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 Post subject: new sig rate
PostPosted: Mon Mar 19, 2007 8:26 am 
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juz playing round with cs and this came out

comments and -/10 please

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EDIT changed the txt

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Last edited by rek on Mon Mar 19, 2007 9:46 am, edited 2 times in total.

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 Post subject:
PostPosted: Mon Mar 19, 2007 9:38 am 
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Don't like text but 10/10 coz u gave my guide 10/10 xD

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 Post subject:
PostPosted: Mon Mar 19, 2007 9:39 am 
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lol ill fix the text

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 Post subject:
PostPosted: Mon Mar 19, 2007 9:40 am 
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I want to learn how i can make the light ust show up in some areas and some not like an explosion affect you got there.

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We remember those who have paid the ultimate sacrifice for their country, for their friends and for their families. They shall live on forever in our memories.


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 Post subject:
PostPosted: Mon Mar 19, 2007 9:44 am 
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i juz smudged it duplicated and set it to linear dodge and move it to make a light source and delte the other parts of it so the whole thing isnt bright ehhh u get it...i cant explain good thats why theres no tuts coming from me :roll:

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 Post subject:
PostPosted: Mon Mar 19, 2007 9:47 am 
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and mayb with a soft brush and set it to softlight and decrease the opacity or sumfin

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 Post subject:
PostPosted: Mon Mar 19, 2007 10:35 am 
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hmm... arrows :roll:

it looks nice but imo the halo one looks better :wink:

7/10 :)

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 Post subject:
PostPosted: Mon Mar 19, 2007 6:15 pm 
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n1 :)
should say 8.5/10 :wink:

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 Post subject:
PostPosted: Mon Mar 19, 2007 6:19 pm 
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8.5/10

The background really suits the render, nothing too much that makes it look messy or chaotic. Good sig! :)

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