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[ 17 posts ] |
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_Equal_
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 12:10 pm |
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Loyal Member |
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Joined: Oct 2008 Posts: 1771 Location: Completely in flux
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nice group pvp, but I'd be like "hell with the lag, I'm outta here"
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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Eretz
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 12:18 pm |
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Banned User |
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Joined: Mar 2010 Posts: 25 Location: eua
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Its boring pvp with euros...nobody never die. This sucks -.-
Chineses 4ever!
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XMoshe
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 12:25 pm |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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*yawn* job fights suck ugh
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Props to chrisorg for the sig <3
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TillTheEnd
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 3:55 pm |
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Valued Member |
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Joined: Apr 2009 Posts: 458 Location: Valhalla
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Joymax did a great job in not allowing outside buff/ress.....the next step is to increase the cooldown of immolation,,,,is just fking ridiculous...the war will NEVER EVER end as long as you have 3-4+ clerics period.....it will only end when either the thief or the hunters get bored.
_________________ Are you so foolish as to not realize your own impotence? -Freya. This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
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Pan_Raider(`_´)
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 4:21 pm |
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Banned User |
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Joined: Jul 2006 Posts: 4737 Location:
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TillTheEnd wrote: Joymax did a great job in not allowing outside buff/ress.....the next step is to increase the cooldown of immolation,,,,is just fking ridiculous...the war will NEVER EVER end as long as you have 3-4+ clerics period.....it will only end when either the thief or the hunters get bored. exactly... won fort wars so easily just having 3 8 man cells, each with 6 warriors and 2 warriors screens, pain quota and bless on the whole time with the wizards on life turn over. and on death--> immolation to tank out everything and deal good damage with life turnover on... at least the chinese group pvps give you a realistic chance to experience some suspense
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PatrokloS
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 4:24 pm |
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Regular Member |
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Joined: May 2008 Posts: 257 Location:
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I think the absolute damage from bards and clerics will do just fine against reverse immolation ... just take out the clerics first and everyone that remains is helpless ^^
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XMoshe
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 4:31 pm |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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PatrokloS wrote: I think the absolute damage from bards and clerics will do just fine against reverse immolation ... just take out the clerics first and everyone that remains is helpless ^^ Everyone is either Wiz/Lock/Rogue/Warrior/Bard with Cleric sub, or even Cleric main with bard/lock sub. A full euro party will always have atleast 6 and probably 7 or 8 cleric (subbed) chars so unless you can kill everyone at the same time there will always be time to res your buffer. Also try glutting a 70k+ hp char >.>
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Props to chrisorg for the sig <3
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S3by
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 5:08 pm |
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Active Member |
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Joined: Mar 2007 Posts: 519 Location:
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First pvp video that i love , i ghot sick of effects added to video that start u head aches , makes your eyes bleed , and u don't understand anithink , this one is clear , nice , original .
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Goseki
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 6:27 pm |
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Veteran Member |
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Joined: Apr 2008 Posts: 3452 Location:
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Increase cooldown of res skills, or make it each time you get ressed, add 10mins before you can accept res again. Aka, first death = instant res, second must wait 10mins, etc etc. The clocked is reset if you don't die for an hour.
Always funny watching people switch to their main sub to attack ppl that are in immolation + bless + screened and fenced. I'm pro chn characters, but even i know when that happens switch to cleric and abs dmg them, not use dd or meteor... hitting 1k vs easy 12k...
Stupid noobs using 100+ char and don't even know how they freaking work...
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Stragosphere
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Mon May 03, 2010 11:45 pm |
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Banned User |
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Joined: Mar 2010 Posts: 149 Location: Hampton
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omier
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Tue May 04, 2010 5:16 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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TillTheEnd wrote: Joymax did a great job in not allowing outside buff/ress.....the next step is to increase the cooldown of immolation,,,,is just fking ridiculous...the war will NEVER EVER end as long as you have 3-4+ clerics period.....it will only end when either the thief or the hunters get bored. For 105+ not allowing outside ress is not a problem anymore since they can't get in the cave.  But it still matters cos a bit under 105 still do job war, but not much lowers. Low lvs have given up job waring a long time ago. Stragosphere wrote: worst music ever 
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Noobs_Slayer
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Tue May 04, 2010 10:16 pm |
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Frequent Member |
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Joined: Jan 2008 Posts: 1196 Location: AioN
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Pan_Raider(`_´)
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Tue May 04, 2010 10:31 pm |
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Banned User |
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Joined: Jul 2006 Posts: 4737 Location:
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Noobs_Slayer wrote: Agreed music blows
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Strwarrior
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Wed May 05, 2010 1:46 pm |
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Veteran Member |
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Joined: Oct 2008 Posts: 3799 Location: ....
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HUUU MADE THIS SIG?? Amarisa
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Stragosphere
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Post subject: Re: Temple 105 pvp thiefs vs traders/hunters Posted: Wed May 05, 2010 11:33 pm |
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Banned User |
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Joined: Mar 2010 Posts: 149 Location: Hampton
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