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 Post subject: Side Project (light saber)
PostPosted: Sun Sep 16, 2007 3:27 pm 
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well im part though doing the enterprise-j ship and i was finding bits hard so i decided to go back a step and make this using only the line tool because i need practis with it..yeh i found a few probs lol i dont think my fault more of the systems but il redo and fix but overall the basic shape has come out

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you can see the probs im having in the first pik see the lathed version has a line going down the center
//edit fixxed the problem with the lathe...and would you belive iv done this in under an hour...yeh looks simple tbh it is simple just gota make sure all the coordinates are right on each vertex

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 Post subject:
PostPosted: Sun Sep 16, 2007 3:32 pm 
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For the line to create the lathe, don't close it with a line down the middle, just a path going from one end to the other is fine.

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PostPosted: Sun Sep 16, 2007 3:33 pm 
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i know but for editing reasons i like the line there i use it as a refence when editing the actual line and it dont effect the object when lathed usually, by usually i mean if it isnt straight it will make it a little wrong

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 Post subject:
PostPosted: Sun Sep 16, 2007 3:36 pm 
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here i have a line down the center it dont show at all
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 Post subject:
PostPosted: Sun Sep 16, 2007 3:38 pm 
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How long does it take you to make this stuff? Looking at all those lines make me think it takes forever lol

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 Post subject:
PostPosted: Sun Sep 16, 2007 3:43 pm 
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Its not "THAT" hard.

I could do it in gmax :P

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 Post subject:
PostPosted: Sun Sep 16, 2007 3:50 pm 
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Its not "THAT" hard.

I could do it in gmax :P

me in solidworks :P


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PostPosted: Sun Sep 16, 2007 3:59 pm 
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0l3n wrote:
Its not "THAT" hard.

I could do it in gmax :P


ofc its simple but i like to brag and make myself seem really good..... :D

the hard bit is the detail and texturing il do lots of chrome

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 Post subject:
PostPosted: Sun Sep 16, 2007 4:47 pm 
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Turn the gloss up and play with the reflection, the handle needs to look metalish.

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 Post subject:
PostPosted: Sun Sep 16, 2007 5:17 pm 
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you do realised thats not the material that i will use?, its just the default one i added

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 Post subject:
PostPosted: Sun Sep 16, 2007 5:29 pm 
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[SD]Master_Wong wrote:
0l3n wrote:
Its not "THAT" hard.

I could do it in gmax :P


ofc its simple but i like to brag and make myself seem really good..... :D

the hard bit is the detail and texturing il do lots of chrome


Im not saying its easy just that its not that hard either, you are good. No need to brag.

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 Post subject:
PostPosted: Sun Sep 16, 2007 5:57 pm 
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0l3n wrote:
[SD]Master_Wong wrote:
0l3n wrote:
Its not "THAT" hard.

I could do it in gmax :P


ofc its simple but i like to brag and make myself seem really good..... :D

the hard bit is the detail and texturing il do lots of chrome


Im not saying its easy just that its not that hard either, you are good. No need to brag.


im good at it on this forum...the forum i go for help they make me feel small rofl

http://www.scifi-meshes.com/

:D :D :D :D :D

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 Post subject:
PostPosted: Sun Sep 16, 2007 6:06 pm 
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I know how you feel.

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 Post subject:
PostPosted: Sun Sep 16, 2007 6:14 pm 
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anyways practis makes perfect

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 Post subject:
PostPosted: Sun Sep 16, 2007 7:19 pm 
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you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage

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 Post subject:
PostPosted: Sun Sep 16, 2007 7:20 pm 
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[SD]Master_Wong wrote:
you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage


You always say that, or use that defence when someone suggests something...but i've never seen any of you works go any further than bland grey semi-detailed models =\

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 Post subject:
PostPosted: Sun Sep 16, 2007 7:25 pm 
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dom wrote:
[SD]Master_Wong wrote:
you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage


You always say that, or use that defence when someone suggests something...but i've never seen any of you works go any further than bland grey semi-detailed models =\


i get bored or i make something thats soo beyond my skill i need to do stuff like this to learn the skills needed to finish it...kinda why im doing this is because i wanna finish that enterprise-j so a few small moddels based on certain modifiers and such will help in the long run...plus this is easy and i was bored at the time...want me to add some texture now?

edit..buttons
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 Post subject:
PostPosted: Sun Sep 16, 2007 7:32 pm 
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cin wrote:
0l3n wrote:
Its not "THAT" hard.

I could do it in gmax :P

me in solidworks :P


me in Maya ;)

still nice work, keep it up!

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 Post subject:
PostPosted: Sun Sep 16, 2007 7:35 pm 
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added a simple chrome effect to it now
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il spend more time texturing the final version if like dom pointed out i ever get round to doing

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 Post subject:
PostPosted: Sun Sep 16, 2007 8:26 pm 
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that seems boring :P
anyways, good progresses tho! Im liking the progresses

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 Post subject:
PostPosted: Sun Sep 16, 2007 8:33 pm 
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dom wrote:
[SD]Master_Wong wrote:
you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage


You always say that, or use that defence when someone suggests something...but i've never seen any of you works go any further than bland grey semi-detailed models =\


you could try to do that light saber or enterprise in 1 day without getting bored and wanting to do something else? :)

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 Post subject:
PostPosted: Sun Sep 16, 2007 9:00 pm 
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[SD]Master_Wong wrote:
added a simple chrome effect to it now
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il spend more time texturing the final version if like dom pointed out i ever get round to doing


starting to look a lot better

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 Post subject:
PostPosted: Sun Sep 16, 2007 9:15 pm 
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nearly finished the shape and detail not much detail on it

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 Post subject:
PostPosted: Sun Sep 16, 2007 11:12 pm 
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Now reflection is too high, but I'm sure you know that. ^_^

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 Post subject:
PostPosted: Sun Sep 16, 2007 11:27 pm 
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yeh i know i only make that texture quick i could make a better version but that eats ram because its so reflective

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 Post subject:
PostPosted: Sun Sep 16, 2007 11:53 pm 
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You used a lot of segments with the lathe tool. Try fewer segments and better use of smoothing groups. Also, you should try to learn plane modeling, because it can give you detailed low poly models.

I made this with plane modeling before I quit:
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It was ~250 polys I think.

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 Post subject:
PostPosted: Mon Sep 17, 2007 6:55 am 
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that sword looks sweet, here is the finished shape of the saber only one detail left to add then texturing

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 Post subject:
PostPosted: Mon Sep 17, 2007 6:59 am 
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Wow :shock: Good job Master!

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