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 Post subject: a better sro?
PostPosted: Sat Feb 21, 2009 6:21 am 
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ok we all know the obvious changes we'd like in sro, bot problems server issues, but is there any other things that would be cool to add??


i think some cool adds would be:
1.the abilty to jump(make things kinda interesting)
2.new maps for ctf


anything else come to mind??


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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 6:22 am 
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how would jumpingh do anything but be funny? ^^

they need new games

like a PvP registration + standings.

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 6:24 am 
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the_wicked wrote:
how would jumpingh do anything but be funny? ^^

they need new games

like a PvP registration + standings.


well i was thinking small improvements wouldnt want to push them to far to soon :P


what kind of games?


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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 6:28 am 
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Job server, pvp server, and where the users are not such a pansy to job without an outside buffer.

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 6:32 am 
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Hide and go seek with Sun items, thatd be intense.


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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 6:49 am 
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yes.

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Last edited by PureStr on Sat Feb 21, 2009 6:57 am, edited 1 time in total.

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 6:50 am 
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hey we do not need negativity... if you dont like my suggests come up with better ones


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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 9:33 am 
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Toshiharu wrote:
Job server, pvp server, and where the users are not such a pansy to job without an outside buffer.

Or just like they know how to make an under-40 level trader so protected even his mommy can't touch him, just make jobbing people unable to be buffed by someone not in job suit -.-

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 9:35 am 
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Offline stall network

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 1:17 pm 
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offline stall network, cant buff other caped players if your arent caped (job and pvp)
pvp match registration for like 2vs2 3vs3 8v8.
Kill a mini unique in ctf, no announce for players 10 lv above the unique areas with more spawning rate so i could pt every were.

But i want only the 2nd and last 2 option.

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 2:19 pm 
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Auction house, Each server has a channel(preferably 20) and 1 will be the jobbing, 2 will be trade, and 3 will be the unique killing and maybe the others are grinding/questing.

But someone who works at Joymax will think that's a stupid idea. And no one will listen to me.

As usual.

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 2:21 pm 
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Ban Germans and Turks.

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 3:54 pm 
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no euro.

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 4:16 pm 
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.New ctf map would be great, maybe a different one every other match(with no glitches) :D

.I would love the pvp registration with standings idea but no need for servers just for this
reason. (2vs2 4vs4 and 8vs8 are great ideas! maybe random and set options would be great too.)

.Make a town on roc mountain so that lvl 70-90 can be in a place where lvl 40-70 are not!

.Offline stall network :D this would free up a good number of spots in hotan to reduce lag but
this would let in an extra 200-300 spots= more gb so maybe at the same time drop server cap to
3400.

.hide and seek could either be a new event(i like my idea for every other event to be different)
or just a any hour registration which would need at least 4 people to register, hard to figure
out the details but could be done.

(some of these are my ideas and some are not as you can see. I am just listing them so people have a head start over all the spammed junk out there!)

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Last edited by octavianrush on Sat Feb 21, 2009 4:23 pm, edited 2 times in total.

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 4:18 pm 
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Crumpets wrote:
Ban Germans and Turks.


Lol Flame on!

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 4:54 pm 
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Toshiharu wrote:
Job server, pvp server, and where the users are not such a pansy to job without an outside buffer.

They need to make so that you can't buff or res unless you are in a cape or job suit and you can't buff or res if you are in the safe zone.


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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 5:34 pm 
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WASD walking system.
Also, jumping would be cool indeed, makes pvp alot more interesting.

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 6:02 pm 
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I've always felt this would be a better game with a lower server cap, but with more skills. Make trade/thief runs worth it (a lot more money than you could make in the same time grinding). Get rid of job aliases, and go back to the old jobbing system. Yeah one stars are more protected, but if an unprotected trade run were about 5x to 10x more money, it would be worth the risk, and one stars not worth the time.

The old jobbing system allowed for more integrated guild and union job runs, which in turn meant larger job battles.

I also like the idea of 2x2, 3x3, 4x4, 8x8 organized pvp competitions.


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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 6:10 pm 
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Rush4Life wrote:
WASD walking system.
Also, jumping would be cool indeed, makes pvp alot more interesting.

play wow? lol

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 Post subject: Re: a better sro?
PostPosted: Sat Feb 21, 2009 7:44 pm 
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Crumpets wrote:
Ban Germans and Turks.



plýs men, plwl me menssssssss plýýýýýýý´s! or gtfo

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