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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 2:48 pm 
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i think that the gold buying mentality of this game has seeped so far into the minds of its brainwashed players that they know nothing else. i dont think you people realize how many people would like to buy silk items with gold, and how fast that shit would sell. clearly people enjoy the way things are thats why they still play.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 4:25 pm 
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It's all about the mentality of the players. In iSRO most of the players just cheat as hard and much as they can to get as much as possible in the shortest amount of time.

In ksro and any other foreign sro this concept works very well, because the people would never think of "let's make 15 goldbots to buy the next premium plus" or whatever.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 4:50 pm 
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CeLL wrote:
i think that the gold buying mentality of this game has seeped so far into the minds of its brainwashed players that they know nothing else. i dont think you people realize how many people would like to buy silk items with gold, and how fast that shit would sell. clearly people enjoy the way things are thats why they still play.


Still you're not thinking straight...Yes its true lots of people would love to buy silk items with thier gold but that's only initially. If you and I bought some silk items with our gold we won't be needing any silk items until 28days have elapsed.(Pets,prem etc)

For the person that used buy gold from farmers and is now selling silked items for gold he can't wait till our items run out (not to mention he's got a huge competition in the sales of silk items now). He would have to resort back to buying gold where its faster. There is nothing wrong with my mentality, I'm just examining what would happen.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 5:12 pm 
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you arent examining what would happen, you are examining what the majority want to believe so as to continue right down the same path they are now. nobody here REALLY wants things better or any different than they are now. those that DO have long deserted this god forsaken hellhole of a game, because thats the only way for that to happen. im done with this topic. this is like trying to tell a practicing crack addict how they could live a fuller life with out drugs while they are smoking Farking crack in your living room.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 5:38 pm 
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The majority is already currupt thus the reason why it would happen the way I mentioned. Its not about what they want to believe but what they already are. Take away the ability to get crack from the crack addict is what Joymax needs to do. Thats the only real solution.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 5:45 pm 
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if you invest money to buy silk then sell for gold. The profit would be lesser than get gold from goldbots farming or bought from gold site

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 6:40 pm 
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NuclearSilo wrote:
if you invest money to buy silk then sell for gold. The profit would be lesser than get gold from goldbots farming or bought from gold site

yes the amount of gold itself would be less, but the market would change. inflation would be differnt. what you say is a half truth coming straight from the mouths of the money grubbing gold selling sites. this is more of the suppliers mentality now, rather than the addicts.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 11:37 pm 
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Cell... I just can't follow your logic...
gold buyers=they spend real money to buy gold to buy things in game
silk buyers=they spend real money to buy silk items
common denominator=someone spending real money to get things in game, not for the sake of just having lots of gold...

what happens if you stall silk items is: person A stalls silk, person B buys it with gold. Person C wants item and offers person A more than B next time person A has silk. Repeat and silk items get inflated in stalls... result being the same as any other "rare" item in game like suns which costs billions in gold. Meaning goldbots will increase to meet goldbuyer's demands. Because gold prices will get lower or the people buying silk items in stalls would buy it directly from joymax. No one will spend more $ in terms of gold than it would take to just buy it from item mall. And with inflated prices, no none gold buyer can afford it... again take suns for example

If you are saying there more people willing to sell silk items for gold because they can stall silk for more gold than they can to buy it? But ask people why they want the gold? it does them no good if they have nothing to buy it with... so they would just trade 1 prem for a +5 set or sun or whatever they want. The silk buyers would use silk item as a new currency to avoid the use of gold and trade item directly for item. But the people who don't have the items to trade will still want silk items which will continue to drive gold buying.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 11:53 pm 
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there are multiple games that allow the selling of currency and item, none of them work this way.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Wed Jan 27, 2010 11:59 pm 
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theres no logic behind your argument. U make assumptions thats not even logic.
U're just trying to win an argument, u never stop for awhile n think what exactly is that post about.

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Thu Jan 28, 2010 12:32 am 
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-.- wrote:
buying silk items in stall would encourage the goldbots and increase them...

remember, if gold companies sell their gold above silk price then people would just buy the silk instead, so they will always price the gold below the silk items if stallable... meaning more stalled silk=more people buy gold

example:
100m cost $5 (not sure, I blocked spam bots lol but should be around that)
silver prem ($15) in stall for 200m? buy gold for under silk price ($10 gold) and then get it from stall... because if silver prem in stall>$15 in gold people would just buy silk and buy it from joymax

lol
Last time i played cSRO a clock was 120M, so i would very much doubt in iSRO it would cost that cheap

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Thu Jan 28, 2010 6:03 am 
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Premium stuffs stallable or not has its pro and con
You can't just judge things in black and white or 0% and 100%, it's 50:50

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Thu Jan 28, 2010 10:42 pm 
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NuclearSilo wrote:
Premium stuffs stallable or not has its pro and con
You can't just judge things in black and white or 0% and 100%, it's 50:50

yes you can... you take the 0% and i'll take the 100% and together we'll have 50%


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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Sun Jan 31, 2010 10:22 pm 
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If joymax going start puting gold in Item Mall, he better start increasing the amount of gold it can be trade and ofc stall!

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 Post subject: Re: Silk Items with In-Game Gold: The Solution?
PostPosted: Mon Feb 01, 2010 2:43 am 
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JM can just make all high level armor and weapon sellable by NPC, so that players don't have to buy the last grade of weapon for 100M
and elexirs too
sun weapon could be obtained in a special way, like helping newbies, give donation to charity system, battle fame points

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