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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 7:35 pm 
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Actually, i think that you talk about "luck" but you don't really know what it is. It is a luck because God said so, you are lucky to make a +7 because God make it happens. But in sro world, it's not the same. From +0 to +255, the degree of "your so-called luck" changes, it decreases with the + of the item. So in this case, better call it random or chance.
And if you say "although alchemy is pure luck, +0 is more lucky than +9" is a total bs. If it's pure luck then it's luck because god wants it to happen. There is no such thing as more lucky or less lucky.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 7:45 pm 
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First off, since your on troy and you cant fail on plussing as you claim, +7 my 94 2hand please, i bought 6 of them and dint get one to +5 yet after over 150m.

Second of all, i do beleive some chars are more lucky then others.
On my acc now i simply CANT fix crits, poor in 300m and it will still never have reached anything over 40% xD though, i seem to own at blues, they work so easely.
and some say it increases your luck to fail an other weapon, or more, before attempting a high plus, so i do try that (not like it hurts to try). but there is No way to NEVER fail, if there was the whole server would have +5275 weapons now >.<

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 7:56 pm 
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NuclearSilo wrote:
Actually, i think that you talk about "luck" but you don't really know what it is. It is a luck because God said so, you are lucky to make a +7 because God make it happens. But in sro world, it's not the same. From +0 to +255, the degree of "your so-called luck" changes, it decreases with the + of the item. So in this case, better call it random or chance.
And if you say "although alchemy is pure luck, +0 is more lucky than +9" is a total bs. If it's pure luck then it's luck because god wants it to happen. There is no such thing as more lucky or less lucky.

LOL?
so atheists are pretty screwd... seriously ,,|,,

imo, the best way to see it is:
Take a dice:
every + has x amounts of sides filled with fail & success
every higher + has more sides & also more fails than success

very simple put (succesratios are examples):
+1: 90 side success & 10 sides fail
+2: 90 success & 100 fails
+3: 90 success & 190 fails
+4: 90 success & 280 fails
...


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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 7:58 pm 
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Pan_Raider(`_´) wrote:
failed to +1 an item 3 times with lucky powder -.-
then got another one to +4 in one go, +1 and +2 without lucky

completely random

It's because you met a fail condition in the computer code. Once you know how to process of alchemy is done, and the game code, having a fail is evitable.
Moreover, i'd agree if you call it random than luck.

Quote:
LOL?
so atheists are pretty screwd... seriously ,,|,,

imo, the best way to see it is:
Take a dice:
every + has x amounts of sides filled with fail & success
every higher + has more sides & also more fails than success

very simple put (succesratios are examples):
+1: 90 side success & 10 sides fail
+2: 90 success & 100 fails
+3: 90 success & 190 fails
+4: 90 success & 280 fails
...

I don't see any of this related with sro here. You clearly confused the limit luck and random and chance, which each has different meaning.

Now take another example:
For each + , if the time modulo + = 0, it is a success, else it's a fail.
like:
20s mod +2 = 0 => success
11s mod +2 = 1 => fail
40s mod +3 = 1 => fail

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 8:11 pm 
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NuclearSilo wrote:
Pan_Raider(`_´) wrote:
failed to +1 an item 3 times with lucky powder -.-
then got another one to +4 in one go, +1 and +2 without lucky

completely random

It's because you met a fail condition in the computer code. Once you know how to process of alchemy is done, and the game code, having a fail is evitable.
Moreover, i'd agree if you call it random than luck.

+1
once again, noone really understands how the alchemy really works, but the evidence is quite convincing that there are values, just by the improbability of succeeding on a higher +.
if you posted this phrase "everything happens for a reason" or even said it at one point in your life, and now you're talking about luck, then you're completely retarded.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 8:32 pm 
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Pfff wrote:
If you are not planing to explain how you do it and show us some proof then cut the crap and mobs lock this dumb topic, if you prove that you found a way to do alchemy withou failining, I apologize and hands down sir.


Ha Ha Ha Ha Ha Ha whats the whole point of telling you a way not to fail, how is he sopost to make money, make some sense, some ppl may call it a Secret, thats probly why u fail everytime u try cuz u dont use ur Farking brain u Farking dumass. Caistrus dont tell him let him find out how his own way if he has a Farking brain...

If Your Good at Something Never do it for Free.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 8:35 pm 
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LillDev!l wrote:
First off, since your on troy and you cant fail on plussing as you claim, +7 my 94 2hand please, i bought 6 of them and dint get one to +5 yet after over 150m.

Second of all, i do beleive some chars are more lucky then others.
On my acc now i simply CANT fix crits, poor in 300m and it will still never have reached anything over 40% xD though, i seem to own at blues, they work so easely.
and some say it increases your luck to fail an other weapon, or more, before attempting a high plus, so i do try that (not like it hurts to try). but there is No way to NEVER fail, if there was the whole server would have +5275 weapons now >.<



mhm Get a Life buddy, quit boting or w.e u do and get a life, You ppl are so Farking stuped, his not asking you to ask him how not to fail for god sake, his asking you how the **** u dont fail makeing blues, YOU **** PPL NEED TO START READING AND STOP BEEN SO DAM SELFISH!!!

Also i see u play troy too, and i see ur high lv i guess ur mhm lets see what guild is it Immo?Ark?Noop? which bot guild u belong to cuz u dont Farking belong to the dam bot list, i bet i can find u r ass standing same spot with the rest of the bots, and you ask this guy to + ur shit!

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 8:45 pm 
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you may be good at flaming, but you're definitely not good at grammar

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 8:49 pm 
where

is

that

+infinite sro item screenshot


if you don't have one, then you've obviously not found
a fail proof way to + items. what is this topic about
anyways.


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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 8:51 pm 
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evilpeta wrote:
you may be good at flaming, but you're definitely not good at grammar



I dint say i was Perfect, but i got ur attention and thats what it matters!

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 8:55 pm 
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Caistrus wrote:
I found a way to not fail in makeing + on items, i know that sound nuts let just ignore that part, is there a trick or a way not to fail every Farking time to make good Blues? Not steady and lucky stones but a trick to it that anyone knows?



Mhm He dose say Ignore that part, but i guess u ppl dont know what that means mhm and for a Mod u are cin u dont read much do you, so u just open post and show up. This is why i love SRO, everywhere u go outside and inside the game is all the same, ppl never get the big picture!

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 9:08 pm 
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cin wrote:
where

is

that

+infinite sro item screenshot


if you don't have one, then you've obviously not found
a fail proof way to + items. what is this topic about
anyways.

mathematically speaking there is no real value for infinite, or at least noone has figured out what's the value of infinite. so +infinite item would be pretty much impossible, not even improbable :P
but yeah i get ya.

J.Joker wrote:
evilpeta wrote:
you may be good at flaming, but you're definitely not good at grammar



I dint say i was Perfect, but i got ur attention and thats what it matters!

i'm flattered :oops:

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 9:17 pm 
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ouch I guess I hit on a sensitive nerve, oh nvm I guess if you people going freak out like that.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 9:17 pm 
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evilpeta wrote:
+1
once again, noone really understands how the alchemy really works, but the evidence is quite convincing that there are values, just by the improbability of succeeding on a higher +.
if you posted this phrase "everything happens for a reason" or even said it at one point in your life, and now you're talking about luck, then you're completely retarded.


either complete chaos, or everything is predetermined.


but saying luck has something to do with god is an overstatement.
joymax is god in this case if you wish to stay so, since it developed the game.

Razorhead wrote:
NuclearSilo wrote:
Actually, i think that you talk about "luck" but you don't really know what it is. It is a luck because God said so, you are lucky to make a +7 because God make it happens. But in sro world, it's not the same. From +0 to +255, the degree of "your so-called luck" changes, it decreases with the + of the item. So in this case, better call it random or chance.
And if you say "although alchemy is pure luck, +0 is more lucky than +9" is a total bs. If it's pure luck then it's luck because god wants it to happen. There is no such thing as more lucky or less lucky.

LOL?
so atheists are pretty screwd... seriously ,,|,,

imo, the best way to see it is:
Take a dice:
every + has x amounts of sides filled with fail & success
every higher + has more sides & also more fails than success

very simple put (succesratios are examples):
+1: 90 side success & 10 sides fail
+2: 90 success & 100 fails
+3: 90 success & 190 fails
+4: 90 success & 280 fails
...


luck is divided into fortune and misfortune:
fail or not fail in this case.

it is a chance happening beyond someones control:
all you can control is: luck powder or no luck powder, lucky or no lucky

doesnt mean that god said you will fail to +3 anything and shall furiously make a rant subject on SRF

just random

randomness has the same lack of order and lack of predictability.

all we know is that it is more likely to +1-+2 an item than +4-+5 under the same conditions.

and then
cin wrote:
where

is

that

+infinite sro item screenshot


if you don't have one, then you've obviously not found
a fail proof way to + items. what is this topic about
anyways.


so everything said here is void and might as well stay
+1
+1
+1
till joymax disapproves

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 9:39 pm 
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Everything in this game is luck based...

Just face it and stop this bullshit.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 9:51 pm 
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XMoshe wrote:
Everything in this game is luck based...

Just face it and stop this bullshit.


Thats the why to think!

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 9:51 pm 
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the problem with the term luck is that it can be used in everything with an outcome. if the program assigns a 1, and you succeed, you will call it fortune. if it assigns a 0 and you fail, then you call it misfortune.
you can't formally explain something by saying "it's just luck", since you're not explaning the mechanics behind it.
luck is a vague term, which is fit for the ignorant masses who want to skip the mechanics of a complex system, and call "luck" everything that has a fortunate or unfortunate outcome.

edit: emphasis added

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Last edited by evilpeta on Tue May 12, 2009 9:58 pm, edited 1 time in total.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 9:52 pm 
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XMoshe wrote:
Everything in this game is luck based...

Just face it and stop this bullshit.

wrong, critical and status effect are not luck based

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 9:54 pm 
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XMoshe wrote:
Everything in this game is luck based...

Just face it and stop this bullshit.

yay, putting something in storage is also luck-based? i must be the luckiest guy in the world!

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 9:58 pm 
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J.Joker wrote:
Caistrus wrote:
I found a way to not fail in makeing + on items, i know that sound nuts let just ignore that part, is there a trick or a way not to fail every Farking time to make good Blues? Not steady and lucky stones but a trick to it that anyone knows?



Mhm He dose say Ignore that part, but i guess u ppl dont know what that means mhm and for a Mod u are cin u dont read much do you, so u just open post and show up. This is why i love SRO, everywhere u go outside and inside the game is all the same, ppl never get the big picture!


God you're annoying.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 10:02 pm 
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I have never ever fail +1 with lucky powder, and done more alchemy than you can possibly imagine. Its one of those bulshit silkroad myths like the 90 wolf with armor. Just admit you forgot to add the lucky powder and it failed and stop spreading lies lol.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 10:30 pm 
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NuclearSilo wrote:
XMoshe wrote:
Everything in this game is luck based...

Just face it and stop this bullshit.

wrong, critical and status effect are not luck based


It is luck that you get 3 crits in a row that needed to kill someone for example, there is nothing you can do to increase that. (higher crit does help a bit but I never saw a true difference between crit stats (or br for that matter)).

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 10:33 pm 
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XMoshe wrote:
NuclearSilo wrote:
XMoshe wrote:
Everything in this game is luck based...

Just face it and stop this bullshit.

wrong, critical and status effect are not luck based


It is luck that you get 3 crits in a row that needed to kill someone for example, there is nothing you can do to increase that. (higher crit does help a bit but I never saw a true difference between crit stats (or br for that matter)).

I explained in other thread of alchemy that the crit appear each interval of 125/crit rate hits for each skill. Use search to find it.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 10:47 pm 
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NuclearSilo wrote:
XMoshe wrote:
NuclearSilo wrote:
wrong, critical and status effect are not luck based


It is luck that you get 3 crits in a row that needed to kill someone for example, there is nothing you can do to increase that. (higher crit does help a bit but I never saw a true difference between crit stats (or br for that matter)).

I explained in other thread of alchemy that the crit appear each interval of 125/crit rate hits for each skill. Use search to find it.

getting 3 crits is a fortunate outcome, so you call it lucky. but what are the mechanics behind getting those crits? what is the probability of that? how does the computer calculate it? if we knew that, we could possibly manipulate it somehow so every hit was a crit.

explaining how crit is calculated and saying that getting a crit is lucky are two different things!

on the other hand, formally saying that crit is luck based is not valid, since the crit itself has a value. and that value is used in some sort of calculation in order for the computer to assign whether you get a crit or not.

mathematics/computation and luck don't go together

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 10:48 pm 
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NuclearSilo wrote:
XMoshe wrote:
NuclearSilo wrote:
wrong, critical and status effect are not luck based


It is luck that you get 3 crits in a row that needed to kill someone for example, there is nothing you can do to increase that. (higher crit does help a bit but I never saw a true difference between crit stats (or br for that matter)).

I explained in other thread of alchemy that the crit appear each interval of 125/crit rate hits for each skill. Use search to find it.


CBA to look for it...I base it of my experience, and believe me...I have alot of experience in pvp.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 11:03 pm 
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XMoshe wrote:
CBA to look for it...I base it of my experience, and believe me...I have alot of experience in pvp.


Best post yet. Anyone can sit back and say blah blah it's not luck there are numerical values blah blah. Fine.

Until you've been in game trying and failing for +7 over and over and over, you can't understand where the luck factor comes in.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 11:07 pm 
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been there done that since '05. that doesn't explain why failing and succeeding is "luck-based". there is no such thing as luck-based. nothing is luck-based, everything has a probability to happen.
you just call luck on the outcomes, not explaining the way things really work.

reminder: luck is a vague term, which is fit for the ignorant masses who want to skip the mechanics of a complex system, and call "luck" everything that has a fortunate or unfortunate outcome.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 11:40 pm 
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.curve wrote:
XMoshe wrote:
CBA to look for it...I base it of my experience, and believe me...I have alot of experience in pvp.


Best post yet. Anyone can sit back and say blah blah it's not luck there are numerical values blah blah. Fine.

Until you've been in game trying and failing for +7 over and over and over, you can't understand where the luck factor comes in.

Oh, really. Anyone can also sit back and blah blah it's luck with no numerical values blah blah, jump into the conclusion too fast without trying to figure out the mechanisms of the game.
There are 3 types of ppl:
- ppl who call everything out of control luck because, 1st they don't care why/how it happens, 2nd they're too lazy to know, 3rd they're too ignorant to understand how things work.
- ppl who doubt things, have own belief, but still spend time to figure out how things really work to prove their belief or disprove other's belief.
- ppl who know how things work.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 11:42 pm 
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I have no doubt that there is some system that regulates the alchemy. But hitting the jackpot on a +7/9 w/ ever is just being lucky. Like a slotmachine.

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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 11:46 pm 
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XMoshe wrote:
I have no doubt that there is some system that regulates the alchemy. But hitting the jackpot on a +7/9 w/ ever is just being lucky. Like a slotmachine.


then you can kindly edit your earlier post and take off "luck based" :P
since you just contradicted yourself

outcomes =/= mechanisms
NuclearSilo wrote:
.curve wrote:
XMoshe wrote:
CBA to look for it...I base it of my experience, and believe me...I have alot of experience in pvp.


Best post yet. Anyone can sit back and say blah blah it's not luck there are numerical values blah blah. Fine.

Until you've been in game trying and failing for +7 over and over and over, you can't understand where the luck factor comes in.

Oh, really. Anyone can also sit back and blah blah it's luck with no numerical values blah blah, jump into the conclusion too fast without trying to figure out the mechanisms of the game.
There are 3 types of ppl:
- ppl who call everything out of control luck because, 1st they don't care why/how it happens, 2nd they're too lazy to know, 3rd they're too ignorant to understand how things work.
- ppl who doubt things, have own belief, but still spend time to figure out how things really work to prove their belief or disprove other's belief.
- ppl who know how things work.

you missed the 4th kind, the ones who simply don't give a fck. :P

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