|
Silkroad Online
|
Silkroad Forums
|
Affiliates
|



|
|
View unanswered posts | View active topics
Author |
Message |
JaJa
|
Post subject: Game Improvements and Suggestions Posted: Fri Feb 02, 2007 11:42 pm |
|
Regular Member |
 |
Joined: Jan 2007 Posts: 235 Location:
|
The official forum is straight JACKED up, and I read before that some of the JM people DO actually browse this forum, so perhaps this would be a better place to put this. I wanted to move any discussion about changes out of the AFK thread to stop my thread jacking. This is a collection of things I've read amongst various threads, and thus cries of a repost are probably valid.
Please post any other improvements in this thread.
- Lvl 20 requirement to teleport to DW, 40 to teleport to Hotan. OR, require that the player has physically traveled to the city and touched the teleport.
- Require level 5 to open a stall, to prevent farmers having single stall accounts at lvl 1.
- Establish No Stalling Zones around problem areas like a circle around NPCs and a path to reach the NPC.
- Implement an Auction House system in addition to stalls, requiring a tax or percent of the sale in gold to go to the auction house, while stalls will remain free as they are now. Perhaps make them town-specific, ie Hotan would have one AH, DW another, Jangan another.
- Allow players to open a stall, then disconnect and the stall will remain open , which will NOT cause lag because it is not dependant on the players computer or internet connection ANYMORE, with a max time of 8 hours for a stall, and a cool down period thereafter to avoid players gaming this system. When players log back in they will take their stalls back over.
- Make elixers have a degree system like alchemy stones. Right now it is a waste of money to try to plus your lower level items because the high level rich players have jacked up the price on elixers. IE, getting 3rd degree elixers from bandits that would only improve items of that degree.
- Implement an in-game botter flag system that allows players to flag botters and have a GM be able to see these right away to investigate.
- Prevent spawned NPC thieves from attacking targets other than the one that spawned them, UNLESS they are hit-aggrod by another player. THIS IS CRITICAL TO FIXING THE JOB SYSTEM.
- Make a level system where player hunters/thieves cannot attack another jobber that is 10 levels away from them. My suggestion is to make the ranges until you are level 35 you can only attack trades within 5 levels of you. After that the limit is 10 levels.
- Remove 1* trade protection. I am a trader and I would accept having to deal with player thieves with no problems as long as the above rule was put into place.
- Hunters when killing a thief should get a unique drop like the Curst Hearts that they can turn in at the Hunters Guild for 1k gold each this price should rise for killing thieves level 45. It would increase the incentive for hunters to actually hunt, like bounty hunters.
- Implement a Hunger system for players like the wolves have, requiring all players to buy and keep food with them to keep their stats up. If hunger falls below 75 they would begin losing stat points, at 0 they would die, ressing them would only restore their hunger bar to 5 so they would have to eat quickly or die again. This is to help cool down the insane economy in this game, by drawing out more money to NPC players.
- Fix skill for RESURRECTION to allow level 80 to be revived.
- New pet - Panda - Like the wolf. I want a panda.
- Change skill for Vital Spot, this is pretty useless. Making it instead stun or knockback the target would be far more useful.
- Make Final stage of wolf be Optimus Prime.
|
|
Top |
|
 |
Stallowned
|
Post subject: Posted: Fri Feb 02, 2007 11:48 pm |
|
Banned User |
 |
Joined: Feb 2006 Posts: 4561 Location: aeratadfer
|
I could have sworn I read this same exact list before.

_________________ <<banned from SRF for rules violations. -SG>>
|
|
Top |
|
 |
JaJa
|
Post subject: Posted: Fri Feb 02, 2007 11:51 pm |
|
Regular Member |
 |
Joined: Jan 2007 Posts: 235 Location:
|
Yeah I posted most of it in the AFK thread, but for some reason I can't delete my post over there (???) and it was really OT for that thread, so I started a new one.
|
|
Top |
|
 |
ghostkilla43
|
Post subject: Posted: Sat Feb 03, 2007 12:05 am |
|
Banned User |
 |
 |
Joined: Nov 2006 Posts: 1991 Location:
|
lol at the hunger bar..thats just dumb...
_________________ << banned for proof of botting. -cin >>
|
|
Top |
|
 |
JaJa
|
Post subject: Posted: Sat Feb 03, 2007 12:08 am |
|
Regular Member |
 |
Joined: Jan 2007 Posts: 235 Location:
|
ghostkilla43 wrote: lol at the hunger bar..thats just dumb...
Is it now...would you care to elaborate on that thought or is that the extent of your argument?
|
|
Top |
|
 |
ghostslave
|
Post subject: Posted: Sat Feb 03, 2007 12:10 am |
|
Casual Member |
 |
 |
Joined: Jan 2007 Posts: 57 Location: Hawaii
|
Are you going to let Joymax know and post on the official site or is this just a dream for us?
I like the ideas and I have seen these before, but hell take a chance and let the developers know =D.
_________________
|
|
Top |
|
 |
ghostkilla43
|
Post subject: Posted: Sat Feb 03, 2007 12:13 am |
|
Banned User |
 |
 |
Joined: Nov 2006 Posts: 1991 Location:
|
why would we need a hunger bar? the wolve 1 is already anyoing...and what about the low lvls tight on money? or what about the cap players?
_________________ << banned for proof of botting. -cin >>
|
|
Top |
|
 |
DarkJackal
|
Post subject: Posted: Sat Feb 03, 2007 12:27 am |
|
Elite Member |
 |
 |
Joined: Feb 2006 Posts: 6119 Location: A den~
|
I'm all for improvments, but its like trying to turn scro into some strict catholic school game or something lol..
Make a level system where player hunters/thieves cannot attack another jobber that is 10 levels away from them. My suggestion is to make the ranges until you are level 35 you can only attack trades within 5 levels of you. After that the limit is 10 levels.
God no, that would suk >_>, rampant noobs running around knowing you cant touch them, just no.. Really part of the fun of games is noobs dieing, I mean cmon, what kind of twisted world would we live in where we couldnt kill noobs?... lol
- Remove 1* trade protection. I am a trader and I would accept having to deal with player thieves with no problems as long as the above rule was put into place.
I liked this idea, except I think there should be little or no npcs thieves, and you only have to worry about players, or change the npcs cus they are just annoying and dont really effect your trade runs.
- Implement a Hunger system for players like the wolves have, requiring all players to buy and keep food with them to keep their stats up. If hunger falls below 75 they would begin losing stat points, at 0 they would die, ressing them would only restore their hunger bar to 5 so they would have to eat quickly or die again. This is to help cool down the insane economy in this game, by drawing out more money to NPC players.
This was gay enough for the wolfs really >.>. I dont wanna play a life simulator, I hated that feature in GTA:SA lol.
_________________
|
|
Top |
|
 |
Adebisi
|
Post subject: Posted: Sat Feb 03, 2007 12:37 am |
|
Regular Member |
 |
 |
Joined: Nov 2006 Posts: 267 Location:
|
PANDA FTW 
_________________ Eazy <3
|
|
Top |
|
 |
JaJa
|
Post subject: Posted: Sat Feb 03, 2007 12:39 am |
|
Regular Member |
 |
Joined: Jan 2007 Posts: 235 Location:
|
1. I did post this list on the offical site, despite the myrad of errors and crap I had to do. And they stripped out EVERY non-alpha numeric including ' which is just dumb, even from a security standpoint. It doesn't look like they actually read that forum, so I thought I'd post here also.
2. The "hunger system" is to help drain money out of the economy. And is it really any different than carrying some pots? It's not like it would be THAT much cost, it would help end AFK stallers (including me, imagine those stallers just falling over dead after 4 hours of AFK), and the bar would decrease relatively slowly. You could have the food items sometimes drop like arrows or pots also. In GTA:SA it sucked because you had to stop what you were doing and go find a restaurant to eat. I'm proposing you could carry stuff with you. It's only a suggestion.
3. The changes to the job system, I completely stand behind. Yes, jerks couldn't just go around "pwning n00bs" all the time, but it would bring balance into the game. You think those "n00bs" aren't going to be attacked by other "n00bs"? The new traders would be hit by the new thieves who would be hunted by the new hunters. You'd want no protection on traders so high level thieves could just nuke them and walk away with their stuff? How else could you make a fair system? If you want to propose something else that makes things fair then go for it, I'll edit the top post to add it. I've pointed out before that these changes would even make the game more difficult to ME also, but in the interest of fairness to how others play the came I came up with these compromises.
|
|
Top |
|
 |
DarkJackal
|
Post subject: Posted: Sat Feb 03, 2007 12:54 am |
|
Elite Member |
 |
 |
Joined: Feb 2006 Posts: 6119 Location: A den~
|
No way, if a noob is getting atkd, he can get a high lvl to come help, its been like that in like everygame, if he dont know any high lvls, its motivation to become one yourself lol, all this would do is restrict the game. and thats not fun, and partly point of being high lvl is that your stronger then low lvls, but whats the point of being stronger then them if you cant kill them.
I am not one to really ever kill noobs unless they atk me first, even jobbing I just let low lvl thieves pass by unless they are somoene I dont like lol, but having the option to kill them is pretty dam nice. This system is perfectly fair because you work to be high lvl and get the benefits of owning.
_________________
|
|
Top |
|
 |
mistery
|
Post subject: Re: Game Improvements and Suggestions Posted: Sat Feb 03, 2007 12:59 am |
|
Regular Member |
 |
Joined: Jan 2007 Posts: 201
|
- Require level 5 to open a stall, to prevent farmers having single stall accounts at lvl 1.
- Kill 50 mangyangs and you are lvl 5+ lol.
Panda? I want a cookie 
|
|
Top |
|
 |
JaJa
|
Post subject: Posted: Sat Feb 03, 2007 1:05 am |
|
Regular Member |
 |
Joined: Jan 2007 Posts: 235 Location:
|
How so very honorable of you. So low levels should just not do ANYTHING except level so they don't get killed every time a high level comes into the screen? That is such utter crap. It isn't my fault I just started a month ago. Mindsets like yours is EXACTLY why these kinds of things are needed. Unless you'd rather just have all traders run 1* and thieves won't be able to touch them when JM puts in the changes, but because of this no trader will risk a higher star if they can run 1* with no risk. Sounds really sucky to me. But what DOES sound fun is to have no protection, but only have to worry about players our level so we have a chance. I'd gladly give the chance to die at fair and square and lose my cargo to another low level, because there would be some hope to winning. It would be a challenge where you don't know the odds. If any high level could kill us then it just just straight suicide.
And I don't care about how is "has been in everygame", I never liked any MMORPG because of ppl like that until I found this one. JM has TRIED to make things fair but loopholes were found. I think they could close them this way.
Also, are you saying your whole motivation to become a high level was to kill new players? You sound like a jerk.
|
|
Top |
|
 |
DarkJackal
|
Post subject: Posted: Sat Feb 03, 2007 1:36 am |
|
Elite Member |
 |
 |
Joined: Feb 2006 Posts: 6119 Location: A den~
|
Mindsets like mine? i'm one of the high lvls who would come save your ass lol, I always help lower lvls geting killed when i'm out jobbing.
Its not suposed to be perfectly fair(it would be pretty stupid if it was fair like that, might well go play flyff or something), low lvls getting robbed/killed by high lvls might not be, but tough, better luck next time, when i'm high lvl and out hunting I dont wanna find low lvl thieves and not be able to kill them, weather or not I will is my choice, I have earned the right to decide if they die or not by lvling up and getting stronger then them lol, the strongest rule, and why shouldnt they? They were low lvl once too, you wanna make it equal for all, well this isnt life, its a game and that shouldnt apply for everything.
What I was saying is the motivation to lvl is to be able to defend yourself and not get killed anymore.
_________________
|
|
Top |
|
 |
_Lana_
|
Post subject: Posted: Sat Feb 03, 2007 1:47 am |
|
Senior Member |
 |
 |
Joined: Jan 2007 Posts: 4364 Location: Србија брате !
|
Your suggestions whill make the game less fun...You should try to rethink about them...
|
|
Top |
|
 |
timtam
|
Post subject: Posted: Sat Feb 03, 2007 1:54 am |
|
Loyal Member |
 |
 |
Joined: Nov 2006 Posts: 1779 Location: Warcraft 3: The frozen throne
|
tutle>panda.
turtles own.
_________________ Us west (lordaeon)
ign: karanadon
|
|
Top |
|
 |
durant
|
Post subject: Re: Game Improvements and Suggestions Posted: Sat Feb 03, 2007 1:59 am |
|
Casual Member |
 |
 |
Joined: Oct 2006 Posts: 70 Location:
|
JaJa wrote: The official forum is straight JACKED up, and I read before that some of the JM people DO actually browse this forum, so perhaps this would be a better place to put this. I wanted to move any discussion about changes out of the AFK thread to stop my thread jacking. This is a collection of things I've read amongst various threads, and thus cries of a repost are probably valid.
Please post any other improvements in this thread.
- Lvl 20 requirement to teleport to DW, 40 to teleport to Hotan. OR, require that the player has physically traveled to the city and touched the teleport.
Doesn't really matter, and it makes stall accounts a hard to establish. The SRO economy depends on those stall accounts, however many there may be along with regular player accounts, so of course it's important.
- Require level 5 to open a stall, to prevent farmers having single stall accounts at lvl 1.
Read above. Also, like someone else mentioned, getting to level 5 isn't hard at all.
- Establish No Stalling Zones around problem areas like a circle around NPCs and a path to reach the NPC.
That would be a good idea only for those people try to stall over-lapping NPCs. It's extremely annoying.
- Implement an Auction House system in addition to stalls, requiring a tax or percent of the sale in gold to go to the auction house, while stalls will remain free as they are now. Perhaps make them town-specific, ie Hotan would have one AH, DW another, Jangan another.
Eh.
- Allow players to open a stall, then disconnect and the stall will remain open , which will NOT cause lag because it is not dependant on the players computer or internet connection ANYMORE, with a max time of 8 hours for a stall, and a cool down period thereafter to avoid players gaming this system. When players log back in they will take their stalls back over.
See above.
- Make elixers have a degree system like alchemy stones. Right now it is a waste of money to try to plus your lower level items because the high level rich players have jacked up the price on elixers. IE, getting 3rd degree elixers from bandits that would only improve items of that degree.
I don't think that would be a good idea because that would probably bring up the prices for most "higher" degrees.
- Implement an in-game botter flag system that allows players to flag botters and have a GM be able to see these right away to investigate.
That would be nice if people wouldn't abuse that, which they definitely would.
- Prevent spawned NPC thieves from attacking targets other than the one that spawned them, UNLESS they are hit-aggrod by another player. THIS IS CRITICAL TO FIXING THE JOB SYSTEM.
I think Joymax is going to fix that in an upcoming update. It'll only stop thieves from attacking those that aren't attacking as a Trader or Hunter. Thieves will spawn hunters, so it'll make 1* popping a bit harder.
- Make a level system where player hunters/thieves cannot attack another jobber that is 10 levels away from them. My suggestion is to make the ranges until you are level 35 you can only attack trades within 5 levels of you. After that the limit is 10 levels.
Bad idea. It destroys your motivation to level up or get stronger in general.
- Remove 1* trade protection. I am a trader and I would accept having to deal with player thieves with no problems as long as the above rule was put into place.
Bad idea. Sometimes people just want to do trades for fun, not money, and that's what 1* trades are for.
- Hunters when killing a thief should get a unique drop like the Curst Hearts that they can turn in at the Hunters Guild for 1k gold each this price should rise for killing thieves level 45. It would increase the incentive for hunters to actually hunt, like bounty hunters.
Sounds like a pretty good idea.
- Implement a Hunger system for players like the wolves have, requiring all players to buy and keep food with them to keep their stats up. If hunger falls below 75 they would begin losing stat points, at 0 they would die, ressing them would only restore their hunger bar to 5 so they would have to eat quickly or die again. This is to help cool down the insane economy in this game, by drawing out more money to NPC players.
No.
- Fix skill for RESURRECTION to allow level 80 to be revived.
It would be nice if they updated more skills.
- New pet - Panda - Like the wolf. I want a panda.
wolf = panda? Pandas don't look like they'd be great fighters anyway, not as much as a wolf that is.
- Change skill for Vital Spot, this is pretty useless. Making it instead stun or knockback the target would be far more useful.
No. It seems like that move was designed for support characters (hence the force mastery), and can actually make quite a difference in battle (even when you're not fighting).
- Make Final stage of wolf be Optimus Prime.
Hahahah
_________________ Level 6x Int-Hybrid Sword
|
|
Top |
|
 |
[TS]=Hark=[TS]
|
Post subject: Re: Game Improvements and Suggestions Posted: Sat Feb 03, 2007 2:06 am |
|
Loyal Member |
 |
 |
Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
|
mistery wrote: - Require level 5 to open a stall, to prevent farmers having single stall accounts at lvl 1. - Kill 50 mangyangs and you are lvl 5+ lol. Panda? I want a cookie 
OMG YOU STOLE MY IDEA!!! I HAD A THREAD LIKE 4 MONTHS AGO ON THE OFFICAL SITE DEMANDING PANDA PET BE INSERTED WITH NEXT UPDATE...
it didnt happen lol its ok but i totally love the idea of more then jsut one pet that helps you fight (ie. AND I JUST LOVE THE PANDAS LOL)
|
|
Top |
|
 |
Passion
|
Post subject: Posted: Sat Feb 03, 2007 2:28 am |
|
Regular Member |
 |
 |
Joined: Oct 2006 Posts: 236
|
Everything you posted is simply to make YOUR gameplay easier and less competitive with others not a single suggestion you stated would make sro a better game to play at all.
A unique drop for killing player thievs? as if traders and hunters dont have it easy enough.
Let me list a couple real ways to improve SRO.
Joymax needs to first learn what a GM is and does if what the gm who posted on there official forums is even close to true they got those poor slobs doing the work of 6 people.
Kill the bot the dam thing sends packets to a private server dont tell me they cant sniff them out ...hell we can sniff there packets , how do you think the bot was made.
/Addignore feature would kill 80% of the hate on the servers some prik calls you a noob or harass;s ya ,,,.addignore Shitbird_TR
Remove stalls entirely and add a marketplace system you put ure stuff on the market i come up do a search for what im looking for pay my gold and whammo i got my item you got your gold and neither of us had to waste time stalling and looking thru stalls.
Login Que ...self explanatory
Remove 1* trades entirely force traders to hire hunters for protection as was meant to be at inception the one star trade kills the triangle eliminates both the hunter and the thief and was a horrible idea.
Remove the thief wanted penaltys ...sure let them get wanted but none of these ridiculous cooldowns before they can job again and drasticly reduce the fines a thief just like trader and hunter needs to be = for the triangle to work.
MOB flagging you hit it first you own it sure people can help you but they wont get your drop... again eliminating hate people wont ks if they cant get anything out of it.
Make force more viable SRO is seriosly lacking in the healer dept they need to tweak force so its more appealing and fun for players. And in turn NERF THE LIVING SHIT OUTTA POTS AND VIGORS. talk about overpowerd and game destroying who ever made pots that strong and added vigor on top of it needs to be shot.
Group content add some make it hard so you need a full rounded group to do it IE a healer a tank and a dps for starters.
Add some different skins to the armors i dont care if the stats are the same but gimmie some shoices MMO gamers desperatly want ownership and individuality nobody wants to see there exact char around every corner.
On the same note gimmie a lil char custimasation let me change skin.hair/eye color . you dont need be like the new games where you can tweak eyebrow highlights makup moustaches boogers etc... Just a lil will do the trick.
FFS give us some skills all i ever see are ks stabs and sss and then you wonder why people get bored and leave DUH!!!
End game content self explanatory. You wanna hold your vets? you know the people that have been playing since your beta that are trickling away 2x2 3x3 4x4 give them something to do instead of flaming each other in globals.
Lvl 1-20 grind time needs to be dbld no way i should be able to do 20 lvls in 24 hours thats just reatarded fast then you got some kid barely knows the game on a camel coming to your forums screaming NERF the thiefs cause he had no clue he has been playing for 2 days...
Lvl 64-80 mobs need the exp increased its absolutly abysmal and you wonder why people bot .
Guild only content easy to do and a great way to make guilds more than a social shit talking club.
GM presence just seeing a GM from time to time at random will stop alot of the BS that is ruining the game now.
There needs to be another aspect to the game besides combat somesort of crafting or something cause as is you hit cap and then........
I could go on but im sick of typing and this isnt something i haven't said before it just falls on deaf ears anyway.
_________________
|
|
Top |
|
 |
Jabo
|
Post subject: Posted: Sat Feb 03, 2007 2:28 am |
|
Frequent Member |
 |
 |
Joined: Oct 2006 Posts: 1024 Location: Location: Location: Location:
|
come on... pandas?? yeah and i want a real size Barbie like a pet...
if u want a new pet, it must be something cool, not a nice bear with the colors of a cow that eat herbs... say something like a small size dragon that in lvl 20 learn how to fly and its a bit bigger, then in 30 he can attack with fire in a short distance, in 40 it makes bigger, in 70 it makes bigger and that can attack with a long distance (9.3m)and in 80 a super duper mega mountable beast with the double of your size that can burn their victims and then attack them and can fly with the doubled speed of a lvl 65 horse...but please,
NOT A PANDA
then... what else...
ah the idea of the hunters is good, the one of the 1k
hunger sistem?? we have enough with the wolf and the dragon
resurection at lvl 80 good idea... then... mm..
teleport to dw or hotan BAD
and i thing that all... all the other things are bad too
_________________
 Walking around
Zypher wrote: time for a naked party
|
|
Top |
|
 |
Passion
|
Post subject: Posted: Sat Feb 03, 2007 2:31 am |
|
Regular Member |
 |
 |
Joined: Oct 2006 Posts: 236
|
JaJa wrote: How so very honorable of you. So low levels should just not do ANYTHING except level so they don't get killed every time a high level comes into the screen? That is such utter crap. It isn't my fault I just started a month ago. Mindsets like yours is EXACTLY why these kinds of things are needed. Unless you'd rather just have all traders run 1* and thieves won't be able to touch them when JM puts in the changes, but because of this no trader will risk a higher star if they can run 1* with no risk. Sounds really sucky to me. But what DOES sound fun is to have no protection, but only have to worry about players our level so we have a chance. I'd gladly give the chance to die at fair and square and lose my cargo to another low level, because there would be some hope to winning. It would be a challenge where you don't know the odds. If any high level could kill us then it just just straight suicide.
And I don't care about how is "has been in everygame", I never liked any MMORPG because of ppl like that until I found this one. JM has TRIED to make things fair but loopholes were found. I think they could close them this way.
Also, are you saying your whole motivation to become a high level was to kill new players? You sound like a jerk. Dont EVER play a real pvp game . There are no flags safe zones or jobs you wander outta ure noob zone or the enemy decides he wants to noob hunt and its on regardless at most some games give you a 1-5 lvl buffer but not more. Quote: Allow players to open a stall, then disconnect and the stall will remain open , which will NOT cause lag because it is not dependant on the players computer or internet connection ANYMORE, with a max time of 8 hours for a stall, and a cool down period thereafter to avoid players gaming this system. When players log back in they will take their stalls back over. You do realise that your talking directly out of your anus here right? That would cause more lag and more congestion now instead of the burden of your char being split between the server and ure puter ure dumping on a server that can barely handle the load it has now . Thats why the clientless bot caused so much lag. - Quote: Make a level system where player hunters/thieves cannot attack another jobber that is 10 levels away from them. My suggestion is to make the ranges until you are level 35 you can only attack trades within 5 levels of you. After that the limit is 10 levels.
The more i read your post the more ridiculous it is sooo now you want to be free of higher lvl player too hell why dont they just hand you 200 mill at char creation and give you the option to choce your starting lvl and skills too.
Go play care bears online your post is making me ill.
_________________
|
|
Top |
|
 |
zphantom
|
Post subject: Posted: Sat Feb 03, 2007 2:50 am |
|
Regular Member |
 |
Joined: Jun 2006 Posts: 251
|
JaJa wrote: How so very honorable of you. So low levels should just not do ANYTHING except level so they don't get killed every time a high level comes into the screen? That is such utter crap. It isn't my fault I just started a month ago.
One month of experience making suggestions? Pahlease 
|
|
Top |
|
 |
[TS]=Hark=[TS]
|
Post subject: Posted: Sat Feb 03, 2007 3:22 am |
|
Loyal Member |
 |
 |
Joined: Feb 2007 Posts: 1596 Location: Black Desert Online
|
come on... whats wrong with pandas???
anyways sence this is chinese sro pandas are perfect fit.... well enough of that.
tigers!! thats the best idea i ever had.. make a pet just like the wolf but with tigers.. and make the full grown ones just as big as the young tiger ncp monsters. i mean they alredy have all the animations and the drawings how hard would it be to just make it a tamable monster?
|
|
Top |
|
 |
Kass
|
Post subject: Posted: Sat Feb 03, 2007 4:53 am |
|
Common Member |
 |
 |
Joined: Jun 2006 Posts: 110 Location: ufts
|
idea and question. this one's probably been posted a few times already...
would you go and play on a separate p2p server where some of these features (mentioned by both passion, jaja and others) are implemented?
nothing outrageous fee wise... say 15 usd? (or whatever wow is per a month. ) perhaps less.
maybe get a free item grabber pet out of it or something. (as well as item mall price reductions in compensation for the p2p fee)
would that be something you would go for?
oh and the few things i would love to see.
- 1 week gold/silver/item grabber pet time tickets
- 1vs1, 2vs2, x vs. x, army flag, city vs city (ie: dw vs jag) guild and union pvp arenas.
- hire-able npc hunters (sorta like the guild toys, but limited as to level and powers per player level and job level)
((further explanation if pestered ^^; ))
 in regard to my question, please mull over it for a while. then post. 
|
|
Top |
|
 |
chickenfeather
|
Post subject: Posted: Sat Feb 03, 2007 6:52 am |
|
Frequent Member |
 |
 |
Joined: Aug 2006 Posts: 1497 Location: Origin Online
|
Have it so that every now and then(as often as a unique spawn) all the towns get sieged by a horde of monsters and everyone has to defend the towns.
_________________
Origin Online EdgeworthScoundrels
|
|
Top |
|
 |
MrFudge
|
Post subject: Posted: Sat Feb 03, 2007 7:30 am |
|
Elite Member |
 |
 |
Joined: Jan 2007 Posts: 5731 Location: None
|
all i have to say is, "wah wah wah"
cry be a Farking river.
_________________
|
|
Top |
|
 |
Kass
|
Post subject: Posted: Sat Feb 03, 2007 7:50 am |
|
Common Member |
 |
 |
Joined: Jun 2006 Posts: 110 Location: ufts
|
hehe. good idea, would be pretty fun if the towns were besieged or something.
n what, may i ask, are you trying to say mrfudge? at whom is your anger being directed?
|
|
Top |
|
 |
MrFudge
|
Post subject: Posted: Sat Feb 03, 2007 7:52 am |
|
Elite Member |
 |
 |
Joined: Jan 2007 Posts: 5731 Location: None
|
Kass wrote: hehe. good idea, would be pretty fun if the towns were besieged or something.
n what, may i ask, are you trying to say mrfudge? at whom is your anger being directed?
its not anger, its more like if you care then tell the actual joymax team...oh wait they wont listen- what a shame.
_________________
|
|
Top |
|
 |
Kass
|
Post subject: Posted: Sat Feb 03, 2007 8:11 am |
|
Common Member |
 |
 |
Joined: Jun 2006 Posts: 110 Location: ufts
|
ah.
tis really a shame that they are too busy trying to fix things and are unable to stop by to say hello 
|
|
Top |
|
 |
MrFudge
|
Post subject: Posted: Sat Feb 03, 2007 8:17 am |
|
Elite Member |
 |
 |
Joined: Jan 2007 Posts: 5731 Location: None
|
well, as long as we keep complaining about not being able to log in (hence proving that all servers are full >>> meaning people are still playing and crowding) they really dont have much to worry about.
_________________
|
|
Top |
|
 |
Who is online |
Users browsing this forum: Google [Bot] and 40 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|