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 Post subject: Re: An idea how to reduce some of the iSRO problems
PostPosted: Sun Mar 01, 2009 3:30 am 
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Lets get rid of all the isro problems and destroy Joymax \o/.

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 Post subject: Re: An idea how to reduce some of the iSRO problems
PostPosted: Mon Mar 02, 2009 2:35 pm 
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BuDo wrote:
A POSSIBLE SOLUTION:

1) Remove gold drops.
If monsters stop dropping gold then there is no gold for gold bots to get

2)If no gold drops then where do players get gold?
From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading

3)There is not that much gold from trading. How are players suppose to make gold from just selling items?
Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.

4)Won't gold bots just bot for items if there is no gold drops?
Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.

5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game?
No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.

6)But what if gold bot companies made a bot trader that goes from city to city all day?
Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.


the problem with this idea is that not everyone wants to do only trader runs, hunter or thiefing
with this idea you also take away a big part of the game
SRO is not a job game, it is a part of the game, come up with some better solutions that take into account of all players, (except the bots of course)
:banghead: :banghead:

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 Post subject: Re: An idea how to reduce some of the iSRO problems
PostPosted: Tue Mar 03, 2009 5:17 pm 
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MissLe2 wrote:
the problem with this idea is that not everyone wants to do only trader runs, hunter or thiefing
with this idea you also take away a big part of the game
SRO is not a job game, it is a part of the game, come up with some better solutions that take into account of all players, (except the bots of course)
:banghead: :banghead:


Um. Exactly what is this idea taking away? Grinding for gold? The job system is a more important part of the game imo, and it's dead. I'd say the solution does take into account all players, and the only people hurt by this would be bots/goldbuyers.

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 Post subject: Re: An idea how to reduce some of the iSRO problems
PostPosted: Thu Mar 05, 2009 9:07 pm 
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MissLe2 wrote:
BuDo wrote:
A POSSIBLE SOLUTION:

1) Remove gold drops.
If monsters stop dropping gold then there is no gold for gold bots to get

2)If no gold drops then where do players get gold?
From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading

3)There is not that much gold from trading. How are players suppose to make gold from just selling items?
Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.

4)Won't gold bots just bot for items if there is no gold drops?
Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.

5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game?
No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.

6)But what if gold bot companies made a bot trader that goes from city to city all day?
Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.


the problem with this idea is that not everyone wants to do only trader runs, hunter or thiefing
with this idea you also take away a big part of the game
SRO is not a job game, it is a part of the game, come up with some better solutions that take into account of all players, (except the bots of course)
:banghead: :banghead:


Nobody has to do trade runs, hunting or thieving to enjoy playing SRO. And in this solution they still don't have to. Partying and grinding doesn't have to be all about getting items and gold. As a matter of fact the reason why most people grind is for Exp and Sp points. Its sad to see that you think that grinding for gold and items is the "big" part of the game. Also it seems very odd that you haven't realize by now that the theme of SRO is triangular conflict. Either you're new or just don't care to take notice.

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 Post subject: Re: An idea how to reduce some of the iSRO problems
PostPosted: Sat Mar 07, 2009 3:33 am 
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BuDo wrote:
A POSSIBLE SOLUTION:

1) Remove gold drops.
If monsters stop dropping gold then there is no gold for gold bots to get

2)If no gold drops then where do players get gold?
From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading

3)There is not that much gold from trading. How are players suppose to make gold from just selling items?
Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.

4)Won't gold bots just bot for items if there is no gold drops?
Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.

5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game?
No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.

6)But what if gold bot companies made a bot trader that goes from city to city all day?
Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.



lets just change "goldbots" name to "itembots"?

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