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 Post subject: Login: queue system
PostPosted: Sat Apr 11, 2009 4:48 pm 
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Hi all players without premium!
(Premium-players press <-)

What do you think about a queue system for the logging in in SRO.
No problem if the line is 20 minutes, because you know you are going to get in :)
The problem with the current system is that it's just about luck.
I don't like that.

I like to see your opinions about this and please don't flame/be rude.


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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 4:50 pm 
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Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you :wink:

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 4:51 pm 
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Pfff wrote:
Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you :wink:

Exactly.
Then you would know you have to wait 4 hours to log in because there are goldbots in front of you.

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 4:51 pm 
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Pfff wrote:
Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you :wink:

What? 500 names is too few. 3000 names is the least
But it's not too long though, each 5s there will be someone DC
(and it's great if you dc right after you just login)

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 5:17 pm 
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NuclearSilo wrote:
Pfff wrote:
Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you :wink:

What? 500 names is too few. 3000 names is the least
But it's not too long though, each 5s there will be someone DC
(and it's great if you dc right after you just login)


still would be a long time lol

would take like 10 hrs to log in.

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 5:25 pm 
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You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 5:29 pm 
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bad idea, in theory its good, but implemented by Joymax it will kill the servers. they probably already have the image code on the game servers, this might be why it crashes so much lately. every image code request and process causes strain on the already full servers. but i guess you cant really blame Joymax, it was fine before every bot out there has autoreconnect/no dc/autologin and even people who dont bot are now forced to use loaders for no dc...the amount of image code requests/login attempts has increaded A LOT!

i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 5:30 pm 
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how about get rid of the image code? and make it so the client doesnt DC after u cant connect.

but this is a fan forum.. not the official forum. So what ever u say here wont happen.

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 5:31 pm 
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+ when you're in the queue, you can go and do something else. Now you just need to restart the client tens of times.

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 5:44 pm 
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with a queue system ppl would just make gold WAY more gold bots cuz they know they can just type info once and let the bot do the rest :roll:

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 5:55 pm 
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Lowis wrote:
You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.

A lot of bots in Aion?

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 6:16 pm 
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Lowis wrote:
You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.


wait.. you have to pay AND wait to log in to aion..? correct me if I'm wrong (please say I am.)

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 6:22 pm 
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Game : You have 42 minutes to log in please wait or try another server
Me : ok .............

*after 42 minutes*

Me : yaaaaay i'm in

*after 10 minutes*

Game : you have been disconnected please wait 61 minutes to log in
Me : wtf !

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 6:26 pm 
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Fermions wrote:
i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P

That would make a world of difference. That is how WoW does it and it seems to work really well.


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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 6:28 pm 
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An 18 hour play limit like vsro(and csro if you're under 18) would be the best solution.

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 6:43 pm 
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4-n-zics wrote:
Fermions wrote:
i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P

That would make a world of difference. That is how WoW does it and it seems to work really well.

oh really lol
i didnt know that...i only played a 15 day trial of WoW when it first came out, didnt like it so nvr tried it since

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 6:48 pm 
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Lowis wrote:
You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.



thats long as hell...queue system would always be filled with gold bots in line, atleast currently there are ~2500 logged in and grinding and with the line system there'll be 2500 probably waiting in line -.-'


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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 7:13 pm 
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RedBlueGreen wrote:
how about get rid of the image code? and make it so the client doesnt DC after u cant connect.

Thats not a bad idea...I mean since goldbots/player bots can already get through the image code and they usually have no-dc clients..the image code and the dc'ing after not being able to login just affects the legits..

But then again, JM would never do it

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 7:30 pm 
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RedBlueGreen wrote:
how about get rid of the image code? and make it so the client doesnt DC after u cant connect.

but this is a fan forum.. not the official forum. So what ever u say here wont happen.

Actually a lot that have been said here did influence the game,if my memory is correct even a few GM's did post or ex gm`s


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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 7:33 pm 
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borat2 wrote:
RedBlueGreen wrote:
how about get rid of the image code? and make it so the client doesnt DC after u cant connect.

but this is a fan forum.. not the official forum. So what ever u say here wont happen.

Actually a lot that have been said here did influence the game,if my memory is correct even a few GM's did post or ex gm`s

say what?


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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 8:12 pm 
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Fermions wrote:
i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P


so less stalls more gold bots ?

you know what decreasing server capacity + off line stall will do the trick . think about it . how many real players are in front of their computers playing ?

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 8:28 pm 
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Fermions wrote:
i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P

That would be great if JM implemented it :|

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 8:50 pm 
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Fermions wrote:
i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P


even better make it so you can put in more then 10 items like 30 (alot of botters have dozens of their own personal stall bots anyways, might as well make them use less and let legits be ablet sell more at the same time)

and a good idea would be able to check the network for items from the offical website so you don't have to log in to check your items, think of just how many items would be for sale then, the economy would boom

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 9:46 pm 
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Lowis wrote:
You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.


Difference between Silkroad and Aion. What's logged on most of the time?

Silkroad everyone is pretty much afk.
Aion has actual people on and logging off left and right.

This idea would be fail for Silkroad.

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 9:57 pm 
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Make it like used to be, no DC and no image verification. Lol I used to take my coffee cup and lay it on the enter button lol until I'd log in hahahaha

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 Post subject: Re: Login: queue system
PostPosted: Sat Apr 11, 2009 11:05 pm 
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looooool
None suggestion is gonna work. Why? Coz no one explain why it will give benefits to JM and help them get more $$$.
The system queue for JM is like: mm, so we'll lost premium user!?

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 Post subject: Re: Login: queue system
PostPosted: Sun Apr 12, 2009 1:19 am 
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dude if im a mod id close this thing..

joymax is having a problem with their server atm

and they wont care :banghead:

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 Post subject: Re: Login: queue system
PostPosted: Sun Apr 12, 2009 1:50 am 
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Solution: Stop buying Gold, Stop doin'g ilegal things, stop playing ISRO. Hit joymax where they can bleed, stop giving them money.

Go play another private SRO, another game: AION, WOW, barbies.

Problems are:

traffic + bots + server downs + bugs + lag + ... + sh1t = JOYMAX

Fix = no more money to that crappy company.


that's all users can do. Cuz replying here, yeah you got new ideas, discuss solution, then what?... Send a letter to Joymax... They don't do anything =). And ppl continue playing, buying stuff, gold, avatar, silk, premium, pets.. Joymax gets more money and they're happy =). We all are. Except us or course...

W/e i'm bored

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 Post subject: Re: Login: queue system
PostPosted: Sun Apr 12, 2009 1:57 am 
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I thought you where banned...

anyway, although it has been suggested over 100000000^99 times, it would be a good system to implement.


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 Post subject: Re: Login: queue system
PostPosted: Sun Apr 12, 2009 3:06 am 
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The guys all have nice answers but as some have stated Joymax provided the Premium tickets in order to skip the queue system.

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