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 Post subject: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 6:20 am 
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Since this is the only legit forum left, thought I'd point this out to see if anyone wants to do it:

Make a team of 8 clerics. Pref pure str so you can tank some hits. 8 warrior/rogue clerics would be unstoppable in guild/fortress/cape, whatever. With lvl 100 abs dmg, if timed correctly, you would be able to kill anyone. The cooldown isn't that bad either.

In a bigger fight, 1 could stay warrior and cast screens, 1 could heal, the remaining 6 could just take out each person 1 by one and take turn casting bless. 11k/7 sec and 12k/14 sec.

If someone wanted to take over a server in a very cheap way, rendering suns usless, there ya go.

If someone wants to do this on the next new server and see how much you pwn, I'll join in for kicks.

For a show of emphasis, and to help those bad at math, the damaged output in 30 secs would = 204k with only 6 clerics and 272k with 8. Good luck finding a warrior with that much hp.

Of course this would require TS or Vent or some means of good communication between all clerics so that they can time their attacks at the same time.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 6:38 am 
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hahaa
in my server every day there is some party PvP in Samarkand South or DW South
They pwn all and then they think that they are cool
NO!
PvP party is only required when doing pt war or something
and btw this isnt funny at all ....

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 6:41 am 
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Titaan wrote:
hahaa
in my server every day there is some party PvP in Samarkand South or DW South
They pwn all and then they think that they are cool
NO!
PvP party is only required when doing pt war or something
and btw this isnt funny at all ....

I'm pretty sure he didnt think it was funny...?
It's a pretty simple concept... And as far as I can work out, pretty plausible..

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 6:43 am 
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I don't want to sound offensive in any way, but i think your pointing out the obvious lol... besides its hard to fill a pt with 8 FF clerics, and 2 is good enough to kill ints

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 6:43 am 
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viewtopic.php?f=2&t=89219&hilit=ultimate+8/8
We already knew abt it since June 2008.

10+k absolute damage is really something special.

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Last edited by Karras on Fri Jul 31, 2009 6:50 am, edited 2 times in total.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 6:44 am 
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Welcome to a year and a half ago lol

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 6:45 am 
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Yeahhhh, we already figured this out at 90 cap and me and a few friends did something similar, but mostly to a lesser scale.. usually just the 3 of us jobwarring 12+ hunters; and we won most of the time. (Then again, most of them were chinese.)
When there was more euros, or snowshield INTs we would have one person warrior and two STR clerics overheal.
When it was mostly chinese STR we usually had 1 cleric and 2 warriors. Fun times.. sigh, one of that rapetastic trio recently quit though. =(

I can't farm my rogue / cleric this cap so I'm going pure party play with it. 100 cleric / 90 rogue / 10 warrior for KB in LA. Had enough 1v1s with it at 80 and 90 anyway.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 6:49 am 
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Well, I took a break from SRO during that time, so I don't make a habit of checking here when I don't play the game, unlike half the ppl here. I haven't seen any large-scale version of this, so thought I'd point it out. Still surprise that no one has bothered doing it either. 8-man team really would be overkill.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 7:11 am 
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well you could also be a sneaky ahole have 50 xbow rogues (1 full guild) and enough with sub bard so everyone can get the what 100% movement. then have a constant bless and the guy who casted bless would not activate CE so he can still get the full effect of bless. then just start killing everything (and i say rogues over wizzes is because rogues have a longer range :p). then to knock down the gates just have a bunch of str builds with clerics and have a group of rogues to protect them.

i r brilliant though i doubt this will ever be able to be pulled off due to the amount of communication needed would kill it.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 7:52 am 
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Amarisa wrote:
well you could also be a sneaky ahole have 50 xbow rogues (1 full guild) and enough with sub bard so everyone can get the what 100% movement. then have a constant bless and the guy who casted bless would not activate CE so he can still get the full effect of bless. then just start killing everything (and i say rogues over wizzes is because rogues have a longer range :p). then to knock down the gates just have a bunch of str builds with clerics and have a group of rogues to protect them.

i r brilliant though i doubt this will ever be able to be pulled off due to the amount of communication needed would kill it.


am I the only one who didn't understand what the hell he just said?
something about 50 rogue / bard chars casting constant bless.. wat

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 10:17 am 
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Its doable, and communication shouldnt be problem, I've seen people doing more complicated stuff.
Only problem would be getting capped and FFed with all 8 Warrior/Cleric.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 10:37 am 
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zShared wrote:
Amarisa wrote:
well you could also be a sneaky ahole have 50 xbow rogues (1 full guild) and enough with sub bard so everyone can get the what 100% movement. then have a constant bless and the guy who casted bless would not activate CE so he can still get the full effect of bless. then just start killing everything (and i say rogues over wizzes is because rogues have a longer range :p). then to knock down the gates just have a bunch of str builds with clerics and have a group of rogues to protect them.

i r brilliant though i doubt this will ever be able to be pulled off due to the amount of communication needed would kill it.


am I the only one who didn't understand what the hell he just said?
something about 50 rogue / bard chars casting constant bless.. wat


no ur not the only one :P

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 10:39 am 
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Your party fail because you don't have a bard to buff your MP. If I have a full chinese/fire/healer bow team with constant KB, you can do nothing. Each gives one strongbow you're dead, and they can res faster than euros

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 10:43 am 
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NuclearSilo wrote:
Your party fail because you don't have a bard to buff your MP. If I have a full chinese/fire/healer bow team with constant KB, you can do nothing. Each gives one strongbow you're dead, and they can res faster than euros


7x Warrior/Cleric, and one Hybrid Bard with Mana Orbit & Moving March?
Your strongbows cannot pass tru my bless.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 10:56 am 
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you can't use bless if you are KBed

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 11:10 am 
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Turn Rising --> Bless?
Run away --> Bless?


Good luck spiking with strongbow, I'd like to see how that happens... everyone on their targets spamming KB, and someone says on vent spike <insert name here>.
A bit complicated to search around you for that guy, and clicking him with mouse, while trying to KB your main target, and waiting for caller to start counting down for spike.

Anyhow, we res faster, oblation > force res.

There is alot to talk about in theory, but we arent taking in some lucky factors, like will sprint assault stun or will 5 / 6 arrows even KB.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 1:44 pm 
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Warriors will have sprint assult or the shield crush thing to stun bowers, rogues will have the lock thing to draw attacks to them allowing team-mates time to bless and cast abs-dmg.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 2:15 pm 
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Mameluke wrote:
zShared wrote:
Amarisa wrote:
well you could also be a sneaky ahole have 50 xbow rogues (1 full guild) and enough with sub bard so everyone can get the what 100% movement. then have a constant bless and the guy who casted bless would not activate CE so he can still get the full effect of bless. then just start killing everything (and i say rogues over wizzes is because rogues have a longer range :p). then to knock down the gates just have a bunch of str builds with clerics and have a group of rogues to protect them.

i r brilliant though i doubt this will ever be able to be pulled off due to the amount of communication needed would kill it.


am I the only one who didn't understand what the hell he just said?
something about 50 rogue / bard chars casting constant bless.. wat


no ur not the only one :P


errr maybe i should stop talking at 1 am....

anyways uhh how to explain this. 50 xbow rogues enough are sub bard so every 8 man party has a 100% movement and the rest are clerics. then with the constant bless you just go in a line so the rogues in CE (crossbow extreme) have some protection if attacked. then for knocking down the gates just have 8 man parties of str builds and a cleric with at least 1 of the party of rouges to protect them. understand now or is it still confusing?

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 4:01 pm 
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mmm, I think the only problem is to find those 8 clerics or 7 if you want a warrior to cast screens... I mean, if you find 8 or 7 clerics I'm sure they'd be botting. xD

I was trying to find one cleric yesterday and they all were botting... =.(

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 4:48 pm 
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no. 2 bladers could tank. 1 cleric could wipe out the healer cleric and archers and xbows can knockback others whilst 1 wizzie aoe's and pwns...
however the party must be very advanced to pull it all off at once.
LOL 8 bladers repeatingly knocking down 8 clerics. id pay money to see that.

any1 got a video of 8bladers knocking down partys till they die. just knock knock knock xD

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 5:10 pm 
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so, I die, get ress, my hp =~90k+
did you know that you can still die even if you are under bless spell max lvl?, the overheal will focus on 1 player, fortress has hundreds, can easily be interrupt by bower kb, stuns, kd ect,
I can picture 1 wizard with zerk potions/scrolls lvl 100+LT coming out of nowhere and use a earth quake while zerk=winnar?
the best thing that can happen to you while hammering the gates is getting kill and get ress by immolation.

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Fri Jul 31, 2009 10:08 pm 
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penfold1992 wrote:
no. 2 bladers could tank. 1 cleric could wipe out the healer cleric and archers and xbows can knockback others whilst 1 wizzie aoe's and pwns...
however the party must be very advanced to pull it all off at once.
LOL 8 bladers repeatingly knocking down 8 clerics. id pay money to see that.

any1 got a video of 8bladers knocking down partys till they die. just knock knock knock xD


happened to me not 8v8 but 3v3 2 bladers 1 s/s vs 2 glaives and a cleric. ssooo annoying getting so much kb. it's not fun happening to you at all

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 Post subject: Re: Just thought I'd point this out.
PostPosted: Sat Aug 01, 2009 2:17 pm 
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full cleric team only works if you all stay close together. As far as I remember, bless spell only gives to players 10m or less around and the absolute dmg skill range is even worst. If bowers stand in circle like a clock that would be 50m far from each other. Whenever you want to kill someone you must all chase the same person.

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