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You_Dead_Yet
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Post subject: Re: unique drops Posted: Thu Nov 18, 2010 9:31 pm |
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Valued Member |
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Joined: Mar 2007 Posts: 380 Location: here
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XMoshe wrote: You_Dead_Yet wrote: XMoshe wrote: And put limit on uniques and make the items account bond. No need. Why a limit? People would stop going after low lvl uniques since they would give low lvl 'unique items', and would go at uniques according to their level. So they would need great party for that, and I doubt it would be always the same people that get the kill on the same unique, since more (hopefully) party would do unique hunting, because of the benifit. And why account bound? Whats wrong with selling them? What would be nice is each unique would have his own items set. Like Yarkan would have Yarkan Chest, Yarkan boots, Yarkans shoulders, Yarkan Blade, ect. So if you get same item twice, why not sell it?^^ Because high lvl's will start farming them then and sell them. It's not the point of going to higher lvl's when they get low lvl items. They get shit items now too and they still go for the lower uniques. The people in the game are just assholes and thats why they hunt lvl 20 uniques all day. The chance a low lvl char will kill a unique around his own lvl is 1 in a thousand or even lower. God I hate sro's community. Well atm in SRO i think you can't get drops from mobs which are like 15 or more levels lower than your char level? They could apply that to the unique drops as well, so high levels couldnt farm low level uniques for drops, because you're right this would kinda kill the fun. So that way, you don't even need to limit levels or have the drop account bound, since only people which level is around the unique level could possibly get the unique drop. And I dont see why we couldnt allow them to sell them if they want. But yeah like Zing said, best would be to have lvl limit on each unique. But at least if there is a level limit to actually get a drop from the unique, thats a start. But anyway, nothing in that will be applied anyway  Maybe tho they will try to boost the unique monster system after they are done with job system. I wonder why they even came up with that Invalid Repair items idea... So useless
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Zing
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Post subject: Re: unique drops Posted: Thu Nov 18, 2010 9:52 pm |
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Joined: Dec 2006 Posts: 568 Location:
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Emarosa wrote: What could you possibly want bound when equipped? thats a bit harsh.. Special items would be bounded. If you played WoW, you could familiarize yourself with the system. It isn't harsh, it's actually great regulation (it gets people to hunt, instead of sheer grinding [i.e. botting/plvling]) but in the end, Silkroad is a MMORPG on retardation pills. If JM implements this system they could have it where uniques spawn every hour or two (whichever time span works) after death If JM just made things for each level group, 1-20, 20-30, 40-50, people wouldn't be so damn eager to get to 110. Like Job system being cut into level groups. Only thieves may attack traders or hunters around their level and vice versa
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XMoshe
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Post subject: Re: unique drops Posted: Thu Nov 18, 2010 10:18 pm |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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You_Dead_Yet wrote: XMoshe wrote: Because high lvl's will start farming them then and sell them. It's not the point of going to higher lvl's when they get low lvl items. They get shit items now too and they still go for the lower uniques. The people in the game are just assholes and thats why they hunt lvl 20 uniques all day. The chance a low lvl char will kill a unique around his own lvl is 1 in a thousand or even lower.
God I hate sro's community. Well atm in SRO i think you can't get drops from mobs which are like 15 or more levels lower than your char level? They could apply that to the unique drops as well, so high levels couldnt farm low level uniques for drops, because you're right this would kinda kill the fun. So that way, you don't even need to limit levels or have the drop account bound, since only people which level is around the unique level could possibly get the unique drop. And I dont see why we couldnt allow them to sell them if they want. Even if they don't get drops they will still kill low lvl uniques because they are total jackasses and they want to see their name on the screen. Only way to make unique hunting fun is putting a restriction on it for higher levels, or atleast make it 1kill then block it.
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olympis
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 12:33 am |
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Regular Member |
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Joined: Mar 2009 Posts: 249 Location: ecsro and life
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is there a big exp/sp reward too
_________________ started playing sro again after a year... zszc:firebolt69
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Tasdik
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 12:34 am |
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Forum God |
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Joined: Jan 2007 Posts: 13206 Location: Life
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There is. But no one close to the uniques level ever gets the kill. So the reward isn't as impressive. Or impressive at all really.
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sandsnip3r
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 12:51 am |
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Joined: Jan 2007 Posts: 299 Location:
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if you're into uniques for the reward rather than publicity, get to the appropriate level and kill the ones in the tomb...
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sandsnip3r
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 12:59 am |
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Joined: Jan 2007 Posts: 299 Location:
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Zing wrote: Appropriate level? What dont you understand?
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Zing
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 1:13 am |
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Joined: Dec 2006 Posts: 568 Location:
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It's not that I don't understand. You just implied that if people want to actually hunt Uniques for an actual purpose you would have to be at least 90+, which you label as the appropriate level.
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sandsnip3r
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 1:37 am |
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Joined: Jan 2007 Posts: 299 Location:
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Zing wrote: You just implied that if people want to actually hunt Uniques for an actual purpose you would have to be at least 90+, which you label as the appropriate level. I didnt say 90+, I'm just saying be level 70 minimum. You think that's a stupid idea? You think its retarded to have to be a certain level and to go for the more "undesirable" uniques? Go complain in your local turkish internet cafe. Realistically, try being the level of a well known unique of your desire, and get the kill. Probability that you'll actually get the kill is extremely low as stated before. Therefore, rather than spend 3 hours a day waiting for Isy or someone else, just to get ks'ed by your server's king turk, spend that time leveling up. This way, you at least have a realistic chance amongst all of the people who adore ruining a great game.
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Zing
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 1:44 am |
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Joined: Dec 2006 Posts: 568 Location:
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I doubt either options are realistic. How often are you going to get a legit group together at 70+ ready for unique slaying in the tombs? And even if you do, what's the probability that some 110 party group isn't already there camping?
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sandsnip3r
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 2:00 am |
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Banned User |
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Joined: Jan 2007 Posts: 299 Location:
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Zing wrote: I doubt either options are realistic. How often are you going to get a legit group together at 70+ ready for unique slaying in the tombs? And even if you do, what's the probability that some 110 party group isn't already there camping? What level are you? 20? I used to solo the uniques in there when my fire/light/heuksal nuker was 85... You act like they're something stupid hard to kill. And NEVER once have I seen a 110 party camping at one of them lmfao. Why would they be there? They wouldnt get exp, they wouldnt get drops, it doesnt announce the killer's name, its hardly even spontaneous spawns... And if there are parties like that on your server, go to another one and kill it, they're all over.
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Zing
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 2:40 am |
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Joined: Dec 2006 Posts: 568 Location:
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Do those unique drop anything good? As far as I know they're glorified giants, while what they call "bosses" are the ones who actually drop good items in the tomb
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sandsnip3r
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 3:11 am |
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Banned User |
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Joined: Jan 2007 Posts: 299 Location:
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I've gotten some very nice things from all of those. Were you talking about the ones pre-medusa? Yeah... those are going to take a bit higher level. But on my server, Beakyung is rarely killed, It was quite a surprise to see her killed today...
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XMoshe
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 12:10 pm |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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MaNNia wrote: i remember i got SOM 32 spear from Ureuchi and 4D sos tallisman ... but long time ago xD Probs from one of his spawns because I have never seen a unique drop SoX.
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Props to chrisorg for the sig <3
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fckerr
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 12:45 pm |
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Joined: Mar 2008 Posts: 1914 Location: Bulgaria
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Tia
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 1:15 pm |
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Joined: Jun 2010 Posts: 859 Location:
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ive killed uniques only on ksro, and at my lvl too, first ivy was at 28 (higher lvl in pt got the kill tho) but i got like 1 lvl and 35%, all uniques gave me very good xp, and i killed isy at 5X i am not sure at what exactly lvl i think 55, and it was nice xp too 
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_Equal_
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 1:57 pm |
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Loyal Member |
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Joined: Oct 2008 Posts: 1771 Location: Completely in flux
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Our higher level union people have been killing the uniques in the tomb occasionally, the 89, 90 and 95, when we can - drops are almost ALWAYS repair invalid. Got 3 last night.  At least you get a few elixirs too, and decent XP.
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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pinkypwned
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Post subject: Re: unique drops Posted: Fri Nov 19, 2010 5:00 pm |
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Joined: Jan 2010 Posts: 108 Location: rsro
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