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[ 28 posts ] |
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[SD]Master_Wong
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Post subject: Side Project (light saber) Posted: Sun Sep 16, 2007 3:27 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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well im part though doing the enterprise-j ship and i was finding bits hard so i decided to go back a step and make this using only the line tool because i need practis with it..yeh i found a few probs lol i dont think my fault more of the systems but il redo and fix but overall the basic shape has come out
you can see the probs im having in the first pik see the lathed version has a line going down the center
//edit fixxed the problem with the lathe...and would you belive iv done this in under an hour...yeh looks simple tbh it is simple just gota make sure all the coordinates are right on each vertex
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Infstdraynor
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Post subject: Posted: Sun Sep 16, 2007 3:32 pm |
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Regular Member |
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Joined: Dec 2006 Posts: 263
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For the line to create the lathe, don't close it with a line down the middle, just a path going from one end to the other is fine.
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 3:33 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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i know but for editing reasons i like the line there i use it as a refence when editing the actual line and it dont effect the object when lathed usually, by usually i mean if it isnt straight it will make it a little wrong
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 3:36 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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here i have a line down the center it dont show at all

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CrimsonNuker
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Post subject: Posted: Sun Sep 16, 2007 3:38 pm |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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How long does it take you to make this stuff? Looking at all those lines make me think it takes forever lol
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0l3n
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Post subject: Posted: Sun Sep 16, 2007 3:43 pm |
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Elite Member |
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Joined: Jun 2006 Posts: 5185 Location: Artists Corner
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Its not "THAT" hard.
I could do it in gmax 
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cin
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Post subject: Posted: Sun Sep 16, 2007 3:50 pm |
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0l3n wrote: Its not "THAT" hard. I could do it in gmax 
me in solidworks 
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 3:59 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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0l3n wrote: Its not "THAT" hard. I could do it in gmax 
ofc its simple but i like to brag and make myself seem really good.....
the hard bit is the detail and texturing il do lots of chrome
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Shadowman20818
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Post subject: Posted: Sun Sep 16, 2007 4:47 pm |
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Joined: Jul 2007 Posts: 1506
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Turn the gloss up and play with the reflection, the handle needs to look metalish.
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 5:17 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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you do realised thats not the material that i will use?, its just the default one i added
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0l3n
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Post subject: Posted: Sun Sep 16, 2007 5:29 pm |
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Elite Member |
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Joined: Jun 2006 Posts: 5185 Location: Artists Corner
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[SD]Master_Wong wrote: 0l3n wrote: Its not "THAT" hard. I could do it in gmax  ofc its simple but i like to brag and make myself seem really good..... the hard bit is the detail and texturing il do lots of chrome
Im not saying its easy just that its not that hard either, you are good. No need to brag.
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 5:57 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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0l3n wrote: [SD]Master_Wong wrote: 0l3n wrote: Its not "THAT" hard. I could do it in gmax  ofc its simple but i like to brag and make myself seem really good..... the hard bit is the detail and texturing il do lots of chrome Im not saying its easy just that its not that hard either, you are good. No need to brag.
im good at it on this forum...the forum i go for help they make me feel small rofl
http://www.scifi-meshes.com/

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0l3n
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Post subject: Posted: Sun Sep 16, 2007 6:06 pm |
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Elite Member |
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Joined: Jun 2006 Posts: 5185 Location: Artists Corner
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I know how you feel.
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 6:14 pm |
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Forum God |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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anyways practis makes perfect
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 7:19 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage
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dom
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Post subject: Posted: Sun Sep 16, 2007 7:20 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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[SD]Master_Wong wrote: you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage
You always say that, or use that defence when someone suggests something...but i've never seen any of you works go any further than bland grey semi-detailed models =\
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 7:25 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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dom wrote: [SD]Master_Wong wrote: you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage You always say that, or use that defence when someone suggests something...but i've never seen any of you works go any further than bland grey semi-detailed models =\
i get bored or i make something thats soo beyond my skill i need to do stuff like this to learn the skills needed to finish it...kinda why im doing this is because i wanna finish that enterprise-j so a few small moddels based on certain modifiers and such will help in the long run...plus this is easy and i was bored at the time...want me to add some texture now?
edit..buttons

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Luoma
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Post subject: Posted: Sun Sep 16, 2007 7:32 pm |
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Banned User |
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Joined: Sep 2006 Posts: 3895 Location: Artists Corner & Aege
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cin wrote: 0l3n wrote: Its not "THAT" hard. I could do it in gmax  me in solidworks 
me in Maya
still nice work, keep it up!
_________________ <<banned from SRF for proof of botting. -SG>>
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 7:35 pm |
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Forum God |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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added a simple chrome effect to it now
il spend more time texturing the final version if like dom pointed out i ever get round to doing
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IceCrash
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Post subject: Posted: Sun Sep 16, 2007 8:26 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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that seems boring
anyways, good progresses tho! Im liking the progresses
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[SD]Kratos
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Post subject: Posted: Sun Sep 16, 2007 8:33 pm |
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Senior Member |
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Joined: Apr 2006 Posts: 4787 Location:
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dom wrote: [SD]Master_Wong wrote: you cant see the buttons very well but there on there il make them stand out once i get to the colour/texturing stage You always say that, or use that defence when someone suggests something...but i've never seen any of you works go any further than bland grey semi-detailed models =\
you could try to do that light saber or enterprise in 1 day without getting bored and wanting to do something else? 
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dom
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Post subject: Posted: Sun Sep 16, 2007 9:00 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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[SD]Master_Wong wrote: added a simple chrome effect to it now  il spend more time texturing the final version if like dom pointed out i ever get round to doing
starting to look a lot better
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 9:15 pm |
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Forum God |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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nearly finished the shape and detail not much detail on it
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Shadowman20818
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Post subject: Posted: Sun Sep 16, 2007 11:12 pm |
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Loyal Member |
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Joined: Jul 2007 Posts: 1506
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Now reflection is too high, but I'm sure you know that. ^_^
_________________ -Back in '08-
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[SD]Master_Wong
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Post subject: Posted: Sun Sep 16, 2007 11:27 pm |
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Forum God |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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yeh i know i only make that texture quick i could make a better version but that eats ram because its so reflective
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Cruor
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Post subject: Posted: Sun Sep 16, 2007 11:53 pm |
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Joined: Apr 2006 Posts: 1999 Location:
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You used a lot of segments with the lathe tool. Try fewer segments and better use of smoothing groups. Also, you should try to learn plane modeling, because it can give you detailed low poly models.
I made this with plane modeling before I quit:
It was ~250 polys I think.
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[SD]Master_Wong
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Post subject: Posted: Mon Sep 17, 2007 6:55 am |
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Forum God |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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that sword looks sweet, here is the finished shape of the saber only one detail left to add then texturing

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MasterKojito
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Post subject: Posted: Mon Sep 17, 2007 6:59 am |
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Ex-Staff |
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Joined: Apr 2007 Posts: 1923 Location: November the 15th
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Wow  Good job Master!
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