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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Tue Jan 12, 2010 4:12 pm 
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Has anyone even seen a GM online since the "Finding GM Event" ended (last thursday - Jan. 8th)? I don't mean seen their regular message about "do not share personal information and ... blah blah", I mean actually seen a GM's character being online and talking to people around them.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Tue Jan 12, 2010 9:59 pm 
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Actually, i witnessed something pretty strange this morning. I logged in before leaving for school to set up my stall and noticed a new gold site spammer in Jangan that i had not blocked yet. Since i was running late i decided to block him later on. When i returned home about 30mins ago i noticed that the spammer was gone since quite a while already (didn't show up in my chatbox).

That sort of made me wonder if the GMs were actually doing their job since usually a spammer that connects right after the inspection stays logged in until the next one. Might be just a coincidence but it got my hopes up for some reason. >.>

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Wed Jan 13, 2010 12:31 am 
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MrSonic wrote:
Actually, i witnessed something pretty strange this morning. I logged in before leaving for school to set up my stall and noticed a new gold site spammer in Jangan that i had not blocked yet. Since i was running late i decided to block him later on. When i returned home about 30mins ago i noticed that the spammer was gone since quite a while already (didn't show up in my chatbox).

That sort of made me wonder if the GMs were actually doing their job since usually a spammer that connects right after the inspection stays logged in until the next one. Might be just a coincidence but it got my hopes up for some reason. >.>


How is it that a gold spammer can stay connected for 7 days but I get disconnected after 20 minutes or a few hours of stalling? :banghead:

Actually my guess is the spammer gets disconnected like I do, but auto logs back in.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Wed Jan 13, 2010 12:58 am 
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PR0METHEUS wrote:
MrSonic wrote:
Actually, i witnessed something pretty strange this morning. I logged in before leaving for school to set up my stall and noticed a new gold site spammer in Jangan that i had not blocked yet. Since i was running late i decided to block him later on. When i returned home about 30mins ago i noticed that the spammer was gone since quite a while already (didn't show up in my chatbox).

That sort of made me wonder if the GMs were actually doing their job since usually a spammer that connects right after the inspection stays logged in until the next one. Might be just a coincidence but it got my hopes up for some reason. >.>


How is it that a gold spammer can stay connected for 7 days but I get disconnected after 20 minutes or a few hours of stalling? :banghead:

Actually my guess is the spammer gets disconnected like I do, but auto logs back in.



I think that the Internet connection or your location/IP address actually has something to do with it. I have the fastest connection available in my state (or so the provider says) and i get disconnected very rarely. Maybe once per week and my character stays connected for a minimum of 5-6 hours daily.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Wed Jan 13, 2010 8:14 am 
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Didn't read the thread, read OP, and am trying to figure out how any of you are still playing this game. Seriously.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Wed Jan 13, 2010 9:15 am 
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Barotix wrote:
Didn't read the thread, read OP, and am trying to figure out how any of you are still playing this game. Seriously.


I don't play. I haven't for at least a year. I occasionally log in, maybe once every few months, to sell another Black Devil Suit for millions or to see if anything has changed. It hasn't, really, and likely never will.

MrSonic wrote:
I think that the Internet connection or your location/IP address actually has something to do with it. I have the fastest connection available in my state (or so the provider says) and i get disconnected very rarely. Maybe once per week and my character stays connected for a minimum of 5-6 hours daily.


I'm not aware of any issues with my ISP. I have 5 Mbps cable Internet. I would think that would be good enough. Perhaps DSL would be better. Lower bandwidth, but consistent - not shared with neighbors.

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SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Wed Jan 13, 2010 10:22 am 
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Wow, seriously guys 6 pages already?

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Wed Jan 13, 2010 5:37 pm 
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Dana_Scully wrote:
Has anyone even seen a GM online since the "Finding GM Event" ended (last thursday - Jan. 8th)? I don't mean seen their regular message about "do not share personal information and ... blah blah", I mean actually seen a GM's character being online and talking to people around them.

This would be interesting for everybody...
Anybody saw one?

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Wed Jan 13, 2010 5:43 pm 
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The only thing joymax can do and should do is make this game into PSP, one is going get bots out, two there going make money and there alot of players who pay anyways to play. If joymax wants to fix it and make lil profit PSP is the way to go.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Wed Jan 13, 2010 10:00 pm 
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Achilles990 wrote:
The only thing joymax can do and should do is make this game into PSP, one is going get bots out, two there going make money and there alot of players who pay anyways to play. If joymax wants to fix it and make lil profit PSP is the way to go.


That wouldn't work since Joymax would immediately start losing money. First of all, to make the same profit as they do now with Premiums and Avatar Items, they'd have to sell their memberships for a minimum of 20$ per month. At that price only rich people who are already throwing out over 50$ per month on this game would continue to play. Even those casual players that are already paying for a Premium wouldn't like the idea of a forced fee, especially since it most likely won't give them the increase in XP/SP that goes along with a Premium.

Secondly, how do they expect to attract new players with a forced fee? WoW or Aion might pull it off but a company like Joymax who is too greedy to even advertise their game on most fan sites wouldn't stand a chance, especially with the amount of negative feedback circulating all over the Internet about the way they manage their games.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Thu Jan 14, 2010 12:55 am 
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MrSonic wrote:
Achilles990 wrote:
The only thing joymax can do and should do is make this game into PSP, one is going get bots out, two there going make money and there alot of players who pay anyways to play. If joymax wants to fix it and make lil profit PSP is the way to go.


That wouldn't work since Joymax would immediately start losing money. First of all, to make the same profit as they do now with Premiums and Avatar Items, they'd have to sell their memberships for a minimum of 20$ per month. At that price only rich people who are already throwing out over 50$ per month on this game would continue to play. Even those casual players that are already paying for a Premium wouldn't like the idea of a forced fee, especially since it most likely won't give them the increase in XP/SP that goes along with a Premium.

Secondly, how do they expect to attract new players with a forced fee? WoW or Aion might pull it off but a company like Joymax who is too greedy to even advertise their game on most fan sites wouldn't stand a chance, especially with the amount of negative feedback circulating all over the Internet about the way they manage their games.


Couldn't agree more. Pay to Play (P2P not PSP) is a bad idea. They just need to make it easier for the freeloaders to play. If that happens, some of the freeloaders may more than likely be willing to start paying for item mall items. That would only increase their profits.

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SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Thu Jan 14, 2010 3:21 am 
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Wow, seriously guys 6 pages already?

yeah, goseki started the thread, wtf did you expect?

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Thu Jan 14, 2010 6:47 pm 
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PR0METHEUS wrote:
MrSonic wrote:
Achilles990 wrote:
The only thing joymax can do and should do is make this game into PSP, one is going get bots out, two there going make money and there alot of players who pay anyways to play. If joymax wants to fix it and make lil profit PSP is the way to go.


That wouldn't work since Joymax would immediately start losing money. First of all, to make the same profit as they do now with Premiums and Avatar Items, they'd have to sell their memberships for a minimum of 20$ per month. At that price only rich people who are already throwing out over 50$ per month on this game would continue to play. Even those casual players that are already paying for a Premium wouldn't like the idea of a forced fee, especially since it most likely won't give them the increase in XP/SP that goes along with a Premium.

Secondly, how do they expect to attract new players with a forced fee? WoW or Aion might pull it off but a company like Joymax who is too greedy to even advertise their game on most fan sites wouldn't stand a chance, especially with the amount of negative feedback circulating all over the Internet about the way they manage their games.


Couldn't agree more. Pay to Play (P2P not PSP) is a bad idea. They just need to make it easier for the freeloaders to play. If that happens, some of the freeloaders may more than likely be willing to start paying for item mall items. That would only increase their profits.

I thought he meant Playstation Portable :D :D

And no, p2p isn't going to work with SRO. There are a lot of reasons, and it wouldn't solve the bot/goldbot problem because there are bots on aion too.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Fri Jan 15, 2010 2:54 pm 
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You're all missing the main reason bots exist: the xp and sp requirements to make a fully farmed (yes 3-4 chinese skill trees and 2 euro skill trees - even though you really only need 2 chinese skill trees and 1 euro skill tree to be effective) capped player are ridiculous. Fix this problem, doesn't matter how its done and it could be many different ways, and bots will go away.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Fri Jan 15, 2010 4:16 pm 
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why do u all play a game [ or on a server ] that you constantly complain about?
ps: i could search button and find everything discussed in this thread. the same thing over and over and over


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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Fri Jan 15, 2010 4:37 pm 
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magisuns wrote:
why do u all play a game [ or on a server ] that you constantly complain about?
ps: i could search button and find everything discussed in this thread. the same thing over and over and over

I play cuz i still want to see the day silkroad either falls apart or gets rid of bots, cheaters (Invisible pk2.), bugs or Joymax.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Fri Jan 15, 2010 7:23 pm 
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blahblahblah wrote:
You're all missing the main reason bots exist: the xp and sp requirements to make a fully farmed (yes 3-4 chinese skill trees and 2 euro skill trees - even though you really only need 2 chinese skill trees and 1 euro skill tree to be effective) capped player are ridiculous. Fix this problem, doesn't matter how its done and it could be many different ways, and bots will go away.


If there weren't so many bots making lv 100 FF chars by botting 24/7 no one would really care about being capped either way. What you have to understand is that due to the amount of lv 100 chars you pretty much have to be capped just to compete, especially if these same lv 100 people got bils of gold from gold buying/botting 24/7.

There's an another MMORPG that i play right now which has even more ridiculous XP reqs then SRO, and since the company maintaining it cracks down hard on bots, after a year and a half since its release there still isn't a single capped player. But no one whines about it since there is so many players in the lv 80-90 range (the cap is 105) that they've got plenty to do in terms of PvP/party play, etc.

The same could very well apply to SRO. If JM cleaned up the game, before long there would be a whole bunch of lv 70 to 90 legits who would compete in between themselves without worrying about being lv 100 FF.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Fri Jan 15, 2010 10:04 pm 
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TheKnight wrote:
magisuns wrote:
why do u all play a game [ or on a server ] that you constantly complain about?
ps: i could search button and find everything discussed in this thread. the same thing over and over and over

I play cuz i still want to see the day silkroad either falls apart or gets rid of bots, cheaters (Invisible pk2.), bugs or Joymax.


How would your "playing" make you see or affect the arrival of that day?

Please people, get the dick that Joymax stuck into your ass out.
Isn't it enough already what you have had?

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Sat Jan 16, 2010 1:00 am 
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blahblahblah wrote:
You're all missing the main reason bots exist: the xp and sp requirements to make a fully farmed (yes 3-4 chinese skill trees and 2 euro skill trees - even though you really only need 2 chinese skill trees and 1 euro skill tree to be effective) capped player are ridiculous. Fix this problem, doesn't matter how its done and it could be many different ways, and bots will go away.


Even if it only took 2,000 exp to gain each level up to 100, people would still be too lazy and bot. There will always be people looking for the fastest or easiest way to cheat their way to the top.

Besides, a large majority of the bots are gold bots. Those aren't concerned with leveling.

Also, SRO is supposed to be about the journey through all of the parts of the game. It is not supposed to have an ending. We do not live in the days of old school video games where you have to "beat" the game, save the princess from the evil Bowser or save the city from some alien. It's not about the end (cap/FF) it's about the journey to get there - or at least that's what it should be.

Yes it is also about competition, but there could be competition throughout the levels, not just at cap.

MrSonic wrote:
If there weren't so many bots making lv 100 FF chars by botting 24/7 no one would really care about being capped either way. What you have to understand is that due to the amount of lv 100 chars you pretty much have to be capped just to compete, especially if these same lv 100 people got bils of gold from gold buying/botting 24/7.


Sure, you have to be capped to compete with the cheaters. Let the cheaters have their fortresses. They may give up defending it if there is no one to fight. PVP doesn't have to be held outside a particular city gate. You could always PVP with guild/union mates at some other location.

How much fun would those cheaters have with their shiny new SUN'd, capped, FF characters, if no one pays any attention to them?

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SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Sat Jan 16, 2010 1:05 am 
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PR0METHEUS wrote:
Sure, you have to be capped to compete with the cheaters. Let the cheaters have their fortresses. They may give up defending it if there is no one to fight. PVP doesn't have to be held outside a particular city gate. You could always PVP with guild/union mates at some other location.

How much fun would those cheaters have with their shiny new SUN'd, capped, FF characters, if no one pays any attention to them?


Would work if cheaters weren't 7 year olds. They'd just keep the fortress and collect gold, than prob sell it themselves.

You could move to certain areas to pvp, but than you'd just pvp the same ppl over and over, your friends. If you wanted to pvp other random strangers, you'd have to go to popular places, popular places have idiots that will interrupt your pvp and kill you for "fun".

EGYPT players on Alps now, no offense to egyptians or the race, but they've just gotten too dam annoying. It's like they're trying to freaking COMPETE against turks to see who can be stupider. Run around with pop sun staff and won't attack you.

The moment they see you starting to pvp someone, they run over, nuke, than run away and take off their cape. Rinse, repeat for hours. I left after an hour of fail pvp. Ppl ask them why they do it, their only response, "Bro fun, no mad k." Course they won't stop, even if you ask them to nicely, until you leave or you get some friends to spawn kill them the moment they try to leave town with a cape.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Thu Jan 21, 2010 1:35 am 
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Its the mentality in the middle east, do whatever you want. I'm not playing for about a year but i'v met some good Egyptions, most of them talked or tried to speak english like i am.
But to see GM's in the Game is a major step, its like the first time in to space for JoyMax. Hope for us they make the leap to go on the moon and explore the bad things that are going on there.
Well the history of my playing time says enough, i should go and hide myself again.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Thu Jan 21, 2010 1:48 am 
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wow, bots discussion is always interesting. 6 pages already ^^

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Thu Jan 21, 2010 2:08 am 
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NuclearSilo wrote:
wow, bots discussion is always interesting. 6 pages already ^^
Bots aint the problem, lack of interest from Joymax is the problem.

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 Post subject: Re: Discussion on the validity of New GMs. From Krush's post.
PostPosted: Thu Jan 21, 2010 2:10 am 
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NuclearSilo wrote:
wow, bots discussion is always interesting. 6 pages already ^^


You say that as if there is actually anything else interesting going on in iSRO to talk about. :P

xzaz wrote:
NuclearSilo wrote:
wow, bots discussion is always interesting. 6 pages already ^^
Bots aint the problem, lack of interest from Joymax is the problem.


Both bots AND Joymax are the problem. This has been covered already... That and gold BUYERS are also the problem. I'd say gold buyers are the biggest problem. If they go away (fat chance) then the bots will have no choice but to go away, for the most part, and Joymax will have a lot less problems to deal with.

If people quit taking advantage of the game, Joymax MIGHT feel more compelled to actually clean it up.

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SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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