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 Post subject: Re: kSRO's GUI Updates
PostPosted: Sun Mar 08, 2009 10:52 am 
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Seriusly why you call it nice its looks terrible :shock: , and it is totally pointless :(

As I remember diablo 1 had it first, becose if you dint repaired your stuffs it was destroyed, at silkroad online, when your equipment or weapon gets broked it is not getting destroyed, and not even get damaged most of the time before you go back town, so... this is a really pointless thing, not to mention the graph what showing the armor status, its like painted on the screen, very ugly, just like they now find something in the trash.

I think that joymax brought their form again, and made somethign stupid and pointless, other imporvments I dont have problem, but this one looks like a joke :?

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 Post subject: Re: kSRO's GUI Updates
PostPosted: Sun Mar 08, 2009 3:37 pm 
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ravkin wrote:
Seriusly why you call it nice its looks terrible :shock: , and it is totally pointless :(

As I remember diablo 1 had it first, becose if you dint repaired your stuffs it was destroyed, at silkroad online, when your equipment or weapon gets broked it is not getting destroyed, and not even get damaged most of the time before you go back town, so... this is a really pointless thing, not to mention the graph what showing the armor status, its like painted on the screen, very ugly, just like they now find something in the trash.

I think that joymax brought their form again, and made somethign stupid and pointless, other imporvments I dont have problem, but this one looks like a joke :?

It will stay the same lol, items are gona not gona brake like its always been. Just notification is diferent.

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 Post subject: Re: kSRO's GUI Updates
PostPosted: Mon Mar 09, 2009 12:13 pm 
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If sro was like diablo and if not repaired the item gets destroyed. We probably would see people glitching the bots to hump obsticales while mobs are lured on them till thier repair either goes down and they start destroying stuff or they run out of pots and go back to town. Now THAT would be funny!

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