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 Post subject: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 12:22 am 
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I doubt it would be that hard to code, doesn't have to be perfect just make it so people don't have to spend hours sitting in a stall waiting for their sht to sell. Also it would open more server space.

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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 12:27 am 
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iscared wrote:
I doubt it would be that hard to code, doesn't have to be perfect just make it so people don't have to spend hours sitting in a stall waiting for their sht to sell. Also it would open more server space.


oooo best part =)

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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 12:31 am 
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It has been discussed countless times

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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 1:57 am 
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Seems they are already working on a similar system:

Quote:
// 위탁판매
1 UIIT_MSG_OPEN_MARKET_ENTER 등록 수수료는 총 [%d]골드 입니다.
판매되지 않은 아이템의 등록 수수료는 환불되지 않습니다.
등록 하시겠습니까? 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_MSG_OPEN_MARKET_WARNING (주의) 판매되지 않은 아이템 및 정산하지 않은 골드는 등록일로부터 28일 후 완전 삭제됩니다. 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_STT_OPEN_MARKET_ENTER_PAGE_ERROR 아이템 등록은 페이지 별로 가능합니다. 이전 페이지부터 아이템을 등록 하세요. 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_STT_OPEN_MARKET_ENTER_ERROR 등록 수수료가 없거나 모자라서 등록할 수 없습니다. 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_STT_OPEN_MARKET_TEMP_ENTER_CANCEL 등록 대기중인 [%s] 아이템을 취소 하시겠습니까? 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_STT_OPEN_MARKET_TEMP_ENTER_CANCEL_ALL 등록 대기중인 모든 아이템을 취소 하시겠습니까? 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_STT_OPEN_MARKET_ENTER_CANCEL [%s] 아이템을 등록취소 하시겠습니까?
등록 취소 시 아이템 등록 수수료는 환불되지 않습니다.
등록 취소 하시겠습니까? 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_STT_OPEN_MARKET_ENTER_CANCEL_ALL 등록된 모든 아이템을 등록취소 하시겠습니까?
등록 취소 시 아이템 등록 수수료는 환불되지 않습니다.
등록 취소 하시겠습니까? 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_STT_OPEN_MARKET_SELL 위탁판매를 통해 (%s) 아이템이 판매 되었습니다. 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_STT_OPEN_MARKET_SELL_TIME_OVER 위탁판매에 등록된 (%s) 아이템의 판매기간이 종료 되었습니다 0 0 0 0 0 0 0 0 0 0 0 0
1 UIIT_STT_OPEN_MARKET_DELETE_WARNING 위탁판매에 등록(판매)된 (%s) 아이템이 %d일 후 삭제 됩니다. 0 0 0 0 0 0 0 0 0 0 0 0

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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 3:19 am 
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kaperucito wrote:
Seems they are already working on a similar system:

Spoiler!



Is this from our SRO?

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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 3:21 am 
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If they've been banning all the bots I wouldn't be surprised if they code for an auction house. I highly doubt it'll be released now when the game is still 'healthy'. I'm thinking they're doing this to have a good public relation on how they handle bots for their new games.

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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 3:41 am 
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hm that code is for stall network

but i like the new network, lets you whisper to seller

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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 3:45 am 
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-.- wrote:
hm that code is for stall network

but i like the new network, lets you whisper to seller


you could whisper in last network


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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 8:10 am 
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ddoouugg wrote:
-.- wrote:
hm that code is for stall network

but i like the new network, lets you whisper to seller


you could whisper in last network

no, there was no whisper button then.

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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 9:05 am 
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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 11:24 am 
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Pepsico wrote:
ddoouugg wrote:
-.- wrote:
hm that code is for stall network

but i like the new network, lets you whisper to seller


you could whisper in last network

no, there was no whisper button then.

This



And to the thread-starter. Please don't think that its because joymax can't code such a system. Of course they can, they made this entire game. The question is; Will they make it? For now, the answers seems to be no but who knows what will happen in the future ;)

Anyway, I would like to see it on sro too :D but no matter what it will probably come to ksro first, then csro and then isro.

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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 12:00 pm 
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ltsune wrote:
This



And to the thread-starter. Please don't think that its because joymax can't code such a system. Of course they can, they made this entire game. The question is; Will they make it? For now, the answers seems to be no but who knows what will happen in the future ;)

Anyway, I would like to see it on sro too :D but no matter what it will probably come to ksro first, then csro and then isro.


KSRO first? We got 110 cap before them; they still are at 105.. IDK, we might get new stuff later before them too..


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 Post subject: Re: Joymax really needs to code a auction house
PostPosted: Wed Mar 17, 2010 12:23 pm 
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Ramidux wrote:
ltsune wrote:
This



And to the thread-starter. Please don't think that its because joymax can't code such a system. Of course they can, they made this entire game. The question is; Will they make it? For now, the answers seems to be no but who knows what will happen in the future ;)

Anyway, I would like to see it on sro too :D but no matter what it will probably come to ksro first, then csro and then isro.


KSRO first? We got 110 cap before them; they still are at 105.. IDK, we might get new stuff later before them too..

Everything except the 110 cap came at ksro first. So.... I highly doubt that it will appear at isro first.

I see your point though - would be nice to have it first :yay:

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