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Clawdite
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:10 am |
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Joined: Oct 2008 Posts: 74 Location:
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iscared wrote: I really think all the forums should make a petition for joymax to step it up, im sure if joymax saw that we cared alot of this game that they would try and fix it? Unless you're planning on paying them a lot of money to compensate for the loss of premium buyers then there's no way in hell that a petition will help. They'll just delete the thread.
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Fury
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:33 am |
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Joined: Jan 2008 Posts: 1596 Location:
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I think that there should be a limit to how much u play each day. That would be a simple solution and would eliminate most of the traffic.
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Clawdite
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:43 am |
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Fury wrote: I think that there should be a limit to how much u play each day. That would be a simple solution and would eliminate most of the traffic. And what would happen to stallers?
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Breed
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 10:19 am |
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Joined: Jan 2007 Posts: 666 Location: Davey Jones' Locker
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I hate to be a wet rag but...
THERE IS NO WAY ANYTHING IS CHANGING UNTIL JOYMAX WANTS IT TO
And if they did, then they sure as hell would have done it by now.
_________________ No matter how much you think you love somebody, you'll step back when the pool of their blood edges up too close.
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Aiyas
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 10:37 am |
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Joined: Jul 2007 Posts: 1679 Location: JENGAAAA!!!!
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Breed wrote: THERE IS NO WAY ANYTHING IS CHANGING UNTIL JOYMAX WANTS IT TO Thank you, Captain Obvious. OT: Thus far, getting rid of gold drops has been the best idea yet imo.
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Yi_Tian
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 10:38 am |
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was thinking about this when i can't login again. was cursing the gold bots when an idea came to me. when i get to this forum, the thread is already here !!!  yeah ... i think the game is dying because the triangular cirle thing no longer exists. pretty sad. used to see massive trade runs few years ago ... really massive with the entire top guild and their allies as hunters to escort any willing traders to journey from jangan to hotan. can see so many thieves ambush along the way. it was a very pretty sight. during that time i was a trader packed with my 5 stars and it was so much fun !!!! back to topic ... yeah ! the idea is GOOD !!! JM should make a change and bring back the triangular conflict. another thing to add is the solution is to make quest more attractive. look at the gold bots, what they do is just set a location and grind all day there. what JM can do is to make mobs not to give exp and gold. but instead after finishing the quest, exp and gold would be given as rewards. (i mean lots more exp and gold) and you can only get the same quest 3hrs after completing the current. guess that less gold bots will be grinding because all the mobs will not drop gold. lol ... just my thoughts.
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selenne
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 10:50 am |
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Joined: Jul 2008 Posts: 1176 Location:
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yah, get rid of gold drops and new players are fcked till.. lvl 20 when they'll do trades and get pwned by mobs or npc thieves. the ammount of "10k plz" would never be higher.
the game doesnt hace to be changed cuz ppl r breakin the rules. just those ppl gotta be punished. if the max autority doesnt want to do anything. so the players who follow those rules are the ones with responsability to make changes happen. my favorit method is the revolution. just quit, take a break, pk bots, spam official forums and annoy. organization is the key for any action aimin any kind of change.
and someday jm will wake up, and ban all the skakskqwer who r stealin our gold, drops, spots and patience. if it doesnt happen, well, other games are commin.
im takin a break in 7 days, when my last premium ends. i see no point on playin this game till some stuff get fixed.
_________________ Looking for the perfect MMORPG.
While i don't find: VINDICTUS - Kalkin - lvl 30 Lann - West Server
Last edited by selenne on Mon Feb 02, 2009 11:11 am, edited 1 time in total.
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Yi_Tian
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 10:57 am |
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Joined: Apr 2006 Posts: 22 Location:
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yeah ... mobs don't drop gold !!! make quest give more gold so every player can progress. lastly, make the powerleveling thing disappear and players who wants to level fast will have to buy the tickets. so JM will earn 
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NuclearSilo
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 11:34 am |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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if mob dont drop gold, they need to increase the drop rate of items. But if they increase the drop rate of items, there would be no more gold bot but item bot. And gold from quest is not enough for a person to survive since for each lvl you can do that quest once. In any case, the bot programmer can always find a way to make his char richer by programming stuffs that simulate human activity and repeating it. The only thing that bot cant do is to do things that require human intelligence. Implementing a quiz system would be useful.
_________________ Playing Age of Wushu, dota IMBA
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Clawdite
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 12:03 pm |
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Joined: Oct 2008 Posts: 74 Location:
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Aiyas wrote: Breed wrote: THERE IS NO WAY ANYTHING IS CHANGING UNTIL JOYMAX WANTS IT TO Thank you, Captain Obvious. OT: Thus far, getting rid of gold drops has been the best idea yet imo. Not really. The best solution would be to implement something that stopped any third party programs attaching to the SRO client, which is easily done because I've seen it on other games. Bring back a working gameguard. All these solutions are going too deep and could possibly ruin the game. If Joymax wanted to take any positive measures to getting rid of bots they could do it with ease. It's the simple fact that THEY DON'T WANT RID OF BOTS. That's why there's so many.
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Lvl 2x Rogue/Cleric - FF to 90  Lvl 8x Pure INT Nuker - Inactive
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Bl4nk
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 12:07 pm |
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Joined: Dec 2008 Posts: 220 Location: Here
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GRINDING no more gold dropped or like at least 50% less, equipment drop rate slightly increased like X1.25 on what its at now
QUESTS give better gold from 1-20 and items to get ready for jobs
JOBBING trade run gives alot more gold if you are from level 20-40 no one but level 20-40 can atk you while doing 3* thieves and hunters from 20-40 can only kill with in 20-40 unless they alt click higher levels. from 40 on its everyone for them self. also you gain more normal exp in job so you can kind of grind while making money.
(this all makes more sense in my head) game is practically fixed now and it could be done in a single minor update xD
or
they could just add protection to Sro_client to stop bots
i would go with number 1 because number 2 would eventually be broken
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Pan_Raider(`_´)
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 12:22 pm |
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Joined: Jul 2006 Posts: 4737 Location:
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NuclearSilo wrote: if mob dont drop gold, they need to increase the drop rate of items. But if they increase the drop rate of items, there would be no more gold bot but item bot. And gold from quest is not enough for a person to survive since for each lvl you can do that quest once. In any case, the bot programmer can always find a way to make his char richer by programming stuffs that simulate human activity and repeating it. The only thing that bot cant do is to do things that require human intelligence. Implementing a quiz system would be useful. i guess that would disciminate all the retards trying to play, surely joymax can't afford to lose those customers
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ln
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 12:38 pm |
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Joined: May 2007 Posts: 374 Location:
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the problem was never about finding a solution to fix the bot issue. the problem was joymax's (un)willingness to find a solution to fix the bot issue.
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lopasas
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 1:28 pm |
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Joined: Nov 2008 Posts: 733 Location:
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im still kinda low level, but, i can take 1.1kk on a fire ox from cons to samar its 308%, it means for a 5* trade i would get 2kk, in like 30-40 minutes the problem: everyone is too lazy, or is too "cool" to make a trade run. simple 8 people party can make up to like 20kk in 4 hours, and ofcourse hunter level would increase alot. Anyway if you play in troy, i can trade anytime, just gather a decent party to protect the trade.
_________________ << banned for proof of botting. -cin >>
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jeansl10
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 1:29 pm |
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Joined: Oct 2008 Posts: 418 Location: why do you want to know?!?!?
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BuDo wrote: the_wicked wrote: The profitability of trading isn't the problem.
However, because there are goldbots, there is inflation. Because there is inflation, the trading is not profitable enough for people with a lot of cash to just buy gold.
The game doesn't need to be fixed. The gold buying does.
the gold bots need to be banned.
If JM had real GM's and banned ALL the gold bots, the economy would have to settle, and trading would come back into profitability. That would be the obvious fix but its not working...and gold buying is a personal choice..that will never be fixed.. Also I never said profitability of trading is a problem...but its a solution to a socially deprived game.... The real solution in my post if you didn't notice is taking away the very thing that the gold botters rely on. The gold drop rate.... If the gold drop rate was tweaked into something like every 10th monster killed drops gold and that gold is reduced to only 5% of what it used to be then I think gold bots will start to decrease in their numbers.. Direct the earning of gold to the essence of the game...triangular conflict. And in doing so you'd bring back the social aspect that made this game fun in the first place. what are the ppl under 20 going to do?
_________________ << banned for proof of botting. -cin >>
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MissLe2
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 1:45 pm |
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Joined: Oct 2007 Posts: 809 Location:
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Bl4nk wrote: GRINDING no more gold dropped or like at least 50% less, equipment drop rate slightly increased like X1.25 on what its at now
QUESTS give better gold from 1-20 and items to get ready for jobs
JOBBING trade run gives alot more gold if you are from level 20-40 no one but level 20-40 can atk you while doing 3* thieves and hunters from 20-40 can only kill with in 20-40 unless they alt click higher levels. from 40 on its everyone for them self. also you gain more normal exp in job so you can kind of grind while making money.
(this all makes more sense in my head) game is practically fixed now and it could be done in a single minor update xD
or
they could just add protection to Sro_client to stop bots
i would go with number 1 because number 2 would eventually be broken job trading is ok, but not everyone wants to do all the time i like the idea of lvl range of trading so why not add to this suggestion the lvl of 41 - 60 job lvl battles as for the suggestion of less gold being dropped from mobs and gold being given by quests, it can be worked into the system more quests could be added with higher gold and experience rewards but gold bots could be converted to quest gold bots just as easy how hard is it to get the quests then start the bot, then when finished turn in quest get gold, get quest, start over 
_________________ Ray "Let's call it a draw" "I'll have to do em left handed" Play Alexander

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_MvP_
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 2:23 pm |
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Joined: Jan 2009 Posts: 1423 Location:
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They idea is nice, but it can be also fixed by removing gold drops and to help new players add quest that help you out with gold and items in beggining. The amoung of gold earned from trades isnt so small, but so much gold on servers made it insignificant. If the gold drops are removed gold bots would be gone and gold from trading would means something.
_________________ Looking for mmo to play...
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NuclearSilo
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 2:30 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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lol ppl think too simple. If there is no gold, they'd farm for items. If there is trade run, they'd make trade bot...
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Montolio
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 2:43 pm |
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Joined: Feb 2006 Posts: 745 Location:
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NuclearSilo wrote: lol ppl think too simple. If there is no gold, they'd farm for items. If there is trade run, they'd make trade bot... I seem to remember this happening already a couple years ago. Don't trade bots already exist?
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infi
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 2:49 pm |
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Joined: Nov 2008 Posts: 31 Location:
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Montolio wrote: NuclearSilo wrote: lol ppl think too simple. If there is no gold, they'd farm for items. If there is trade run, they'd make trade bot... I seem to remember this happening already a couple years ago. Don't trade bots already exist? they exist, the point is, joymax doesnt give a shit about us.
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BuDo
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:01 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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NuclearSilo wrote: lol ppl think too simple. If there is no gold, they'd farm for items. If there is trade run, they'd make trade bot... NuclearSilo..it seems you haven't read my opening post..because how else could u have said this..Please read my opening post because it dealt with what you are saying here. They don't need to tweak anything else other than the gold drop rate and the profits being made from trading....Thats in my post
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twistedorgy
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:09 pm |
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Joined: Nov 2007 Posts: 344 Location:
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Good idea but of course this won't happen so why bother theorizing this shit anyway...
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DarkJackal
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:11 pm |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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twistedorgy wrote: Good idea but of course this won't happen so why bother theorizing this shit anyway... Wishful thinking doesn't hurt.
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BuDo
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:15 pm |
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Senior Member |
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Joined: Dec 2008 Posts: 4714 Location:
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jeansl10 wrote: BuDo wrote: the_wicked wrote: The profitability of trading isn't the problem.
However, because there are goldbots, there is inflation. Because there is inflation, the trading is not profitable enough for people with a lot of cash to just buy gold.
The game doesn't need to be fixed. The gold buying does.
the gold bots need to be banned.
If JM had real GM's and banned ALL the gold bots, the economy would have to settle, and trading would come back into profitability. That would be the obvious fix but its not working...and gold buying is a personal choice..that will never be fixed.. Also I never said profitability of trading is a problem...but its a solution to a socially deprived game.... The real solution in my post if you didn't notice is taking away the very thing that the gold botters rely on. The gold drop rate.... If the gold drop rate was tweaked into something like every 10th monster killed drops gold and that gold is reduced to only 5% of what it used to be then I think gold bots will start to decrease in their numbers.. Direct the earning of gold to the essence of the game...triangular conflict. And in doing so you'd bring back the social aspect that made this game fun in the first place. what are the ppl under 20 going to do? People who just start the game can start out with 50k to get them started.. like someone already mentioned here in an earlier post. Items found from grinding (weapons/gear/pots/arrows etc) mobs should be stalled or worn(or traded) amongst other players. Because like I said Items found and are sold to NPC would NOT yield much gold.(This stops item botting) When these new players reach lvl 20 they can trade to make much much more gold...and of course, just like now, low lvls cant be attacked while trading except by other low lvls... This is how low players under lvl 20 would survive. The whole Idea I am trying to bring across here is to bring back that sense of community while at the same time removing the unwanted overwhelming existence of gold bots.
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
Last edited by BuDo on Mon Feb 02, 2009 9:28 pm, edited 1 time in total.
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Shadowfox542
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:16 pm |
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Joined: Jul 2008 Posts: 914 Location:
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Eliminate/Reduce a ton the gold drop rate.
If you want potions, job.
Also, 1* trader gold bots would be so easy to program...
We have seen them with auto buy potions, Pet's wouldnt make it that much more difficult... Lv45 traders would be everywhere, me thinks.
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DarkJackal
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:36 pm |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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If they made it so finding items to sell and jobbing was the only way to make good money, let them make trade bots, at least then players could put a stop to it ;d.
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Clawdite
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:36 pm |
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Casual Member |
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Joined: Oct 2008 Posts: 74 Location:
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ln wrote: the problem was never about finding a solution to fix the bot issue. the problem was joymax's (un)willingness to find a solution to fix the bot issue. smartest input i've heard this whole topic. i'm gonna just put it in bold now and blow it up a bit the problem was never about finding a solution to fix the bot issue. the problem was joymax's (un)willingness to find a solution to fix the bot issue.
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Ash
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:41 pm |
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Joined: Jul 2008 Posts: 585 Location: Earth
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That's the great solutions for gold bots i found/think of that if put together may bring back the game to life
1-Decrease gold rate drop & drops after specific amount of playing . 2-Put a limit on gold in stalls & exchange . 3-Change image verification code . 4-Ban kuwait players (lol) . 5-Reduce the number of players for same ip . 6-Fix the sun drop rate in 10 degree (for the love of god why do they mess with the sun drop rate at each cap). 7-Sue gold companies (That will work for sure) .
feedback if you may ^_^
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BuDo
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:43 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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Shadowfox542 wrote: Eliminate/Reduce a ton the gold drop rate.
If you want potions, job.
Also, 1* trader gold bots would be so easy to program...
We have seen them with auto buy potions, Pet's wouldnt make it that much more difficult... Lv45 traders would be everywhere, me thinks. Good point... thanks for bringing that up..but lvl 40+ players can get attacked even when doing 1 star runs... And like I said in my opening post, a gold bot that is trading is easier to rob than a player. So I doubt they would take the risk. I would certainly rob them myself if I see one.(daily) Still though..you're thinking then trade bots below lvl 40 running 1 stars would be rampant. But that can be dealt with too. We can have only players withing a certain lvl range below lvl 40 that can still attack a 1 star.
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
Last edited by BuDo on Mon Feb 02, 2009 9:44 pm, edited 1 time in total.
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Aiyas
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Post subject: Re: A simple and overlooked solution to the gold botting problem Posted: Mon Feb 02, 2009 9:44 pm |
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Loyal Member |
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Joined: Jul 2007 Posts: 1679 Location: JENGAAAA!!!!
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Shadowfox542 wrote: Eliminate/Reduce a ton the gold drop rate.
If you want potions, job.
Also, 1* trader gold bots would be so easy to program...
We have seen them with auto buy potions, Pet's wouldnt make it that much more difficult... Lv45 traders would be everywhere, me thinks. Well, the other part of that would be to get rid of 1* protection. All trades would be fair game.
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