Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 3:01 am
Addicted Member
Joined: Apr 2008 Posts: 2612 Location: Texas
The maturity level of this thread is through the floor. Amazing replies.
Bop, I have yet to see you make one contributing post on this forum. You're one of a kind.
I don't agree with everything Nuclear said, but some of it is plausible. If you do alchemy enough you will tend to find patterns. Not cut and dry patterns like "every 5th is a fail". But more loose patterns where there are times that you can be pretty confident in the results, whether it good or bad.
The plussing of several different items at the same time is a good technique if you want "success". Its common sense. If you are trying to make your set +4 and get every item to +3 then go for +4 on them all one after the other.. you're bound to have success on a few pieces. Luck? Yes. But it's a nice little "technique" to do so you don't get so discouraged while attempting alchemy.
All the gold I have now I made off "alchemy'ing" items. Did I start off with 2bil gold? No. But I do have enough gold now to comfortably do LOTS of alchemy. There are times of day/certain items that simply arn't as productive as other times/items.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 3:04 am
Elite Member
Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
NuclearSilo wrote:
.curve wrote:
Alchemy is pure luck. The only influence we have on it is whether we use Lucky Powder or not and whether we use Luck Stones or not. The rest is luck. There are no secrets to succeeding.
I believe you believe it's a pure luck because for you every time you did alchemy, it's just "put item, put elixir, put powder, click fuse" and that's block you to study the way things work and the environment around you. Since you got the definition of "pure luck", explain me what's its opposite definition "impure luck" then?
Impure luck? wtf are you on kid? If you can control the variables in an equation, then obviously it's not luck.
Quote:
Quote:
Loled at this. Give me enough money and elixirs and I could do it too. How? By spamming elixirs and lucky powders until I hit +11. No secret code, no tips, no hints.
lol So if you don't give me money and elixir, how do you expect me to do? Tips are meant to reduce the fail, to use at least elixir at possible, and not just blindly click and fuse to waste 1000 elixirs without result
They won't reduce the fail at all, that's the thing. You're spouting shit. You throw these theories out there, where is the proof that what you said above will in fact reduce the failure rate and use the least amount of elixirs possible.
Quote:
@VinT: well said. SRF nowadays is fill with retard kids. Well, but i don't care. These are the type of coward ppl. They can say whatever they want behind a monitor, if they try to say that in real life, will be sure beat dead.
Yes, because you're Mr. Badass in real life. God the ignorance is amazing.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 4:06 am
Banned User
Joined: Jan 2007 Posts: 95 Location:
wow youve put a lot of thought into this i personally think its luck but i do have 2 superstitions: one involves failing on one item before going for anything higher then +5 on another and the other involves moving the lucky powder over each of the 4 purple dots that surround the box where your item goes
edit: fail "superstion"
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 4:36 am
Forum God
Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
.curve wrote:
Impure luck? wtf are you on kid? If you can control the variables in an equation, then obviously it's not luck.
Don't try to change avoid the question. Define an impure luck? If you can say the word "pure luck" you must have know what it is, try to define it. Luck is luck, not luck is bad luck. There is no such thing called pure luck or impure luck. Don't just try to add a random adjective to a noun to make it sounds like smt great.
Quote:
You throw these theories out there, where is the proof that what you said above will in fact reduce the failure rate and use the least amount of elixirs possible. That's what i learn from you. You just said it's a pure luck without giving any proof. If you didn't give, why should I?
Quote:
Yes, because you're Mr. Badass in real life. God the ignorance is amazing.
Nope, it's because you are a coward. If you meant to say smt, say it, if you don't, don't say it. If you know that insulting others won't have a good outcome, don't try to do it. You think that insulting will give you pleasure and satisfaction, but in fact, ppl will look down on you and take you as an idiot.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 6:04 am
Banned User
Joined: Oct 2008 Posts: 144 Location:
NuclearSilo wrote:
#9: no matter the situation, always use lucky powder
Here you are wrong. There is a theory: if you are stuck on a certain plus, like it fails 10 times in a row, then try it without lucky powder and u'll have more chances to succeed. I did try this, it worked so many times with me even at +6ing
edit: and im sure using lucky stone doesnt increase % of luck at even pluses (+4 +6 +8 ... ).
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 6:39 am
Senior Member
Joined: Feb 2008 Posts: 4049 Location: Magic
haha for those that say theres luck involved. I'm a programmer when you make a game that uses something "random" its not truly random its an alcrithum (how ever you spell the damn word(like 1+X-3*5(X=what ever X was before it started))) the chance of fail and success would have to be on a timer that repeats. how ever the timer could go on for 10 min or 1 min there is no luck or random in a program....programs are based off math and math has no luck or random just pure equals.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 9:02 am
Banned User
Joined: Jul 2006 Posts: 4737 Location:
Lady_Shadows wrote:
haha for those that say theres luck involved. I'm a programmer when you make a game that uses something "random" its not truly random its an alcrithum (how ever you spell the damn word(like 1+X-3*5(X=what ever X was before it started))) the chance of fail and success would have to be on a timer that repeats. how ever the timer could go on for 10 min or 1 min there is no luck or random in a program....programs are based off math and math has no luck or random just pure equals.
i guess you meant algorithm,
but you can have an algorithm make random numbers in a range appear in certain intervalls. Ran# for the probability to fail maybe. random to a certain extent.
I guess this thread is meaningless apart from the point that someone stated that luck is a factor and you need lots of money. Everyone has his/her own rituals while doing alchemy
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 9:43 am
Common Member
Joined: Jun 2006 Posts: 112 Location:
Lady_Shadows wrote:
haha for those that say theres luck involved. I'm a programmer when you make a game that uses something "random" its not truly random its an alcrithum (how ever you spell the damn word(like 1+X-3*5(X=what ever X was before it started))) the chance of fail and success would have to be on a timer that repeats. how ever the timer could go on for 10 min or 1 min there is no luck or random in a program....programs are based off math and math has no luck or random just pure equals.
That was the point I was trying to make. The outcome of the RNG maybe the result of an algorithm, it's pretty damn hard to predict the outcome, especially if we don't even know what the algorithm looks like. And even if we did, we sure as hell wouldn't be predicting the outcome out of our heads. We're simply incapable of that kind of math or timing. And THAT is why alchemy is based on luck and can't be influenced, we just have to be lucky the RNG grants us a succes.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 12:49 pm
Banned User
Joined: Apr 2009 Posts: 13 Location:
This thread seriously made me facepalm.jpg
This thread should be named "NuclearSilo's theories of alchemy which in no way should be construed as facts, tips, hints, or anything of a factual nature. This thread is for the discussion of our theories. I admit that alchemy is completely random, and in no way, shape, or form, affected by anything we do in-game except using lucky powders and luck stones. Also, Mountain Dew is the best soda in the world."
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 7:23 pm
Senior Member
Joined: Feb 2008 Posts: 4049 Location: Magic
VanTokkern wrote:
Lady_Shadows wrote:
haha for those that say theres luck involved. I'm a programmer when you make a game that uses something "random" its not truly random its an alcrithum (how ever you spell the damn word(like 1+X-3*5(X=what ever X was before it started))) the chance of fail and success would have to be on a timer that repeats. how ever the timer could go on for 10 min or 1 min there is no luck or random in a program....programs are based off math and math has no luck or random just pure equals.
That was the point I was trying to make. The outcome of the RNG maybe the result of an algorithm, it's pretty damn hard to predict the outcome, especially if we don't even know what the algorithm looks like. And even if we did, we sure as hell wouldn't be predicting the outcome out of our heads. We're simply incapable of that kind of math or timing. And THAT is why alchemy is based on luck and can't be influenced, we just have to be lucky the RNG grants us a succes.
ok the only luck involved is you might get lucky and press fuse at the right time or the conditions are right to get a success but that is not truly luck. luck is like catching a fish in a rive with little to no fish. this here is man made there for not the real thing and can be solved. im sure the coding for this is on the server side of the game so we will never find out unless you can get a hold of the sever files.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 8:32 pm
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
Bop wrote:
he didnt say they were 100% fail, i did
You clearly are showing you are a very cultured person. Please, if you have nothing good to say don't say anything.
Bop wrote:
that be wrong, all theories produce results, scientifically, whether correct or incorrect, only widely accepted theories are accepted as laws.
Sir, then explain me why there's the Creationist theory.
Bop wrote:
im not here to make srf a better place
Then why are you here? To act like a bad ass? Sorry if I'm being disrespectful, but I don't know what else to say.
Azilius wrote:
If anyone can 100% prove their success tricks then I'd believe them. It's just a damn shame no one can because ALCHEMY IS RANDOM.
If you don't believe in this, there's no point in posting as already said several times.
Mountain Dew wrote:
This thread seriously made me facepalm.jpg This thread should be named "NuclearSilo's theories of alchemy which in no way should be construed as facts, tips, hints, or anything of a factual nature. This thread is for the discussion of our theories. I admit that alchemy is completely random, and in no way, shape, or form, affected by anything we do in-game except using lucky powders and luck stones. Also, Mountain Dew is the best soda in the world."
One more amazingly constructive reply.
Pfff wrote:
Oh dear god stop flaming him, he just tried to help. And Bop, dam man you have serious problems.
+1
@VinT and EvGa Absolutely agree.
People seem to prefer to be destructive and childish instead of constructive. I fail to understand this.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 8:44 pm
Elite Member
Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
raphaell666 wrote:
People seem to prefer to be destructive and childish instead of constructive. I fail to understand this.
Get off your high horse, kid. I've been constructive. He proposed a theory without any data to support it. It's like me saying...if you run around Hotan twice, you'll get a Sun in your inventory. By your guys' logic, it would be true even though I failed to present any results of it happening. It's all about common sense. Alchemy is random, end of story.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 8:56 pm
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
.curve wrote:
Get off your high horse, kid. I've been constructive.
Where did I directly mention you?
.curve wrote:
He proposed a theory without any data to support it. It's like me saying...if you run around Hotan twice, you'll get a Sun in your inventory. By your guys' logic, it would be true even though I failed to present any results of it happening. It's all about common sense. Alchemy is random, end of story.
I'm well aware of all that, that's why it's been said: "If you believe that alchemy is a pure luck, there is a "back" button. There is no need to argue about it since no one can prove anything. This is just about belief." "Let the people who want to believe in it alone, you cannot argument against a belief (this is a fact). Also, I don't see why trying these "superstitions" is wrong, even if they probably don't work at all." "I think he didn't post those as true, he in my opinion posted those as some things (beliefs) that you could try out to see if it works out for you. There's no problem in trying it."
Just to emphasize, I understand that in your opinion there's no point at all in all this, and I actually somewhat agree with that. But what's the problem in trying it? This is a belief in the end. Leave it alone.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 9:18 pm
Forum God
Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
.curve wrote:
raphaell666 wrote:
People seem to prefer to be destructive and childish instead of constructive. I fail to understand this.
Get off your high horse, kid. I've been constructive. He proposed a theory without any data to support it. It's like me saying...if you run around Hotan twice, you'll get a Sun in your inventory. By your guys' logic, it would be true even though I failed to present any results of it happening. It's all about common sense. Alchemy is random, end of story.
It seems that you tried to act mature, but i think you can't understand my first sentence in my first post.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 9:29 pm
Elite Member
Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
NuclearSilo wrote:
.curve wrote:
raphaell666 wrote:
People seem to prefer to be destructive and childish instead of constructive. I fail to understand this.
Get off your high horse, kid. I've been constructive. He proposed a theory without any data to support it. It's like me saying...if you run around Hotan twice, you'll get a Sun in your inventory. By your guys' logic, it would be true even though I failed to present any results of it happening. It's all about common sense. Alchemy is random, end of story.
It seems that you tried to act mature, but i think you can't understand my first sentence in my first post.
Oh I understood it directly. But if you're going to mislead people into believing your tips and hints, I'm going to try and lead them straight and hit them with the truth.
@raphael666, you never directly mentioned me, but you made a general statement and I felt like I was included in that statement.
To be honest, when I played I had superstitions. I always did my +ing in the same spot and my Blues in another spot. I made I +7 this way, but also failed many +3 this way.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 10:07 pm
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
.curve wrote:
@raphael666, you never directly mentioned me, but you made a general statement and I felt like I was included in that statement.
Sorry, it wasn't mentioned for everyone who posted, that was not my intention.
.curve wrote:
To be honest, when I played I had superstitions. I always did my +ing in the same spot and my Blues in another spot. I made I +7 this way, but also failed many +3 this way.
Yes, that's in my opinion, one of the points of this thread. Even if it wasn't because of the superstition, you actually feel like there was something to do with it. What's wrong with that? What's the problem in trying it?
.curve wrote:
Oh I understood it directly. But if you're going to mislead people into believing your tips and hints, I'm going to try and lead them straight and hit them with the truth.
He ain't actually misleading as he is not stating these as true, in my point of view. These are "superstitious tricks" they may try if they want.
Mountain Dew wrote:
Wait, you expect us to be constructive? What do you want us to say? "Great theories, you could be on to something here!"
You sir, are acting like an excellent example of a stupid person.
There have been many constructive replies here:
Spoiler!
Pfff wrote:
Hmm thats one of my tricks for plusing , I made 5 weapons +7 and 1 +8 this way. I relog and soon as I log in I press fuse.
Fury wrote:
I dont believe everything you said there, but i do find #3 works a lot for me. I do think its pure luck and certain items have more luck than others tbh.
Fermions wrote:
i do believe this to some degreee. i can get pretty good at making +5, usually only takes me 15-20 elixirs if i get the feel of the weapon early enough. i strongly do believe that you cant just pop elixirs and lucky powders one after the other and expect anything other than luck. but adding a delay between fuses, usually around 5-15 seconds i would guess, seems to increase my chance greatly. but who knows, maybe thats just luck
it really seems like a poorly designed randomness equation...there have been times that i cant get a weapon to +4, than try a few days later and its +5 second try...or it takes me a ton of elixirs to make a set only +3, than a week later it takes me 6 elixirs to make the whole set +4, everything first try to +4 (that one is true, i was happy and pissed at the same time)
huejas wrote:
Pfff wrote:
Quote:
#5: Do not enchant high + item after you login, as the first item of the day, coz it's gonna fail, the chance of success is minimal. Not sure about teleporting but it's also a kind of changing channel, login.
Hmm thats one of my tricks for plusing , I made 5 weapons +7 and 1 +8 this way. I relog and soon as I log in I press fuse.
lol me too, after relog, its more likely to succeed...at least for me, and others i know too
dannoob wrote:
Actually I dont believe it's all luck in terms of our luck, but rather game luck. Game luck imo is based on some sort of equation that outputs a value and will ultimately determine your success.
How can i back this up? Well luck stones and premium and lucky powders are all supposed to add luck to the alchemy. If there was no equation what would it add to? As well premium increases it by a %, which would explain why so many people find that at times even with prem + everything fails since, if the equation gives them a low game luck value, that 10% is negligible, while for others may help them + everything.
However whether this calculated luck value will determine whether or not you succeed or just be turned into another % to see how likely you are to succeed can be debated. Because even if you do discover all the factors some things can not be calculated or figured out such as character luck at the time which could play a large role.
One of the most significant ones I feel would be #3 based on personal experience. Why? Because my friend made a fortune off of buying and reselling sox items back when low level gear was still worth money. He basically had an sox set for each tier as well as sox bow or s/s or blade to go along with each tier. What intrigued me was when he said that sox items are easier to enchant, and so he rarely worked on regular gear.
SO two things to consider are... 1) we all know that sox items are better in every aspect, and so perhaps is the base weapon luck. 2) he based when he added the item, the elixir, the lucky powder, and when he clicked fuse on the rotating stars in the picture of the item.
While he still didn't succeed 100% of the time, his success rate was high, so I think nuclear silo is on to something once again
bum28 wrote:
wow youve put a lot of thought into this i personally think its luck but i do have 2 superstitions: one involves failing on one item before going for anything higher then +5 on another and the other involves moving the lucky powder over each of the 4 purple dots that surround the box where your item goes
edit: fail "superstion"
katip:pPp wrote:
NuclearSilo wrote:
#9: no matter the situation, always use lucky powder
Here you are wrong. There is a theory: if you are stuck on a certain plus, like it fails 10 times in a row, then try it without lucky powder and u'll have more chances to succeed. I did try this, it worked so many times with me even at +6ing
edit: and im sure using lucky stone doesnt increase % of luck at even pluses (+4 +6 +8 ... ).
marijnz0r wrote:
Chance of success = x x = random number between 0 and 100. boolean or something in javascript.
+1 an item -> chance = x +2 -> x-5 +3 -> x-10 +4 -> x-15 +5 -> x-20 +6 -> x-25 etc.
add lucky is like x+10 Premium shizzles also x+10
THIS IMHO.
And probably some others, I only did a superficial look.
If you can't contribute, get the **** out instead of making yourself look like stupid.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 10:13 pm
Elite Member
Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
raphaell666 wrote:
.curve wrote:
Oh I understood it directly. But if you're going to mislead people into believing your tips and hints, I'm going to try and lead them straight and hit them with the truth.
He ain't actually misleading as he is not stating these as true, in my point of view. These are "superstitious tricks" they may try if they want.
NuclearSilo wrote:
Tips are meant to reduce the fail, to use at least elixir at possible, and not just blindly click and fuse to waste 1000 elixirs without result
That right there is what makes me angry. If he had left it at theory, I probably would have been ok with it. But he said that, then provided no data or results. So I'm going to refute it.
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