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Snudge
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Post subject: NSR'Slide Posted: Mon Mar 17, 2008 10:37 pm |
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Banned User |
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Joined: Jun 2006 Posts: 4200 Location:
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Txt colour Txt clipp. mask Txtless Something slightly different. No smudging, no C4D's.  C'nC?
Last edited by Snudge on Mon Mar 17, 2008 11:51 pm, edited 3 times in total.
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aazumak
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Post subject: Re: NSR'Slide Posted: Mon Mar 17, 2008 10:46 pm |
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Active Member |
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Joined: Jun 2007 Posts: 918 Location:
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yay i go the first post on this awsome siggy! with text is the best, and it pwns!!! its a great text and i like the effect, its really original, so i think its wonderful, only thing i would like is for it to be a bit brighter around the guy to draw my attention in more(give some light in the layer below the guy  )
_________________

 _____________________!!!!!!Rogue 7X !!!!!!
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Snudge
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Post subject: Re: NSR'Slide Posted: Mon Mar 17, 2008 10:48 pm |
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Banned User |
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Joined: Jun 2006 Posts: 4200 Location:
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aazumak wrote: only thing i would like is for it to be a bit brighter around the guy to draw my attention in more(give some light in the layer below the guy  ) Agreed. Trying to find a way without entirely Farking up the sig's contrast though. Already used too much luminosity grad maps. /ponder
_________________ <<banned from SRF for proof of botting. -SG>>
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Millenium
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Post subject: Re: NSR'Slide Posted: Mon Mar 17, 2008 10:52 pm |
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Ex-Staff |
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Joined: Oct 2006 Posts: 2732 Location: Waterloo
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Amazing sig Snudge! I see you really like sprite sigs eh? Man, this is just showing how we Apples rule  Few things though, I'd love to see a light source or something or the darkened area a bit brighter, and the poor sprite is kind of LQ. How did you make the effects without the C4Ds? I totally demand a tutorial for this!! Great job again!
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DID YOU KNOW? Milly has retired!!!!
Status: Into Minecraft

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0l3n
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Post subject: Re: NSR'Slide Posted: Mon Mar 17, 2008 10:52 pm |
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Elite Member |
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Joined: Jun 2006 Posts: 5185 Location: Artists Corner
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Looks great snudge, ill be doing a few sprites to (all my other stocks are used up  . The second one is the best in the bunch just try to enhance the txt a teeny tiny bit because the "S" looks to distorted.
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HOLLAstir
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Post subject: Re: NSR'Slide Posted: Mon Mar 17, 2008 10:57 pm |
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Loyal Member |
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Joined: Aug 2007 Posts: 1637 Location: 206
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Dodge/burn tool, or you can always make a new layer fill it with white, throw it on overlay or linear dodge, lower the opacity and erase the parts you don't want highlighted. Simple, but gets the job done. OT: I like it, although a few things I don't like about it too. The flow is good, although I'd like to see some of the lines distorted with more movement to them. It's hard for me to tell that he's sliding, when I only see from his waist up. I'd like to see more of his body, you cut him off to quickly. Text is ok, but it's too big, it overpowers your sprite and pretty much steals the spotlight.
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Snudge
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Post subject: Re: NSR'Slide Posted: Mon Mar 17, 2008 11:52 pm |
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Banned User |
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Joined: Jun 2006 Posts: 4200 Location:
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V2 added. Removed text versions 
_________________ <<banned from SRF for proof of botting. -SG>>
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Snudge
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Post subject: Re: NSR'Slide Posted: Mon Mar 17, 2008 11:53 pm |
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Banned User |
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Joined: Jun 2006 Posts: 4200 Location:
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Hershey wrote: i liek the flow in this piece
but kinda hard to see what it is. Agreed, tbh. Shouldn't have resized the sprite this much. Ah well. :/
_________________ <<banned from SRF for proof of botting. -SG>>
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