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marijnz0r
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Post subject: Login: queue system Posted: Sat Apr 11, 2009 4:48 pm |
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Joined: Aug 2008 Posts: 824 Location: Netherlands
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Hi all players without premium! (Premium-players press <-) What do you think about a queue system for the logging in in SRO. No problem if the line is 20 minutes, because you know you are going to get in  The problem with the current system is that it's just about luck. I don't like that. I like to see your opinions about this and please don't flame/be rude.
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_MvP_
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 4:50 pm |
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Joined: Jan 2009 Posts: 1423 Location:
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Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you 
_________________ Looking for mmo to play...
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RogueKiller
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 4:51 pm |
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Joined: Jan 2008 Posts: 1893 Location:
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Pfff wrote: Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you  Exactly. Then you would know you have to wait 4 hours to log in because there are goldbots in front of you.
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NuclearSilo
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 4:51 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Pfff wrote: Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you  What? 500 names is too few. 3000 names is the least But it's not too long though, each 5s there will be someone DC (and it's great if you dc right after you just login)
_________________ Playing Age of Wushu, dota IMBA
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blackfalcon
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 5:17 pm |
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Joined: Jun 2007 Posts: 1865 Location:
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NuclearSilo wrote: Pfff wrote: Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you  What? 500 names is too few. 3000 names is the least But it's not too long though, each 5s there will be someone DC (and it's great if you dc right after you just login) still would be a long time lol would take like 10 hrs to log in.
_________________ R.I.P Bernie 10/5/57 ~ 8/9/08
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Lowis
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 5:25 pm |
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Joined: Feb 2008 Posts: 570 Location: Trolling
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You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.
_________________

---Playing EchSRO--- http://www.echsro.com
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Fermions
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 5:29 pm |
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Joined: Dec 2008 Posts: 158 Location:
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bad idea, in theory its good, but implemented by Joymax it will kill the servers. they probably already have the image code on the game servers, this might be why it crashes so much lately. every image code request and process causes strain on the already full servers. but i guess you cant really blame Joymax, it was fine before every bot out there has autoreconnect/no dc/autologin and even people who dont bot are now forced to use loaders for no dc...the amount of image code requests/login attempts has increaded A LOT! i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... 
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RedBlueGreen
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 5:30 pm |
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Joined: Nov 2008 Posts: 772 Location: England
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how about get rid of the image code? and make it so the client doesnt DC after u cant connect.
but this is a fan forum.. not the official forum. So what ever u say here wont happen.
_________________ << banned for posting account information. -cin >>
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NuclearSilo
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 5:55 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Lowis wrote: You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server. A lot of bots in Aion?
_________________ Playing Age of Wushu, dota IMBA
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zShared
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 6:16 pm |
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Joined: Mar 2009 Posts: 787 Location: Lupus
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Lowis wrote: You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server. wait.. you have to pay AND wait to log in to aion..? correct me if I'm wrong (please say I am.)
_________________ Someone make me an Aion-related sig and I will give you 5 dollhairs.
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Ash
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 6:22 pm |
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Joined: Jul 2008 Posts: 585 Location: Earth
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Game : You have 42 minutes to log in please wait or try another server Me : ok .............
*after 42 minutes*
Me : yaaaaay i'm in
*after 10 minutes*
Game : you have been disconnected please wait 61 minutes to log in Me : wtf !
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4-n-zics
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 6:26 pm |
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Joined: Apr 2006 Posts: 625 Location: Texas
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Fermions wrote: i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now...  That would make a world of difference. That is how WoW does it and it seems to work really well.
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BloodyBlade
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 6:28 pm |
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Elite Member |
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Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
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An 18 hour play limit like vsro(and csro if you're under 18) would be the best solution.
_________________ My sig died
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Fermions
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 6:43 pm |
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Joined: Dec 2008 Posts: 158 Location:
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4-n-zics wrote: Fermions wrote: i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now...  That would make a world of difference. That is how WoW does it and it seems to work really well. oh really lol i didnt know that...i only played a 15 day trial of WoW when it first came out, didnt like it so nvr tried it since
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Bop
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 6:48 pm |
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Joined: Oct 2008 Posts: 1130 Location:
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Lowis wrote: You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server. thats long as hell...queue system would always be filled with gold bots in line, atleast currently there are ~2500 logged in and grinding and with the line system there'll be 2500 probably waiting in line -.-'
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TheDrop
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 7:13 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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RedBlueGreen wrote: how about get rid of the image code? and make it so the client doesnt DC after u cant connect. Thats not a bad idea...I mean since goldbots/player bots can already get through the image code and they usually have no-dc clients..the image code and the dc'ing after not being able to login just affects the legits.. But then again, JM would never do it
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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borat2
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 7:30 pm |
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Addicted Member |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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RedBlueGreen wrote: how about get rid of the image code? and make it so the client doesnt DC after u cant connect.
but this is a fan forum.. not the official forum. So what ever u say here wont happen. Actually a lot that have been said here did influence the game,if my memory is correct even a few GM's did post or ex gm`s
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Swindler
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 7:33 pm |
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Joined: Apr 2007 Posts: 11256 Location: Pimpas Paradise.
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borat2 wrote: RedBlueGreen wrote: how about get rid of the image code? and make it so the client doesnt DC after u cant connect.
but this is a fan forum.. not the official forum. So what ever u say here wont happen. Actually a lot that have been said here did influence the game,if my memory is correct even a few GM's did post or ex gm`s say what?
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Ash
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 8:12 pm |
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Joined: Jul 2008 Posts: 585 Location: Earth
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Fermions wrote: i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now...  so less stalls more gold bots ? you know what decreasing server capacity + off line stall will do the trick . think about it . how many real players are in front of their computers playing ?
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TheDrop
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 8:28 pm |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Fermions wrote: i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now...  That would be great if JM implemented it :|
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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foudre
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 8:50 pm |
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Veteran Member |
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Joined: Jul 2007 Posts: 3604 Location:
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Fermions wrote: i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now...  even better make it so you can put in more then 10 items like 30 (alot of botters have dozens of their own personal stall bots anyways, might as well make them use less and let legits be ablet sell more at the same time) and a good idea would be able to check the network for items from the offical website so you don't have to log in to check your items, think of just how many items would be for sale then, the economy would boom
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
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Toshiharu
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 9:46 pm |
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Senior Member |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Lowis wrote: You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server. Difference between Silkroad and Aion. What's logged on most of the time? Silkroad everyone is pretty much afk. Aion has actual people on and logging off left and right. This idea would be fail for Silkroad.
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 If being a loser means not playing Silkroad all day.. lulwut?
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Gaigemasta
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 9:57 pm |
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Site Contributor |
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Joined: Dec 2006 Posts: 4474 Location:
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Make it like used to be, no DC and no image verification. Lol I used to take my coffee cup and lay it on the enter button lol until I'd log in hahahaha
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NuclearSilo
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Post subject: Re: Login: queue system Posted: Sat Apr 11, 2009 11:05 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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looooool None suggestion is gonna work. Why? Coz no one explain why it will give benefits to JM and help them get more $$$. The system queue for JM is like: mm, so we'll lost premium user!?
_________________ Playing Age of Wushu, dota IMBA
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angelfire101
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Post subject: Re: Login: queue system Posted: Sun Apr 12, 2009 1:19 am |
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Casual Member |
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Joined: Mar 2009 Posts: 98 Location: in my pants
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dude if im a mod id close this thing.. joymax is having a problem with their server atm and they wont care 
_________________ my great idea was shut down
XD
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f3rnandox
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Post subject: Re: Login: queue system Posted: Sun Apr 12, 2009 1:50 am |
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Hi, I'm New Here |
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Joined: Dec 2008 Posts: 19 Location: asdd
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Solution: Stop buying Gold, Stop doin'g ilegal things, stop playing ISRO. Hit joymax where they can bleed, stop giving them money.
Go play another private SRO, another game: AION, WOW, barbies.
Problems are:
traffic + bots + server downs + bugs + lag + ... + sh1t = JOYMAX
Fix = no more money to that crappy company.
that's all users can do. Cuz replying here, yeah you got new ideas, discuss solution, then what?... Send a letter to Joymax... They don't do anything =). And ppl continue playing, buying stuff, gold, avatar, silk, premium, pets.. Joymax gets more money and they're happy =). We all are. Except us or course...
W/e i'm bored
_________________ asddd
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Tig3ress
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Post subject: Re: Login: queue system Posted: Sun Apr 12, 2009 1:57 am |
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Joined: Aug 2006 Posts: 1800 Location: Zion
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I thought you where banned...
anyway, although it has been suggested over 100000000^99 times, it would be a good system to implement.
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Lowis
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Post subject: Re: Login: queue system Posted: Sun Apr 12, 2009 3:06 am |
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Joined: Feb 2008 Posts: 570 Location: Trolling
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The guys all have nice answers but as some have stated Joymax provided the Premium tickets in order to skip the queue system.
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---Playing EchSRO--- http://www.echsro.com
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