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PostPosted: Wed Feb 07, 2007 7:24 pm 
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Black_Mamba wrote:
They just need to get rid of all the dumb bots, set up some kinda detector like they did with that no client one and wipe them all out over the space of a week.

Banning bots may not be in JM's best interest. Many bots buy silk and JM might be hesitant to ban them. Many are 64+ and silk becomes a necessity for even bots. A large portion of silk comes from this level group and JM is slow to act. If banning gold bots literally emptied the caves, banning all player bots would turn it into a vast desert...for players as well as JM profits.

Understanding JM's position, I think if JM should ever catch all player-bots, they should delevel bots 10-15 levels and strip them of SOS items and SP. Or, if possible, just roll back all the bots to before the cap raise. Hopefully that can be satisfactory for players and keep the previous bots long enough for JM.

Getting rid of bots is not the end all solution. The grinding is just a chore and near torture for me. Even worse, if I ever hit 80 there's absolutely nothing meaningful to do at cap level. Making the game focused on parties and jobbing as a MMORPG and SilkRoad should be would really revolutionalize the game...

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PostPosted: Wed Feb 07, 2007 7:35 pm 
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Ivanhaus wrote:
If you wan't to even out the job triangle what JM would need to do is this: make 3 lvl 20 players as strong as 1 lvl 60 player. as it is 3 lvl 20 players would get owned by a lvl 60. there skill ratio is all messed up. I would be more apt to job if I thought there was a chance I could defend myself againgt a high lvl if I wasn't alone. would inprove guild relations / teamwork and more people would try 5* runs. they do need to make the profit ratio higher because you would certainly be hiring hunters if your a lower lvl.

as for eliminating stalls. JM wanted a barter system.but a market place would work if you could still put in offers.
just a thought.



+9999999999999999

me and my friends had to look at how levels would compare when we made our rpg system.


then you'd see more than 5 star trade runs. of course this would kill the i leveled so i can bully players element, which it seems is alot of high levels point of playing the game.


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PostPosted: Wed Feb 07, 2007 7:48 pm 
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LOL I just read this...anyone who reads this thread should also read this if you haven't done so. I usually ignore stickies after reading them once but this is good.

Future UPDATE Thread. Updated 06/2/07 *1st. Islam*

http://www.silkroadforums.com/viewtopic.php?t=9978

Quote:

MMORPG.com:
The game has a strong stance against players using bots. Please elaborate on this and why it is so important.

Silkroad Team:
One cannot enjoy or get a good feel for the game by only leveling up and getting nice equipment. There are many other elements that can be enjoyed. Recklessly leveling, through cheats like bots and other similar methods solely aimed at convenience will cause one to not only miss the enjoyment of actually playing but more importantly, will disrupt the game balance to the point which it threatens everyone else’s enjoyment of the game. They are also easy access points for viruses, key loggers, and other programs that may violate the security of your computer. These are the essential reasons why.

MMORPG.com:
With character types based on the merchant, guardian, or burglars, how will players form guilds or PvP groups?

Silkroad Team:
The Trader, Thief and Hunter are each set up to complement or confront each other and so while a player is involved in a job activity, they can PK or be PK-ed without penalties. The merchant trader is aiming to make profit from transporting special cargo from one place to another, the thief is responsible for taking advantage of traders by robbery and making a profit in that way, while finally the hunter is employed by the trader as protection against thieves. This kind of formalized confrontational relationship cultivates an appropriate, relevant purpose driven PvP relationships.

MMORPG.com:
The caravan concept is important to SilkRoad. Will players advance their characters as they travel with the caravan?

Silkroad Team:
The Job oriented Triangular Conflict System that is contained within the trade caravan activity is used to advance your job levels. If the player raises their job level, unique items with special abilities will be able to be equipped. Not only with the items garnered through this make a player more effective in the Triangular Conflict System, it will also give the player certain advantages in normal PvP as well.

Trader

* be able to transport more special items
* be able to equip a special trader item that grants the trader greater defense to assist them in their job
* be able to get a faster caravan transport.

Hunter

* be able to get a faster transport
* be able to wear an exclusive hunter item which will give advantages in PVP combat with thieves.

Thief

* be able to equip an exclusive item that will enable thieves greater ability to utilize their skills to hide and ambush

MMORPG.com:
What type of end game does SilkRoad offer players who have achieved the highest status in game?

Silkroad Team:
Those who have achieved the highest job levels in the Triangular Conflict System will be able to equip the highest degree Job Suit and be able to garner the most profit from their job activities.

In the guild system, those guilds masters that have arrived at the highest guild level and its alliance masters can equip items with advantages over other guild masters with lower guild levels and in turn grant the guild/union greater powers and abilities.

Those who have achieved the highest ranks in the forthcoming Faction War System will get higher administrative positions and be able to buy items that are not normally sold at the stores. Other advantages over normal players are also being planned.


It's only a matter of how long we can wait.....


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PostPosted: Wed Feb 07, 2007 8:35 pm 
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GodslayeR_MK wrote:
Passion wrote:
.

An inexperianced or console gamer will react just like you did ....

A real gamer will lvl with a tank if he/she is a caster tanks take dmg casters deal dmg its a symbiotic relationship and it make for some really fun times.


Clearly we must be playing a different game....The Game I play has lots Mobs spawning so while your " tank " is busy with 1...The other spawns behind the " caster " and kills him. But anyhoo what would a lvl 80 noob like me know..


Obviosly not much if you dont know how to control agroe in a game were the AI is about as smart as a rock.

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PostPosted: Wed Feb 07, 2007 8:52 pm 
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zonas_jaf wrote:
Ivanhaus wrote:
If you wan't to even out the job triangle what JM would need to do is this: make 3 lvl 20 players as strong as 1 lvl 60 player. as it is 3 lvl 20 players would get owned by a lvl 60. there skill ratio is all messed up. I would be more apt to job if I thought there was a chance I could defend myself againgt a high lvl if I wasn't alone. would inprove guild relations / teamwork and more people would try 5* runs. they do need to make the profit ratio higher because you would certainly be hiring hunters if your a lower lvl.

as for eliminating stalls. JM wanted a barter system.but a market place would work if you could still put in offers.
just a thought.



+9999999999999999

me and my friends had to look at how levels would compare when we made our rpg system.


then you'd see more than 5 star trade runs. of course this would kill the i leveled so i can bully players element, which it seems is alot of high levels point of playing the game.


In an even fight (3 on 3) the high lvl's would still own, but this would give low lvl's a fighting chance if only 1 high lvl was after them. would force a lot of teamwork not only in low lvl standings but high lvl as well.

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PostPosted: Wed Feb 07, 2007 9:38 pm 
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Impossible...making 3 20s equal a 60 is just impossible. That would mean drastically changing everything from super increasing lvl 20 damage or drastically decreasing 60 damage. The time to level increases almost exponentially. The time it takes to level 3 to 20 is nothing compared to leveling 1-60.

OT - Godslayer from MortalKombat = likely bot

I should have more proof before accusing but whatever :p


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PostPosted: Wed Feb 07, 2007 9:42 pm 
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So many great ideas, yet its all pointless in the end.

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PostPosted: Wed Feb 07, 2007 9:46 pm 
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MastaChiefX wrote:
So many great ideas, yet its all pointless in the end.


well yes...yes it is

http://www.silkroadforums.com/viewtopic.php?t=28253

:D

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PostPosted: Wed Feb 07, 2007 11:53 pm 
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zphantom wrote:
Impossible...making 3 20s equal a 60 is just impossible. That would mean drastically changing everything from super increasing lvl 20 damage or drastically decreasing 60 damage. The time to level increases almost exponentially. The time it takes to level 3 to 20 is nothing compared to leveling 1-60.

OT - Godslayer from MortalKombat = likely bot

I should have more proof before accusing but whatever :p


yes it would be a lot of work for JM but it should of been that way from day 1. they did a piss poor job planning there levels. If they really wanted a competitive game it should have been set up that way. I know if they changed it now it would piss off a lot of high lvl players. they would actually have to THINK while playing the game. the real gamers wouldn't care, they would want the added excitement. it would be all the dill hole players that would get pissed. no more picking on lowbies, UNLESS your in a party. this game would be so competitive this way. would it really bother anyone if they restructured the levels? probably. would it be the mature,lagit players who want some excitement in the game? probably not. as it is a high level player can kill anyone a few levels below them with no problem. but if a lvl50 and a lvl20 player could kill a lvl70 wouldn't that be sweet.players from all levels in a guild could participate and contribute in any job performed. you could have a huge guild of all lvl20 players war against a guild with a handful of high lvl players and win. not possible now. not to say they would win just that they could win. just my thoughts written down. :D . wishful thinking I guess.

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PostPosted: Thu Feb 08, 2007 12:32 am 
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Quote:
you could have a huge guild of all lvl20 players war against a guild with a handful of high lvl players and win. not possible now. not to say they would win just that they could win.


Actualy the point system now if somehow all the lvl 20s zerked and managed to kill a 70 they would win the war xD. Since a higher lvl killing low is only like 1-2 points, while if a way lower lvl gets the final hit to a higher it's like 2k+. But gear wise no way they could do decent dmg.


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PostPosted: Thu Feb 08, 2007 1:26 am 
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Corrupt wrote:
Quote:
you could have a huge guild of all lvl20 players war against a guild with a handful of high lvl players and win. not possible now. not to say they would win just that they could win.


Actualy the point system now if somehow all the lvl 20s zerked and managed to kill a 70 they would win the war xD. Since a higher lvl killing low is only like 1-2 points, while if a way lower lvl gets the final hit to a higher it's like 2k+. But gear wise no way they could do decent dmg.


Netwarriors vs CK ,CK had more people and of higher lvl at that time i was the ONLY lvl 70 in net CK had about 10-15 of them.

NetW won the war 10k to 1k

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PostPosted: Thu Feb 08, 2007 10:55 pm 
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ahh good old netbotters :) 1 reason I left athens. But there are full bot guilds no matter where you go. Xian has BearClub, DuckClub, NoobClub, KobraKai, PheonixSuns, and a crap load of others. This game needs to just get a huge update that would give it euro status right off the bat. Personally I think they should not have released the ISRO until it was fully up to date as far as KSRO standards go.

KSRO already has the team battle system.

KSRO already has healer classes.

KSRO has many advantages over ISRO.

And as far as getting rid of the bots, JM will never. Bots = silk buyers.
Silk buyers= JM's best friends. Thus more bots = more silk buying traffic, which inturn generates JM more money. So they wont do shit about the bots. They will ban the GOLDBOTS but thats about it. + I have noticed that there is still some item duping going on. In Xian there was stalls where people would sell full stalls of 10 stacks of pandora boxes and what not, I watched one guy fill up his stall with 100 pandora boxes over 20 times. No way even a bot or team of bots can aquire that many boxes.

As far a gold and the economy goes. Gold bots and gold buyers are killing the games economy. Xian is like impossible to afford anything if you dont buy gold or just get lucky with nice SoX drops to sell. CCF'ing isnt much of a problem anymore. Its just all the dam bots as it always has been. I will say I have been tempted to bot but I never will because I will not contribute to the downfall of a game I love to play.

JM needs to get off their asses and start updating ISRO or it will be a lost cause. I have seen almost 80% of Xians high lvl legit players leave due to things like that. I'm sure Athens and Troy have experiances the same thing. And there is a very simple way to stop bots. The image verification system was a good step in the right direction. But the need to fix the way the game recognises packets, and how they are sent out. A Bot sents and recieves certian packets. And I know dam well if e players can sniff packets that JM can do it too. How do you think items were duped? PACKET SNIFFERS! change unique time stamp on packet you want to dupe after you have decrypted it, and spam it back to the server. Joymax needs to use heavier encryption methods in their game.

As far as the stall system goes they need something like WoW, item market ftw. Where there are no single stalls. And that wouldnt be to hard to implement. Shit I could probably code a beta system of that if I wanted to. Its just a matter of: Does JM want to get off their asses and actually maintain the game? Or just sit-back and count their money and hope for the best? Rappelz and a few other games like Martial Heroes have great aspects in them that if they were added to SRO would make it one hell of a MMORPG, iSRO has it is now is nothing but a grindfest, it needs to be a questfest!

GRIND GRIND GRIND! This was done on purpose. JM made it easy to get from 1-20 to bait the hook. Once you get to higher lvls it becomes almost impossible to level fast. So QUE THE GOLD TICKET! AND SILK FOR GREAT MONITARY JUSTICE! JM did this so they would make tons of money. They will never change the ammount of exp required at all. Its all about marketing and people who dissagree need to STFU, I have an undergraduate degree in marketing and statistics. So I know this to be A FACT! I repeat A FACT! Its in the gameplay in black and white. People need to just open their eyes and reliaze that JM is in it for the money, they care about MONEY 1ST, and PLAYERS 2ND.

With all this said GG. Until Euro update iSRO will continue to be a dismal place to be in its current state of affairs.

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PostPosted: Thu Feb 08, 2007 11:02 pm 
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And what you think the give free game and the dont get any money ?Nothing is free. And the other can you STFU

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PostPosted: Thu Feb 08, 2007 11:05 pm 
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BlackFox who was your post directed to? and can you please, oh god please, stop with your flaming. Its not needed! :love:

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PostPosted: Thu Feb 08, 2007 11:11 pm 
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Passion wrote:
A real gamer will lvl with a tank if he/she is a caster tanks take dmg casters deal dmg its a symbiotic relationship and it make for some really fun times.


:D

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I are agro.

[edit]

And now the downside of that.... gotta do my thing for the group. Tata.


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PostPosted: Fri Feb 09, 2007 1:33 am 
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Passion wrote:
GodslayeR_MK wrote:
Passion wrote:
.

An inexperianced or console gamer will react just like you did ....

A real gamer will lvl with a tank if he/she is a caster tanks take dmg casters deal dmg its a symbiotic relationship and it make for some really fun times.


Clearly we must be playing a different game....The Game I play has lots Mobs spawning so while your " tank " is busy with 1...The other spawns behind the " caster " and kills him. But anyhoo what would a lvl 80 noob like me know..


Obviosly not much if you dont know how to control agroe in a game were the AI is about as smart as a rock.


With comments like that you must be a Str based player....Before you stick your foot any further down your gullet why dont you try what i suggested in my 1st post. But then again, I dont think you have what it takes to lvl up a pure Int spear.

Oh and while we are talking about it....Have you ever noticed how a mob (giant) will go after the char doing the most damage? So that kind of blows your " Tank " theory out the window..GG

Go play wow noob....

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PostPosted: Fri Feb 09, 2007 1:44 am 
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i think that would be great and it takes away all the clutter in the towns. you will actually be able to see the storage. They should make a marketplace system just like Final Fantasy and it puts your money straight into the storage. Also, having it to were you need a healer, tanker, and others in a party to kill a boss would be better as well so then there again, you would have more options on what to build and fight since everyone would be different

Quote:
Remove stalls entirely and add a marketplace system you put ure stuff on the market i come up do a search for what im looking for pay my gold and whammo i got my item you got your gold and neither of us had to waste time stalling and looking thru stalls.


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PostPosted: Fri Feb 09, 2007 5:30 am 
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PureOwnage wrote:
With all this said GG. Until Euro update iSRO will continue to be a dismal place to be in its current state of affairs.

+

The worse is still coming...botters are still accumulating their soSun.


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PostPosted: Fri Feb 09, 2007 5:36 am 
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it never ceases to amaze me how any talk of how to improve the game degenerates into a flame fest. locked, with looks of disgust spread all around.

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