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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 5:10 pm 
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AUST_ZoRrO wrote:
ravkin wrote:
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Because you could use them during fortress, job wars and cape wars


Well I learned a lesson when I had my first sosun weapon in this game. Sosun do not make sense at all. Its just a status simbol. On fortress personally you cant do anything, your guild party will terminate the fate of the war, not your sun. At pvp, your armor set will dominate. And the +str +int, no matter what weapon you using. Also I have to mention that a lvl98+7 weapon almost doing same damage like a 90 sosun. So I really dont feel that I should waste my money on this, and then IF I get a sosun weapon, can buy the lottery again because my weapon broken during the fortresses and during the pvp. So I think if anyone have clue they dont buy it.


Which would you prefer?

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the 1 on the left ;) lmaoo *joke*

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 5:13 pm 
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XMoshe wrote:
25 sounds more like the right amount for iSRO >.< As long as it isn't like 26 silk etc >.< or like 34 (that you just miss a few silk to buy like 3 with 100 silk for instance)


I doubt they'll do that. I assumed prem+ would be like 275silk or 325 silk, but it ended up being 300 event.. but if they do make it odd like that meh. I'm ganna buy one or two and that's it. I don't really care for a sun or previous avatar costumes.(Costumes I would if I had a new character, but see if how much one spends before even getting a chest)

Dean91 wrote:
the 1 on the left ;) lmaoo *joke*


/agreed. Obviously the one of the left.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 5:16 pm 
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Toshiharu wrote:
XMoshe wrote:
25 sounds more like the right amount for iSRO >.< As long as it isn't like 26 silk etc >.< or like 34 (that you just miss a few silk to buy like 3 with 100 silk for instance)


I doubt they'll do that. I assumed prem+ would be like 275silk or 325 silk, but it ended up being 300 event.. but if they do make it odd like that meh. I'm ganna buy one or two and that's it. I don't really care for a sun or previous avatar costumes.(Costumes I would if I had a new character, but see if how much one spends before even getting a chest).


Prem+ is 290, which is pretty weird actually >.< I guess we'll see tomorrow :)

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 5:34 pm 
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Eh I was close. But the other premiums are perfect ones.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 5:39 pm 
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Yeah and same goes for devil spirit recharge thing...But skill tickets and pet clock are weird amounts again >.< Same goes for the 9d astrals...51 silk ffs -_-'

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 6:05 pm 
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wow :shock:

if sun is repairable = bulls**t joymax
if ticket is 22silk = f**k you joymax

is this a game about who has the most money to buy silk?

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 6:13 pm 
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angelfire101 wrote:
wow :shock:

if sun is repairable = bulls**t joymax
if ticket is 22silk = f**k you joymax

is this a game about who has the most money to buy silk?


Joymax will answer: "Yes, cause it is our business to make money."

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 6:18 pm 
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I dont think lottery will be here for long time... CCF much?

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 6:40 pm 
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Nitro wrote:
I dont think lottery will be here for long time... CCF much?

well if you cant trade the items u win from the lottery.. then no one will CCF.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 6:52 pm 
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more and more bs, more, more and more bs.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 7:38 pm 
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Which would you prefer?


I think making a non-repairable weapon to +7 is an another history, I was talkin about a clean 90 sosun compared with a 98+7. But np :wink:

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 7:59 pm 
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I hope we dont get like normal sun cus that would be ridiculous.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 8:15 pm 
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Why all of you complain? It's implanted in kSRo and onther versions for long time, in kSRO, I think with 90 cap with was long time ago... so we all should wait for it :P


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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 8:18 pm 
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dear joymax,

i see everyone running around with 10d seal of sun weapons, i think the lottery thing is unfair. Maybye you could make monsters drop the tickets?


dear user,

We received your e-mail regarding lottery tickets. We inform you that you can also participate in the lottery by buying the tickets from the item mall, and try to win a seal of sun weapon just like the others.

Joymax moderation team o______________________X



so guys, u dont even have to send an email, i already thought of the answer

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 8:33 pm 
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You do realize getting sun from the Magic Pop Cock is ganna be like 1 out of 300? Just so they get more people to buy it and 'hope' for a sun.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 8:38 pm 
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I lol'd at lopasas's post ^^

I hope the Sun weapons would be not tradeble or repairable..cuz if they aren't, high levels that don't buy silk will be fcked

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Last edited by TheDrop on Mon Apr 13, 2009 8:42 pm, edited 2 times in total.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 8:38 pm 
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Toshiharu wrote:
You do realize getting sun from the Magic Pop Cock is ganna be like 1 out of 300? Just so they get more people to buy it and 'hope' for a sun.


1/300 are very high chances :banghead:

ccf here we come...this shet better be char linked


Last edited by Bop on Mon Apr 13, 2009 8:40 pm, edited 1 time in total.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 8:39 pm 
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Toshiharu wrote:
You do realize getting sun from the Magic Pop Cock is ganna be like 1 out of 300? Just so they get more people to buy it and 'hope' for a sun.

yup.... but i bet in the 1st hour after the servers reopen... a few people will have sun weapons from the magic pop shit.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 8:54 pm 
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RedBlueGreen wrote:
Toshiharu wrote:
You do realize getting sun from the Magic Pop Cock is ganna be like 1 out of 300? Just so they get more people to buy it and 'hope' for a sun.

yup.... but i bet in the 1st hour after the servers reopen... a few people will have sun weapons from the magic pop shit.


Yeah me hopefully :twisted:

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 9:00 pm 
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RedBlueGreen wrote:
Nitro wrote:
I dont think lottery will be here for long time... CCF much?

well if you cant trade the items u win from the lottery.. then no one will CCF.


except in ksro u can trade the repair invalid suns.. ive seen pictures.. -_-

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 9:17 pm 
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chizz wrote:
RedBlueGreen wrote:
Nitro wrote:
I dont think lottery will be here for long time... CCF much?

well if you cant trade the items u win from the lottery.. then no one will CCF.


except in ksro u can trade the repair invalid suns.. ive seen pictures.. -_-

repair invaild suns are from the keys in the jangan tomb, challenge rooms ect.... well thats what i was told from a friend that plays on ksro.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 10:19 pm 
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Quote:
Which would you prefer?

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the one without spending tons of silk ;)

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Mon Apr 13, 2009 10:28 pm 
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lol, I can't wait to see the next thing they come out with, super premium magic cards with 50% more chance of winning for only 100 silk ea..


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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Tue Apr 14, 2009 2:26 am 
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i just hope it doesnt cause me to quit...xD


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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Tue Apr 14, 2009 2:33 am 
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ravkin wrote:
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Which would you prefer?


I think making a non-repairable weapon to +7 is an another history, I was talkin about a clean 90 sosun compared with a 98+7. But np :wink:



no sosun will be clean...

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Tue Apr 14, 2009 2:42 am 
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Doesn't matter if this SUN is going to be unrepairable...major CCF'ing will occur....maybe it'll reduce running multiple bots?

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Tue Apr 14, 2009 2:44 am 
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So say someone gets a sosun from this gambling thing, then if the player doesn't get the sosun he wants what is he going to do with it, if the person sells it wouldn't it be at a lower price than before since now people would have more sosuns?


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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Tue Apr 14, 2009 2:54 am 
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looks like jm wants to make the largest ammount of money possible before shut everything down.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Tue Apr 14, 2009 3:14 am 
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NO_SILK_4_ME wrote:
Doesn't matter if this SUN is going to be unrepairable...major CCF'ing will occur....maybe it'll reduce running multiple bots?


Again, not if the items are linked to your character, untradable.

"Hello. This is Silkroad Online. Kaboom!" lol.

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 Post subject: Re: Magic Pop Card --> Gambling System?
PostPosted: Tue Apr 14, 2009 3:16 am 
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EvGa wrote:
NO_SILK_4_ME wrote:
Doesn't matter if this SUN is going to be unrepairable...major CCF'ing will occur....maybe it'll reduce running multiple bots?


Again, not if the items are linked to your character, untradable.



liked to character, build and degree, i hope.

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