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 Post subject: Re: Will There be New Trade Mounts?
PostPosted: Wed Feb 25, 2009 4:15 pm 
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oOYunaOo wrote:
Toshiharu wrote:
Again.. You still can buy a gold ticket and a monkey then saving left over silk to buy some 'goodies'. Now that would be a suit over time or scrolls.


Yet you won't be able to login to use it.


I log into Troy perfectly without having premium. So I should log in fine with a gold ticket as well. Sure it may take time, but meh. After 10 minutes of trying I go play team fortress 2.

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 Post subject: Re: Will There be New Trade Mounts?
PostPosted: Wed Feb 25, 2009 5:15 pm 
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Then that's Troy. Try logging into Oasis without premium. I bet you won't last 20 minutes before giving up...

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 Post subject: Re: Will There be New Trade Mounts?
PostPosted: Wed Feb 25, 2009 7:23 pm 
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I suppose.. but it doesn't mean the other 30 servers are the same as your server or mine.

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 Post subject: Re: Will There be New Trade Mounts?
PostPosted: Wed Feb 25, 2009 10:55 pm 
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It takes more hunter to protect a trade then it takes thief to rob one.. lvl 90 NPC spawns are trouble some already... killing spawn thief and worrying about player thief can be troublesome at lvl 100 if transport is not updated.

OR

A trader can: Crt+Alt+Del>Process>SRO_CLIENT>End Process= trader DC in about 5 sec, after relog will still be on transport...just like when you are on a horse and client crashes..relog and you are still on the horse -.-

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 Post subject: Re: Will There be New Trade Mounts?
PostPosted: Thu Feb 26, 2009 7:04 am 
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Ragnorak wrote:
It takes more hunter to protect a trade then it takes thief to rob one.. lvl 90 NPC spawns are trouble some already... killing spawn thief and worrying about player thief can be troublesome at lvl 100 if transport is not updated.

OR

A trader can: Crt+Alt+Del>Process>SRO_CLIENT>End Process= trader DC in about 5 sec, after relog will still be on transport...just like when you are on a horse and client crashes..relog and you are still on the horse -.-


Joymax won't be releasing any new stable horses, easy way to force high level traders to use 2 silk transports. They assume the same level as the summoner, so Item mall traders will be just fine. A level 90's transport has about 200k hp, if I'm not mistaken, would be about at least double that for 100. Trade spwns aren't that hard, we manage bargain spawns with 2 or 3 hunters even with player thieves, toughest part has always been the outside interference, for both sides I imagine :D.

Ohh and no, DC works differently when your transport is loaded, it's the same as logging out while you're on it. You can't move for 60 seconds, in case of trader DC, their transport gets left out there for 60 seconds after DC. Worst case, server restart when u have spwns, RoFL! "Where the fck did our goods go?"

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 Post subject: Re: Will There be New Trade Mounts?
PostPosted: Thu Feb 26, 2009 11:00 pm 
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What ya see now on Troy is lower level traders lvl 60-75 doing the trade runs with an OX with like a full pt of lvl 90 hunters. I guess its a good way since yer not spending anything on silk and the npc spawns are low level. Problem is that the trader can be killed easily by player thief's (like me) and its hard for the trader to get his loot back if the trade is droped.

Externals will always be an issue. It would be better if they made external rezing and buffing not happen. Like if you were not in suit and try to rez or buff a thief or trader you should get the error of "invalid target". Kind of like a normal player not in job suit trying to attack an npc spawn from a trader. Everyone knows that can't happen.

If yer in job suit you should only be allowed to rez or buff someone that's in the same job suit. That way ya won't have like 2 hour fights with external, no one really wins, well except joymax since you have to spend gold to buy the 50,000 pots ya burn up.


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