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HuNt3rMx
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Post subject: Re: 501 ways to solve the bot problem Posted: Thu Aug 06, 2009 2:39 am |
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Regular Member |
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Joined: May 2007 Posts: 240 Location: Hotan Palace =)
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u were supposed to be funny u azzholes! and keep the numeration goein up rofl.
ok here i go:
501+1: Sell gold for silks (lmao)
_________________ Ign: _Born2Nuk3_ lvl: 75 Server: Aege Status: Active More info: will farm at 110 -.-'
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selenne
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Post subject: Re: 501 ways to solve the bot problem Posted: Thu Aug 06, 2009 3:00 am |
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Frequent Member |
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Joined: Jul 2008 Posts: 1176 Location:
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is this the spam thread? can i become a patron member here spamming in your spam while u guys are spamming?
_________________ Looking for the perfect MMORPG.
While i don't find: VINDICTUS - Kalkin - lvl 30 Lann - West Server
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NuclearSilo
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Post subject: Re: 501 ways to solve the bot problem Posted: Thu Aug 06, 2009 3:51 am |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Move to another version of sro if you don't like. There's lots of guide out there to register. - implementation of a quiz image code, which require human intelligence to fill. For example, which is the biggest: a moon, a car, a flower? If I cut a cake in 2D with 3 strokes, how many pieces will I get?
- implementation of a super powerful and intelligent AI mob, which spawn every 5 mins, come closer and closer every second to kill you, he has an agro of 100 range and the only way to stop him to chase you is to stop attack other mobs for 30s. After 30s, he will let you continue to train for 5 more mins then start to chase you again. This mob has a degree of anger. Red is the maximum anger when you kill too much mob around. When he is red, he will chase you until you die, so in order to escape, you got to wisely lure him to be stuck by obstacles (which require lots of intelligent). You have a 100 mob cap, kill over 100 he turns red, over 80, turn yellow he comes closer and closer to you, to stop him, you got to stop killing for 30s. This AI mob has a special attack which deal dmg by %HP, each is 50%, so you'll die in 3 hits no matter how. It will also stop bot plvl at Ongs even if the players is lvl 100 full sun.
_________________ Playing Age of Wushu, dota IMBA
Last edited by NuclearSilo on Thu Aug 06, 2009 3:54 am, edited 1 time in total.
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selenne
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Post subject: Re: 501 ways to solve the bot problem Posted: Thu Aug 06, 2009 3:53 am |
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Frequent Member |
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Joined: Jul 2008 Posts: 1176 Location:
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[quote="NuclearSilo"]Move to another version of sro if you don't like. There's lots of guide out there to register. - implementation of a quiz image code, which require human intelligence to fill. For example, which is the biggest: a moon, a car, a flower? If I cut a cake in 2D with 3 strokes, how many pieces will I get? /quote]
i cant answer those
_________________ Looking for the perfect MMORPG.
While i don't find: VINDICTUS - Kalkin - lvl 30 Lann - West Server
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Trae
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Post subject: Re: 501 ways to solve the bot problem Posted: Thu Aug 06, 2009 6:41 am |
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Hi, I'm New Here |
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Joined: Aug 2009 Posts: 24 Location:
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NuclearSilo wrote: Move to another version of sro if you don't like. There's lots of guide out there to register. - implementation of a quiz image code, which require human intelligence to fill. For example, which is the biggest: a moon, a car, a flower? If I cut a cake in 2D with 3 strokes, how many pieces will I get?
not everyone can understand english you know.
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Barotix
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Post subject: Re: 501 ways to solve the bot problem Posted: Thu Aug 06, 2009 7:12 am |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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M3K0S wrote: 4. spam thread is spam +1 post count.
_________________
Maddening
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