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 Post subject: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 4:31 am 
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This might be old news, but since I have just recently started playing again...

Anyone ever experience getting into a CTF where the mobs are the next "level" and are WAAYYYY too hard? I am still used to slaughtering puppies (Muahahahaha!!!!) but tonight, I got thrown in with some level 45 birds. Our highest level in the entire CTF was 30, so as you can imagine, we got utterly raped.

Why did this happen? Was it because the server was at it's low hour?

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 4:34 am 
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Yeh used 2 happen 2 me when I went CTF in my lower levels.

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 4:43 am 
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I am a lvl 60 nuker fighting lvl 75 kangaroos and they throw 700 damage at me with spear, but i'm s/s nuker


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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 5:06 am 
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Yeah, I was getting hit for 400-500 with sword/shield on. Got crit a couple times for almost 1k. Ouchies! :banghead:

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 9:18 am 
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yup its true

20-30 wolfs
30-4x(im now 42) birds
4x- xx dunno

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 10:07 am 
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I often get 60 penguins whenever I play on my 48 wiz/lock >.<

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 10:20 am 
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Well, if you got a warrior, a cleric & a wiz its easy :roll:

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 12:13 pm 
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Well we found a little system to beat them. A bard casts speed, one or two players run around trailing all the mobs behind them and the rest of the group focusses on one single target to kill. It works well as long as the "trailers" stay away from the killer group.

When you will be higher level a cleric is enough to keep the party alive.
:love:

If I remember well it's wolves, birds, penguins, kangaroos, genies. A new mob appears when you are around 15 levels lower than it's level.


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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 12:15 pm 
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Hmm, dunno if iSRO got the 'buff room' where you can buff before you enter the battle.
If you got it, just lure all the mobs to the door & let the wizzies stay in the buff room ;p

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 12:51 pm 
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As Taelys said, there are certain lvls at which you should be put into the higher lvl range.

20-30 wolves (lvl 30?)
30-45 birds (45)
45-60 penguins (60)
60-75 kangaroos (75)
75-90 genies (90)

However this system usually doesnt work as it should, so there is a probability that you'll be fighting much lower or higher lvl mobs.


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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 1:18 pm 
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BloodyBlade wrote:
Hmm, dunno if iSRO got the 'buff room' where you can buff before you enter the battle.
If you got it, just lure all the mobs to the door & let the wizzies stay in the buff room ;p


That exists but all to often some noob lures a mob in there and it kills everyone.

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 1:44 pm 
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hmhmhmhmhm,That happen often when your low lv (20 to 55)after normally this bug is fixed for hight lv.

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 3:52 pm 
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The kind of mobs you get in ctf depends on the amount of people registered for ctf round your level range i think. I have gotten penguins at lvl 45, and gotten wolves at 32. Sometimes i got birds at 48 :banghead:

BloodyBlade wrote:
Hmm, dunno if iSRO got the 'buff room' where you can buff before you enter the battle.
If you got it, just lure all the mobs to the door & let the wizzies stay in the buff room ;p


The inner room was there during the summer(i think?) event, but it was taken out of isro then =(

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 3:56 pm 
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It has something to do with the average of the party level, and that level depends of the players that submit for ctf I think.

To answer another question, there is no buff room in isro. Normally players run into the corridor right after popping up in CTF and a party is formed. If you are fast enough you are mob free if no one is attacking a mob.

It's a fact than when you start on crows it's extremely difficult to kill one excepted if you apply my little trick above. The higher the party level the better the clerics are and when you start on genies around level 70 (they are level 85), you don't have too many trouble to kill them.


Last edited by Taelys on Sun Feb 01, 2009 3:58 pm, edited 1 time in total.

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 3:57 pm 
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ariadne wrote:
As Taelys said, there are certain lvls at which you should be put into the higher lvl range.

20-30 wolves (lvl 25)
30-45 birds (45)
45-60 penguins (60)
60-75 kangaroos (75)
75-90 genies (90)

However this system usually doesnt work as it should, so there is a probability that you'll be fighting much lower or higher lvl mobs.


fixed

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 6:37 pm 
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nothing really higher than lvl 90 so cant say that i have

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Sun Feb 01, 2009 9:46 pm 
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JoyFax wrote:
ariadne wrote:
As Taelys said, there are certain lvls at which you should be put into the higher lvl range.

20-30 wolves (lvl 25)
30-45 birds (45)
45-60 penguins (60)
60-75 kangaroos (75)
75-90 genies (85)

However this system usually doesnt work as it should, so there is a probability that you'll be fighting much lower or higher lvl mobs.


fixed


fixed^2

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Mon Feb 02, 2009 7:52 am 
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It's never happened to any CTF match with levels 80 and up. But 50- matches get it a lot.

I like keeping the mobs alive. The genies at 80+ are huge and they are a godsend when you can get some to aggro and follow you around. While acting as a cleric, those genies saved my life many times whenever nukers and wizards tried selecting me but got the genies instead. It's like having meatshields to take the damage :love:

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Mon Feb 02, 2009 10:01 am 
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Advancechao wrote:
It's never happened to any CTF match with levels 80 and up. But 50- matches get it a lot.

I like keeping the mobs alive. The genies at 80+ are huge and they are a godsend when you can get some to aggro and follow you around. While acting as a cleric, those genies saved my life many times whenever nukers and wizards tried selecting me but got the genies instead. It's like having meatshields to take the damage :love:


Lolz...I never thought of that xD Too bad most people just want to kill them and tp out of ctf >.< Fcking bastards.

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Mon Feb 02, 2009 2:37 pm 
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XMoshe wrote:
Advancechao wrote:
It's never happened to any CTF match with levels 80 and up. But 50- matches get it a lot.

I like keeping the mobs alive. The genies at 80+ are huge and they are a godsend when you can get some to aggro and follow you around. While acting as a cleric, those genies saved my life many times whenever nukers and wizards tried selecting me but got the genies instead. It's like having meatshields to take the damage :love:


Lolz...I never thought of that xD Too bad most people just want to kill them and tp out of ctf >.< Fcking bastards.


Yeah, I like the exp and all, but I love being able to PVP a bunch of people as well. However, those crows made it so hard, and the idiot that ran outside and lured like 5 of them into the back corridor didn't help, plus the fact that every time a cleric is in the CTF game with me, he/she decides to try and DPS? :?

This poor caster on the other team yesterday was slaughtering people, so obviously, I targeted her. Shield Trash, kill.

After about the 8th kill, I get a PM:

"..... u mother why u atk me first???"

LOL - I Love PVP...

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Mon Feb 02, 2009 3:11 pm 
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Montolio wrote:
XMoshe wrote:
Advancechao wrote:
It's never happened to any CTF match with levels 80 and up. But 50- matches get it a lot.

I like keeping the mobs alive. The genies at 80+ are huge and they are a godsend when you can get some to aggro and follow you around. While acting as a cleric, those genies saved my life many times whenever nukers and wizards tried selecting me but got the genies instead. It's like having meatshields to take the damage :love:


Lolz...I never thought of that xD Too bad most people just want to kill them and tp out of ctf >.< Fcking bastards.


Yeah, I like the exp and all, but I love being able to PVP a bunch of people as well. However, those crows made it so hard, and the idiot that ran outside and lured like 5 of them into the back corridor didn't help, plus the fact that every time a cleric is in the CTF game with me, he/she decides to try and DPS? :?

This poor caster on the other team yesterday was slaughtering people, so obviously, I targeted her. Shield Trash, kill.

After about the 8th kill, I get a PM:

"..... u mother why u atk me first???"

LOL - I Love PVP...


I got the other way around...I'm the highest lvl in my party so I'm the toughest to kill. But they still go for me first. I mean, take out the easy targets (lower lvl int's etc) and then come for me lol. I hardly attack anyway. Only when they're coming for me or I see another high lvl (around my lvl) enter the room =p

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Mon Feb 02, 2009 5:17 pm 
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BloodyBlade wrote:
Well, if you got a warrior, a cleric & a wiz its easy :roll:

thats exactly what i was thinking. Everybody seems to assume this is a bug, but what if Joymax designed it this way? It makes the party need to work together, and adds to the challenge.

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 Post subject: Re: CTF Higher Mobs?
PostPosted: Mon Feb 02, 2009 9:09 pm 
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Lempi wrote:
BloodyBlade wrote:
Well, if you got a warrior, a cleric & a wiz its easy :roll:

thats exactly what i was thinking. Everybody seems to assume this is a bug, but what if Joymax designed it this way? It makes the party need to work together, and adds to the challenge.


It happened to often that we spawned with only chinese lvl 42-45 or something on lvl 60 mobs. They may have designed it like this, but the chance at that lvl to have a cleric/warrior/wiz is low, very low.

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