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[ 12 posts ] |
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Melez
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Post subject: NSR ~ Bellow Posted: Mon Sep 22, 2008 9:25 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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So, followed this tut by Evil_Venom viewtopic.php?f=11&t=93770 and came up with this:  Sorry Venom, still don't know to use PS propperly so I misused your guide and didn't improvise a bit. Please CnC/rate. 
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Last edited by Melez on Sun Sep 28, 2008 6:33 pm, edited 2 times in total.
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Kraq
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Post subject: Re: NSR ~ Bellow Posted: Mon Sep 22, 2008 10:42 pm |
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Advanced Member |
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Joined: Dec 2007 Posts: 2076 Location: ☮☮☮
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What part didn't you get?
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Verfo
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Post subject: Re: NSR ~ Bellow Posted: Tue Sep 23, 2008 2:10 am |
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Banned User |
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Joined: May 2008 Posts: 3655 Location: evol efil
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hmm pretty cool, but you used wrong c4ds in wrong places, still awesome though 8/10
_________________ << banned for proof of botting. -cin >>
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magisuns
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Post subject: Re: NSR ~ Bellow Posted: Tue Sep 23, 2008 2:39 am |
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Joined: Apr 2007 Posts: 3303 Location: パズドラ
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Melez
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Post subject: Re: NSR ~ Bellow Posted: Tue Sep 23, 2008 9:17 am |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Kraq wrote: What part didn't you get? Well, didn't improvise well. Just smudged the left C4D a bit to get the "depth". Verfo wrote: hmm pretty cool, but you used wrong c4ds in wrong places, still awesome though 8/10 I know, don't have many C4D material. Still, did with what I had atm. magisuns wrote: c4d... STANDS OUT ALOT Is that bad? 
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Melez
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Post subject: Re: NSR ~ Bellow Posted: Tue Sep 23, 2008 10:28 am |
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Veteran Member |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Still waiting for the man himself, if he notices. 
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IceCrash
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Post subject: Re: NSR ~ Bellow Posted: Tue Sep 23, 2008 6:49 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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i think that you should try working on the flow of your sigs better next time i think that the whole sig looks cool, but C4D is in the wrong place. Like, as a sig the erm, the way it looks is cool, but the work you done with it seems pretty poor but still, you did good with the colours, and thats good when beggining  I like it but yeah, wanna see a better work from you next time mate ^^
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Melez
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Post subject: Re: NSR ~ Bellow Posted: Wed Sep 24, 2008 7:35 am |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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IceCrash wrote: i think that you should try working on the flow of your sigs better next time i think that the whole sig looks cool, but C4D is in the wrong place. Like, as a sig the erm, the way it looks is cool, but the work you done with it seems pretty poor but still, you did good with the colours, and thats good when beggining  I like it but yeah, wanna see a better work from you next time mate ^^ Thanks. Will do for sure. Still learnin'. 
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Kraq
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Post subject: Re: NSR ~ Bellow Posted: Wed Sep 24, 2008 9:45 pm |
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Advanced Member |
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Joined: Dec 2007 Posts: 2076 Location: ☮☮☮
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In my mind, i see the c4d playing better on the right side just helps with the flow.
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RogueKiller
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Post subject: Re: NSR ~ Bellow Posted: Wed Sep 24, 2008 9:55 pm |
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Loyal Member |
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Joined: Jan 2008 Posts: 1893 Location:
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I see what you mean about the C4D. But remember to incorporate how the body flows with the effects to get flow. Also colors, colors, colors! This is very monotone. Thats the biggest problem I see. Nevertheless your improving fast. KIU.
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Kraq
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Post subject: Re: NSR ~ Bellow Posted: Wed Sep 24, 2008 10:14 pm |
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Advanced Member |
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Joined: Dec 2007 Posts: 2076 Location: ☮☮☮
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Yeah, that's true about it being monotone. Might wanna kill the gradient map. Or you can leave it there, get a black soft brush and brush the stuff you dont want to be effected by the gradient map. It's much like erasing.
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Melez
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Post subject: Re: NSR ~ Bellow Posted: Thu Sep 25, 2008 8:35 am |
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Veteran Member |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Bah, will leave it as it is. Better make a new sig.
EDIT: I would like to give a big THANK YOU for the CnC. Much gratitude.
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