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IgsTer
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Post subject: Why doesnt silkroad have this?? Posted: Sat Nov 04, 2006 8:27 pm |
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Joined: Oct 2006 Posts: 151 Location:
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was just looking at this new rappelz games forum and spotted that they have made a pretty clever way to get rid of botters...called the auto trap system..
Quote: he Rappelz Auto Trap System is designed to stop players from botting. Botting is using a 3rd party program to play the game for you.
There are new stationary creatures in the game called Auto Traps. They do not look like normal creatures; they look like natural objects such as rocks.
If you attack an Auto Trap then you will be penalized.
If you attack an Auto Trap for 5 seconds: *You will get Wrath level 9 as a warning. Wrath reduces your attack power, defense, and movement speed.
If you attack an Auto Trap for 30 seconds: *You will get Wrath level 11 and Damage over time. *All characters on your account will be affected. *You will be taken to the Abyss
_________________ Character: IgsTer
Server: Hercules
Build: Bard/Cleric
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Shox
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Post subject: Posted: Sat Nov 04, 2006 8:29 pm |
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Joined: Jul 2006 Posts: 307 Location:
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Sounds very clever, would be quite funny on silkroad, seeing all bots attacking rocks 
_________________ Weasel
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Megalomaniac
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Post subject: Posted: Sat Nov 04, 2006 8:34 pm |
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Joined: Jul 2006 Posts: 3132
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Cool o.o
Murderer or offender status would be good also ^^
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Nuklear
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Post subject: Posted: Sat Nov 04, 2006 8:38 pm |
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Joined: Jun 2006 Posts: 3272 Location:
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All joymax would have to do is make the trap packets the same as mob packets, which shouldn't be hard considering this game did it. To bad they still aren't doing much, and any current actions unknown.
_________________
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Ice771x
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Post subject: Posted: Sat Nov 04, 2006 8:39 pm |
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Banned User |
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Joined: Jun 2006 Posts: 1562 Location:
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but then i would get penalized for punching a rock
and that would be so much fun
_________________ <<banned from SRF for bot admission. -SG>>
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AllEyezOnMe
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Post subject: Posted: Sat Nov 04, 2006 8:46 pm |
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Joined: Mar 2006 Posts: 1166
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I know on how the internals of a bot work a little bit more because I know that wouldn't work.
Bots use some type of the in-game code which is how they choose the monster to attack, the "monsters" that are these so called "rocks" and stuff will be taken out of the bot code that tells the bot which monsters to attack, kinda like they don't attack those "Protectors" that you buy at jewlery store. So this idea would not work. Sorry to ruin your hopes. 
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archerforce
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Post subject: Posted: Sat Nov 04, 2006 8:46 pm |
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Casual Member |
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Joined: Oct 2006 Posts: 67 Location: Middlesex,UK
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sounds great, and i wish silkroad guys think about it. 
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Luoma
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Post subject: Posted: Sat Nov 04, 2006 8:49 pm |
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Joined: Sep 2006 Posts: 3895 Location: Artists Corner & Aege
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Megalomaniac wrote: Cool o.o Murderer or offender status would be good also ^^
yea a offender status that allows someone to kill you only once
but really... what is the point even discussing these things, they never listen 
_________________ <<banned from SRF for proof of botting. -SG>>
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phoeniXofury
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Post subject: Posted: Sat Nov 04, 2006 8:50 pm |
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Joined: Nov 2006 Posts: 207 Location:
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they won't.
know why?
cuz joymax sucks and all they care about is making money. (of course, that's natural... but, it still sucks!)
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Draquish
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Post subject: Posted: Sat Nov 04, 2006 8:50 pm |
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Elite Member |
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Joined: Mar 2006 Posts: 6423 Location: ____
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as you can see there is a GM by my side, and the auto-trap is clearly visable, gm answered ALL of my questions...i had to make up some actually xD
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AllEyezOnMe
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Post subject: Posted: Sat Nov 04, 2006 9:04 pm |
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Joined: Mar 2006 Posts: 1166
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AllEyezOnMe wrote: I know on how the internals of a bot work a little bit more because I know that wouldn't work. Bots use some type of the in-game code which is how they choose the monster to attack, the "monsters" that are these so called "rocks" and stuff will be taken out of the bot code that tells the bot which monsters to attack, kinda like they don't attack those "Protectors" that you buy at jewlery store. So this idea would not work. Sorry to ruin your hopes. 
Do I really have to quote myself just to get for you people to read why it won't work?!
You guys need to 
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DarkJackal
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Post subject: Posted: Sat Nov 04, 2006 10:33 pm |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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What if you accidently atk it =.=.
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Th0m@$
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Post subject: Posted: Sat Nov 04, 2006 10:51 pm |
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Joined: Apr 2006 Posts: 138 Location:
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draquish what game is that?
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Megalomaniac
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Post subject: Posted: Sat Nov 04, 2006 11:02 pm |
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Joined: Jul 2006 Posts: 3132
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Cant they change the code of the trap everyday? :\
Bot makers wouldnt be able to figure it out daily XD I HOPE!
But its not gonna be on SRO so who cares -.-
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Misaklo
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Post subject: Posted: Sat Nov 04, 2006 11:59 pm |
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Joined: Mar 2006 Posts: 1508 Location:
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actually the auto trap thing isn't exactly great. it catches about 100 times as many noobs as bots. its like a protector on steriods. not to mention that they are very easy to accidently attack.
_________________ "Everybody defamates from miles away,But face to face, they haven't got a thing to say!" -Slipknot no longer really playing, hopeing to get back on to a private server of some sort.
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AuronTidus
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Post subject: Posted: Sun Nov 05, 2006 12:03 am |
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Joined: Jul 2006 Posts: 144 Location:
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well guess u didnt read y wouuld a someone that mistakely hit it keep hitting to get the 30 secounds so yea its a good idea
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beav
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Post subject: Posted: Sun Nov 05, 2006 1:47 am |
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Joined: May 2006 Posts: 312 Location: Cali
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Hesseth
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Post subject: Posted: Sun Nov 05, 2006 2:12 am |
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Joined: Sep 2006 Posts: 249 Location:
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beav wrote: a better idea would be the "inviisible monster" technique.
Make a monster "invisible" so normal players wouldnt beable to see it. But since bots use packets/codes to find mobs, they will attack the "invisbile" monster, which will define them as a bot.
Thats the best ideal yet... Before its said.. What if I attack the invisible monster!
Guys the system is set up so even if you attack it by mistake it doesn't ban you right off the bat. It set up if you keep doing it over and over.. Now don't tell me you wouldn't notice you attacks going slower?
We all know botters troll these forums but lol try a little harder not to ask the question that nails you as a botter.
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Nuklear
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Post subject: Posted: Sun Nov 05, 2006 2:39 am |
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Joined: Jun 2006 Posts: 3272 Location:
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vulperin wrote: I think this method WON'T work. Look at the protectors. They are just like auto-trap but no, bots don't attack those
And you play rappelz to know this of course....
_________________
 No government?!?! Oh, noes! Total chaos! Or would it be? http://freekeene.com/free-audiobook/
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Reise
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Post subject: Posted: Sun Nov 05, 2006 2:43 am |
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Forum Legend |
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Joined: May 2006 Posts: 6650 Location:
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It'd be tough for a botter to play Rappelz anyway. I don't recall there being an auto-pot feature, and the potions are shitty and wicked expensive. They would die after their 10th kill.
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vulperin
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Post subject: Posted: Sun Nov 05, 2006 2:52 am |
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Joined: Aug 2006 Posts: 997 Location:
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Nuklear wrote: vulperin wrote: I think this method WON'T work. Look at the protectors. They are just like auto-trap but no, bots don't attack those And you play rappelz to know this of course....
Nop i didn't play reppelz. I just feel it won't work. They work about the same way as protector, to get botters to attack them. But look at SRO botters. They don't even respond to attacks by players.
And yes i agree that the code should be changed like the mob do so that it is very difficult for the bots to tell them apart. But the reason why Joymax don't do this is probably the side effect; by changing the code it may
1. Cause players unable to summon the protectors
2. Attack players like normal mobs
3. Would attack back like normal mobs and won't work like what protectors should do
4. *Mangyang has appeared in Jangan*, the protector looks like uniques
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http://www.silkroadforums.com/viewtopic.php?t=19256
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MrJoey
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Post subject: Posted: Sun Nov 05, 2006 3:14 am |
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Joined: Apr 2006 Posts: 5570 Location: Being the forum ritalin
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Reise wrote: It'd be tough for a botter to play Rappelz anyway. I don't recall there being an auto-pot feature, and the potions are shitty and wicked expensive. They would die after their 10th kill.
Bot pots itself...
I'm pretty sure there would be a way to code in something where it can't be clicked on by mouse (for invisible monster)
_________________ Quoted from BuDo (Except I Am Vegeta cuz we all know he is a used tampon when it comes to his personality)
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Reise
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Post subject: Posted: Sun Nov 05, 2006 4:10 am |
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Forum Legend |
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Joined: May 2006 Posts: 6650 Location:
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Which is why I said they also cost a hefty amount of rupees. If there was a botter on that game I hope he also visits some kind of gold farmer speil that way he can get enough potions to last hours on end without death.
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AllEyezOnMe
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Post subject: Posted: Sun Nov 05, 2006 4:30 am |
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Joined: Mar 2006 Posts: 1166
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Hesseth wrote: beav wrote: a better idea would be the "inviisible monster" technique.
Make a monster "invisible" so normal players wouldnt beable to see it. But since bots use packets/codes to find mobs, they will attack the "invisbile" monster, which will define them as a bot. Thats the best ideal yet... Before its said.. What if I attack the invisible monster! Guys the system is set up so even if you attack it by mistake it doesn't ban you right off the bat. It set up if you keep doing it over and over.. Now don't tell me you wouldn't notice you attacks going slower? We all know botters troll these forums but lol try a little harder not to ask the question that nails you as a botter.
There already are invisible mobs, to bad their just bugs lol. And if they didn't change the code of the mode, then the GM would never know the person is attacking it. But by changing the code, the bot makers will just tell the bot not to attack it. So it won't work (I'm not saying 100%, just 99%) 
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zphantom
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Post subject: Posted: Sun Nov 05, 2006 4:47 am |
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Joined: Jun 2006 Posts: 251
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A problem with invisibles is AoE hitting them.
These are nice ideas, keep them rolling. Rocks seem a bit ugly tho lol
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superblur
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Post subject: Posted: Sun Nov 05, 2006 5:09 am |
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Joined: Mar 2006 Posts: 379 Location:
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zphantom wrote: A problem with invisibles is AoE hitting them.
These are nice ideas, keep them rolling. Rocks seem a bit ugly tho lol
YES!!! all nukers and glaivers banned!!!
no more KSing!!!
woot!
lol jp...
_________________ kyrillos
4X
fire shield spinner
DarkRegime
Avalon alliance
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DarkJackal
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Post subject: Posted: Sun Nov 05, 2006 5:20 am |
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Elite Member |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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Invisable is so not good, just running and clikcing places and your screwed >_>, unless its unclicable and only atkable by the packet crap or w/e.
I got the best solution though, have a gm who knows about the bots and how botters act and go around to freakin ban them.
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