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 Post subject: NSR'Slide
PostPosted: Mon Mar 17, 2008 10:37 pm 
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Txt colour Txt clipp. mask
Txtless


ImageImage



Something slightly different. No smudging, no C4D's. :)
C'nC?


Last edited by Snudge on Mon Mar 17, 2008 11:51 pm, edited 3 times in total.

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 Post subject: Re: NSR'Slide
PostPosted: Mon Mar 17, 2008 10:46 pm 
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yay i go the first post on this awsome siggy!



with text is the best, and it pwns!!!


its a great text and i like the effect, its really original, so i think its wonderful, only thing i would like is for it to be a bit brighter around the guy to draw my attention in more(give some light in the layer below the guy :P)

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 Post subject: Re: NSR'Slide
PostPosted: Mon Mar 17, 2008 10:48 pm 
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aazumak wrote:
only thing i would like is for it to be a bit brighter around the guy to draw my attention in more(give some light in the layer below the guy :P)


Agreed. Trying to find a way without entirely Farking up the sig's contrast though. Already used too much luminosity grad maps.


/ponder

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 Post subject: Re: NSR'Slide
PostPosted: Mon Mar 17, 2008 10:52 pm 
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Amazing sig Snudge! I see you really like sprite sigs eh? Man, this is just showing how we Apples rule :love:

Few things though, I'd love to see a light source or something or the darkened area a bit brighter, and the poor sprite is kind of LQ.

How did you make the effects without the C4Ds? I totally demand a tutorial for this!!

Great job again!

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 Post subject: Re: NSR'Slide
PostPosted: Mon Mar 17, 2008 10:52 pm 
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Looks great snudge, ill be doing a few sprites to (all my other stocks are used up :( .
The second one is the best in the bunch just try to enhance the txt a teeny tiny bit because the "S" looks to distorted.

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 Post subject: Re: NSR'Slide
PostPosted: Mon Mar 17, 2008 10:54 pm 
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hmm, ive never touched those, i gotta try it out



to do my idea, i would take a layer with the render in it, duplicate it, bring it to the top, erase its feet so it blends in, then just use the dodge tool to brighten it up


like

render with feet gone

(image>apply image of the entire sig)
[^^ now just dodge this layer ^^]

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 Post subject: Re: NSR'Slide
PostPosted: Mon Mar 17, 2008 10:57 pm 
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Dodge/burn tool, or you can always make a new layer fill it with white, throw it on overlay or linear dodge, lower the opacity and erase the parts you don't want highlighted. Simple, but gets the job done.
OT:
I like it, although a few things I don't like about it too. The flow is good, although I'd like to see some of the lines distorted with more movement to them. It's hard for me to tell that he's sliding, when I only see from his waist up. I'd like to see more of his body, you cut him off to quickly. Text is ok, but it's too big, it overpowers your sprite and pretty much steals the spotlight.

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 Post subject: Re: NSR'Slide
PostPosted: Mon Mar 17, 2008 11:52 pm 
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V2 added. Removed text versions :)

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 Post subject: Re: NSR'Slide
PostPosted: Mon Mar 17, 2008 11:53 pm 
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Hershey wrote:
i liek the flow in this piece

but kinda hard to see what it is.


Agreed, tbh. Shouldn't have resized the sprite this much. Ah well. :/

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 Post subject: Re: NSR'Slide
PostPosted: Tue Mar 18, 2008 1:39 am 
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i like v2 alot more, but put the text back m8 :P

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