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 Post subject: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 5:21 pm 
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Well, i sent this to Joymax, it's one thing I always thought it would be better since the gap was 60, when level 60 people killed the Tiger Girl, and when I got killed by Uruchi at level 36 with my guild(that was alot of fun), like the game was supposed to be...

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Me:
I think there should be a gap when hitting the Unique monsters from the server(Tiger Girl, Uruchi, Isiyutaru, etc). A gap like every -10+10 level could kill the unique, like Uruchi: only people 30-50 level could kill him, so that would make the game much more fun like it used to be, Uniques dying after 30 min of the spawn time, not with level 100 people killing Tiger Girl in 2 hits, which for me makes no sense. I can't even see Isiyutaru because someone kills him in 30 seconds after he respawns, I don't think there's fun that way.
Thank you very much for your time, I hope Joymax takes seriously my suggestion.

And then they gave me their automatic reply:


Dear gubert
e="2">,


Greetings from Joymax Customer Support Team!


We have received your email regarding your suggestion on unique monsters.


ize="2">



We would like to thank you for sending your suggestions and we appreciate your enthusiasm for the game. We will be taking your suggestions into consideration and forward these to our Game Operations Team for them to study and to implement if
possible. We are constantly finding ways and means to improve the game, so rest assured that we will be studying and considering all your requests carefully.



Thank you very much for your continuous support and have a great day!

-------------------------------------------------------------------------------------------------------------------------------

Well, i guess they won't consider it but I really hope they do :P
What do you guys think about it? I think no one would be mad and everyone would play the game with more enthusiasm.


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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 5:26 pm 
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thats what every player recieves when telling them how much they suk:)

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 5:26 pm 
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Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
welcome to 2007.

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 5:27 pm 
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my suggestion:

Tia wrote:
gehaste wrote:
Pan_Raider(`_´) wrote:
A good system against this would be to let The Uniques automatically kill anyone over 20 lvls higher than their own and make an announcement show up specially for the killed players.

"Uerichi made <some Turk> bite the dust"

OMG !
Briliant ideea !

agreed


joymax's reply

Quote:
We would like to thank you for sending your suggestions and we appreciate your enthusiasm for the game. We will be taking your suggestions into consideration and forward these to our Game Operations Team for them to study and to implement if
possible. We are constantly finding ways and means to improve the game, so rest assured that we will be studying and considering all your requests carefully.



Thank you very much for your continuous support and have a great day!


considering it=/= working on it.
they have their own agenda

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 5:32 pm 
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Mine was different, look:

We have received your email regarding your suggestion on unique monsters.

They read the first line!


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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 5:35 pm 
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it has been proven before that the first line is all they read.

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 5:44 pm 
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Yeah alright that's what i thought, it's so simple to change that but they are such a bad company.. :/


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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 6:20 pm 
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Well, this might not help that much... but on kSRO, they set it so if you kill a monster 7+ levels below you, you get no drops at all. It was to fight gold bots. Anyways, there will always be noobs camping low level uniques. -.-"

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 6:50 pm 
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in zelos you just hit '0'


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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 7:43 pm 
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lol

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Sun Jan 09, 2011 9:32 pm 
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Atibu wrote:
in zelos you just hit '0'

That would be really cool, actually. It's unlikely to happen though.

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Tue Jan 11, 2011 2:20 pm 
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Just because i created this a White Knight just appeared next to me, first time i see it, made him to half hp(same lvl as me 60) then an idiot 110 came and hit him to death, at least i got 162k exp and 110k sp, he gives too much of it it's really nice :D


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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Tue Jan 11, 2011 5:19 pm 
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lotri wrote:
Well, this might not help that much... but on kSRO, they set it so if you kill a monster 7+ levels below you, you get no drops at all. It was to fight gold bots. Anyways, there will always be noobs camping low level uniques. -.-"

Oh, i wondered why i got no drops when i killed Ivy at 39.

Atibu wrote:
in zelos you just hit '0'

Cool, but if the unique comes attacking you when u hit him as a too high lvl, luring would be possible.
But it would be better if both the high lvls and low uniques couldn't attack each other at all.

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Tue Jan 11, 2011 5:26 pm 
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Joymax might be too lazy to program this, don't care enough about it, or both.

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Wed Jan 12, 2011 4:48 am 
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The white knight we killed dropped nothing at all... maybe it was because of that bastard , perhaps i made him lose 49% of his hp


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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Mon Jan 24, 2011 6:41 pm 
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What the hell do they think we are... omg

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Mon Jan 24, 2011 6:50 pm 
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I have never seen a more accurate response than this... :shock:

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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Tue Jan 25, 2011 4:09 am 
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It really makes me wonder why they can't apply such great translations to the game itself. That email gives the illusion that they may actually understand English.


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 Post subject: Re: A suggestion to uberly increase the gameplay
PostPosted: Tue Jan 25, 2011 5:53 am 
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Kutt wrote:
It really makes me wonder why they can't apply such great translations to the game itself. That email gives the illusion that they may actually understand English.


I think you meant to say that the e-mail give the illusion that they give a crap

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