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Jambi
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Post subject: How Zerk Charge Works? Posted: Mon Jan 25, 2010 5:02 pm |
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Joined: Jan 2010 Posts: 344 Location:
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^Title
I have absolutely no idea of how it works>< need help
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<----Bleach
transformice: [Mcomm] Shaman go kill yourself, you cannot even troll
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Alkali
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 5:13 pm |
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Valued Member |
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Joined: Nov 2008 Posts: 410 Location: In the center of EU
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umm.. you kill mobs and get zerk balls? lol you can buy zerk pots in the npc, but thats only for lvl 90/100 iirc
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Jambi
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 5:16 pm |
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Joined: Jan 2010 Posts: 344 Location:
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Alkali wrote: umm.. you kill mobs and get zerk balls? lol you can buy zerk pots in the npc, but thats only for lvl 90/100 iirc ahahah^^ i know that,but i noticed that sometimes u kill 5mobs and get a zerk ball,sometimes u kill 20 and nothing,so there must be some variable that make u get em or not,some guys said me that u get them before if u receive dmg from mobs,some say the opposite,so im like O_O
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<----Bleach
transformice: [Mcomm] Shaman go kill yourself, you cannot even troll
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Swindler
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 5:18 pm |
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Forum God |
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Joined: Apr 2007 Posts: 11256 Location: Pimpas Paradise.
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Jambi wrote: Alkali wrote: umm.. you kill mobs and get zerk balls? lol you can buy zerk pots in the npc, but thats only for lvl 90/100 iirc ahahah^^ i know that,but i noticed that sometimes u kill 5mobs and get a zerk ball,sometimes u kill 20 and nothing,so there must be some variable that make u get em or not,some guys said me that u get them before if u receive dmg from mobs,some say the opposite,so im like O_O lmao that was something new.. It's completely random I guess, go warlock if you want to zerk every 2-3 minute.
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Jambi
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 5:22 pm |
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Joined: Jan 2010 Posts: 344 Location:
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i guess blader glavier cant go warlock too:( i wont be able to zerk every 2-3 min...why lock zerk every 2-3 min? never played eu char^^
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<----Bleach
transformice: [Mcomm] Shaman go kill yourself, you cannot even troll
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curvekiller
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 5:26 pm |
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Joined: Jan 2009 Posts: 975 Location: Bavaria
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No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random. But anyway. The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong. Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead). --> more hits, higher probability of zerk balls.
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Guild Wars 2
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Jambi
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 5:36 pm |
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Joined: Jan 2010 Posts: 344 Location:
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curvekiller wrote: No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random. But anyway. The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong. Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead). --> more hits, higher probability of zerk balls. wiiiiiiiiiii,thenk iuuuuuuu^^
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<----Bleach
transformice: [Mcomm] Shaman go kill yourself, you cannot even troll
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curvekiller
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 5:41 pm |
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Joined: Jan 2009 Posts: 975 Location: Bavaria
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Jambi wrote: curvekiller wrote: No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random. But anyway. The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong. Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead). --> more hits, higher probability of zerk balls. wiiiiiiiiiii,thenk iuuuuuuu^^ U RRRRR WELLLCCUUUM! No point to make a post for that 
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cpinney wrote: *points at my penis*
Guild Wars 2
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Amro
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 5:44 pm |
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Frequent Member |
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Joined: Apr 2008 Posts: 1380 Location: Slovakia
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curvekiller wrote: No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random. But anyway. The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong. Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead). --> more hits, higher probability of zerk balls. uhm, warlock has a skill which increase the chance of getting zerk by 250% or so
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Jambi
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 6:01 pm |
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Regular Member |
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Joined: Jan 2010 Posts: 344 Location:
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Amro wrote: curvekiller wrote: No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random. But anyway. The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong. Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead). --> more hits, higher probability of zerk balls. uhm, warlock has a skill which increase the chance of getting zerk by 250% or so lol this mean that if you have a room with a good spawn u can grind in zerk all time?xD
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<----Bleach
transformice: [Mcomm] Shaman go kill yourself, you cannot even troll
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curvekiller
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 7:11 pm |
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Joined: Jan 2009 Posts: 975 Location: Bavaria
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Amro wrote: curvekiller wrote: No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random. But anyway. The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong. Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead). --> more hits, higher probability of zerk balls. uhm, warlock has a skill which increase the chance of getting zerk by 250% or so Picture or lie. IMO that's pure bs because warlocks get fast zerk at lv 12 already and there you don't exactly have thousands of skills. I highly doubt that there's a passive that causes it.
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Swindler
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 7:34 pm |
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Joined: Apr 2007 Posts: 11256 Location: Pimpas Paradise.
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curvekiller wrote: Amro wrote: curvekiller wrote: No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random. But anyway. The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong. Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead). --> more hits, higher probability of zerk balls. uhm, warlock has a skill which increase the chance of getting zerk by 250% or so Picture or lie. IMO that's pure bs because warlocks get fast zerk at lv 12 already and there you don't exactly have thousands of skills. I highly doubt that there's a passive that causes it. I concur.
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Kolossal
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 7:37 pm |
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Joined: Jan 2009 Posts: 548 Location:
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Amhro is right lol, theres a passive skill which increases the chance of getting a zerk point
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DropOut
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 7:40 pm |
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Joined: May 2009 Posts: 323 Location: Belgium
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Edit: yes theres a passive  The skill strap gives 200% chance of getting zerk orbs when using dots.
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Last edited by DropOut on Mon Jan 25, 2010 8:25 pm, edited 1 time in total.
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Jambi
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 8:00 pm |
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Joined: Jan 2010 Posts: 344 Location:
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DropOut wrote: Edit: yes theres a passive  The skill trap gives 200% chance of getting zerk orbs when using dots. umo..what are dots?^^
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<----Bleach
transformice: [Mcomm] Shaman go kill yourself, you cannot even troll
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Alkali
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 8:03 pm |
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Joined: Nov 2008 Posts: 410 Location: In the center of EU
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Jambi wrote: DropOut wrote: Edit: yes theres a passive  The skill trap gives 200% chance of getting zerk orbs when using dots. umo..what are dots?^^ its warlock's skills that deal dmg in a period of time, lets say i put on that spell on a mob and run to another one, while the previous one dies, thats why warlocks lvling is kinda fast.
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Amro
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 9:21 pm |
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Joined: Apr 2008 Posts: 1380 Location: Slovakia
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Jambi wrote: DropOut wrote: Edit: yes theres a passive  The skill trap gives 200% chance of getting zerk orbs when using dots. umo..what are dots?^^ dot = damage over time ty for screen btw 
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Jambi
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Post subject: Re: How Zerk Charge Works? Posted: Mon Jan 25, 2010 9:25 pm |
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Amro wrote: Jambi wrote: DropOut wrote: Edit: yes theres a passive  The skill trap gives 200% chance of getting zerk orbs when using dots. umo..what are dots?^^ dot = damage over time ty for screen btw  ty^^ today im learning so many things about Eu chars(lock xD)
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<----Bleach
transformice: [Mcomm] Shaman go kill yourself, you cannot even troll
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omier
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Post subject: Re: How Zerk Charge Works? Posted: Tue Jan 26, 2010 3:26 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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When i grind near a warlock that's using dots, then the dots have the same sound i have when i hit. So when i am a bow and zerk, the dots have the same sound i have when zerking. That's kinda weird. 
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curvekiller
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Post subject: Re: How Zerk Charge Works? Posted: Tue Jan 26, 2010 5:36 pm |
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Joined: Jan 2009 Posts: 975 Location: Bavaria
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Pan_Raider(`_´) wrote: proof for the skill: Thanks for clearing that up.... But to support my theory too, when I grind at lv 12 dow genema and lv 11 dow genetos with my 12 warlock, I get Zerk pretty fast, too... I had a lv 32 warlock once, but I never paid attention to what the passives actually meant, I just skilled them  Thanks again 
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