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user
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Post subject: Dmg Calculation - Need Clarification Posted: Tue Feb 13, 2007 8:57 pm |
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Joined: Dec 2006 Posts: 3053 Location: A place far far away
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say you are:
1. an INT char
2. using sword
3. you maxed a physical sword/blade skill
EDIT: 4. w/ imbue
how would your dmg compared to a pure str blader?
would the INT char do less dmg b/c the skill itself is a physical attack (due to pure int's low physical balance)
Last edited by user on Tue Feb 13, 2007 9:50 pm, edited 1 time in total.
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Stallowned
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Post subject: Posted: Tue Feb 13, 2007 9:15 pm |
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Joined: Feb 2006 Posts: 4561 Location: aeratadfer
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If you have your imbue you will still do much more.
If you are just doing the weapon skill with no imbue, you will do much less.
_________________ <<banned from SRF for rules violations. -SG>>
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user
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Post subject: Posted: Tue Feb 13, 2007 9:52 pm |
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Joined: Dec 2006 Posts: 3053 Location: A place far far away
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Stallowned wrote: If you have your imbue you will still do much more. If you are just doing the weapon skill with no imbue, you will do much less.
so is there a point of using creating a hybrid int KD nuker? when you can go w/ pure int KD nuker, except you get more hp if ur going hybrid
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linange
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Post subject: Posted: Tue Feb 13, 2007 9:55 pm |
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Joined: Feb 2007 Posts: 345 Location: World of P0121\10
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user wrote: Stallowned wrote: If you have your imbue you will still do much more. If you are just doing the weapon skill with no imbue, you will do much less. so is there a point of using creating a hybrid int KD nuker? when you can go w/ pure int KD nuker, except you get more hp if ur going hybrid
yeah... you'll KD other people, very handy in pvp yo
or you can stab the giant while the other dude flipped it over, so you'll have more chance to get the weap
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user
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Post subject: Posted: Tue Feb 13, 2007 9:58 pm |
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Joined: Dec 2006 Posts: 3053 Location: A place far far away
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linange wrote: yeah... you'll KD other people, very handy in pvp yo or you can stab the giant while the other dude flipped it over, so you'll have more chance to get the weap
ok!?
my question is for KD nukers, why go hybrid when you can go pure int. except the fact that you can get more hp
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linange
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Post subject: Posted: Tue Feb 13, 2007 10:02 pm |
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Joined: Feb 2007 Posts: 345 Location: World of P0121\10
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user wrote: linange wrote: yeah... you'll KD other people, very handy in pvp yo or you can stab the giant while the other dude flipped it over, so you'll have more chance to get the weap ok!? my question is for KD nukers, why go hybrid when you can go pure int. except the fact that you can get more hp
Ohhh... that...
more HP is all i know...
except that, i dun see a point that the reason for hybrid...
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(LTF)GuyLafleur
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Post subject: Posted: Tue Feb 13, 2007 10:03 pm |
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Joined: Feb 2006 Posts: 801 Location:
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well, the fact that u have more HP is one of the main reason you go hybrid
_________________ IGN : BobyGontran
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Loveis4ever
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Post subject: Posted: Tue Feb 13, 2007 10:11 pm |
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Joined: Jan 2007 Posts: 243
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(LTF)GuyLafleur wrote: well, the fact that u have more HP is one of the main reason you go hybrid
you can go pure str if u want2survive/areslow/can'tfightontheedge,
or you just learn how to pick up fights and go pure int
no need to make half bread
_________________
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ZeFrog
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Post subject: Posted: Tue Feb 13, 2007 11:03 pm |
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Joined: Feb 2007 Posts: 537
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I've always viewed hybrids as a balance between Power and defense. Really if you want more HP just use stones, saying people choose hybrid purely for the HP or MP is kinda naive.
I believe hybrids are more consistent in damage in that they don't rely soley on a crit or a nuke, and ability to just survive both sides of the spectrum better then a pure stat build.
Hybrids have more flexibility then a Pure.
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MamaSan
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Post subject: Posted: Tue Feb 13, 2007 11:06 pm |
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Joined: Jan 2007 Posts: 151
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How might damage be calculated?
mag_dmg_base = int*int_reinforce/100 + mag_dmg
phy_dmg_base = (str*str_reinforce/100 + phy_dmg)*(100+wep_mastery_lvl)/100
How might your damage outputs be calculated?
phy_damage = (skill_dmg + base_phy_dmg) * skill_dmg_percent
mag_damage = (imbue_dmg * mastery_bonus_imbue +base_mag_dmg) * skill_dmg_percent
total_damage_output = phy_damage * phy_balance + mag_damage * mag_balance
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user
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Post subject: Posted: Tue Feb 13, 2007 11:45 pm |
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Joined: Dec 2006 Posts: 3053 Location: A place far far away
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MamaSan wrote: phy_damage = (skill_dmg + base_phy_dmg) * skill_dmg_percent
i said what if both char imbues their attack
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IguanaRampage
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Post subject: Posted: Wed Feb 14, 2007 12:33 am |
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Joined: Jul 2006 Posts: 2483 Location: Changing
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sword int does more. 
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user
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Post subject: Posted: Wed Feb 14, 2007 3:04 am |
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Joined: Dec 2006 Posts: 3053 Location: A place far far away
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IguanaRampage wrote: sword int does more. 
so again, hybrids only have the extra hp as the only advantage
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GodslayeR_MK
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Post subject: Posted: Wed Feb 14, 2007 3:57 am |
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Joined: Jan 2007 Posts: 25 Location:
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Full Int = low hp & high mag Attack
Hybrid = more hp, less mag attack but better crits
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user
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Post subject: Posted: Wed Feb 14, 2007 5:10 am |
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Joined: Dec 2006 Posts: 3053 Location: A place far far away
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GodslayeR_MK wrote: Full Int = low hp & high mag Attack Hybrid = more hp, less mag attack but better crits
thats IF you get a crit, so pure INT would have higher avg dmg output
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lynxz
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Post subject: Posted: Wed Feb 14, 2007 11:36 am |
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Joined: Jul 2006 Posts: 450
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s/s hybrid isnt the best build.. a hybrid spear.. 1:1 is definitely nasty tho, at high levels especially.. I hate fighting hybrids who have high crit weps, put it that way.. i rely on stun or kb cuz they really hurt a lot.. s/s int hybrids can take a few more hits, but they really dont do any damage to me.. pure int s/s is extremely damaging though.. they seriously do crazy damage during kd + stab..
_________________ <<banned from SRF for bot admission and rules violations. -SG>>
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