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[ 23 posts ] |
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dannoob
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Post subject: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 5:01 am |
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Joined: Nov 2007 Posts: 556 Location:
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It seems with the opening of new caps, people are finding out how much more sp they'll need and more and more people want to quit or not start because levelling will take forever and farming as well.
So now its my turn to propose a new idea that will never be implemented...
What about servers divided into 3 chunks? All chunks would contain full map of when that cap was out. For example chunk 1 like a noobie island would be 1-60, and have the map up to hotan. Then Chunk 2 would be 60-80 with generals and such Then Chunk 3 would be 80-100 with roc mountain and chin tombs.
Of course the server capacity for each chunk would be different as certain level ranges would have more people.
But wouldnt this be ideal? A lot less powerleveling as high levels cant go to previous chunks, and in order to move on to next chunk you have to hit that lvl 99.99% and click accept or something. This way for those who loved 60 cap, or 80 cap or want 100 cap they can stay in the different areas. So you could stay at 60 cap forever if you wanted as you cant lvl past 60 99.99% and dont have to change chunks. As well wouldn't this encourage more diverse builds as not everyoen would have to worry about a capped 140/140 build? And help improve the jobbing as lower levels stand a chance? PVP wouldn't be high levels constantly spawn killing you anymore, and job wars would be a lot more fun.
This could also help prevent ccfin as high lvl stones can only be purchased by those that have attained those degrees, meaning silk gifts could be brought back =)
This next one has nothing to do with sp but more of a character skill... Finally add an imbue for force that can cause a special zombie status to enemies. It will have around the same chance to cast as burn or electric shock. The zombie effect wont affect the player's own pots like karras would, but instead make them take damage if you nuke them with your heal spells. And this wouldn't be too imba since it's like absolute damage nukes for chinese and you cant spam them or else you might accidentally heal them. Of course this also coincides with the ghost hands skill where the ball heals the target and comes back to heal you. This way you absolute damage nuke them dealing damage and healing yourself.
Anyways im guessing theres going to be a list of flames so ya... just some thoughts...
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BaronSengir
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 5:10 am |
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Joined: Apr 2007 Posts: 654 Location: Earth
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MrTwilliger
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 5:14 am |
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Joined: May 2008 Posts: 1374 Location: Hiding
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How would guilds function? And chatting? Lets say i am lvl 90. I invite my RL friend to play who is level 1. So i can't play with him until he is lvl 90, or unless i re roll? =/
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Shadowfox542
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 5:20 am |
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Joined: Jul 2008 Posts: 914 Location:
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Trading, Guilds, union, IRL friends.
/thread
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Juicy
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 6:14 am |
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Joined: Sep 2006 Posts: 1233
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HawaiianMix wrote: Chinese are suppose to only have 2 masteries and euros are suppose to only have 1 mastery.
SP Problem? No. Human error? Yes. Euros are able to have 2 masteries, hence why you get 2 mastery points per lvl.
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HawaiianMix
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 6:17 am |
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Joined: Jan 2008 Posts: 786 Location:
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Juicy wrote: HawaiianMix wrote: Chinese are suppose to only have 2 masteries and euros are suppose to only have 1 mastery.
SP Problem? No. Human error? Yes. Euros are able to have 2 masteries, hence why you get 2 mastery points per lvl. Like I said, human error. The system is flawed, as is the rest of the game.
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Shadowfox542
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 6:43 am |
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Joined: Jul 2008 Posts: 914 Location:
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HawaiianMix wrote: Juicy wrote: HawaiianMix wrote: Chinese are suppose to only have 2 masteries and euros are suppose to only have 1 mastery.
SP Problem? No. Human error? Yes. Euros are able to have 2 masteries, hence why you get 2 mastery points per lvl. Like I said, human error. The system is flawed, as is the rest of the game. The system is flawed because you say it's flawed.
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William-CL
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 7:08 am |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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HawaiianMix wrote: Chinese are suppose to only have 2 masteries and euros are suppose to only have 1 mastery.
SP Problem? No. Human error? Yes. Not really..... As far as I've noticed JM has yet to release any real proof of levels Exceeding 100 (Despite the proof that exists) So in terms of that a Chinese with 3 trees is very common as of right now(Most likely gonna boil down to 2 later). And a Euro with 2 trees is probably what it was meant to be. 2 masteries per level makes a lot of sense in that matter. I personally do believe in the level 150 being the end cap. But Just because JM states that the mastery max will never exceed 300, doesn't mean it's true. I mean didn't they say they would provide a smooth gaming experience and all bots would be punished etc etc ? 
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HawaiianMix
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 7:35 am |
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Joined: Jan 2008 Posts: 786 Location:
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Blackdragon6 wrote: HawaiianMix wrote: Chinese are suppose to only have 2 masteries and euros are suppose to only have 1 mastery.
SP Problem? No. Human error? Yes. Not really..... As far as I've noticed JM has yet to release any real proof of levels Exceeding 100 (Despite the proof that exists) So in terms of that a Chinese with 3 trees is very common as of right now(Most likely gonna boil down to 2 later). And a Euro with 2 trees is probably what it was meant to be. 2 masteries per level makes a lot of sense in that matter. I personally do believe in the level 150 being the end cap. But Just because JM states that the mastery max will never exceed 300, doesn't mean it's true. I mean didn't they say they would provide a smooth gaming experience and all bots would be punished etc etc ?  Joymax, past GMs and help section for chinese has stated it is recommended to stick to 2 masteries. GMs in Vsro have also in the official forum stated years ago that the euro system is flawed. You can believe what you want, but it's a fact that the "team" centered play in which the game was suppose to be used as is and has been broken for years.
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RogueKiller
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 11:45 am |
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Joined: Jan 2008 Posts: 1893 Location:
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HawaiianMix wrote: Chinese are suppose to only have 2 masteries and euros are suppose to only have 1 mastery.
SP Problem? No. Human error? Yes. Chinese are not supposed to have 2 masteries. If they were suppose to have two, their skill books would be like Euros. Euros are suppose to have two.
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William-CL
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 2:02 pm |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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HawaiianMix wrote: Blackdragon6 wrote: HawaiianMix wrote: Chinese are suppose to only have 2 masteries and euros are suppose to only have 1 mastery.
SP Problem? No. Human error? Yes. Not really..... As far as I've noticed JM has yet to release any real proof of levels Exceeding 100 (Despite the proof that exists) So in terms of that a Chinese with 3 trees is very common as of right now(Most likely gonna boil down to 2 later). And a Euro with 2 trees is probably what it was meant to be. 2 masteries per level makes a lot of sense in that matter. I personally do believe in the level 150 being the end cap. But Just because JM states that the mastery max will never exceed 300, doesn't mean it's true. I mean didn't they say they would provide a smooth gaming experience and all bots would be punished etc etc ?  Joymax, past GMs and help section for chinese has stated it is recommended to stick to 2 masteries. GMs in Vsro have also in the official forum stated years ago that the euro system is flawed. You can believe what you want, but it's a fact that the "team" centered play in which the game was suppose to be used as is and has been broken for years. I was in fact agreeing with you if you didn't see..... I was just stating that it's not necessarily human error... And that JM has been wrong and lied in the past about gameplay. The amount of apologies that they give out is beyond ridiculous. I can see it now. "Dear players, We regret to inform you that we have decided to increase Skill Mastery Levels to 450. This allowing all Chinese characters to have 3 full tiers of skills. We are sorry for the inconveinance caused" Wouldn't that put a wrinkle in every ones plans? You take the time to get all this sp farmed, then you go OH crap now I gotta farm another 3 mil SP just to keep up with everyone else.
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YangKang
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 2:03 pm |
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Joined: Dec 2006 Posts: 838 Location:
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HawaiianMix wrote: Chinese are suppose to only have 2 masteries and euros are suppose to only have 1 mastery.
SP Problem? No. Human error? Yes. Youre wrong. Even if you just have 1 mastery e.g. bicheon, you wont be able to get it FF to 100. Let alone 2 masterys.
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CeLL
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 5:39 pm |
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Joined: Nov 2008 Posts: 4441 Location: SHEEKA JOOM BA BOOM BAH!! BAM! BAM BAM BAM BAM BAM!!!!!!!!!!!!
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300 mastery cap will never, ever, ever, ever, change, period. Chinese are only meant to take 2 masteries. This forces diversity. This game is as much about grinding and such as it is about decision making. If you are a moron and want to delude yourself to think that jm will increase the mastery cap, then so be it. But don’t come here with your cocksure attitude thinking that because YOU say so, that JM will increase the cap and every chinese charicter will have damn near every skill available, each having like 15 buffs they gotta do every five minutes of game play, all the while STILL getting their ass'es handed to them buy euros.
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 ^^Thanks Thomas42
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marijnz0r
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 5:48 pm |
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Joined: Aug 2008 Posts: 824 Location: Netherlands
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Maybe cap stops at 100? Or are Asian-types-of-SRO already at 110 cap? That would be nice, because euro has 2 trees, and chinese exact 3 FF to 100. (or else if you like to)
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xKingpinx
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 6:13 pm |
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Advanced Member |
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Joined: Aug 2007 Posts: 2153 Location:
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I thought capping stopped at 120? 150 cap is ridiculous
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The Furious Ninja
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 6:26 pm |
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Joined: Nov 2008 Posts: 353 Location:
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but struggling for sp is like getting to level twice
if a euro stuck to 1 mastery 3 gap all the way, or with a sp ticket 1 gap would suffice, of course having a sub class offers more fun but slows things way down, you can have less skills or you can level faster, your choice
_________________ Joymax puts the F U back in fun 42 Warrior /Warlock- FuriousNinja I can't really call it grinding, more like tanking for gold bots. Raamroc "So many people to kill so little time" Xao "But you're immortal" Raamroc "So much time"
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selenne
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 7:24 pm |
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Joined: Jul 2008 Posts: 1176 Location:
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as i say, ppl doesnt build the chars as theyre meant too.
a full melee euro char? thats bs. full warlock cleric? bs.
chars should be meant to play specific roles in the game, not to be overkill builds that destroy the fun of a legit player due to sp requirements and make botting a much more interesting option.
there should be ice wizards, fire wizards or light wizards + some cleric skills, full bards, full clerics..and so on.. not builds that need 1m sp for 10 lvls.
_________________ Looking for the perfect MMORPG.
While i don't find: VINDICTUS - Kalkin - lvl 30 Lann - West Server
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lopasas
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 8:37 pm |
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Joined: Nov 2008 Posts: 733 Location:
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selenne wrote: as i say, ppl doesnt build the chars as theyre meant too.
a full melee euro char? thats bs. full warlock cleric? bs.
chars should be meant to play specific roles in the game, not to be overkill builds that destroy the fun of a legit player due to sp requirements and make botting a much more interesting option.
there should be ice wizards, fire wizards or light wizards + some cleric skills, full bards, full clerics..and so on.. not builds that need 2m sp for 110 lvls. yep, people are doing that already....
_________________ << banned for proof of botting. -cin >>
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_MvP_
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 11:44 pm |
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Joined: Jan 2009 Posts: 1423 Location:
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Your idea sounds tempting, to be able to play diferent caps, but im scared that would make game even more dead, yes there will be a lot characters running around, but good part of them would be goldbots. selenne wrote: as i say, ppl doesnt build the chars as theyre meant too.
a full melee euro char? thats bs. full warlock cleric? bs.
chars should be meant to play specific roles in the game, not to be overkill builds that destroy the fun of a legit player due to sp requirements and make botting a much more interesting option.
there should be ice wizards, fire wizards or light wizards + some cleric skills, full bards, full clerics..and so on.. not builds that need 1m sp for 10 lvls. I totally agree with you. Its not supposed to have 1hand 2hand axes and all warrior and cleric bufs, thats why requirements are insane, cuz thats 3-4 diferent builds.
_________________ Looking for mmo to play...
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.curve
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Post subject: Re: Sp Problems Detterin you? Posted: Mon Mar 02, 2009 11:56 pm |
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Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
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 Look at the last line. "to focus on being expert at 2 kinds of mastery." Two masteries = anything in that mastery tree = All the warrior skills. All the wizard skills. And having all the wizard/cleric skills. All the warrior/cleric skills. All the warlock/cleric skills. There is no "human error."
_________________ Speak the truth, even if your voice shakes.
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