Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 10:23 pm
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
.curve wrote:
NuclearSilo wrote:
Tips are meant to reduce the fail, to use at least elixir at possible, and not just blindly click and fuse to waste 1000 elixirs without result
That right there is what makes me angry. If he had left it at theory, I probably would have been ok with it. But he said that, then provided no data or results. So I'm going to refute it.
I see. Well, if NuclearSilo is actually talking about it as facts (which seems to be the case, as you've showed me), then I agree he is wrong.
NuclearSilo, are you talking about these as if they were facts?
Twist wrote:
stap d fleim wor plxxx
I'm doing my best.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 10:27 pm
Elite Member
Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
raphaell666 wrote:
.curve wrote:
NuclearSilo wrote:
Tips are meant to reduce the fail, to use at least elixir at possible, and not just blindly click and fuse to waste 1000 elixirs without result
That right there is what makes me angry. If he had left it at theory, I probably would have been ok with it. But he said that, then provided no data or results. So I'm going to refute it.
I see. Well, if NuclearSilo is actually talking about it as facts (which seems to be the case, as you've showed me), then I agree he is wrong.
NuclearSilo, are you talking about these as if they were facts?
Yessir. This was the problem I had with the thread and OP.
Twist wrote:
stap d fleim wor plxxx
raphaell666 wrote:
I'm doing my best.
No flame war here. This is a civilized discussion.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 10:30 pm
Senior Member
Joined: Feb 2008 Posts: 4049 Location: Magic
i got another one you could possibly add to the list but it does conflict with #5. if your experancing ultra fail relog or teleport to DW and back this will change the ID your character was givin when you logged on. The ID that you get from the server to recognize you could be a variable in the chance of success because its never the same and that could be why one day you get something +7 really fast and another day you cant even +2 an item.
for people who dont understand what i mean as in ID....When you log on the sever gives you an ID example 23BGC3G and that is used for when you run around. how it works is lets say your at dw doing some pvp someone clicks you the client will send something like 23BGC3G Selected (not sure on the coding it sends to the sever). Then the server will recognize that its you being selected and confirms it to the persons client that clicked you. if they want to attack you it goes along the lines of 23BGC3G attack or 23BGC3G (name of skill you used to attack). the server will then act on that and calculates the damage given. Every MMO is purly server based. /tutorial lol
yes i know this isnt a place to explain how it works but i just explaining what i said as a "trick" to better alc
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 11:03 pm
Elite Member
Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
Lady_Shadows wrote:
i got another one you could possibly add to the list but it does conflict with #5. if your experancing ultra fail relog or teleport to DW and back this will change the ID your character was givin when you logged on. The ID that you get from the server to recognize you could be a variable in the chance of success because its never the same and that could be why one day you get something +7 really fast and another day you cant even +2 an item.
for people who dont understand what i mean as in ID....When you log on the sever gives you an ID example 23BGC3G and that is used for when you run around. how it works is lets say your at dw doing some pvp someone clicks you the client will send something like 23BGC3G Selected (not sure on the coding it sends to the sever). Then the server will recognize that its you being selected and confirms it to the persons client that clicked you. if they want to attack you it goes along the lines of 23BGC3G attack or 23BGC3G (name of skill you used to attack). the server will then act on that and calculates the damage given. Every MMO is purly server based. /tutorial lol
yes i know this isnt a place to explain how it works but i just explaining what i said as a "trick" to better alc
What? ID? Where did this information come from? I have never heard about the server assigning you an ID of any kind.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Sun Apr 12, 2009 11:58 pm
Forum God
Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
Talking about ID, your account ID and password are stored in client side, which you can easily retrieve it with a memory scanner. I also know that the bots owner kept for their own a database of account ID & pass of bots players in sro. Malicious 3rd pt program programmers can use this trick to hack ppl's account.
And also, to remind the stubborn head
Quote:
First of all, if you believe that alchemy is a pure luck, there is a "back" button
or [url]javascript: document.location=document.referrer;[/url]
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 12:24 am
Loyal Member
Joined: Mar 2006 Posts: 1674 Location: la revolucion
#1 trick
first go to youtube search "danzig mother" , next take off your shirt , play the song very loud and play the air guitar each time successful enchantment . there
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 12:35 am
Senior Member
Joined: Feb 2008 Posts: 4049 Location: Magic
@raphaell666 I have tried to make a private server (for personal use) but failed due to no server files and the fact that i hacked agbot to use its autopot for ECSro (not for botting and plz dont make this a bot accusing thread because i hacked a bot program) and i found things about the ID so on and so on.
@NuclearSilo I said nothing about accounts its your characters ID used by the server to recognize you.
@.curve What I said for raphaell666 mostly but its the fact that i already made a few server based programs so i know a lot about how servers work.
@all The reason why you get a new ID every time you log in and so on is because they would have to make a new ID for every character made so if they have about 4000 IDs per server they wont need to make 5 million per server. understand or do i have to keep being epically nerdy?
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 12:41 am
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
Haha, no, it's ok I think. If someone didn't understand this far it'd then be better for this person to not understand that at all. Fact is it does make sense. I mean, it makes sense that it might actually affect alchemy.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 12:47 am
Elite Member
Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
Lady_Shadows wrote:
@raphaell666 I have tried to make a private server (for personal use) but failed due to no server files and the fact that i hacked agbot to use its autopot for ECSro (not for botting and plz dont make this a bot accusing thread because i hacked a bot program) and i found things about the ID so on and so on. @.curve What I said for raphaell666 mostly but its the fact that i already made a few server based programs so i know a lot about how servers work.
Ah I understand you now. I suppose it does make sense actually. I like. Thanks for the info there.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 1:56 am
Senior Member
Joined: Feb 2008 Posts: 4049 Location: Magic
Bop wrote:
NuclearSilo wrote:
First of all, if you believe that alchemy is a pure luck, there is a "back" button. There is no need to argue about it since no one can prove anything. This is just about belief.
Here are some tips and i'm sure it's gonna be useful to you. #1: Alchemy is not about pure luck. If you start with this, you'll find for yourself a method to do alchemy and not just "put item, put elixir, put lucky powder, click fuse".
#2: For each alchemy, write down the evolution of the enchantment such as +?->+?, what kind of item, how lucky it is, what's the difference with the previous enchantment. Bit by bit, you'll acquire experience how to do a success alchemy.
#3: Time, delay are very important. Find a combination of delay between "put item" <-> "put elixir" <-> "put powder" <-> "click fuse", break time after each enchantment like break 20s before doing a +2, 30s +3, 50s +4, etc.. (this apply if you enchant the same item). Delays vary by type of items and degrees of items. I know this because i used to do 20 success times a row from +0->+3 when enchant my 6D gear. From that began the belief the existence of time. Also, do not share the combination to anyone coz it varies by character, and then they will call you liar.
yea sure
timing is in everything can you make a basket in basket ball when someone is guarding you? sure you can but not when there hands are in the way.
#4: Always keep the lag the same rate if you want to use the same method. The delay between "click fuse" and "the moment the item flashes" is the result of the lag. You can always press ESC to cancel the enchant process if you did any mistake. But keep in mind that this lag is a graphic lag, it's not about server lag.
then why does it matter?
because if you haven't noticed it never actually does the +ing till it finished so it will delay it from +ing so your timing is the same
#5: Do not enchant high + item after you login, as the first item of the day, coz it's gonna fail, the chance of success is minimal. Not sure about teleporting but it's also a kind of changing channel, login.
utterly retarded, lololol
this is probably not the most helpful BUT with what i said in my other posts its better to check to see how your luck is at the time your doing alc
#6: always close the alchemy windows each time after you finish to enchant one item. Don't try to fuse them in a row.
makes no difference
its about timing sure it might not be helpful when your pressing fuse at the wrong time
#7: "more success, more fail", "more fail, more success". Why is it? It's like the luck in sro is like a circle, when the runner pass by a luck partition, it's a success, if it doesn't, it's a fail. But you don't know when it begins or when it arrives. The only thing you know is that if the current enchant is fail, the next enchant has more success change (ie the runner is closer to the partition) and vice versa. Low + item goes fast and high + goes slow. Try to enchant items at the same speed to keep track of the runner.
lololol, yea i guess you gotta fail +8 on purpose so you'll +9
yes actually because if you do the same thing twice you will more likely be in the right timing to not fail as +1 +2 +3 and so on are on different timing zones
#8: have the definition of "bait". Don't just enchant your precious items all the time, if you know the next has a high chance to be a fail, use a D1 as bait instead.
how the fck do you know your next item has a high chance of succeeding, idiot
gut feeling i can always figure out when my item is going to fail like the time i had a +7 shield tried +8 i knew i shouldn't of done it but it failed
#9: no matter the situation, always use lucky powder
lololol, atleast you listed one that wouldn't make you seem like a complete moron
*facepalm*
For poor players, using the method involves tip #3, with this method +4 or +5 is max coz after that it's gonna hard to keep track of the evolution of the luck.
For rich players, use the following "inevitable luck" method: to +1: easy to +2: small chance it will fail but still easy to +3: the chance is 50%, have two +2 items, one of them will have the chance to go to +3, but make sure you enchant at the same speed and close the alchemy window everytime. If you want to minimize the fail +0->+3, use the tip #3 to +4: have 5 items: +3 +3 +3 +3 +3 in the following order. The first 3 are baits, there is a small chance that the success falls to 4th item, but generally 5th and i'm sure you can't have more than 4 times fail +3 in a row. to +5: similar to +4 but you need 5 items +4 this time. It's not hard to make a bait +4 with D1 NPC items since its luck is quite high.
And so on, to make a higher +, you need baits of this level minus 1 or any level but keep in mind that high+ runner goes slow, low+ runner goes fast. And don't expect one of 3 first baits will be a success. It's called "inevitable" because it's not possible to have X times fail in a row (where X is a number>0). It's probable, but not possible.
summary: your a moron
summary your the moron for calling this person a moron for posting there ideas
w/e u do client sided and think it'll effect your luck on the server side, you get the same title. here's a challenge for you, +9 a complete 1D armor set+s/s+accessories
i am the one talking like this
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Last edited by Amarisa on Mon Apr 13, 2009 2:21 am, edited 2 times in total.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 6:47 am
Casual Member
Joined: Oct 2008 Posts: 81 Location: Singapore
This is what i personally think.
JM probably got something like .. every 5th person who try to go +3 fail , every 2 tries 1 person get +4 , every 5 tries 1 get +5 and so on..
Thats why i argee especially with one part of what he say. The baits part.
However i dont argee on getting d1 weapons. For all you know you'll get the d1 weapon to +10 lol. Pretty pointless. Might as well get 5 items of the same type and just make it all +3 and then all try +4 and once. Repeat it as you go up. Of course, this isnt what normal people can do lol but obviously if you have 100 +9 , some gotta get to +10 if you try them 100 in a row. Thats obviously in theory since SRO doesnt go by common sense.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 2:01 pm
Hi, I'm New Here
Joined: Apr 2009 Posts: 15 Location:
My trick is to log into sro
Buy / take any kind of elixer, along with a lucky powder matching the item's degree. Then I approach the Y key to bring up the alchemy fuse button.
After carefully placing the item in the correct slot, I follow up with adding the desired elixer & lucky powder.
After taking carefull preperation, I proceed to click the fuse button and pray. The result is either one that puts a smile of my face, or a dissapointement leading to rage.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 4:49 pm
Banned User
Joined: Apr 2009 Posts: 13 Location:
alpropos wrote:
My trick is to log into sro
Buy / take any kind of elixer, along with a lucky powder matching the item's degree. Then I approach the Y key to bring up the alchemy fuse button.
After carefully placing the item in the correct slot, I follow up with adding the desired elixer & lucky powder.
After taking carefull preperation, I proceed to click the fuse button and pray. The result is either one that puts a smile of my face, or a dissapointement leading to rage.
/thread.
Seriously.
Nuclear, if you wanted a "post your alchemy superstitions thread," you've got a pretty good one. If you wanted a "hey guys let's discuss our theories as to the alchemy system ACTUALLY works," you've failed miserably.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 6:11 pm
Banned User
Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
SwordCloud wrote:
It's based on luck(%). -Each item have its own luck. -You can increase % of luck with stone of luck. -You can increase % of luck with lucky powder. -You can incease % of luck with premium/+.
-You can decrease luck if you lag(internet download/upload rate not graphics).
Good luckkkkkkkkkkkkkkkkkkkkkkkkkkkkk
everything you said can be verified except for the highlighted statement. how can lag reduce luck? that makes no sense. your luck is set by certain variables such as what you mentioned, powder, prem, the item, your character, and stones. lag cant affect these things.
Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Mon Apr 13, 2009 9:15 pm
Banned User
Joined: Nov 2007 Posts: 1536 Location: Anywhere.
Mountain Dew wrote:
alpropos wrote:
My trick is to log into sro
Buy / take any kind of elixer, along with a lucky powder matching the item's degree. Then I approach the Y key to bring up the alchemy fuse button.
After carefully placing the item in the correct slot, I follow up with adding the desired elixer & lucky powder.
After taking carefull preperation, I proceed to click the fuse button and pray. The result is either one that puts a smile of my face, or a dissapointement leading to rage.
/thread.
Seriously.
Nuclear, if you wanted a "post your alchemy superstitions thread," you've got a pretty good one. If you wanted a "hey guys let's discuss our theories as to the alchemy system ACTUALLY works," you've failed miserably.
You seriously must have some mental problems.
Spoiler!
NuclearSilo wrote:
First of all, if you believe that alchemy is a pure luck, there is a "back" button. There is no need to argue about it since no one can prove anything. This is just about belief.
raphaell666 wrote:
(...)it's a belief. I can't prove that they help, you can't prove that they don't help. (...) My points is: believe in it if you want, if you don't, then... well, gtfo, you are not contributing. (...) Let the people who want to believe in it alone, you cannot argument against a belief (this is a fact). Also, I don't see why trying these "superstitions" is wrong, even if they probably don't work at all.
raphaell666 wrote:
I think he didn't post those as true, he in my opinion posted those as some things (beliefs) that you could try out to see if it works out for you. There's no problem in trying it.
raphaell666 wrote:
Mountain Dew wrote:
Wait, you expect us to be constructive? What do you want us to say? "Great theories, you could be on to something here!"
You sir, are acting like an excellent example of a stupid person.
There have been many constructive replies here: (...) And probably some others, I only did a superficial look.
If you can't contribute, get the **** out instead of making yourself look like stupid.
Again, "If you can't contribute, get the **** out (...)".
IceCrash wrote:
reading this thread makes me sad >.<'' Knowing ppl like this exist makes me "believe" less in the world we live in nowadays ..>.>
Who were you referring to?
Bop wrote:
Lady_Shadows wrote:
text
Image you missed the space shuttle to the sun
Every single reply of yours just make you look even more stupid.
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Post subject: Re: Tips & Hints to become a successful alchemist.
Posted: Tue Apr 14, 2009 9:19 am
Common Member
Joined: Jun 2006 Posts: 112 Location:
Lady_Shadows wrote:
VanTokkern wrote:
Lady_Shadows wrote:
haha for those that say theres luck involved. I'm a programmer when you make a game that uses something "random" its not truly random its an alcrithum (how ever you spell the damn word(like 1+X-3*5(X=what ever X was before it started))) the chance of fail and success would have to be on a timer that repeats. how ever the timer could go on for 10 min or 1 min there is no luck or random in a program....programs are based off math and math has no luck or random just pure equals.
That was the point I was trying to make. The outcome of the RNG maybe the result of an algorithm, it's pretty damn hard to predict the outcome, especially if we don't even know what the algorithm looks like. And even if we did, we sure as hell wouldn't be predicting the outcome out of our heads. We're simply incapable of that kind of math or timing. And THAT is why alchemy is based on luck and can't be influenced, we just have to be lucky the RNG grants us a succes.
ok the only luck involved is you might get lucky and press fuse at the right time or the conditions are right to get a success but that is not truly luck. luck is like catching a fish in a rive with little to no fish. this here is man made there for not the real thing and can be solved. im sure the coding for this is on the server side of the game so we will never find out unless you can get a hold of the sever files.
yeye, we get your point and it's been said several times already... You could have used a better comparison though, like winning the lottery since fishing has several variables as well..
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