I'm not too sure what you did with lighting on your render's skin but it looks extremely glossy. The light streak on her arm makes the arm skin look like it has been dumped in oil. The lighting on her face is similar, it is all just a little strong for my taste. Now I don't know how you did this, whether render or normal/l&c dodging but I'd tone it way down. The bubbles or stars on the bottom-right is too square, I'm confused as to what you're trying to accomplish with it. I do see a few stars, but most of them are just 4 pixel white things, it would look better with substance and shape. Same problems in the middle-left, but it is wide spread so not as obvious. The effects on the left clashes with the cross hatching effect on the right and does not fill up the empty space. It looks very crude opposed to the smooth light beams to the right, and the light on the left seem forced. Your text is very well done, but I think you can do more with the blue & white, making more textures.
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Charles Caleb Colton wrote:
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