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 Post subject:
PostPosted: Sat Feb 03, 2007 10:46 pm 
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Caio wrote:
satman83 wrote:
Caio wrote:

Already got 1 :) I don't care about a fair fight, All i want to do is grief noobs at any level and make them quit.

Either play tough or quit bitches.


i think am correct when i say...you sir, are a Farking asshole

:D



Hi m8 followed me on this thread? Obsessed much? Ohhh righty then.


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Obsessed with srf, i think :roll: :banghead:

Anyways imo this game should go to p2p, + equal out the grinding time of leveling. 1-20 is ridiculously easy and 60-80 is ridiculously hard.

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PostPosted: Sat Feb 03, 2007 11:01 pm 
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Hello_Kitty wrote:

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Obsessed with srf, i think :roll: :banghead:

Anyways imo this game should go to p2p, + equal out the grinding time of leveling. 1-20 is ridiculously easy and 60-80 is ridiculously hard.


First point i agree with 100%

Second i disagree. I figure atm they are making much more money f2p than they would ever do p2p because the f2p aspect of the game is what makes most people at least try the game out. Plus im sure people (like me recently) have spent more on the game w/ its current system then if it was at an adverage p2p.

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PostPosted: Sat Feb 03, 2007 11:08 pm 
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Yea we need to make this game P2P

:D

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PostPosted: Sat Feb 03, 2007 11:09 pm 
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as long as you all pay for my gaming, otherwise you can refund me my time spent here a hundred fold, and i want boobies too.

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PostPosted: Sat Feb 03, 2007 11:11 pm 
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Caio wrote:
Another picture awww


What's the big obsession with me? I know i'm great and i'm English but seriously i just come on these forums for a banter and you guys idolise me. Your lives must be dull.


Wow ive never seen anyone with their head so far up their ass. We dont idolize you, we dont think youre great, we dont think youre the biggest BAMF on this forum. We want u to gtfo and im sure there isnt 1 person on this forum that wants u around because u constantly turn topics into flame fests, never make a point releveant to the topic, and act like ur supirior to us.

But i kno when i respond to this the topic is gonna get dragged down into another flame war which will end up getting locked so to get back on topic...

Best thing that could happen in this game would be if they ever added in that party quest update.

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PostPosted: Sat Feb 03, 2007 11:17 pm 
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Caio wrote:

Already got 1 :) I don't care about a fair fight, All i want to do is grief noobs at any level and make them quit.

Either play tough or quit bitches.



and this is why SRO should just make an offical bot.


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PostPosted: Sat Feb 03, 2007 11:20 pm 
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Kinda reminds me of a flashback almost all the forums bashed on khang7 for his stupidy o_O

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PostPosted: Sat Feb 03, 2007 11:23 pm 
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Lol...i remeber that.

look everyone knows hes doing it for attention, just ignore him ok

:D

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PostPosted: Sat Feb 03, 2007 11:34 pm 
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ciao why do you feel so special flaming someone online...? is your life really that boring?

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 Post subject:
PostPosted: Sat Feb 03, 2007 11:36 pm 
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EwwBabel wrote:
ciao why do you feel so special flaming someone online...? is your life really that boring?


Am guessing it is.

:D

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PostPosted: Sun Feb 04, 2007 12:00 am 
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lenatweb wrote:
A variety of quests would be great!

Exactly. Its the only thing SRO is missing as an actual game (the argument over security on illegal programs aside).. more dept! Basically all you do is lvl to the highest lvl possible by just doing like 3 quest types.. This game would be way more enjoyable if they actually stimulated several things in game. For example they have their events in a year but as you can see kSRO gets many extra's. I know its hard to get more dept in an MMORPG as SRO but then atleast they should try to exploit the features they do have, like the pvp system. One of the many solutions to get more action would be a ranking of guildwars (maybe lvl 5 only otherwise the list will get too long) on their site per server. So you can actually see who warred who, who won and the statistics of that guild.... and therefor there will be more competition on a server to get higher in the overall server rankings

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 Post subject:
PostPosted: Sun Feb 04, 2007 12:19 am 
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This thread was meant to be constructive not a flame fest you are all falling into caio's game WAKE up he is laughing at you.

Ciai you know i get you but dont do it in this thread please and ty.

And if a mod could go thru and delete the flame bait in here i would appreciate it.


hat being said keep up with the suggestions its exactly this kind of brianstorm this game needs.

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 Post subject: Re: My suggestions for a better SRO
PostPosted: Sun Feb 04, 2007 12:23 am 
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Passion wrote:
Let me list a couple real ways to improve SRO.

Joymax needs to first learn what a GM is and does if what the gm who posted on there official forums is even close to true they got those poor slobs doing the work of 6 people.

Yes, it has been stressed 100x.

Quote:
Kill the bot the dam thing sends packets to a private server dont tell me they cant sniff them out ...hell we can sniff there packets , how do you think the bot was made.

I'm clueless about those mechanics.

Quote:
/Addignore feature would kill 80% of the hate on the servers some prik calls you a noob or harass;s ya ,,,.addignore Shitbird_TR

Ok, but not necessary.

Quote:
Remove stalls entirely and add a marketplace system you put ure stuff on the market i come up do a search for what im looking for pay my gold and whammo i got my item you got your gold and neither of us had to waste time stalling and looking thru stalls.

Too drastic.

Quote:
Login Que ...self explanatory

Ok, but not necessary.

Quote:
Remove 1* trades entirely force traders to hire hunters for protection as was meant to be at inception the one star trade kills the triangle eliminates both the hunter and the thief and was a horrible idea.

No. There is a problem with the triangular conflict but doing away with 1* is not the solution. No one even goes 5* trading because the profits are miserable.

Quote:
Remove the thief wanted penaltys ...sure let them get wanted but none of these ridiculous cooldowns before they can job again and drasticly reduce the fines a thief just like trader and hunter needs to be = for the triangle to work.

Dunno, I hardly thief.

Quote:
MOB flagging you hit it first you own it sure people can help you but they wont get your drop... again eliminating hate people wont ks if they cant get anything out of it.

More spawns, faster spawn rates would be much easier and better.

Quote:
Make force more viable SRO is seriosly lacking in the healer dept they need to tweak force so its more appealing and fun for players. And in turn NERF THE LIVING SHIT OUTTA POTS AND VIGORS. talk about overpowerd and game destroying who ever made pots that strong and added vigor on top of it needs to be shot.

Don't forget nukers rely heavily on pots and vigors to even survive. Vigors are limited so they are not THAT problematic.

Quote:
Group content add some make it hard so you need a full rounded group to do it IE a healer a tank and a dps for starters.

Increase all monster stats by 700% which will make soloing inefficient and therefore botting will be inefficient.

Quote:
Add some different skins to the armors i dont care if the stats are the same but gimmie some shoices MMO gamers desperatly want ownership and individuality nobody wants to see there exact char around every corner.

On the same note gimmie a lil char custimasation let me change skin.hair/eye color . you dont need be like the new games where you can tweak eyebrow highlights makup moustaches boogers etc... Just a lil will do the trick.

Bleh. One thing at a time.

Quote:
FFS give us some skills all i ever see are ks stabs and sss and then you wonder why people get bored and leave DUH!!!

If you 1v1, there are but a few combinations. But if you focus on team/party pvp, like wars, as this is a MASSIVE multiplayer online RPG, then there are tons more combinations.

Quote:
End game content self explanatory. You wanna hold your vets? you know the people that have been playing since your beta that are trickling away 2x2 3x3 4x4 give them something to do instead of flaming each other in globals.

Perhaps a continous PvP only battelground with RANKS with SOSUN and SOMOON rewards every two weeks and removing sosun/moon/star completely from the game or severly limiting their drops at least of END game items.

Quote:
Lvl 1-20 grind time needs to be dbld no way i should be able to do 20 lvls in 24 hours thats just reatarded fast then you got some kid barely knows the game on a camel coming to your forums screaming NERF the thiefs cause he had no clue he has been playing for 2 days...

Bleh. It probably follows a formula.

Quote:
Lvl 64-80 mobs need the exp increased its absolutly abysmal and you wonder why people bot .

It's part of the formula. It's not supposed to be JUST about leveling, it needs to focus on SKILLED LEVELING which is what PvP is supposed to be about anyway.

Quote:
Guild only content easy to do and a great way to make guilds more than a social shit talking club.

IE fix jobbing, unique spawns, and wars. Also PvP battleground and some tournaments.......

Quote:
GM presence just seeing a GM from time to time at random will stop alot of the BS that is ruining the game now.

Yes. Or Silk Assistants with certian authorities for events, etc.

Quote:
There needs to be another aspect to the game besides combat somesort of crafting or something cause as is you hit cap and then........

Crafting = stoning your gear.

Quote:
The 1* removal would be awesome. It would really pump up the PvP.
BUUUUT, make it so that only players within 5 levels or something can attack you. Else you'll get vaporized by lv 80's and u will never go trading again, which would kill it all over again.

1*- 5 level difference able to attack
2*- 7 level
3*- 10 level
4* and 5* - everyone able to attack.

You'll see many more hunters/thieves AND teamworking since you can't attack them all, so you gotta bring lowbies or something.

Too bad it will never happen

Too big a hassle. It's supposed to be balanced with 1* having the least risk and least profits. Each increase in stars needs to be increased dramatically in both carrying load as well as sell value by following a certain EXPONENTIAL equation not a currently LINEAR equation. JANG -> DW needs to be reserved for low levels simply by making their profits MUCH less. DW -> HOTAN needs to be dramatically increased for higher levels. GET RID of thief scrolls WTF is that cheap magical shit. Make thieves travel to the Urichi Den that way traders going from DW -> HOTAN cross a RISKy area, the Den of theives, and their profits reflect that. REALLY SIMPLE really............

Quote:
DECREASE gold drops and NPCing value

Then more people will HAVE TO TRADE / PARTY / JOB / Guild! This is the SILKROAD TRADING ROUTE GAME for goodness sakes!

Quote:
I could go on but im sick of typing and this isnt something i haven't said before it just falls on deaf ears anyway.

Unfortunately.


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 Post subject: Re: My suggestions for a better SRO
PostPosted: Sun Feb 04, 2007 12:45 am 
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zphantom wrote:
Passion wrote:
Let me list a couple real ways to improve SRO.

Joymax needs to first learn what a GM is and does if what the gm who posted on there official forums is even close to true they got those poor slobs doing the work of 6 people.

Yes, it has been stressed 100x.

Quote:
Kill the bot the dam thing sends packets to a private server dont tell me they cant sniff them out ...hell we can sniff there packets , how do you think the bot was made.

I'm clueless about those mechanics.

Quote:
/Addignore feature would kill 80% of the hate on the servers some prik calls you a noob or harass;s ya ,,,.addignore Shitbird_TR

Ok, but not necessary. Very neccasery it one of the biggest reason i quit

Quote:
Remove stalls entirely and add a marketplace system you put ure stuff on the market i come up do a search for what im looking for pay my gold and whammo i got my item you got your gold and neither of us had to waste time stalling and looking thru stalls.

Too drastic. O you like spending an hour searching for what you need and getting lagged to death cause there are more afk stalls than players in the game?
Quote:
Login Que ...self explanatory

Ok, but not necessary. Again a very simple fix to one of the players biggest gripes
Quote:
Remove 1* trades entirely force traders to hire hunters for protection as was meant to be at inception the one star trade kills the triangle eliminates both the hunter and the thief and was a horrible idea.

No. There is a problem with the triangular conflict but doing away with 1* is not the solution. No one even goes 5* trading because the profits are miserable. Matter of opinion really but eliminate 1* and traders are forced to hire hunters and becouse they have to pay them ,they are gonna do more stars attract more thiefs and creat more pvp its all interconnect like a chain the 1* breaks the chain
Quote:
Remove the thief wanted penaltys ...sure let them get wanted but none of these ridiculous cooldowns before they can job again and drasticly reduce the fines a thief just like trader and hunter needs to be = for the triangle to work.

Dunno, I hardly thief.

Quote:
MOB flagging you hit it first you own it sure people can help you but they wont get your drop... again eliminating hate people wont ks if they cant get anything out of it.

More spawns, faster spawn rates would be much easier and better.LMAO have you ever been in 1f finding a mob to kill has never ever been a problem in this game
Quote:
Make force more viable SRO is seriosly lacking in the healer dept they need to tweak force so its more appealing and fun for players. And in turn NERF THE LIVING SHIT OUTTA POTS AND VIGORS. talk about overpowerd and game destroying who ever made pots that strong and added vigor on top of it needs to be shot.

Don't forget nukers rely heavily on pots and vigors to even survive. Vigors are limited so they are not THAT problematic. Again you need to look at what hppens if you nerf pots to hell all og a sudden you need to group and a healer becomes GOLD Think outta the box at cause and effect

Quote:
Group content add some make it hard so you need a full rounded group to do it IE a healer a tank and a dps for starters.

Increase all monster stats by 700% which will make soloing inefficient and therefore botting will be inefficient. Thats just ridiculous im thinking you just put things in to not agree with me that wouldnt help a dam thing just tick people off more
Quote:
Add some different skins to the armors i dont care if the stats are the same but gimmie some shoices MMO gamers desperatly want ownership and individuality nobody wants to see there exact char around every corner.

On the same note gimmie a lil char custimasation let me change skin.hair/eye color . you dont need be like the new games where you can tweak eyebrow highlights makup moustaches boogers etc... Just a lil will do the trick.

Bleh. One thing at a time. Again just disagreing to disagree you know its a good idea its ok to say so nobody will call you a kiss ass
Quote:
FFS give us some skills all i ever see are ks stabs and sss and then you wonder why people get bored and leave DUH!!!

If you 1v1, there are but a few combinations. But if you focus on team/party pvp, like wars, as this is a MASSIVE multiplayer online RPG, then there are tons more combinations. Really like what? you wont will see the exact same skills used in 1 vs 1 as group PVP how long have you played this game?
Quote:
End game content self explanatory. You wanna hold your vets? you know the people that have been playing since your beta that are trickling away 2x2 3x3 4x4 give them something to do instead of flaming each other in globals.

Perhaps a continous PvP only battelground with RANKS with SOSUN and SOMOON rewards every two weeks and removing sosun/moon/star completely from the game or severly limiting their drops at least of END game items. Less drops is never ever a good thing in any game mmo or not we all LOVE our phat lewts
Quote:
Lvl 1-20 grind time needs to be dbld no way i should be able to do 20 lvls in 24 hours thats just reatarded fast then you got some kid barely knows the game on a camel coming to your forums screaming NERF the thiefs cause he had no clue he has been playing for 2 days...

Bleh. It probably follows a formula. Then change the formula cause its back asswards
Quote:
Lvl 64-80 mobs need the exp increased its absolutly abysmal and you wonder why people bot .

It's part of the formula. It's not supposed to be JUST about leveling, it needs to focus on SKILLED LEVELING which is what PvP is supposed to be about anyway. Skill plays absolutly no part in sro anymore again disagreeing just to disagree
Quote:
Guild only content easy to do and a great way to make guilds more than a social shit talking club.

IE fix jobbing, unique spawns, and wars. Also PvP battleground and some tournaments....... I already said all that but ty for reiterating it
Quote:
GM presence just seeing a GM from time to time at random will stop alot of the BS that is ruining the game now.

Yes. Or Silk Assistants with certian authorities for events, etc.Ill tell a silk assistank to ..... off in a heartbeat they even look at me crooked he is just another player to me although id rather call them unpaid informants. JM dosnt listen to a thing they have to say anyway. Official JM employees only would creat the effect not some 16 year old who wrote a nice paragraph about how he loves sro .
Quote:
There needs to be another aspect to the game besides combat somesort of crafting or something cause as is you hit cap and then........

Crafting = stoning your gear. No thats enhancing stoning ure gear cmon wtf is that.
Quote:
I could go on but im sick of typing and this isnt something i haven't said before it just falls on deaf ears anyway.

Unfortunately.

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 Post subject:
PostPosted: Sun Feb 04, 2007 1:25 am 
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It's getting way too long. I'm not just disagreeing to disagree. All your points are probably valid and "fun" but impractical in that it would require major changes or is too difficult (marketplace system) to do or is simply negligible, or ignorable (ie people PMing u). I'm just gonna choose the most critical problems to comment.

Quote:
No. There is a problem with the triangular conflict but doing away with 1* is not the solution. No one even goes 5* trading because the profits are miserable. Matter of opinion really but eliminate 1* and traders are forced to hire hunters and becouse they have to pay them ,they are gonna do more stars attract more thiefs and creat more pvp its all interconnect like a chain the 1* breaks the chain

The profits are too miserable. Agree? Then how can anyone hire hunters? Even a 5* load isn't profitable. Therein lies the problem, effort and profit are not balanced. If the profits EXCEED the efforts, more people will try to trade, more thieves will prowl, and then traders can afford to hire hunters. It should be a very simple fix simply by increasing the 487% to XXXX%.

ALONG with that, people don't trade/job consistently because gold and item drops far outweigh any current trading. So one other solution is to decrease gold and "rare" item drops so that people are FORCED to job, trade, alchemy, etc to be the strongest.

The game needs to revolve around the jobbing and trading which should force parties, which should foster stronger guild relationships, create 24/7 wars over traders/hunters/thieves, etc; which in turn should curb botting.

In a sense, I believe fixing the jobbing system will fix numerous other problems like end game activities to job for gold for pots and gear and you can't bot during jobs.

Quote:
My level and experience

I'm a level 72 int based spear turned (SP farming for) sword nuker. Yes I've been to 1F-P and it empties out to the point that it is boring. Two people in the small EGW EGS rooms used to be the max for me or it empties. Any more than two at 1F-P empties the nachal room.

Quote:
POTS

Good thing to bring up pots. Perhaps the best solution is to increase the pot cooldown timer to prevent pot spam. The X-large pots probably should be removed but then again I haven't used them yet. Simple fixes really, increase cooldown timer and remove x-large pots.

Quote:
Increased monster stats by XXX%

I thought it would be a cause to form real parties and diminish the effectiveness of botters. 1-shotting nukes and 2-3 glavier skills killing mobs is the reason why botters flourish (besides the fact that the GMs ignore it). Otherwise, the current grind is grinding away by yourself in a deep dark corner somewhere which is what botters do best. Requiring a party in a sense requires skill in cooperation and coordination which forces players to actually play/interact. Explain how it would be ridiculous?

Quote:
Skill plays absolutly no part in sro anymore again disagreeing just to disagree

Key word ANYMORE. That's why there are suggestions to bring it back.


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 Post subject: lol
PostPosted: Sun Feb 04, 2007 7:49 am 
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I agree with all of your ideas...

But as far as NightBlooms idea.. why make it more costly? it takes GP to level. it takes money to level.. I don't know about your server.. but on mine There are plenty of STRONG guilds.. Some live and some die.. the New ones are either a success or a failure you can't just say oh.. lets force everyone to be in a big name guild because making one is too hard.. you have to have noob guilds or there are no good guilds.


One thing I have to say on this post is.. Yes.. botting is bad for the game--- but like passion said 64+ and wow what the hell did i run into-- you literally have to have absolutely NO LIFE to get to 80 without botting. So you either power level and call yourself legit.. or bot.. I'm not saying there are not legit players.. I used to be one for a long time, but when college starts.. and more than 4 out of 6 people in taklamakan are afk.. why do you blame people for turning to botting


A lot of that was just scrambled thoughts .. so its probably really confusing-- sorry for that

one last thing.. Give us a freaking 76 weapon.. jesus.. leveling to 80 i figured what are the chances of someone finding an sosun anyways? .. I thought it would be like lvl 60 all over again where everyone is even. Now.. people have outdated 72 weapons on 3rd tier 8th garments.. fighting people 8 levels over their weapons



zphantom it did seem like you were disagreeing to disagree at times.. but i do VERY STRONGLY agree with your triangular conflict idea.. I have been thinking of this for a longgg time .. If people actually get more out of it they will do it way more often. Right now the only reason people go thieving or trading is to cause a war.. nothing more. When you pay 100k and get 300k back.. its pretty pointless.

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 Post subject:
PostPosted: Sun Feb 04, 2007 8:06 am 
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In my opinion Joymax is never going to completely fix the bot problem through image verification or mass bot bans. The time it takes to level from 1-80 is a nightmare. I guess that's the game that JM decided to play. It's kind of like asking us to bot. (and no, I don't bot)

JM: Guess what, you're going to have to grind like mad until your brain bleeds to reach 80 cap!
The player: I'd like my brain not bleeding, ty very much.

Thus the bot.

Imo astrals are a complete joke too. $5 for a possiblility of having an additonal + to your weapon? :banghead:

JM: Here, you can pay $5 to have a chance of giving a virtual item a slight boost so you have a better chance of owning another player. However, if you fail, I hope you will come back for more as all I want is your money.
The player: T_T

No ignore feature:

turk: you mama fuc k
turk: you mama fuc k
turk: you mama fuc k
The player: fsck this, I'm going to WoW.

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 Post subject:
PostPosted: Sun Feb 04, 2007 10:09 am 
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now all i have to do is earn a billion and i will buy joymax. :D

yeah the game has flaws (anygame does).
the point is, its free. FLAME ON! (sounds kinda dork :P )
and this game is not finish yet. there still a LOT to be implemented, probably the big guys of JM has some major problems or drawback that needs to be resolve. (every company does) but give them a slack. (im not defending them, i just know how company works). but all in all i still like to play it. and i dont bot.

if only i can earn my billion mark :roll:


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 Post subject:
PostPosted: Sun Feb 04, 2007 10:28 am 
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lmao, caio owns half of srf, gg.

neways, about nerfing pots. they could make pots into action icons, one for hp and one for mp, and have a limit to how many pots u can carry. it'll be like two sacks for hp and mp pots. every 10 lvls, the limit increases, but not by too much. don't make pots a drop from mobs.

example for dumbshits: like those pot bags u can buy from item-mall, except they will be action icons, thus taking no space in ur inventory.


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PostPosted: Sun Feb 04, 2007 4:54 pm 
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TOloseGT wrote:
lmao, caio owns half of srf, gg.

neways, about nerfing pots. they could make pots into action icons, one for hp and one for mp, and have a limit to how many pots u can carry. it'll be like two sacks for hp and mp pots. every 10 lvls, the limit increases, but not by too much. don't make pots a drop from mobs.

example for dumbshits: like those pot bags u can buy from item-mall, except they will be action icons, thus taking no space in ur inventory.


Not a bad idea toclose. But i woulldnt take it that far let them carry as many as they want just nerf the piss outta them so they are emergency use only .

My point for nerfing pots and especially vigor is to make people play/lvl together as a team lvling wouldnt be half as dull if you were doing it with 2-6 friends with you killing mobs and keeping an eye on one anothers health. Got your blader and glaiver tanking the mob and two nukers and an archer providing the DPS with a force user dropping heals, now thats MMO gaming what we do now is a console game with insults.

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 Post subject:
PostPosted: Sun Feb 04, 2007 5:10 pm 
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Fly wrote:
nude patch. sro + nude patch = me never getting bored and quitting



dats why i chose kSRO before :P

^^

pwns!! SRO patch would be better than WoW, lmao~~

anyways, just go to play

Oppai 2 / SexyBeach 3 / Biko 3

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 Post subject:
PostPosted: Sun Feb 04, 2007 5:40 pm 
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or...how bout we get oprah winfrey to buy the game....better yet just let microsoft own the game. (back on topic) I believe the ignore feature would be so much better so you can just shut those 10 year olds up
And also making the pots on a...10 sec cooldown would also reduce pvp battles, which is good i mean i fought a battle yesterday which literally took like a whole minute to finish.
Auction houses would remove a ton o lag (previously said in other topics)

Group content would be nice but the healers(force) will need some MAJOR b uffs(ie group heal) until you can party with euro healers.[/u]

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PostPosted: Sun Feb 04, 2007 6:18 pm 
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zonas_jaf wrote:
Caio wrote:

Already got 1 :) I don't care about a fair fight, All i want to do is grief noobs at any level and make them quit.

Either play tough or quit bitches.



and this is why SRO should just make an offical bot.



yeah... therez one in chinese sro blue server


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PostPosted: Sun Feb 04, 2007 6:21 pm 
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includes everything i wanted....

great post


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PostPosted: Sun Feb 04, 2007 7:05 pm 
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Well

like i and a few others said before me...

pay to play, only way the game will get better.

:D

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PostPosted: Sun Feb 04, 2007 9:21 pm 
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Passion wrote:
TOloseGT wrote:
lmao, caio owns half of srf, gg.

neways, about nerfing pots. they could make pots into action icons, one for hp and one for mp, and have a limit to how many pots u can carry. it'll be like two sacks for hp and mp pots. every 10 lvls, the limit increases, but not by too much. don't make pots a drop from mobs.

example for dumbshits: like those pot bags u can buy from item-mall, except they will be action icons, thus taking no space in ur inventory.


Not a bad idea toclose. But i woulldnt take it that far let them carry as many as they want just nerf the piss outta them so they are emergency use only .

My point for nerfing pots and especially vigor is to make people play/lvl together as a team lvling wouldnt be half as dull if you were doing it with 2-6 friends with you killing mobs and keeping an eye on one anothers health. Got your blader and glaiver tanking the mob and two nukers and an archer providing the DPS with a force user dropping heals, now thats MMO gaming what we do now is a console game with insults.

When players can 1-nuke mobs + an occasional shout or throw+sss+petal mobs like nothing a potion delay or limit doesn't change anything if you don't strengthen mobs. If you're talking about uniques, well, waiting 3 hours then party for a chance to KS uniques is boring. A unique is a "strengthened" mob as well. If you're talking about PvP yes, pots need to be limited, and in PvP, you're basically dealing with a "strengthened" player mob.

So basically, the only way to make parties a necessity is to either beef up mobs + exp + drops OR on the flip side you can decrease all the skill attacks + inc exp + inc drops. It's easier to just increase all mob stats.


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PostPosted: Sun Feb 04, 2007 10:18 pm 
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I think the reason SRO is so independent based as opposed to team based like other MMORPGs is because most other games of this genre ARE team based. If someone new were to decide to play a game, they would have to choose between 10 group based games with the exact same gameplay. Joymax's plan was probably to have the only MMORPG that did not require leveling in a group, and therefore stand out more. Not only that, there's the illusion of it being a f2p game. Their idea is pretty good in my opinion, but they screwed up a lot of key aspects which has really brought this game down.

Caio, what do you think costs you more money? $10 monthly fee, or $5 per astral?

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PostPosted: Sun Feb 04, 2007 11:05 pm 
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Caio wrote:
Are you people so thick?


The only reason the game has so many users is because it's F2P, That's the main attraction of the game. If the game went P2P basically it would die you would go in towns with a minimal ammount of people. I know for 1 i wouldn't pay.


Also it can never go P2P because the buying silk would have to be taken out so poeple who's ever bought silk would get screwed, The game will never be P2P so get that out of your heads.


Free to pay = more kiddies = more immaturity = more bots.

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PostPosted: Sun Feb 04, 2007 11:09 pm 
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Caio wrote:
Are you people so thick?


The only reason the game has so many users is because it's F2P, That's the main attraction of the game. If the game went P2P basically it would die you would go in towns with a minimal ammount of people. I know for 1 i wouldn't pay.


Also it can never go P2P because the buying silk would have to be taken out so poeple who's ever bought silk would get screwed, The game will never be P2P so get that out of your heads.


+1.


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PostPosted: Sun Feb 04, 2007 11:15 pm 
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*sigh*

F2P will be the end of this game.

Why?

The customer (ones who actually pay for silk) will only take so much crap service before he/she stops playing. Compared to other companies, JM is shoddy. Mass hackings. Mass botting. etc. Less silk = worse service = even less people paying silk. So the chain continues, as it already has. Only way to fix this is to make this game p2p imo, and fix this game up.

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