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SM-Count
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Post subject: Sparrow Tut Posted: Tue Sep 23, 2008 12:26 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Last edited by SM-Count on Wed Sep 24, 2008 12:52 pm, edited 1 time in total.
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Bob
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Post subject: Re: Sparrow Tut Posted: Tue Sep 23, 2008 1:42 pm |
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Joined: Jun 2008 Posts: 177 Location: No-mans land.
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Photobucket sucks for hosting big images.  Try something like Fileden(Or maybe imageshack works as well, but last time I tried it got resized).
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RuYi
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Post subject: Re: Sparrow Tut Posted: Tue Sep 23, 2008 2:18 pm |
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Joined: Apr 2006 Posts: 7145 Location: Done.
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From what I can see, looks like a great tut. One of the few I'd be willing to try. But can't read it! My eyes! x_x
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Melez
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Post subject: Re: Sparrow Tut Posted: Tue Sep 23, 2008 5:13 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Kewl. I will try, if it's not to hard. Just.. Upload it so we are able to see it. 
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SM-Count
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Post subject: Re: Sparrow Tut Posted: Tue Sep 23, 2008 8:10 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I can read it fine. I'll update the link tomorrow.
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magisuns
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Post subject: Re: Sparrow Tut Posted: Tue Sep 23, 2008 8:30 pm |
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Joined: Apr 2007 Posts: 3303 Location: パズドラ
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SM-Count
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 12:53 pm |
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Melez
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 5:49 pm |
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Joined: Jul 2008 Posts: 3009 Location: лол шта
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Great. Will try to follow this guide tommorow, I'll complain if I don't get something. 
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Bob
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 5:51 pm |
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Joined: Jun 2008 Posts: 177 Location: No-mans land.
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Not bad, nice for beginners/intermediate I suppose, but you can do SO much more with burn/dodge 
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[SD]Master_Wong
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 6:26 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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dont mean to poke holes but how come most sigs look the same or all use similar effect, sure they do look awesome and take time to make, im not knocking that im just curious why we dont have more diversity when it comes to sigs
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SM-Count
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 8:24 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I think it's the if it's not broke don't fix it rule. There are things to explore sure, but if fundamentals make the sig look good changing it may only result in a bad looking sig.
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[SD]Master_Wong
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 8:48 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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SM-Count wrote: I think it's the if it's not broke don't fix it rule. There are things to explore sure, but if fundamentals make the sig look good changing it may only result in a bad looking sig. not really look at dark jackles he has a kick ass sig that isnt rolling this usual trend, either way i wish i could make my own sigs but yeh dont fix it if it aint broken was more of an observation, i love my sig and thats using some of the mainstream techniques i would have thought atleast not seen zelzin since he made it
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SM-Count
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 8:53 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Popout sigs are quite commonplace, I guess people using photoshop want to play around with tools and effects, simplicity doesn't challenge them. They want to feel like they actually did something.
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[SD]Master_Wong
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 9:05 pm |
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Joined: Jan 2006 Posts: 9544 Location: London, United Kingdom
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SM-Count wrote: Popout sigs are quite commonplace, I guess people using photoshop want to play around with tools and effects, simplicity doesn't challenge them. They want to feel like they actually did something. well theres a certain style to dj sigs also the fact he used home made renders or made by his friend would explain the credits but you could also make your own renders for the sigs,
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SM-Count
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 9:28 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Not enough people skilled in photoshop know how to make renders in illustrator unfortunately. The way I see it, if I can make a nice looking sig and not draw in illustrator then that's that. Homemade renders can be copied also, just take any deviant art members' illustrated sketch. It's too much effort for me with minimum difference just to be different.
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Barotix
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 9:28 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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SM is good at sigs. How do you make animations?
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SM-Count
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 9:34 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Frame by frame with photoshop would be easiest. If you want to make movies you'll need something like maya or lightwave with a model maker.
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Barotix
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 9:35 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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Alright, second question; how do I get the frames to switch?
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Maddening
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SM-Count
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Post subject: Re: Sparrow Tut Posted: Wed Sep 24, 2008 9:44 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Manually move the second frame to where you want it.
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Verfo
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Post subject: Re: Sparrow Tut Posted: Thu Sep 25, 2008 3:02 am |
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Joined: May 2008 Posts: 3655 Location: evol efil
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very nice, i will try.
can you possibly upload the render?
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SM-Count
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Post subject: Re: Sparrow Tut Posted: Thu Sep 25, 2008 12:13 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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It was a random stock from googling sparrow.
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