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 Post subject: confused on %
PostPosted: Sat Feb 17, 2007 4:29 pm 
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ok ive notice on my weapons armor ect that if i have a blue lets say 3 str, rite by it is a percent like +25 +100 ect what is it? i see it on everything..

what is the differnce between str 3 increase(+100) from str 3 increase(+30) :? i dont get it :banghead:

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PostPosted: Sat Feb 17, 2007 4:35 pm 
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Those % mean how much str is added to the item. Basicly if you got an item with 2 str (+50%) that means the max amout of str is 4 for this item.


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PostPosted: Sat Feb 17, 2007 4:47 pm 
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Blyth wrote:
Those % mean how much str is added to the item. Basicly if you got an item with 2 str (+50%) that means the max amout of str is 4 for this item.


thx, really informative


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PostPosted: Sat Feb 17, 2007 5:44 pm 
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from 1-4 degree the maximum of str or int that can be added is 3, and if an item from those degrees has str 3 it will be the max and therefore 100%
from 5-6 degree the max you can have is 4 int/str.
and 7-8 degree stuff can be tuned up to 5 int/str. All the other blues like hp/mp increase, durability, and parry ratio have a pattern close to the first one as well. Keep in mind that you can never get an item with int/str 4-5 as a drop. Hope that helps a little ~


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PostPosted: Sat Feb 17, 2007 6:16 pm 
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Blyth wrote:
Those % mean how much str is added to the item. Basicly if you got an item with 2 str (+50%) that means the max amout of str is 4 for this item.

That means the max is Str 3 Increase, not 4


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PostPosted: Sat Feb 17, 2007 10:34 pm 
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also the percentages arnt accurate.. like on a 7th or 8th deg item 3 str (really 3/5 or 60%) will say 50% and 4 str (really 4/5 or 80%) will say 75%.. Joymax can make a great game with graphics but they cant spell, do math, or ban bots

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PostPosted: Sat Feb 17, 2007 10:40 pm 
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Gman22 wrote:
Blyth wrote:
Those % mean how much str is added to the item. Basicly if you got an item with 2 str (+50%) that means the max amout of str is 4 for this item.

That means the max is Str 3 Increase, not 4


And exactly how do you work that out? :roll:


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PostPosted: Sat Feb 17, 2007 10:59 pm 
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Kamakura wrote:
also the percentages arnt accurate.. like on a 7th or 8th deg item 3 str (really 3/5 or 60%) will say 50% and 4 str (really 4/5 or 80%) will say 75%.. Joymax can make a great game with graphics but they cant spell, do math, or ban bots

No you don't get it.
1 str = 0%
2 str = 25%
3 str = 50%
4 str = 75%
5 str = 100%

It doesn't get calculated by what percent of five, but what percent it is on the scale of possible str increases.

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PostPosted: Sat Feb 17, 2007 11:56 pm 
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ziddy1232 wrote:
Gman22 wrote:
Blyth wrote:
Those % mean how much str is added to the item. Basicly if you got an item with 2 str (+50%) that means the max amout of str is 4 for this item.

That means the max is Str 3 Increase, not 4


And exactly how do you work that out? :roll:

Anyone who did alchemy below 5d would know it.


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PostPosted: Sun Feb 18, 2007 5:45 am 
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Stallowned wrote:
Kamakura wrote:
also the percentages arnt accurate.. like on a 7th or 8th deg item 3 str (really 3/5 or 60%) will say 50% and 4 str (really 4/5 or 80%) will say 75%.. Joymax can make a great game with graphics but they cant spell, do math, or ban bots

No you don't get it.
1 str = 0%
2 str = 25%
3 str = 50%
4 str = 75%
5 str = 100%

It doesn't get calculated by what percent of five, but what percent it is on the scale of possible str increases.


So does that mean it would look like this....

Str Max - 3
1 str = 0%
2 str = 50%
3 str = 100%

Str Max - 4
1 str = 0%
2 str = 33%
3 str = 66%
4 str = 100%

Str Max - 5
1 str = 0%
2 str = 25%
3 str = 50%
4 str = 75%
5 str = 100%

Str Max - 6
1 str = 0%
2 str = 20%
3 str = 40%
4 str = 60%
5 str = 80%
6 str = 100%

.... and so on?


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