|
Silkroad Online
|
Silkroad Forums
|
Affiliates
|



|
|
View unanswered posts | View active topics
Author |
Message |
Gaigemasta
|
Post subject: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 12:36 pm |
|
Site Contributor |
 |
 |
Joined: Dec 2006 Posts: 4474 Location:
|
Well I know people say JM will never do a full SRO bot ban because that would render the PRemium obsolete for a very very long time until people can get in. So if they could such a thing, couldn't they add a new way to get cash without limiting SRO? lol its fun to hear what JM could do. Any good ideas?
_________________
|
|
Top |
|
 |
penfold1992
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 12:52 pm |
|
Senior Member |
 |
 |
Joined: Apr 2007 Posts: 4060 Location:
|
with bots the game is crap. bot bans is all thats needed. o and a TurkSRO
ps. ive heard you can bot on Csro after 70 with a bot that you have to pay for.
i dont believe this and im wondering where is the proof! (dnt accuse me of trying to bot, im on isro not csro)
_________________
|
|
Top |
|
 |
Jekman
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 1:15 pm |
|
Common Member |
 |
 |
Joined: Nov 2008 Posts: 155 Location:
|
I think the only people who say Premium will be obsolete once servers stop being crowded all the time are those who never bought it. Majority of people who can buy Premium will buy it regardless of server traffic.
Do actual bot bans and remove powerleveling -not exactly new, I know, but that's all I'll ask for. Well, I guess that and better breasts animation when running.
|
|
Top |
|
 |
bojeeng
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 1:51 pm |
|
Common Member |
 |
 |
Joined: Feb 2009 Posts: 173 Location: Germany
|
I dont agree with the powerleveling bit... It is not illegal to be plvled by somebody - or by a friend - If anybody insists to help you climb levels faster so you can reach your "goal" it is fine by me. Being powerleveld is not the major problem in silkroad  EDIT *** I am talking about the plvling where you pay In-Game Gold, and not real $$!
_________________
|
|
Top |
|
 |
Gaigemasta
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 1:56 pm |
|
Site Contributor |
 |
 |
Joined: Dec 2006 Posts: 4474 Location:
|
I've bout premiums a lot, not anymore though until lv 100 caps comes out, but thats not the point, they will because GT will become popular again, because the Prem is commonly used for 100% exp and login, some use it for alchemy but it never seems to work (even though it does lol).
Maybe SRO can add buyable skills O_O? jw lol
_________________
|
|
Top |
|
 |
kreisimees
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 2:01 pm |
|
Valued Member |
 |
 |
Joined: Jun 2008 Posts: 404 Location: insanity inside
|
penfold1992 wrote: ps. ive heard you can bot on Csro after 70 with a bot that you have to pay for.
i dont believe this and im wondering where is the proof! (dnt accuse me of trying to bot, im on isro not csro) There is one.. I saw that after my visit to csro.. All high lvls running in line to the same spot while buffing.. In the end csro was boring as hell.
_________________
Dreaming permits each and every one of us to be quietly and safely insane every night of our lives. William Dement
|
|
Top |
|
 |
blackfalcon
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 2:05 pm |
|
Loyal Member |
 |
 |
Joined: Jun 2007 Posts: 1865 Location:
|
just get rid of bots. i dont think u should get rid of plvling though, what if you want to pfarm one of your other chars? how would u do it?
_________________ R.I.P Bernie 10/5/57 ~ 8/9/08
|
|
Top |
|
 |
Pan_Raider(`_´)
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 2:30 pm |
|
Banned User |
 |
 |
Joined: Jul 2006 Posts: 4737 Location:
|
Gaige wrote: I've bout premiums a lot, not anymore though until lv 100 caps comes out, but thats not the point, they will because GT will become popular again, because the Prem is commonly used for 100% exp and login, some use it for alchemy but it never seems to work (even though it does lol).
Maybe SRO can add buyable skills O_O? jw lol that would destroy the balance completely. i say we they mae skills accessible after doing quests (i think Barotix suggested that some time ago) so bots would be weak since they don need quests and stay a lvl for as long as possible to gain alot of money
_________________
|
|
Top |
|
 |
RogueKiller
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 2:34 pm |
|
Loyal Member |
 |
 |
Joined: Jan 2008 Posts: 1893 Location:
|
-Ban all gold bots. Stop new account creation for a few weeks. Gold bot companies would be too far in debt to pay it out.
_________________
|
|
Top |
|
 |
_MvP_
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 2:36 pm |
|
Frequent Member |
 |
 |
Joined: Jan 2009 Posts: 1423 Location:
|
Silkroad without pwleveling now would suck so much. Cap is almost raised to 100, to much. First of all Silkroad is booring grind grind game, and pwleveling only helped to kill booredom. And to farm another character without ongs, is just imposible, I cant imagine someone stupid enough to farm 1mil sp at bandits lmao.
_________________ Looking for mmo to play...
|
|
Top |
|
 |
Jekman
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 2:40 pm |
|
Common Member |
 |
 |
Joined: Nov 2008 Posts: 155 Location:
|
If you can't then you just...don't? I don't want to completely hijack this thread by discussing the pros & cons of powerleveling so I'm just gonna say that powerleveling takes away the essence of playing a MMORPG.
Hmmm.. maybe a system where a character must first complete a chained quest (Cerberus, Ivy, etc.) before being able to advance to a level with a higher degree of weapon is an improvement over the current system where a character who has never killed a single monster before suddenly shows up in full highest degree equips.
edit: Ehh... without botting and powerleveling then there will be barely any FF everything people running around. More diversity in builds doesn't seem too boring to me. There's no way that powerleveling isn't boring unless it's done AFK anyway. And no, don't misconstrue that as an accusation.
|
|
Top |
|
 |
Pan_Raider(`_´)
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 3:02 pm |
|
Banned User |
 |
 |
Joined: Jul 2006 Posts: 4737 Location:
|
Pfff wrote: Silkroad without pwleveling now would suck so much. Cap is almost raised to 100, to much. First of all Silkroad is booring grind grind game, and pwleveling only helped to kill booredom. And to farm another character without ongs, is just imposible, I cant imagine someone stupid enough to farm 1mil sp at bandits lmao. i agree, but they could remake the party system to destroy that concept, sort of like: 20 people party: all people in a 5 lvl difference(depending on the party leader) can join example: leader--> 45 so people lvl 40 till 50 can join
exp /sp rate in the party: 2x for general monsters/champs/giants 4x for pt monsters, 8x for pt champs and 16x for pt giants
exp/sp restrictions to prevent leeching: euro: people who dont attack (without the buffer class) for longer than 30 seconds wont get any exp chinese: people who dont attack for longer than 30 seconds wont get any exp.
boni: after 60 minutes without a member being in town, rates increase by 100%
edit: after 60 minutes without death, party gains bonus of damage +5%
etc.......
something like this, just a suggestion, i know there are flaws like bot abuse for this system or the exp restriction having loopholes
_________________
Last edited by Pan_Raider(`_´) on Sat Mar 14, 2009 5:34 pm, edited 1 time in total.
|
|
Top |
|
 |
_MvP_
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 3:42 pm |
|
Frequent Member |
 |
 |
Joined: Jan 2009 Posts: 1423 Location:
|
Pan_Raider(`_´) wrote: Pfff wrote: Silkroad without pwleveling now would suck so much. Cap is almost raised to 100, to much. First of all Silkroad is booring grind grind game, and pwleveling only helped to kill booredom. And to farm another character without ongs, is just imposible, I cant imagine someone stupid enough to farm 1mil sp at bandits lmao. i agree, but they could remake the party system to destroy that concept, sort of like: 20 people party: all people in a 5 lvl difference(depending on the party leader) can join example: leader--> 45 so people lvl 40 till 50 can join
exp /sp rate in the party: 2x for general monsters/champs/giants 4x for pt monsters, 8x for pt champs and 16 for pt giants
exp/sp restrictions to prevent leeching: euro: people who dont attack (without the buffer class) for longer than 30 seconds wont get any exp chinese: people who dont attack for longer than 30 seconds wont get any exp.
boni: after 60 minutes without a member being in town, rates increase by 100%
something like this, just a suggestion, i know there are flaws like bot abuse for this system or the exp restriction having loopholes Thats awesome suggestion, that could actually make hand grinding much better than boting.
_________________ Looking for mmo to play...
|
|
Top |
|
 |
I_R_Powerpuff
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 5:39 pm |
|
Banned User |
 |
 |
Joined: Jul 2008 Posts: 1158 Location: IRL
|
Pfff wrote: Pan_Raider(`_´) wrote: Pfff wrote: Silkroad without pwleveling now would suck so much. Cap is almost raised to 100, to much. First of all Silkroad is booring grind grind game, and pwleveling only helped to kill booredom. And to farm another character without ongs, is just imposible, I cant imagine someone stupid enough to farm 1mil sp at bandits lmao. i agree, but they could remake the party system to destroy that concept, sort of like: 20 people party: all people in a 5 lvl difference(depending on the party leader) can join example: leader--> 45 so people lvl 40 till 50 can join
exp /sp rate in the party: 2x for general monsters/champs/giants 4x for pt monsters, 8x for pt champs and 16 for pt giants
exp/sp restrictions to prevent leeching: euro: people who dont attack (without the buffer class) for longer than 30 seconds wont get any exp chinese: people who dont attack for longer than 30 seconds wont get any exp.
boni: after 60 minutes without a member being in town, rates increase by 100%
something like this, just a suggestion, i know there are flaws like bot abuse for this system or the exp restriction having loopholes Thats awesome suggestion, that could actually make hand grinding much better than boting. But wouldn't that just be exploited by bots anyways xD Think of a 20-people botparty that is synchronized so that everyone goes to town at almost the same time (maybe 20 min dif, but it's no biggie)... That would truly suck. However, if that system would be botproof it'd rock !
|
|
Top |
|
 |
bojeeng
|
Post subject: Re: New way to improve SRO ideas? Posted: Sat Mar 14, 2009 5:54 pm |
|
Common Member |
 |
 |
Joined: Feb 2009 Posts: 173 Location: Germany
|
Pfff wrote: Pan_Raider(`_´) wrote: Pfff wrote: Silkroad without pwleveling now would suck so much. Cap is almost raised to 100, to much. First of all Silkroad is booring grind grind game, and pwleveling only helped to kill booredom. And to farm another character without ongs, is just imposible, I cant imagine someone stupid enough to farm 1mil sp at bandits lmao. i agree, but they could remake the party system to destroy that concept, sort of like: 20 people party: all people in a 5 lvl difference(depending on the party leader) can join example: leader--> 45 so people lvl 40 till 50 can join
exp /sp rate in the party: 2x for general monsters/champs/giants 4x for pt monsters, 8x for pt champs and 16 for pt giants
exp/sp restrictions to prevent leeching: euro: people who dont attack (without the buffer class) for longer than 30 seconds wont get any exp chinese: people who dont attack for longer than 30 seconds wont get any exp.
boni: after 60 minutes without a member being in town, rates increase by 100%
something like this, just a suggestion, i know there are flaws like bot abuse for this system or the exp restriction having loopholes Thats awesome suggestion, that could actually make hand grinding much better than boting. I agree with you, it really is a nice idea. Not to complex and simpel enough to understand
_________________
|
|
Top |
|
 |
Blindfire
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 4:02 am |
|
Site Contributor |
 |
 |
Joined: Feb 2008 Posts: 3844 Location: ...
|
Destroy the current game and start over at 60 cap.
|
|
Top |
|
 |
Tasdik
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 4:15 am |
|
Forum God |
 |
 |
Joined: Jan 2007 Posts: 13206 Location: Life
|
Pfff wrote: Silkroad without pwleveling now would suck so much. Cap is almost raised to 100, to much. First of all Silkroad is booring grind grind game, and pwleveling only helped to kill booredom. And to farm another character without ongs, is just imposible, I cant imagine someone stupid enough to farm 1mil sp at bandits lmao. Lazy.
|
|
Top |
|
 |
Sacchin
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 4:31 am |
|
Addicted Member |
 |
Joined: Sep 2007 Posts: 2797
|
Jekman wrote: Majority of people who can buy Premium will buy it regardless of server traffic. I knew alot of people on Xian who bought premium for the sole purpose to login and nothing more. They'd even let their exp time run out or waste it.
_________________ <<- Banned by request ->>
Cya 'round - Sacchin~
|
|
Top |
|
 |
EastWind
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 4:57 am |
|
Regular Member |
 |
 |
Joined: Apr 2008 Posts: 201 Location:
|
Pfff wrote: Silkroad without pwleveling now would suck so much. Cap is almost raised to 100, to much. First of all Silkroad is booring grind grind game, and pwleveling only helped to kill booredom. And to farm another character without ongs, is just imposible, I cant imagine someone stupid enough to farm 1mil sp at bandits lmao. And then people wounder why all the high levels are noobs. They get plvl or bot to 90 and never find out how to play their build. The only way for them to win in pvp/job is to get their 2nd account as cleric and play that way -.- And yeah, stop plvling and botting = old SRO like we liked it.
_________________ I am back to playing iSRO. cSRO is just not quite IT. 92 pure int s/s. [Inactive] Pure int wizard/cleric being farmed, 1.2M SP required. 400,000 done. [Inactive] Tsro: Purebuff 64 cleric/bard [Active]
|
|
Top |
|
 |
rck shx pike
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 8:01 am |
|
Regular Member |
 |
 |
Joined: Jun 2008 Posts: 278 Location:
|
Ban every bot so we can get into servers more easily!
_________________ Heaven's net is wide, but its mesh is fine. ~Lao Tsu~
|
|
Top |
|
 |
foudre
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 8:33 am |
|
Veteran Member |
 |
 |
Joined: Jul 2007 Posts: 3604 Location:
|
bojeeng wrote: I dont agree with the powerleveling bit... It is not illegal to be plvled by somebody - or by a friend - If anybody insists to help you climb levels faster so you can reach your "goal" it is fine by me. Being powerleveld is not the major problem in silkroad  EDIT *** I am talking about the plvling where you pay In-Game Gold, and not real $$! Umm you're wrong there, only because you fail to look beyond the front. The thing that makes power level a game ruining aspect, is well it eliminates parties. How many actual grind parties do you see when you open party match making, then compare to how many taxis. Now every one in those taxi's could work together and be partying and playing the game as it was meant to, and over all the game experiance would be much better. I mean tell me how is plvl fun? The answer is it rather isn't, you just sit there and do nothing. Now wouldn't the game be more enjoyable if you logged on and like 5 parties for people your level and they needed some one of your class and you got to play your build. Taxi's not only killed the party system it killed the job system. Amoung more ground to cover and unsuited clerics, plvl did the most dmg to the job system. How? Let me explain. Why go jobbing and risk loosing 2 million wouldn't it be easier to just go ongs throw up a party and collect 1.6 million gold an hour. Or 7 million an hour on the ice or caves. Or even 15 million an hour at 80 mobs. Why would any one go jobbing when they go theif and find almost no trades because the people that would be trading are they themselves doing their own taxi because they dont' want to risk loosing money and find better faster and consistant profits doing taxis. TAXIS KILLED PARTIES AND JOBBINGedit taxi out the as-s is as big of a problem as botting
_________________
 A man once said, "Fear is contagious". So then the same must hold true for courage. The Roar of a Crowd begins with one man.
|
|
Top |
|
 |
BloodyBlade
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 8:44 am |
|
Elite Member |
 |
 |
Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
|
penfold1992 wrote: with bots the game is crap. bot bans is all thats needed. o and a TurkSRO
ps. ive heard you can bot on Csro after 70 with a bot that you have to pay for.
i dont believe this and im wondering where is the proof! (dnt accuse me of trying to bot, im on isro not csro) Well, it's true. If you bot under lv70 you get banned, but if you use the 'flying man'-bot after lv70 you wont get banned. A friend of me bought it for 15€ a month and he said it was crap And no,(that friend' isn't me. I never got past 70.
_________________ My sig died
|
|
Top |
|
 |
BuDo
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 4:48 pm |
|
Senior Member |
 |
 |
Joined: Dec 2008 Posts: 4714 Location:
|
foudre wrote: bojeeng wrote: I dont agree with the powerleveling bit... It is not illegal to be plvled by somebody - or by a friend - If anybody insists to help you climb levels faster so you can reach your "goal" it is fine by me. Being powerleveld is not the major problem in silkroad  EDIT *** I am talking about the plvling where you pay In-Game Gold, and not real $$! Umm you're wrong there, only because you fail to look beyond the front. The thing that makes power level a game ruining aspect, is well it eliminates parties. How many actual grind parties do you see when you open party match making, then compare to how many taxis. Now every one in those taxi's could work together and be partying and playing the game as it was meant to, and over all the game experiance would be much better. I mean tell me how is plvl fun? The answer is it rather isn't, you just sit there and do nothing. Now wouldn't the game be more enjoyable if you logged on and like 5 parties for people your level and they needed some one of your class and you got to play your build. Taxi's not only killed the party system it killed the job system. Amoung more ground to cover and unsuited clerics, plvl did the most dmg to the job system. How? Let me explain. Why go jobbing and risk loosing 2 million wouldn't it be easier to just go ongs throw up a party and collect 1.6 million gold an hour. Or 7 million an hour on the ice or caves. Or even 15 million an hour at 80 mobs. Why would any one go jobbing when they go theif and find almost no trades because the people that would be trading are they themselves doing their own taxi because they dont' want to risk loosing money and find better faster and consistant profits doing taxis. TAXIS KILLED PARTIES AND JOBBINGedit taxi out the as-s is as big of a problem as botting I both disagree and agree with some parts of your post. I don't see how taxing ruins the party system. It is still 8 non-botting members getting together and forming a party. They converse and have fun without the added work of grinding...Plus at the later stages of lvls 80+, most likely they wont be taxing. I do agree that the taxing systems ruins jobbing.. More money can be made and without the risk of losing it so most players would rather taxi for gold than do trade runs.
_________________
_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
|
|
Top |
|
 |
_MvP_
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 4:58 pm |
|
Frequent Member |
 |
 |
Joined: Jan 2009 Posts: 1423 Location:
|
EastWind wrote: Pfff wrote: Silkroad without pwleveling now would suck so much. Cap is almost raised to 100, to much. First of all Silkroad is booring grind grind game, and pwleveling only helped to kill booredom. And to farm another character without ongs, is just imposible, I cant imagine someone stupid enough to farm 1mil sp at bandits lmao. And then people wounder why all the high levels are noobs. They get plvl or bot to 90 and never find out how to play their build. The only way for them to win in pvp/job is to get their 2nd account as cleric and play that way -.- And yeah, stop plvling and botting = old SRO like we liked it. Dont talk shit, I play this looooong time since begining of 70cap. My rogue was pwleveled almost all the time,and I pwn in in pvp there are 2-3 players that can win me in 6 out of 10 fights and they are full suns. I spend more time pvp then u playing, practice makes perfect. That story, those who bot or those who got pwleved dont know how to play is retarded, its the story of jealous people that didnt have anyone to pwl them. My friend is 100% botter and his rogue was strongest on server, later he bought glavier and pimped him set and shit and he pwned with him also. If you have skill no matter how did you reached cap.
_________________ Looking for mmo to play...
|
|
Top |
|
 |
sheeplol6
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 5:38 pm |
|
Active Member |
 |
 |
Joined: Sep 2007 Posts: 720 Location:
|
all the game needs is a handfull of GMs, we saw what a bot ban can do august 08, clean servers 24/7, or IP bans could also work, would stop them being able to remake accounts...
_________________
Thanks MasterKojito for the sig <3
|
|
Top |
|
 |
BloodyBlade
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 6:05 pm |
|
Elite Member |
 |
 |
Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
|
sheeplol6 wrote: all the game needs is a handfull of GMs, we saw what a bot ban can do august 08, clean servers 24/7, or IP bans could also work, would stop them being able to remake accounts... Thats when I started playing, and I liked it. There were guys who always asked me for arrows, because they didn't want to run that far to town(I was grinding at the lv8 tomb stones xD) and I gave them with pleasure.  2 weeks later I couldnt log in, server traffic. 
_________________ My sig died
Last edited by BloodyBlade on Sun Mar 15, 2009 6:15 pm, edited 1 time in total.
|
|
Top |
|
 |
_MvP_
|
Post subject: Re: New way to improve SRO ideas? Posted: Sun Mar 15, 2009 6:11 pm |
|
Frequent Member |
 |
 |
Joined: Jan 2009 Posts: 1423 Location:
|
sheeplol6 wrote: all the game needs is a handfull of GMs, we saw what a bot ban can do august 08, clean servers 24/7, or IP bans could also work, would stop them being able to remake accounts... I agree in one part. Active GMs are only solution that would resolve all problems in silkroad. With ingame GM that ban players, the real person who walks around and ban would be awesome. IP bans wouldnt make diference, just restart router and problem solved.
_________________ Looking for mmo to play...
|
|
Top |
|
 |
Who is online |
Users browsing this forum: No registered users and 20 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|