such as quests, uniques, instances etc...
The thing about leveling is, its kinda repetitive. And there isn't much to do than grind in this game. Keeping the rates the same while increasing the sp rates a little would be nice. And they should increase the reward in quests, and make the quests like the European quests, where its just not killing xxx mobs and getting xxx quest items. That way less people will bot as they will realize that people doing quests get far better exp than the people who are botting. Just a dream though  Agreed. I see no need to increase the exp rates at all. Grinding isn't hard, it just takes a long time to hand grind, especially if you go solo, and definitely gets repetitive. I don't mind the repetitiveness all that much, but when you've killed the 4,500th sand worm in a row for a quest (Takla mob, forget the name) it gets kind of old. Keep the exp rates the same, but make quests much more rewarding. Perhaps even give more exp for jobbing. I wouldn't mind a little SP increase, but not really necessary.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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I_R_Powerpuff
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 12:43 pm |
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Joined: Jul 2008 Posts: 1158 Location: IRL
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Progress wrote: You already have 10x exp/sp rates on Fembria. And let me tell you, the game still sucks. ESRO will be much much better. http://esro.nevmoon.com/
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Progress
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 4:10 pm |
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Joined: Jun 2006 Posts: 304 Location: Earth
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I_R_Powerpuff wrote: Progress wrote: You already have 10x exp/sp rates on Fembria. And let me tell you, the game still sucks. ESRO will be much much better. http://esro.nevmoon.com/Doubt it. If you put 1000x exp and 1000x drop rate, the game will still suck because there is no real actual content. Then, since grinding is all sro has to offer, you end up with everybody running around fully farmed at max level. The importance that comes with a high level is gone.
_________________ You will spend 99% of your time grinding, you just don't know it yet.
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I_R_Powerpuff
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 4:15 pm |
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Joined: Jul 2008 Posts: 1158 Location: IRL
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Progress wrote: I_R_Powerpuff wrote: Progress wrote: You already have 10x exp/sp rates on Fembria. And let me tell you, the game still sucks. ESRO will be much much better. http://esro.nevmoon.com/Doubt it. If you put 1000x exp and 1000x drop rate, the game will still suck because there is no real actual content. Then, since grinding is all sro has to offer, you end up with everybody running around fully farmed at max level. The importance that comes with a high level is gone. 15x EXP | 25x SP  And also being in sync with iSRO and cSRO --> no shitty lvl 70 skills on a 90 cap, but instead 100 skills on the 100 cap with everything else that cSRO got.
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Progress
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 4:19 pm |
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Joined: Jun 2006 Posts: 304 Location: Earth
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PR0METHEUS wrote: Agreed. I see no need to increase the exp rates at all. Grinding isn't hard, it just takes a long time to hand grind, especially if you go solo, and definitely gets repetitive. I don't mind the repetitiveness all that much, but when you've killed the 4,500th sand worm in a row for a quest (Takla mob, forget the name) it gets kind of old.
Keep the exp rates the same, but make quests much more rewarding. Perhaps even give more exp for jobbing. I wouldn't mind a little SP increase, but not really necessary.
Contradictory. You see no need to increase the exp rates, but at the same time you're tired of the "kill x number of mobs to receive x amount of exp" type quests. Your suggested solution is not necessarily to change the concept of what constitutes a "quest", but rather to increase the exp reward, the quest itself would remain the same - which doesn't solve the problem. Clearly, there is a need to increase the exp rate, but that's not the issue really. The real problem is the lack of content.
_________________ You will spend 99% of your time grinding, you just don't know it yet.
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Progress
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 4:23 pm |
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Joined: Jun 2006 Posts: 304 Location: Earth
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I_R_Powerpuff wrote: 15x EXP | 25x SP  And also being in sync with iSRO and cSRO --> no shitty lvl 70 skills on a 90 cap, but instead 100 skills on the 100 cap with everything else that cSRO got. I guess that will make a few people come back. However, getting better gear and fighting monsters with more HP is still the same thing. The balance is still there. It still takes 2-3 hits to get a kill. So the level, gear and what else have you doesn't matter, it's just more of the same.
_________________ You will spend 99% of your time grinding, you just don't know it yet.
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PR0METHEUS
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 4:32 pm |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Progress wrote: PR0METHEUS wrote: Agreed. I see no need to increase the exp rates at all. Grinding isn't hard, it just takes a long time to hand grind, especially if you go solo, and definitely gets repetitive. I don't mind the repetitiveness all that much, but when you've killed the 4,500th sand worm in a row for a quest (Takla mob, forget the name) it gets kind of old.
Keep the exp rates the same, but make quests much more rewarding. Perhaps even give more exp for jobbing. I wouldn't mind a little SP increase, but not really necessary.
Contradictory. You see no need to increase the exp rates, but at the same time you're tired of the "kill x number of mobs to receive x amount of exp" type quests. Your suggested solution is not necessarily to change the concept of what constitutes a "quest", but rather to increase the exp reward, the quest itself would remain the same - which doesn't solve the problem. Clearly, there is a need to increase the exp rate, but that's not the issue really. The real problem is the lack of content. I never said to make quests give you more exp points. I said make them more rewarding. Perhaps I should have said make them more enjoyable. A quest reward doesn't necessarily have to be exp points. A quest can be more rewarding by simply being more fun. It can be more rewarding by providing each party member an item of some sort, or perhaps a free item mall item, for successfully completing the quest, or completing it "above and beyond" the requirements. Yes, "kill x number of mob to receive x amount of exp" quests are boring. They can create more interesting quests without necessarily increasing the experience rate. If quests are more fun, people probably won't worry as much about the exp rate. They'll do more quests, and get more exp out of them (from the sheer fact of doing more quests) and therefore level faster. How about party-based quests? Auto-share parties help you level faster, so throw a quest in there to help out even more. Exp-per-kill stays the same.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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JoyFax
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 5:15 pm |
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Joined: May 2008 Posts: 1095 Location: PORTUGAL
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Exp: 3times the original SP: 6times the original
- Better reward for huge quests (So the trying to find 1500 items would have a point instead of just doin' it for a lowsy ammount of exp) - Changing job time switched to 24 hours instead of a week - Able to equip suit outside towns - Better reward for 5* - Lower reward for 1* above lvl 50 (To encourage people to start doing real trades :p) - Loss of 1* protection at lvl 64 (At 40 people still get raped by basicly everyone) - GMs ingame - sosun would be only droped on events and couldn't be alchemie'd, only +'d - nerf the powerlvl
_________________ Currently on EliteSRO
Rogue lvl 5x Warlock lvl 1x
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Progress
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 5:20 pm |
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PR0METHEUS wrote: I never said to make quests give you more exp points. I said make them more rewarding. Perhaps I should have said make them more enjoyable. A quest reward doesn't necessarily have to be exp points. A quest can be more rewarding by simply being more fun. It can be more rewarding by providing each party member an item of some sort, or perhaps a free item mall item, for successfully completing the quest, or completing it "above and beyond" the requirements.
Yes, "kill x number of mob to receive x amount of exp" quests are boring. They can create more interesting quests without necessarily increasing the experience rate. If quests are more fun, people probably won't worry as much about the exp rate. They'll do more quests, and get more exp out of them (from the sheer fact of doing more quests) and therefore level faster. How about party-based quests? Auto-share parties help you level faster, so throw a quest in there to help out even more. Exp-per-kill stays the same. I suspected you would say that. There is no reason to think that you were referring to anything else though: Quote: Keep the exp rates the same, but make quests much more rewarding. Perhaps even give more exp for jobbing. But it's ok. Maybe you were deliberately vague? Doesn't matter really. If you want to somewhat change your statement, I can accept that. In the end the problem isn't the very low exp rate, it's the lack of content and the fact that level means everything. A level 50 can never beat a level 70.
_________________ You will spend 99% of your time grinding, you just don't know it yet.
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PR0METHEUS
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 5:38 pm |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Progress wrote: I suspected you would say that. There is no reason to think that you were referring to anything else though: Quote: Keep the exp rates the same, but make quests much more rewarding. Perhaps even give more exp for jobbing. But it's ok. Maybe you were deliberately vague? Doesn't matter really. If you want to somewhat change your statement, I can accept that. In the end the problem isn't the very low exp rate, it's the lack of content and the fact that level means everything. A level 50 can never beat a level 70. Well I'm not sure why I said 'exp' for jobbing. I was trying to basically say make jobbing, somehow, more rewarding. The triangular conflict is supposed to be the central point of this game. The 'flagship feature' so to speak. It just seems you don't get much out of jobbing. I agree that there needs to be more content in the game, especially at lower levels. If there was more content, people (I would think) wouldn't be so eager to rush through those levels to get to cap. Some people would still rush, but others may be more likely to slow down their leveling and enjoy the content of the game at those lower levels.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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EcsTasY
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 8:56 pm |
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Joined: Apr 2009 Posts: 244 Location:
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• Guild and 1v1 tournaments with prizes, maybe even an annual tournament that included every server in one • Lower sp requirements • Probably a x5-x10 exp/sexp rate • Make the game p2p, only like $10 a month • Get rid of the item mall • Add in wolf armors/weapons • trading/hunting/theiving quests with good rewards • increase profit on jobbing • use an honor system for jobbing • every quest would be objective based, several steps, with cut-scenes • Add in mini-games during events for gold
all I have for now
_________________ iSro Odin - Dugdeon - 8x Glavie ZSZC Water - EcsTasY69 - 6x Bower One of the greatest delusions in the world is the hope that the evils in this world are to be cured by legislation. – Thomas B. Reed (1886)
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NuclearSilo
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 9:04 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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3 options: - stop whining and play - quit - move to cSRO, vSRO
_________________ Playing Age of Wushu, dota IMBA
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RogueKiller
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Post subject: Re: The Dream Silkroad Online Game Posted: Thu Apr 23, 2009 9:25 pm |
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NuclearSilo wrote: 3 options: - stop whining and play - quit - move to cSRO, vSRO Just when I think you cant get stupider, you prove me wrong. Over and over and over again. No one is whining. This is how they view SRO as a perfect game. UnbeatableDevil wrote: RogueKiller wrote: - Keep EXP Rates. It isn't hard to level. - Get rid of the SP Point system. Add Skill books that drop from various methods such as quests, uniques, instances etc...
The thing about leveling is, its kinda repetitive. And there isn't much to do than grind in this game. Keeping the rates the same while increasing the sp rates a little would be nice. And they should increase the reward in quests, and make the quests like the European quests, where its just not killing xxx mobs and getting xxx quest items. That way less people will bot as they will realize that people doing quests get far better exp than the people who are botting. Just a dream though  There is plenty to do other than to go grinding. - FW (Never a dull moment) - Pvp DW South (Sort of dead since everyone is botting 24/7 to get to cap. But the fun picks up afterwards) - Jobbing (Kind of dead now since everyone is leveling. But it will pick up again.) - Unique hunting - Guild/Union activies Anyways, that's just my view of the perfect SRO. Theres more but I'm not going to get into all of it.
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aznshadow
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Post subject: Re: The Dream Silkroad Online Game Posted: Fri Apr 24, 2009 6:12 am |
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Quote: And also being in sync with iSRO and cSRO --> no shitty lvl 70 skills on a 90 cap, but instead 100 skills on the 100 cap with everything else that cSRO got. It's based on kSRO now. -NVM just read they switched to ISRO
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Progress
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Post subject: Re: The Dream Silkroad Online Game Posted: Fri Apr 24, 2009 5:43 pm |
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Joined: Jun 2006 Posts: 304 Location: Earth
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RogueKiller wrote: There is plenty to do other than to go grinding. - FW (Never a dull moment) - Pvp DW South (Sort of dead since everyone is botting 24/7 to get to cap. But the fun picks up afterwards) - Jobbing (Kind of dead now since everyone is leveling. But it will pick up again.) - Unique hunting - Guild/Union activies Anyways, that's just my view of the perfect SRO. Theres more but I'm not going to get into all of it. I give you FW, but not the rest. Here is why: PVP south of DW is really only fun a few times. Most people quickly realize that in the majority of fights, you either always win, or you always lose (related to the level problem). Jobbing has always been dead. It's so dead that people had to figure out "new content" by themselves and basically break the rules by popping level 20 1-stars. Unique hunting = Zzz. Union/guild activities? What activity can you possibly refer to if you exclude the above? Also, in all the things you mentioned, there is A LOT of overlap.
_________________ You will spend 99% of your time grinding, you just don't know it yet.
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Progress
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Post subject: Re: The Dream Silkroad Online Game Posted: Fri Apr 24, 2009 5:50 pm |
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NuclearSilo wrote: 3 options: - stop whining and play - quit - move to cSRO, vSRO How come you're always whining about other people whining? If you can't take it, leave!
_________________ You will spend 99% of your time grinding, you just don't know it yet.
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Goseki
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Post subject: Re: The Dream Silkroad Online Game Posted: Fri Apr 24, 2009 6:02 pm |
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Me = GM Problem solved ^_^
That and make it more server friendly, probably combine servers and make an registry-based stall system.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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SunDark
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Post subject: Re: The Dream Silkroad Online Game Posted: Fri Apr 24, 2009 6:11 pm |
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Joined: Mar 2008 Posts: 229 Location: Behinde The Sun
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i wish Isro have active GMs, cancel verification code "its so sux" , no limit server capacity, ablity of buying Silk items From stall NetWork, no GoldBot, lvling parties any lvl, Gold Dragon Flag And Black Devil Suit, no scammers, no hacker and abilty of flying xD^^
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 IGN:SunDark "lvl7x" Build:Pure Int Wizard/Cleric"
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RogueKiller
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Post subject: Re: The Dream Silkroad Online Game Posted: Fri Apr 24, 2009 7:13 pm |
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Progress wrote: PVP south of DW is really only fun a few times. Most people quickly realize that in the majority of fights, you either always win, or you always lose (related to the level problem).
Jobbing has always been dead. It's so dead that people had to figure out "new content" by themselves and basically break the rules by popping level 20 1-stars.
Unique hunting = Zzz.
Union/guild activities? What activity can you possibly refer to if you exclude the above? Also, in all the things you mentioned, there is A LOT of overlap. Well that may be how your server is, but on Aege it isn't like this. On Aege DW South is usually extremely active (Not now, everyone is grinding). The server has a lot of drama similar to any other server. When you take a trip to DW South, usually one thing or another occurs and it becomes full on union vs union fight with uncaped bards, clerics fencers, clerics healing fencers etc... Everyone drops whatever they are doing to come help their union.Yes, at the end of the day it accomplishes absolutely nothing but doing it everyday is extremely fun. And I'm on an old server, level issues are non existent. Majority of players are within the last ten levels. Jobbing is hardly dead. At 90 cap my guild was in a hunter/trader union. I could union chat "I'm a trader who wants to trade" and get around 2 or 3 hunter/trader parties that want me to join them. At that, we had a 50% chance of making it so it wasn't unbalanced. Yeah, unique hunting is boring as hell. But some people like it, majority being Turkish, but they still count. I could never see myself waiting 3 hours to kill a unique 80 levels below me. Only way I would hunt it is if I were in the area for some reason. Union Activies means doing mini player made events. Such as a tournament for the best player in the union. All 1 vs 1 fighting to see who is the best etc... Bragging rights would be the only thing earned. Or spawning tons of monster scrolls. Or dividing up the union into teams and playing miniature CTF with a low level character being the flag. These are just things either my union has done, wants to do, or another union has done in the past. Yes, it all surrounds pvp. But that is really what this game is based around unlike some of the other games, where pvp sucks or no one does it.
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Slimas
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Post subject: Re: The Dream Silkroad Online Game Posted: Fri Apr 24, 2009 7:43 pm |
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Joined: Apr 2009 Posts: 95 Location: Lithuania
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-Real action GM's. -Jewel Box event, with monster summon's scrolls and stuff. -No goldbots. -New logging in system. -Better customer's service. -No FW, like someone said before. -Turnaments in every server which guild wins to other's can duel other's servers best guilds.
But still seeing GMs in game, doing they job, banning people and stuff is Priceless.
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lopasas
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Post subject: Re: The Dream Silkroad Online Game Posted: Fri Apr 24, 2009 8:04 pm |
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Banned User |
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Joined: Nov 2008 Posts: 733 Location:
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Slimas wrote: -Real action GM's. -Jewel Box event, with monster summon's scrolls and stuff. -No goldbots. -New logging in system. -Better customer's service. -No FW, like someone said before. -Turnaments in every server which guild wins to other's can duel other's servers best guilds.
But still seeing GMs in game, doing they job, banning people and stuff is Priceless. Pay Joymax 100.000$ request active gms, and damn, you'll see them.
_________________ << banned for proof of botting. -cin >>
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Slimas
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Post subject: Re: The Dream Silkroad Online Game Posted: Fri Apr 24, 2009 8:16 pm |
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Casual Member |
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Joined: Apr 2009 Posts: 95 Location: Lithuania
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lopasas wrote: Slimas wrote: -Real action GM's. -Jewel Box event, with monster summon's scrolls and stuff. -No goldbots. -New logging in system. -Better customer's service. -No FW, like someone said before. -Turnaments in every server which guild wins to other's can duel other's servers best guilds.
But still seeing GMs in game, doing they job, banning people and stuff is Priceless. Pay Joymax 100.000$ request active gms, and damn, you'll see them. Phef, if only I had those 100k $, I wouldn't even think about giving it to see GM, i wouldn't even pay 100$ for it..
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