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PostPosted: Tue Mar 27, 2007 8:57 am 
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PR0METHEUS wrote:
Nave47 wrote:
I still don't get it why they blame JM if they lag. I don't lag... actually I lag but ITS CLIENT-Side.


but anyways Gj JM.


+1

There are so many variables that can cause lag. You can lag because of your computer, your router (if you have one), your cable/dsl/fiber modem, your ISP (which could include any number of servers/routers/switches, all of the networking equipment that sits between your ISP and Joymax's servers, or Joymax's servers themselves. If Joymax is lagging, then likely EVERYONE in the game would be lagging at the same time. That is rarely the case.

Sure, Joymax can upgrade their systems to handle more of a load, but there are still other factors to consider, which are out of JM's hands.


i don't lag either... i only lag when my internet is slow.. and oh graphics lag..

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PostPosted: Tue Mar 27, 2007 9:02 am 
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PR0METHEUS wrote:
My point was just because your game is lagging doesn't mean it's Joymax's fault. A lot of people are so quick to blame Joymax for everything under the sun, but lag shouldn't (always) be one of them.


The "town lag" loading everything what you see (gear enc) has also to do with (not only your video-card) how do you program you game. Do you load everything (gear,map enc) when you are loading the game or when you see it for the first time. They choose for the last one and that causes the vid lag / fps drop.

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PostPosted: Tue Mar 27, 2007 11:39 am 
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xzaz wrote:
PR0METHEUS wrote:
My point was just because your game is lagging doesn't mean it's Joymax's fault. A lot of people are so quick to blame Joymax for everything under the sun, but lag shouldn't (always) be one of them.


The "town lag" loading everything what you see (gear enc) has also to do with (not only your video-card) how do you program you game. Do you load everything (gear,map enc) when you are loading the game or when you see it for the first time. They choose for the last one and that causes the vid lag / fps drop.


That's why SRO is seamless, what's your point?

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PostPosted: Tue Mar 27, 2007 11:44 am 
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xzaz wrote:
PR0METHEUS wrote:
My point was just because your game is lagging doesn't mean it's Joymax's fault. A lot of people are so quick to blame Joymax for everything under the sun, but lag shouldn't (always) be one of them.


The "town lag" loading everything what you see (gear enc) has also to do with (not only your video-card) how do you program you game. Do you load everything (gear,map enc) when you are loading the game or when you see it for the first time. They choose for the last one and that causes the vid lag / fps drop.
Do you realize how much RAM it would take to have every piece of info in the game loaded already? It would basically have to put everything in the Silkroad folder into RAM. That's over a gigabyte. Unless you have a 2GB of RAM, you wouldn't even be able to play the game.

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PostPosted: Tue Mar 27, 2007 11:51 am 
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Fracture wrote:
xzaz wrote:
[..

That's why SRO is seamless, what's your point?

Because when you spawn in to town. Its not loading the gear at all. You see when you spawn, and you see al the chars around you with grey gear. It has to load all those textures. So the "loading" screen is for, GUI, map?

Its not a -You should do it like this way - post :)

threefingeredguy wrote:
Do you realize how much RAM it would take to have every piece of info in the game loaded already? It would basically have to put everything in the Silkroad folder into RAM. That's over a gigabyte. Unless you have a 2GB of RAM, you wouldn't even be able to play the game.


Yep imposible. Not a option. But you got also "loading" (like ferys) screens.

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PostPosted: Tue Mar 27, 2007 1:05 pm 
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The servers have just gone back into Check? :?


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PostPosted: Tue Mar 27, 2007 3:33 pm 
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So
At the few first tries i got a c10 error lol
when i log in, and started playing, i didn'T feel difference..
But when this facking c10 dissapeared, i was able to login at the first time, and 3 hours later, i was still able to login at the first time.
I think Joymax gave us much more server slot, instead of making the servers laggless. I think it better, because : successful login+lagg=you can enjoy game, but sometimes it's anyoying. no free slots+no lagg = no game :wink: :roll:

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 Post subject:
PostPosted: Tue Mar 27, 2007 4:12 pm 
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xzaz wrote:
PR0METHEUS wrote:
My point was just because your game is lagging doesn't mean it's Joymax's fault. A lot of people are so quick to blame Joymax for everything under the sun, but lag shouldn't (always) be one of them.


The "town lag" loading everything what you see (gear enc) has also to do with (not only your video-card) how do you program you game. Do you load everything (gear,map enc) when you are loading the game or when you see it for the first time. They choose for the last one and that causes the vid lag / fps drop.


Well that's why I said lag shouldn't (always) be one of the things we blame on Joymax. Sure, lag in towns is horrible a majority of the time, but I think, of your 2 options, joymax took the better route. It makes much more sense to load the textures when you see them for the first time, instead of loading everything-under-the-sun during the "loading" screen. Perhaps Joymax could reduce the line-of-sight of your character when you return to town so you can't physically see 103923409 stallers all at the same time (then their textures won't load - less lag as you move through town.) But you can (partly) take care of that through the graphic settings on your client, e.g., the character draw distance.

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 Post subject:
PostPosted: Tue Mar 27, 2007 4:42 pm 
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there wasen't any patch downloaded cuz at the client is still the same and you didn't see the client update :( :( So there wasen't any upgrade (yet)

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 Post subject:
PostPosted: Tue Mar 27, 2007 4:54 pm 
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Hajime Saito wrote:
there wasen't any patch downloaded cuz at the client is still the same and you didn't see the client update :( :( So there wasen't any upgrade (yet)


Patch downloads only happen if the client gets patched. That's standard in any software patching. An upgrade isn't just for the client software. In this case, the servers are being upgraded. Whether that means server hardware is being upgraded, or the server software, I can't say for sure.

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54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject:
PostPosted: Wed Mar 28, 2007 11:08 pm 
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wii, lag improovement, so more lag and longer =D

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 Post subject:
PostPosted: Thu Mar 29, 2007 4:21 am 
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Sorry but since 1 day after this inspection was completed I have had far more lag than ever before in the history of Pacific server over 2 days off-and-on. :(

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 Post subject:
PostPosted: Thu Mar 29, 2007 10:46 pm 
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Lol I lag so hard sometimes, my char cant move and i cant type @ all. (NEVER HAPPENED TO ME BEFORE THIS "EQUIPMENT UPGRADE") :x :banghead: :banghead: :banghead: :banghead: :banghead: Dam it Joymax..... I hope you get your servers broken in soon -.- (New servers take time to ajust to configurations and what not.. so might be few days till the connection bottoms out... hopefully).. again... AHHH! this lag sux :shock: :( :x :banghead: :banghead: :banghead: :banghead:

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 Post subject: Re: Equipment upgrade for lag improvement
PostPosted: Sun Apr 01, 2007 7:17 am 
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xzaz wrote:
Date : 3/26/2007
Inquiry : 241


Hello. This is Silkroad Online.

In order to maintain a pleasant gaming and smooth patching experience, all servers will be undergoing weekly server inspection.

Inspection Period : 3/27/2007 15:00~19:00 Silkroad Standard Time (4 hour duration)

[Patch]
- Equipment upgrade for lag improvement


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 Post subject: .................................
PostPosted: Wed Apr 11, 2007 6:46 pm 
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They did the equipement but i still got lag... and its not of the pc.......
I can seee many more guys with lag
I to enter in the jangan military camp its very difficult, and to get out of jangan in the gates
So theres still lag............... :( :( :(


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