Since:
http://silkroadnoticias.blogspot.com/2011/02/isro-leyenda-vii.htmlA new update is coming in Silkroad Online!
"New changes in the system of 'triangular trade and conflict"
Jobs: The importance in the game increases the system work to diversify the simple game targeted levels.
Trade: A comprehensive update of the trading system allows production activities by missions and managed trade shipments.
Conflict: The previous system of three-sided conflict becomes more developed system of Hunter vs. Thief.
Major updates
1. The merchant class is replaced by NPC. From NPC traders are now available.
2. It adds unique skills that can only be used while performing a task
3. Trade missions are added to each class
4. A variety of commercially available
Jobs
Classes: Class 'Merchant' above is replaced by NPC, leaving only the system of Hunter vs. Thief.
Hunter: Hunters get benefits Caravan protecting NPC (NPC merchants) and eradicating smuggling operations.
Thief: Thieves make profits raiding caravans and smuggling.
Selection of works: Only one employment. When a person chooses a job, the job is automatically applied to all the characters in the same account. The chosen job can be eliminated by working NPC in each city.
Advance
Range can increase compliance with certain requirements in each phase.
If you do not advance, you can not reach the next level, even with work experience points.
Job skills
Unique skills are added work can only be used to take a job.
Are listed under 'Work' in the Skills window. The skills can be learned vary by level.
Ranges
We built a reputation based on work activities and reputation allows you to get ranks (titles). With higher ranks will get bonuses of attributes.
Trade: Trade by work activities
If you get involved in work activities, can engage in trade through trade and smuggling missions.
You can use the 'Safe Mode' to protect you from the characters whose level is higher than yours in 5 or more.
However, you can not carry out any submissions, managed trade in Safe Mode.
Trade Shipping
Thanks to the indirect trade by sending items to a NPC,
can invest in specialty goods and obtain benefits in terms of investment.
Although specialty goods used in trade are available regardless of job status,
this state generates a higher chance of getting these goods.
In addition, you can grab the specialty products of characters of a hostile work.
Managed trade
Direct trade achieved through the specialty goods directly
managed trade generates large profits if it succeeds. However, in case of failure, you lose all your goods deespecialidades.Debido the high risk, you must have a working range of 2 or more. Once you apply for managed trade with a NPC, carrying the goods of the current city Hotan.
(If you attack and die during the commercial operation, the goods are released all specialties.)
Items of work: With the items you get through trade and work activities, can make or reinforce work items.
Manufacturing
You can make computers work or items unique alchemy achieved by trading items (Stones, Tickets). Among them is the Shining Stone, an essential item that can be made by combining a Hunter Blue Stone Black Stone and a thief.
You can create work items using Shining Stones and the means for each equipment slot.
Type:

Alchemy
Improvements can add magic to work items using a method identical to the previoussystem of alchemy.
Alchemy items are divided into five grades. Only items of the same grade can be usedin combination.
If successful, the value of improvement of Magic Rune magic applies to the item.Otherwise, just destroy the Rune Magic.

Strengthening items
You can increase the attributes of work items using Reinforcement Exclusive Runes of work.
The Reinforcement Runes are divided into five grades. Only items of the same gradecan be used in combination.
If you succeed as the possibility of success, the item is updated. However, if you fail,
Reinforcement both Rune as the item of work is destroyed.

Dismantling
You can get Shining Stones dismantling work items.
You can dismantle items through the manufacturing system. The items of work for the other class can only be used in order to get Shining Stones through itsdecommissioning.
Manufacturing System:
You can now create the items you need directly!
With the material and appropriate prescription, you can create the desired itemsquickly and easily.
Process

1. Complete the required level: the level needed for each recipe varies. Some recipes will automatically get the necessary levels.
2. Get recipe: recipes are obtained from the NPC store items and general, or in terms of character level.
3. Getting material: in every recipe lists the equipment needed to manufacture the item. The 'magic stone artisan' was added to the four elements. You can buy items from the NPC website to store the clan.
4. Manufacture item: after collecting all necessary materials, you can create using the menu item 'Making item'. If there is enough material, you can make several items at once.
Items that will be produced
Site Items
Type:
battering rams, Catapults
Function:
can produce the material needed to build weapons of the War of the fortress.
Alchemy items
Type:
socket stones
Function:
can produce lower-quality stones socket - top quality. In terms of the possibility of success, you get 2-3 items alchemy.
Trade Items
Type:
dedicated team work (thief, hunter), Magic Runes, Runes Reinforcement -
Function:
You can make computers work or items unique alchemy achieved by trading items (Stones, Tickets). Alchemy items are divided into several degrees. These are created randomly.
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Fortress war
To reduce the time dedicated to destroying structures and help players focus on PvP, battering rams are added and Catapults as vehicles and also adds a user interface point of concentration.
Battering rams and Catapults

* You can build battering rams and Catapults by the manufacturing system.
* With the battering rams and only Catapults can attack the door. The Catapults have a longer range.
* The Catapults Battering rams and can only be mounted by
"Engineers of the fortress. "
Point indicator concentration
The focus point indicator, a system created to help convey the location designated bythe group leader
the other players, is connected to the world map, allowing the group leader to use thesystem anywhere. When the group leader designates a location on the world map, awarning notification icon to members of the group.
Group members can click on this icon to open the world map and see the locationdesignated

User Interface
Lock request joining the group
To avoid interfering with the game that cause repeated requests joining the group afterthe initial rejection, has added the function 'Block'.
In addition to 'OK' and 'Reject', the leader of the group also has the option to 'Block' to the player.
Players can manage blocked separately in the Community menu.

Extended slots
The 'additional quick slots' change their name to 'Grooves extended' and
their number has increased from 1 to 2 slots.
In addition, slots may be alternated to 4 times with hot keys and mouse clicks
which increases the slots in 7 sets.

[It is hoped that this update is on 15 March]