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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Thu Feb 26, 2009 1:58 am 
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GlennNL22 wrote:
Hey mate, theres some weird yellow text in the info box. Link below.
Image

I don't know what it is, maybe part of the pk2? :?

Loader?


yes


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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Thu Feb 26, 2009 6:54 am 
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I may be wrong, but i didn't think putting in the new pk2 files into the current game would make them appear in-game unless u replace it with an existing item or something. I mean, i have the ksro pk2 files in game, and the items and skills don't show up. I think u have to change the references in media.pk2.

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Thu Feb 26, 2009 8:45 am 
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you sir, has done his homework =)
great info.

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Thu Feb 26, 2009 11:26 am 
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GlennNL22 wrote:
Hey mate, theres some weird yellow text in the info box. Link below.
http://i304.photobucket.com/albums/nn17 ... -42_91.jpg

I don't know what it is, maybe part of the pk2? :?

Loader?


jesus! whys everything have to be like this? ffs he used a loader, give hima 7 day ban if you want. but the information and the whole reason for this thread are still great.

good job and nice find!

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Thu Feb 26, 2009 3:44 pm 
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Nice 10D weapons not in NPC shop We you guys shud grind so much in Chin tomb:)

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Thu Feb 26, 2009 8:46 pm 
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loooool
all turke will buy it after they say ty 4 GM

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Fri Feb 27, 2009 1:50 am 
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Update is 3th mar ;)


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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Fri Feb 27, 2009 2:01 am 
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lol nice

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Fri Feb 27, 2009 4:25 am 
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XcLi0 wrote:
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Update is 3th mar ;)




:shock: the 3rd?

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Last edited by slimshady on Fri Feb 27, 2009 5:22 pm, edited 1 time in total.

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Fri Feb 27, 2009 4:54 am 
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XcLi0 wrote:
[img]http://img145.imageshack.us/img145/2553/dade.jpg[img]

Update is 3th mar ;)


Ohh lawl. If it isn't on the 3rd we should all send in this picture of the ticket and complain.

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Fri Feb 27, 2009 5:23 pm 
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Want to see the list of mobs in cave with names? Some of them are funny!

http://silkroadonline.wiki.br/mob.asp?c ... na&tipo=tq

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sat Feb 28, 2009 5:49 pm 
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anyone knows what new skill will 100 cap have?


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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sat Feb 28, 2009 5:54 pm 
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the new skills are on the official home page.....


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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sat Feb 28, 2009 6:24 pm 
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borat2 wrote:
AnacondAX wrote:
ahhahahah

Ok so a lvl 6 or 7 trader when he hits lvl 100 will be spawning like lvl 106-110 npc's with a 5* trade. LOL a lvl 60 Ox will have no chance.

It seems like the average user that does not want to buy silk really won't be able to trade. Unless they just run 2* or 3* trades. Even a double spawn could take out an Ox.

since when does your joblevel influence the level of the spawns?
at 90 anyone that does a 5star with ox is already on a sinking ship anyway.
the average user probably wont hit 100 anyway so i understand why joymax is not releasing any new pets.



Just means that instead of 1-2 hunters you'll need 4-5


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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sat Feb 28, 2009 6:26 pm 
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kaperucito wrote:
NuclearSilo wrote:
damn it, the turks are so welcome by JM O.o


No, Joymax add this new dress because the old city called Constantinople, now is called Istanbul, and is one of the most bigger citys of Turkey. So this is historical reasons, not players reasons.

O RLY?

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sat Feb 28, 2009 7:07 pm 
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Nixie wrote:
The real reason why they'll add that dress: http://www.google.com/trends?q=silkroad ... all&sort=0

Just kidding, Constantinople was really a city located in Turkey.

Was? It IS a city located in Turkey. The difference is, it's called Istambul now. Thanks for this information, btw.


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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sat Feb 28, 2009 7:33 pm 
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Shin'kensei wrote:
Nixie wrote:
The real reason why they'll add that dress: http://www.google.com/trends?q=silkroad ... all&sort=0

Just kidding, Constantinople was really a city located in Turkey.

Was? It IS a city located in Turkey. The difference is, it's called Istambul now. Thanks for this information, btw.

That's why I I said was. heh ^^

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sat Feb 28, 2009 7:34 pm 
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Will the world come to an end as we know it if is not on the 3rd :?

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sat Feb 28, 2009 9:29 pm 
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HejsaN wrote:
What can I say, I was right all along with the 10dgr items will not be in NPC.

Some nice information over there ;>

Legend 3 did that at first also. But with a couple patches I'm sure it will be in the stores.

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sun Mar 01, 2009 12:44 pm 
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666 wrote:
anyone knows what new skill will 100 cap have?


i listed some information about new skills on my page:

http://sro.zatomik.net/d10

but it doesnt have to be 100% true.

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sun Mar 01, 2009 2:11 pm 
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kaperucito wrote:


So if there is no 10D weapons and armors from NPC's where can you get them?

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sun Mar 01, 2009 2:16 pm 
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TheMage wrote:


from drops duh..

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sun Mar 01, 2009 5:22 pm 
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same was on Csro and Ksro..

U cant buy 10D items from NPC...

But goddam it... Why do Ksro and Csro get test server before update!?!? Why dont Isro get test server before a big update :-S

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sun Mar 01, 2009 7:45 pm 
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zatomik wrote:
666 wrote:
anyone knows what new skill will 100 cap have?


i listed some information about new skills on my page:

http://sro.zatomik.net/d10

but it doesnt have to be 100% true.

then go to kopaku site,it's much more complete.

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sun Mar 01, 2009 8:31 pm 
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Anyone notice this?
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Very last line:

"And the new Scenerio Quest system gives you a cinematic experience."

Anyone know wut that is referring to? Sounds as if they are considering placing cut-scenes in the game.


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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sun Mar 01, 2009 9:04 pm 
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yes there will be a short cutscene in a lv 95 quest


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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Sun Mar 01, 2009 10:30 pm 
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[Orphen] wrote:
Anyone notice this?
Image
Very last line:

"And the new Scenerio Quest system gives you a cinematic experience."

Anyone know wut that is referring to? Sounds as if they are considering placing cut-scenes in the game.


Movie scripts before do some quests (not all)

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Mon Mar 02, 2009 1:49 am 
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Anythin about freeze frostbite immunity potions in the pk2?

This will be a build altering moment if there not adding them.

I really dont want to go 12 fire 88 cold :/

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Mon Mar 02, 2009 2:15 am 
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Amalie wrote:
Anythin about freeze frostbite immunity potions in the pk2?

This will be a build altering moment if there not adding them.

I really dont want to go 12 fire 88 cold :/


No, this currently is not enable to buy.

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 Post subject: Re: Legend IV pk2. What's new?
PostPosted: Mon Mar 02, 2009 2:16 am 
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Amalie wrote:
Anythin about freeze frostbite immunity potions in the pk2?

This will be a build altering moment if there not adding them.

I really dont want to go 12 fire 88 cold :/


None of those. Don't think even kSRO has such potions.


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